
Ajithu-Ko |

Oh, that doesn't sound good. Did anyone catch what it said?
He begins frantically tapping on his data pad comparing with language samples they've previously encountered.
Culture (library chip): 1d20 + 25 ⇒ (19) + 25 = 44

![]() |

"Tampering detected. Rerouting emergency power. Sentinel activating... all personnel standby." Arcalinte translates. "So that's what Sivvan actually sounded like. Prepare yourselves, we've probably got robots inbound."

GM Cellion |

Arc translates, then warns you, then the ceiling buckles with a shower of sparks emitting from new gaps. With a tremendous boom, the ceiling bursts open to release a truly massive scorpion-like construct. (See handouts) A high keening hum emits from it as it skitters across the surface of the ceiling in defiance of gravity. At the same time, its tail swivels to sweep its "gaze" over the four of you.
Arc: 1d20 + 5 ⇒ (18) + 5 = 23
Shocca: 1d20 + 11 ⇒ (8) + 11 = 19
Ajithu: 1d20 + 8 ⇒ (11) + 8 = 19
-
1d20 + 8 ⇒ (16) + 8 = 24
|||| STATUS ||||
Achlyss (45 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg)
Sivv Sentinel
Arc (5 INT dmg, 4 WIS dmg)
Ajithu (8 hpdmg)
Shocca (5 hpdmg)

![]() |

Achlyss is first to react. His instinct, as usual, is to rush toward the danger.
"Cover me! I'll draw its attention!"
He advances and tries to rip it apart with entropic energy.
Entropy Pool (1/8)
Entropic Strike (vs. EAC, acid + bludgeoning)(10' reach, penetrating): 1d20 + 21 ⇒ (7) + 21 = 287d6 + 14 + 15 ⇒ (5, 1, 3, 6, 6, 6, 4) + 14 + 15 = 60
Mitigate as reaction to reduce 14 dmg
AoO (When foe provokes AoO by leaving square I threaten, melee attack as reaction vs. Kinetic AC + 12. If successful, enemy can't take further movement for its turn): 1d20 + 15 + 12 ⇒ (20) + 15 + 12 = 477d6 + 14 + 15 ⇒ (3, 6, 4, 1, 2, 4, 3) + 14 + 15 = 52

GM Cellion |

I mentioned above, but the sentinel is currently spider crawling along the ceiling. The ceiling is 50ft high in this room. That means it's out of your melee reach. Anything you want to do instead?

![]() |

I mentioned above, but the sentinel is currently spider crawling along the ceiling. The ceiling is 50ft high in this room. That means it's out of your melee reach. Anything you want to do instead?
Bah--I'm sorry to miss that. I get too excited sometimes! I'll activate my shield (15 temp hp, 4 fast healing) as my action but I will move to my current location.

Shoccaar Nemmac |
1 person marked this as a favorite. |

"fuuuuuuuu-oreshadowing." Shocca's eyes clench and she stares down the thing. GM, I'll be spending my move action to Identify with a roll of 47, please!

GM Cellion |

Achlyss Ref: 1d20 + 15 ⇒ (16) + 15 = 31
Shocca Ref: 1d20 + 11 ⇒ (15) + 11 = 26
Arc Ref: 1d20 + 10 ⇒ (19) + 10 = 29
Ajithu Ref: 1d20 + 9 ⇒ (16) + 9 = 25
(Achlyss is unscathed thanks to imp evasion, after resists Shocca takes 22 dmg and Arc and Ajithu take 31 dmg)
Shocca's first action is a move action to identify, so:
Shocca scans the robot, her microlab letting her get some understanding of its internal and external structures. This "Sentinel" appears highly resistant to physical harm not made with adamantine weapons, but is vulnerable to electricity. It's ranged armament includes a shock emitter you just experienced, as well as an energy-inversion device equivalent to a powerful zero rifle. Its legs are not magnetic, but some kind of incredibly advanced technology indistinguishable for magical spider climbing spells.
|||| STATUS ||||
Arc (31 dmg, 5 INT dmg, 4 WIS dmg)
Ajithu (31 dmg, 8 hpdmg)
Shocca (22 dmg, 5 hpdmg)
Achlyss (45 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 15 thp)
Sivv Sentinel

![]() |

Unscathed by the lightning, Achlyss continues to try to draw the robot's attention.
"You know you want me--now come and get me!" he yells at it.
intimidate check using Antagonize feat (shared language unnecessary): 1d20 + 25 ⇒ (9) + 25 = 34

