GM Cellion's Devastation Ark (Inactive)

Game Master Cellion

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male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Ajithu ceases to use his energy to speak over the comms, instead reaching out to his teammates' minds.

This dry wasteland is trying its damnedest to consume us...

He didn't think the lack of wetness would make him hate the weather so much, but it's really affecting his ability to think.

Survival: 1d20 + 6 ⇒ (5) + 6 = 11 This is just....

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte makes his own attempt to try and get them in the right direction. This was definitely harder than Castrovel, but then once you got past the weather, there was less life around to disorient and distract...

Survival: 1d20 + 0 ⇒ (18) + 0 = 18

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

Achlyss realizes he has no idea which way they are going, but he does have sharp eyes.

With his flashlight out, he tries to find any kind of landmark that might guide them.

"Follow me, lads. We'll get through this yet."

perception: 1d20 + 21 ⇒ (11) + 21 = 32


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

At least you guys keep nailing the perception checks.

Ajithu and Arc try to navigate through the snowstorm, but upon almost colliding with what looks to be the exact same boulder for the third time in a row, its starting to feel like you're well and truly lost. Thankfully, Achlyss hears and is able to hear and guide you away from a sheet of ice falling from a cliff you were passing next to. The icicles stab deep into the snowdrifts with dull thumps.

You're bound to stumble across your destination eventually... right?

Round...4? Let's see some good survival checks.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Lost? Or going in circles. I'm unsure which is worse right now.

He again pauses with Arc and Achlyss to go over what they've tried before, and how it's gone wrong.

Survival: 1d20 + 6 ⇒ (14) + 6 = 20 Better?


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Perception: 1d20 + 22 ⇒ (20) + 22 = 42

Confident she's better as a lookout, Shocca keeps her eyes peeled for danger. "How we doin back there?" She pulls out her starstone compass and shakes it in frustration.

EDIT:
She walks up behind Ajithu and pats him on the back. "Don't worry, you'll get it." A soft needle pricks his fishy skin, injecting a little bit of go-go juice to help him find his way. +2 to Skill Checks for 13 rounds!

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte joins Ajithu-Ko in trying to ensure they have their heading correct.

Survival (Aid): 1d20 + 0 ⇒ (17) + 0 = 17

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

"Hey, watch where you're going, recruit!" Achlyss says as one of his allies stumbles into him. "Straighten the line!"

survival aid: 1d20 + 7 ⇒ (7) + 7 = 14


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

With all the group working together to navigate, and with Shocca keeping eyes and ears open for any potential hazards up ahead, you weave your way from snowdrift to snowdrift. Four minds prove better than one, and after dodging a hidden pitfall, you find yourselves getting back on track. Just as you start seeing some more blocky shapes off in the distance, the storm begins to thin, and before long you're walking among the half-finished buildings of another idyllic resort village.

Storm conquered! And without any deadly mishaps!

Abandoned construction equipment peeks up through the snow near a sprawling array of cabins that are in varying degrees of completion. The cabins surrounding a village square in the center are almost completely build, while the remaining buildings along the outer edges are little more than foundations and a frame. Snow continues to swirl across your view, but the conditions are not quite as bad as they were on the way over. A metal sculpture of a cavorting squox stands in the center of the village underneath an artificial tree, eerie amid the darkness and howling winds.

Achlyss Perception: 1d20 + 21 ⇒ (18) + 21 = 39
Arc Perception: 1d20 + 21 ⇒ (5) + 21 = 26
Shocca Perception: 1d20 + 22 ⇒ (11) + 22 = 33
Ajithu Perception: 1d20 + 21 ⇒ (5) + 21 = 26
Interestingly, everyone is both good at perception and has a very similar score!

Alerted by a sudden shift in the pitch of the howling winds, you all look up and notice two large patches of swirling snow that seem to be moving in defiance of the predominant direction of the wind. Ajithu immediately recognizes them as two elder air elementals, and they appear to be heading your way!

Map updated. Elementals are 60 feet up.

INIT:
Achlyss: 1d20 + 6 ⇒ (11) + 6 = 17
Arc: 1d20 + 5 ⇒ (14) + 5 = 19
Shocca: 1d20 + 11 ⇒ (16) + 11 = 27
Ajithu: 1d20 + 8 ⇒ (5) + 8 = 13
-
1d20 + 5 ⇒ (7) + 5 = 12
Having avoided being caught by surprise, you're also all quick to respond to the attack.

|||| INIT ||||
Shocca
Arc
Achlyss
Ajithu

Elder Air Elementals


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Ajithu-Ko expresses more and more jubilation as their travel corrects and they finally arrive at the abandoned village. His helmet is bubbling by that time. Then he looks up and sees the air elementals...

I suppose they do not share our celebration of success.

Well darn, that puts them out of close range.

[move] Draw ultracold ice carbine
[standard] Cast haste on the party

Haste round 1/13


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca looks up in alarm and dives away from the group towards the cover of the construction equipment. Pulling her rifle as she moves, she shakes her tail and moves it to touch her ring-device to the loaded dart.
A small bit of chemical solution is inserted in the blink of an eye. The ikeshti squeezes off a quick shock at the air elemental, which goes wild in the storm. A bit of magic transports the dart back to her rifle's chamber.

Needler @ Red: 1d20 + 20 ⇒ (2) + 20 = 22 Includes Basic Inhibitor, -2 to AC if hits. Conserves ammo & Biohack if miss.
P Damage: 4d6 ⇒ (4, 4, 5, 1) = 14

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte breathes a sigh of relief as the village comes into view.

"Looks like we won't have to dig a shelter after all," he comments. He takes in the eerie scene and holds up his blade. "This feels familiar...be on your guard."

When they spot the elementals, he turns towards Achlyss.

"Just as expected. We hold the line and let them come for us, or do we go on the offensive?"

Don't want to just rush off and get us split.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Everybody remember you're all hasted.

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

Achlyss smirks at Arcalinte.

"Hold the line when we can catch them off guard? I'm going in!" he bellows.

His powered armor propels him forward, though he carries no weapon in his hand. He reaches a clawed hand toward one of the elementals. Though he doesn't touch it, entropy channels through his hand and extends ten feet toward the elemental.

"I am an agent of destruction!" he boasts.

Entropic Strike (vs. EAC, acid + bludgeoning)(10' reach, penetrating): 1d20 + 19 ⇒ (11) + 19 = 305d6 + 14 + 13 ⇒ (1, 4, 1, 3, 4) + 14 + 13 = 40


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Currently, the howling winds don't obstruct vision significantly enough to impose a miss chance, but they do count as 'severe winds' and therefore impose a ranged attack penalty of -4 to kinetic weapons.

GM Screen:
1d20 + 22 ⇒ (9) + 22 = 31 9d6 ⇒ (6, 1, 2, 2, 4, 5, 5, 4, 3) = 32
1d20 + 22 ⇒ (18) + 22 = 40 9d6 ⇒ (1, 1, 5, 1, 4, 6, 1, 6, 3) = 28
With the cross-winds blowing snow across the faceplates of your armor, you prepare for the coming fight. Shocca's needle is blown well off target by the winds, while Achlyss and Arc ready themselves to tangle up close.

The two air elementals reposition, each lowering to 40 feet above ground level. Both then ripple in incredibly quick succession, manipulating the winds around them. Blasts of focused wind jet toward Achlyss and Shocca. Achlyss easily stands his ground against the blast, but Shocca is bludgeoned and thrown through the air! (Shocca takes 23 bludgeoning dmg after DR and is knocked back 15 feet from red)

Arc and Achlyss, feel free to retroactively take standard actions for last round.

|||| INIT ||||
Shocca (23 dmg)
Arc
Achlyss
Ajithu

Elder Air Elementals


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Yes, move a little closer. Ajithu urges the elementals. When they lower he rushes forward, not quite under one of them but close enough to get within range of his ice carbine rifle.

Let's see if this works...

[move] 15'
[standard] attack BLUE
ultracold ice carbine, C&P damage: 1d20 + 13 ⇒ (8) + 13 = 216d6 ⇒ (5, 1, 6, 3, 6, 6) = 27


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

"oof!" The ikeshti lets out a gasp of surprise as she is picked up by the violent air and away from the cover of the construction machinery. Her eyes are drawn to the equipment, mind working. No, my needles are more effective than an excavator. Brain over brawn, Shocca. Her mind works through the Pythagorean theorem quickly, calculating that both elementals are within range of her weapon. Her rifle snaps up, sighting on the elemental targeted by her allies. Yet, the winds blow her needle away once again. A touch of magic pops the dart back from where it lands and into her rifle chamber.

Needler @ Blue: 1d20 + 20 ⇒ (5) + 20 = 25
P Damage: 4d6 ⇒ (4, 3, 4, 6) = 17 Includes Basic Inhibitor, -2 to AC if hits. Conserves ammo & Biohack if miss.

Shocca purses her lips, frustrated, and thinks through how these elementals are knitted together. Spending a Move Action to use my Custom Microlab to identify these creatures. I automatically roll a 20, for a total of 46. If they have any DR or Resistances, I'd love to know that specifically.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte nods and follows Achlyss into the fray.

Photon Mode: 1

As he attunes to the world's sun, shining as weak as it is through the cloud-cover, he holds up his sword and it bursts into flame!

Plasma Sheath!

Then he swings at the air elemental, hoping to set it ablaze!

Entangling Wrack Devastation Blade + Plasma Sheath: 1d20 + 20 ⇒ (13) + 20 = 332d8 + 19 + 6 ⇒ (2, 7) + 19 + 6 = 34

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

Sorry, I missed the 60' up information. I'll use my previous roll for my last attack but use my singing disc (same attack roll modifier but I've rerolled damage.

Achlyss takes a few shots at the elemental while it closes with him, hoping to whittle it down. His weapon automatically returns to his hand each time.

Singing Disc (soprano, returning, sonic): 11 + 19 = 301d6 + 6 + 13 ⇒ (5) + 6 + 13 = 24 retcon previous round attack

Singing Disc (soprano, returning, sonic): 1d20 + 19 ⇒ (4) + 19 = 231d6 + 6 + 13 ⇒ (5) + 6 + 13 = 24 current round attack


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 24 ⇒ (13) + 24 = 37 4d6 + 11 ⇒ (5, 4, 5, 3) + 11 = 28
4d6 + 11 ⇒ (1, 2, 5, 1) + 11 = 20
1d20 + 22 ⇒ (8) + 22 = 30 9d6 ⇒ (5, 1, 2, 5, 5, 6, 5, 1, 6) = 36
Ajithu fires up into the patch of congealed air amid the swirling storm. The ultra-sharp icicle from his rifle shoots well off course. Similarly Shocca's needle is caught up by the winds before it reaches the elemental. Her custom microlab on the other hand has no wind-based limitations. She quickly analyzes the foes and determines:

These are magic-infused elder air elementals. They have the immunities typical to elementals, being unable to bleed, take critical hits or be paralyzed, suffer from poisons, be stunned or sleep. They can't be flanked. They're also highly resistant to kinetic harm (DR 10/-), though elemental energy effects them normally. This particular variety of air elemental is also particularly effective at fighting other airborne creatures, can turn into a whirlwind, can fire blasts of compressed air, and can alter the winds in a local area. Their worst defense is their relatively weak will.

Arc rushes in and earns a bludgeoning blast of wind to the torso for his trouble. (AoO deals you 23 bludgeoning after DR) That doesn't slow him much, and he's able to slash through the dense mass of wind at the core of the elemental. Achlyss follows with a thrown attack or two, the first of which carves through the closer elemental while the second narrowly misses.

The blue elemental starts to spin and rapidly transforms itself into a massive whirlwind! (It no longer threatens, can't make attacks, but it doesn't provoke AoOs while moving) It flies down toward Ajithu on the ground, passing through Arc in the process.

Arc Fort vs whirlwind dmg: 1d20 + 8 ⇒ (1) + 8 = 9
Ajithu Fort vs whirlwind dmg: 1d20 + 4 ⇒ (10) + 4 = 14

Arc Ref vs whirlwind trap: 1d20 + 8 ⇒ (2) + 8 = 10
Ajithu Ref vs whirlwind trap: 1d20 + 4 ⇒ (13) + 4 = 17

Both get swept off their feet and trapped within the tornado, bludgeoned repeatedly by currently of wind in the process. (Ajithu takes 20 bludgeoning, and Arc 15 bludgeoning after DR. You're both trapped within the whirlwind)

Trapped in the Whirlwind?:
A carried creature is flatfooted, grappled, and off-target, and it automatically takes the whirlwind's damage at the beginning of its turn. If the carried creature can fly, it can attempt a Reflex save as a move action, escaping on a successful save (DC18). If a carried creature does not escape, it can attempt a Fortitude save (DC18); if it succeeds, it can take any remaining actions it has on its turn (other than movement). On a failed save, the carried creature is unable to act until its next turn or until the whirlwind releases it.

The other elemental repositions and sends another blast of wind at Shocca. The blast once more connects, but this time fails to knock her off her feet. From the angle... it looks like it was trying to knock her into the whirlwind nearby! (31 bludgeoning after DR)

Whirlwind damage at start of turn for Arc and Ajithu: 4d6 + 11 ⇒ (6, 4, 2, 2) + 11 = 25

|||| INIT ||||
Shocca (54 dmg)
Arc (38 dmg, whirlwind trapped, plus 20 additional damage at start of your turn)
Achlyss
Ajithu (20 dmg, whirlwind trapped, plus 25 additional damage at start of your turn)

Blue Elder Air Elemental (58 dmg)
Red Elder Air Elemental


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca begins muttering into the microphone embedded within her helmet, giving the team a professor-style lecture on the strengths and weaknesses of the elementals. As she is about to dive into a comparison of them to various living species, she sees her teammates lifted into the air. "uh-oh! Uh... hold on!" She lifts her tail to her gun again, the microlab spitting out a new formulation into her dart. Let's weaken their will... She fires the weapon but her dart is swept off target again.

Needler @ Blue: 1d20 + 20 ⇒ (1) + 20 = 21
P Dmg: 4d6 + 13 ⇒ (3, 1, 5, 6) + 13 = 28 Includes Neurochemistry Inhibitor, reducing Will Saves by 2 if it hits.

The ikeshti runs to put her back against the nearby terrain, cursing quietly.

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

Still without a visible weapon in hand, Achlyss steps toward the swirling blue-tinged elemental and raises his armored fist.

"Whatever power made you--I can unmake you!" he exclaims.

Entropic Strike (vs. EAC, acid + bludgeoning)(10' reach, penetrating): 1d20 + 19 ⇒ (17) + 19 = 365d6 + 14 + 13 ⇒ (6, 4, 5, 5, 1) + 14 + 13 = 48

Just a quick reminder that my main attack targets EAC--I'll be using this a lot.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

While Shocca sends another needle off into the whirling snow, Achlyss gets in close and delivers a powerful blow to the blue whirlwind. A disintegrating pulse runs through the creature, though it stays well controlled enough that it doesn't drop Arc or Ajithu. (DR absorbs part of the damage since you're doing acid + bludgeoning)

Arc and Ajithu still up - check the spoiler above for rules while you're trapped.

|||| INIT ||||
Shocca (54 dmg)
Arc (38 dmg, whirlwind trapped, plus 20 additional damage at start of your turn)
Achlyss
Ajithu (20 dmg, whirlwind trapped, plus 25 additional damage at start of your turn)
Blue Elder Air Elemental (96 dmg)
Red Elder Air Elemental

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

[ooc[Reviewing this, it looks like I can deal acid damage, bludgeoning damage, or both.[/ooc]


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male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Not good not good. I don't think we're in... someplace anymore... wait I lost the reference.

The kalo tries to wrap himself up tightly in a vaguely fetal position to reduce the damage of being beaten in the tornado.

Fortitude, DC18: 1d20 + 4 ⇒ (16) + 4 = 20

Okay, okay. It's not as bad as I thought. I think I can try something from within here...

[standard] Cast greater command

Ajithu projects the command for the elemental to drop what it is holding: himself and Arc!

DC22 will to resist


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Botting Arc:
Arc Reflex: 1d20 + 9 ⇒ (18) + 9 = 27
Arc Entangling Wrack Devastation Blade + Plasma Sheath: 1d20 + 20 ⇒ (13) + 20 = 33 Damage (F): 2d8 + 19 + 6 ⇒ (1, 3) + 19 + 6 = 29
----

GM Screen:
1d20 + 9 ⇒ (5) + 9 = 14
4d6 + 11 ⇒ (2, 6, 4, 3) + 11 = 26
1d20 + 22 ⇒ (16) + 22 = 38 9d6 ⇒ (3, 3, 1, 5, 1, 4, 4, 2, 4) = 27
Arc leverages his jetpack to burst out of the whirlwind, though not before it manages to batter him some more. He lands a fiery strike upon it, further weakening the winds. Meanwhile, Ajithu endures the battering and steadies himself well enough to mentally reach out. His spell takes hold... and he's immediately spat out onto the snowy ground outside the whirlwind!

The whirling blue elemental immediately heads over to try to pick up its victims once more, this time sweeping through Arc and Achlyss.

Arc Fort vs Whirlwind dmg: 1d20 + 8 ⇒ (16) + 8 = 24
Achlyss Fort vs. Whirlwind dmg: 1d20 + 16 ⇒ (10) + 16 = 26

Arc Ref vs Whirlwind: 1d20 + 9 ⇒ (11) + 9 = 20
Achlyss Ref vs. Whirlwind: 1d20 + 14 ⇒ (7) + 14 = 21

However, both fighters endure the winds and stay firmly in place as the elemental flies around them! (No damage and not caught in the winds) Meanwhile, the red elemental sends a violent pulse of wind at Ajithu. The pulse collides with Ajithu from the side, sending the kalo flying a short distance through the air. (29 bludgeoning, plus knocked away 5 ft)

|||| INIT ||||
Shocca (54 dmg)
Arc (58 dmg)
Achlyss
Ajithu (84 dmg)

Blue Elder Air Elemental (125 dmg)
Red Elder Air Elemental


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Ajithu grunts and complains telepathically as the elemental spits him out but continues to batter him.

Okay... that is ENOUGH of that...

He throws one hand forward at the nearby elemental, closing his eyes and concentrating to find it's mind.

[standard] Cast Mind thrust on BLUE at 4th level
Damage (DC21 Will half): 10d10 ⇒ (8, 9, 5, 2, 4, 2, 3, 5, 4, 1) = 43 and the target is fatigued for 1 round if it fails its saving throw; and I'm unclear on the damage *type*

NOTE I might use my move action depending on the result of this.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Seeing the elemental crumple to the ground, the kalo strides away to stand near Shocca.

[move]

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

After recovering and returning to the ground, Arcalinte rounds the machinery and once he has a clear shot at the remaining elemental, blasts towards it at lightspeed!

Move Action to get in charging range of the elemental, then Standard Action to Stellar Rush!

STELLAR RUSH!: 1d20 + 20 ⇒ (7) + 20 = 276d6 + 6 ⇒ (6, 1, 5, 5, 2, 2) + 6 = 27


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca seems almost insulted that the elementals didn't target her. What, they don't think I'm a threat? She runs closer to the flying elemental, rifle pointed upwards. Probably more due to my complete lack of aim than my size though... Barely making it within range, she fires her needle at the elemental for the fourth time. Squinting, she tracks it's path. "Did I hit it?!"

Needler @ Red: 1d20 + 20 ⇒ (14) + 20 = 34
P Dmg: 4d6 + 13 ⇒ (1, 3, 6, 1) + 13 = 24 Includes Neurochemistry Inhibitor, reducing Will Saves by 2 if it hits.

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

With the blue elemental seemingly handled, Achlyss rotates in his power armor toward the second creature.

Rushing to support Arcalinte, he charges forward and strikes at swirling winds.

Charge, Entropic Strike (vs. EAC, acid)(10' reach, penetrating): 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 275d6 + 14 + 13 ⇒ (6, 4, 6, 2, 5) + 14 + 13 = 50


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

@Achlyss: Red elemental's still 40ft up. I've swapped your attack with another disk throw.
Damage: 1d6 + 19 ⇒ (4) + 19 = 23

GM Screen:
1d20 + 10 ⇒ (9) + 10 = 19
-
1d20 + 24 ⇒ (19) + 24 = 43 4d6 + 11 ⇒ (2, 6, 3, 4) + 11 = 26
1d20 + 20 ⇒ (7) + 20 = 27 4d6 + 11 ⇒ (2, 3, 2, 5) + 11 = 23
1d20 + 20 ⇒ (14) + 20 = 34 4d6 + 11 ⇒ (4, 1, 6, 1) + 11 = 23
Its mind overloaded, the blue elemental shudders before dispersing into wayward gusts. Arc charges through the air at the red elemental, and while the creature batters at him with its winds, he still manages to score a fiery slash on its central body (Arc takes an AoO on the way in for 21 dmg after DR). Shocca finally throws off her "desk job" rust and delivers a needle into the creature's core. And Achlyss sends a disk arcing through the air to narrowly miss the elemental.

The elemental strikes back at Arc with two whirling swings, buffeting the solarian with twin gales. He manages to dodge the first, but the second blow lands along his back as he attempts to evade. (18 bludgeoning after DR)

|||| INIT ||||
Shocca (54 dmg)
Arc (97 dmg)
Achlyss
Ajithu (84 dmg)

Red Elder Air Elemental (41 dmg, -2 Will)

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte lands after striking at the elemental, then blasts back into the air to strike at it again!

"FOR THE SUN AND THE FURY!"

Move action to stay in place, Standard Action for a regular attack.

Entangling Wrack Devastation Blade + Plasma Sheath: 1d20 + 20 ⇒ (14) + 20 = 342d8 + 19 + 6 ⇒ (7, 1) + 19 + 6 = 33


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

"Ha! For sun and fury, indeed!" Jumping up and down, Shocca gives herself a mental pat on the back. She brings her custom microlab around again, filling a fresh dart with a splash of liquid. She sizes up the elemental and fires the needle into the elemental's center mass. Seeing it not phase back into her rifle, she smiles. "Ajithu, watch your spells. I just gave big baby an elephant's dosage of analgesic. He's going to be a bit clumsy for a second, but he isn't going to mind a touch of pain either."

Needler @ Blue: 1d20 + 20 ⇒ (18) + 20 = 38
P Dmg: 4d6 + 13 ⇒ (3, 1, 4, 1) + 13 = 22 Includes ANALGESIC medicinal, target is flatfooted for 3 rounds if it hits.

The elemental has been hit(?) with a Tier 3 medicinal analgesic. It is flat-footed for 1 round per tier of the medicinal. It also gains a bonus (equal to the analgesic’s tier) to saving throws against pain effects for 10 minutes per tier of the medicinal. I think the elemental immunity to poison doesn't cover medicine. I also think Mind Thrust isn't a pain effect, but I'm not really sure.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Arc and Shocca each score solid hits on the remaining elemental, weakening its winds and leaving it moving significantly more sluggishly (yep, flatfooted is a go).

|||| INIT ||||
Shocca (54 dmg)
Arc (97 dmg)
Achlyss
Ajithu (84 dmg)

Red Elder Air Elemental (96 dmg, -2 Will, flatfooted)


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Hmm, that worked pretty well. Let's scramble the other one's eggs too.

Ajithu again closes his eyes and seeks the mind of the remaining elder elemental. He sends it a flood of images of the element of Earth, and frustrations of being stuck in place and not at all mobile and fluid like the wind.

[standard] Cast Mind thrust on RED at 5th level
Damage (DC22 Will half): 15d10 ⇒ (1, 1, 1, 6, 8, 9, 10, 3, 9, 3, 7, 6, 8, 3, 6) = 81 the target is exhausted for 1 round if it fails its save and it is fatigued for 1 round if it succeeds at its saving throw.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (1) + 9 = 10
Overwhelmed by the psychic impression of stillness and rest, the elemental contorts, winds screaming, before it bursts into loose swirls.

Combat Over!

Although the elementals have been defeated, the gusts of wind and snow continue unabated, leaving the resort village shrouded and your view distance relatively short. Ahead within the village, you see quaint wooden lodges and cabins, as well as construction equipment all about. Everything is buried under a heavy layer of snow. Most of the cabins are unfinished, but a few of them are fully built and are thus protected from the elements. (See three cabins on the map that are still covered by fog of war)

As you explore, you also quickly spot a dig on the eastern side of town, where an ancient ruin has been partially excavated. (the purple structure on the map) Within a shallow pit, a curved wall of violet-colored metal undulates in patterns like a nautilus shell on its side.

Perception DC30; Noticing something about the general area:
As you look around the village, you spot an unusual humanoid robot, resting against the wall of an unfinished cabin. Someone has even dressed it up to make it resemble a female dwarf with twin blonde braids and a red and green checkered flannel kilt. One of its arms has been replaced with an antique logging axe, fitting the general theme of the village.

Although it isn't moving much, you notice it isn't completely still - it seems to be slowly grinding the edge of its axe against the wooden wall of the building it's leaning on. (this is at the northwestern-most building)

Inspecting the excavation:
Up close to the excavation, you see the violet metal shell of the ancient structure has a narrow opening on the northern side. A spiral walkway descends into the structure in a steep, tight coil. A translucent dome of shimmering energy covers the opening of the structure, though there's no obvious control or machinery that might be generating it.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte lands and catches his breath.

"Hoo! Great work everyone! We may want to regroup for a moment. Those things did...knock the wind out of me!"

He punctuates the gods-awful pun with a knowing grin. More seriously, he casts his eyes about to get a better look at the area.

Perception: 1d20 + 21 ⇒ (1) + 21 = 22

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

Achlyss lowers his hand as the threat subsides. Nodding in satisfaction that his companions had at least decent combat abilities--maybe better than decent--he surveys the area.

"I came to in a resort village similar to this one--I don't think this is the same one, though," he muses as they explore the area.

To any that are winded or injured, he says "We could rest up in one of these cabins pretty nicely. Though--that excavation area over there seems of interest," he says, pointing toward some exposed metal.

perception: 1d20 + 21 ⇒ (1) + 21 = 22 Thought I couldn't do worse that Arc but I could tie!


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Perception, DC 30: 1d20 + 22 ⇒ (2) + 22 = 24

Shocca squints into the storm, not able to see much. Not seeing anything of concern, she doesn't bother to pull out her broad-spectrum scanning kit. "Let's check out the cabins, then take a break before heading down." She looks over at Arc with doubting eyes. "Unless your health is as bad as that pun. Then we should rest up now." The little red lizard smirks.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Ajithu smiles brightly through his watery helmet, beaming at his teammates.

I bet you don't know what I did. They just fell apart, right? I punched their brains...

With relative peace against the whipping winds he takes a quick look around.

Perception, DC30: 1d20 + 21 ⇒ (14) + 21 = 35

He spots something and points at the Northwestern building.

Hey! I see something there. A person? No, a robot. Dressed like a dwarf with blond braids and... a kilt? Was this to be some theme park with animatronic features?

He carefully starts a slow approach to see if the robot will react to his presence.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

When Ajithu brings the robot to their attention, Arcalinte grimaces.

"I find their sense of aesthetics questionable at best."

He follows after Ajithu, prepared for danger if this turns out like one of those horror-vidgames where animatronics come to life and try to murder you.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

If it wasn't clear, Ajithu would stop in his tracks as soon as the robot visibly detects him or another member of the party.

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

"A robot--where?" Achlyss asks, following after Ajjithu.

"We should look at that before the cabins."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

See the picture in handouts.

Your group cautiously approaches the robot Ajithu spotted leaning up against the northwestern-most half-finished cabin. It doesn't seem to notice you as you approach, at least not in any visibly obvious fashion. In fact, it barely moves at all except to slowly grind the edge of its axe against the exterior wall of the cabin. Those of you with knowledge of computers can tell upon observation that the jerky, repetitive motions suggest that something has gone wrong with its programming.

Looking around that cabin, you spot two more logger-bots, all of which are in the exact same condition - seemingly intact and functional, but locked into a nonsensical routine of carving into the wall of the cabin. They don't appear to be making much progress.


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 6/9, Medications: 7/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca claps her hands together at the sight of the logger-bots. "Adorable! Just like the tourism district on Aballon." She eyes them from a distance. "Mistakes in their programming. Probably locally housed. I've met a few tech-heads who could hack bots from a distance. Not me, though. Better with the living, I am." She looks up at the winds and back at the bots. "Storm messed up the comms, may have forked with their code too." She shrugs. "Shall we check the other cabins before searching for the pits?"


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 2/6; 4th 6/6; 5th 6/6; 6th 0/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☑ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

I don't think code can be affected by wind. On the other hand I suffered some strange phenomena while debugging my way to failing my intro to programming course before giving up on tech as anything but a commodity.

He eyes the robots for several moments longer.

Yes, let's try this Northwest cabin first.

Ajithu glides towards the door for that cabin. If it looks safe, he'll slowly and carefully open it.

Perception, traps and such: 1d20 + 21 ⇒ (2) + 21 = 23

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

"The behavior's confusing, but I'll defer to the more technically-minded among us. Spectre'd probably have a clearer picture if they were here," Arcalinte comments. He nods at Ajithu's assessment, following after and checking out the cabin.

Perception: 1d20 + 21 ⇒ (4) + 21 = 25

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

I liked the Spectre reference, Arc!

Achlyss frowns at the malfunctioning robots, though only one side of his undead face droops.

"They look pretty useless," he says, not knowing much about technology that isn't a weapon or armor.

When Ajithu points toward a cabin, Achlyss reaches into his belt and pulls out length of nylon cord reinforced with carbon fibers--a taclash. He transfers it to his tail and it crackles for a moment with a flash of electricity.

"You want me going in there first," he says to Ajithu. "Make way."

I can hold the taclash in my tail like a hand--weapon has 10' reach.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

One by one, you enter into the finished cabins starting with the northwest one. Each cabin aren't fully furnished yet, but they do have plush faux-fur rugs atop their polished hardwood floors. A few scattered pieces of kitschy decoration as well as some chairs and tables, sit in a few of the cabins. What most attracts your attention though is the easternmost cabin. This cabin holds a large freestanding computer console that seems to be powered and functional.

The computer-savvy among you identify that the console is intended to control the village's utilities - lights, water, local infosphere, etc. Right now, it doesn't seem to be properly integrated into the utilities. Instead, the console temporarily controls the town's robotic construction equipment - including the loggerbots. You might be able to inspect what's going on with them from here. (With Computers to gain access to the system)

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