Shoccaar Nemmac |

Shocca thinks through her arsenal. Physical, Acid, Flame, shucks. She thinks through her companions' weapons, which she's seen many times in action at this point. Sonic - short range, Sonic - melee, Cold... She scurries along the floor to spread out and away from that lightning, filling the group in on what she knows. "Seems we're a bit shorthanded on electrical weapons. I can make this 'bot vulnerable to sonic weapons if I can get a needle through that plate..." She smiles light heartedly as Achlyss threatens the robot. "We've got to find you an extra jet pack, so you don't have to yell at folks to get them to fight you." She winks with mirth.

GM Cellion |

The sentinel doesn't seem to acknowledge Achlyss' antagonizing taunt, instead surveying you all equally.
|||| STATUS ||||
Arc (31 dmg, 5 INT dmg, 4 WIS dmg)
Ajithu (31 dmg, 8 hpdmg)
Shocca (22 dmg, 5 hpdmg)
Achlyss (45 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 15 thp)
Sivv Sentinel

Ajithu-Ko |
1 person marked this as a favorite. |

Oof, low on spells but I just remembered per the house rule he got a slot or two back on the 10m rest (going with two 4th-level slots).
Seeing what the sentinels are doing, Ajithu decides to see if he can harness and redirect the lightning...
[standard] Cast harness lightning, 20 ft radius cylinder covering the sentinel
Harness Lightning
Basically next time it tries to deal lightning damage Ajithu gets to bend it back at it.

Shoccaar Nemmac |

Yay house rules! And wow, what a timely spell!

GM Cellion |

Arc you can double up next round.
19d6 ⇒ (5, 4, 5, 1, 6, 5, 1, 4, 4, 6, 1, 5, 4, 4, 3, 5, 6, 2, 1) = 72
Ajithu Ref w/ cover: 1d20 + 9 + 4 ⇒ (12) + 9 + 4 = 25
Achlyss Ref w/ cover: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
Arc Ref w/ cover: 1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34
Achlyss gets through unscathed once more, but Ajithu and Arc get struck by several minor jolts as they dodge. (36 electricity damage to both of you) The remaining discharged electricity gathers up into a sphere next to Ajithu.
|||| STATUS ||||
Arc (67 dmg, 5 INT dmg, 4 WIS dmg) x2
Ajithu (67 dmg, 8 hpdmg)
Shocca (22 dmg, 5 hpdmg)
Achlyss (45 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 15 thp)
Sivv Sentinel

Ajithu-Ko |

Ajithu's spell worked, collecting some of the electricity the sentinel was emitting. It had collected in front of the Kalo, forming a bright crackling sphere. He sends it towards the sentinel...
[standard] Discharge electrical sphere
E damage, DC23 reflex half: 8d8 ⇒ (7, 7, 1, 1, 1, 3, 7, 4) = 31
He takes a step back towards the edge of the room.
[move] Guarded step NW

![]() |

Achlyss, without a way to reach the enemy on the ceiling, throws his singing disc at it.
"Come on! Come fight!" he yells.
Singing Disc (soprano, returning, sonic): 1d20 + 21 ⇒ (8) + 21 = 291d6 + 6 + 15 ⇒ (3) + 6 + 15 = 24
Mitigate as reaction to reduce 14 dmg

Shoccaar Nemmac |

Shocca starts up her jetpack and fires up a needle up at the Sivv. "Much scarier in non-statue form. Nice work, Ajithu."
Needler @ Keeper: 1d20 + 23 ⇒ (7) + 23 = 30
P Dmg: 4d6 + 15 ⇒ (6, 2, 5, 5) + 15 = 33 Includes Genetic Inhibitor, Vulnerable to Sonic if it hits.

GM Cellion |

1d4 ⇒ 2
(Going to wait just one extra day before pushing us forward since Arc is currently doubled up)
|||| STATUS ||||
Arc (67 dmg, 5 INT dmg, 4 WIS dmg) x2
Ajithu (67 dmg, 8 hpdmg)
Shocca (22 dmg, 5 hpdmg)
Achlyss (45 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 15 thp)
Sivv Sentinel (22 dmg)

![]() |
1 person marked this as a favorite. |

"Sarenrae help me, it's a good thing those bryvath's messed with my head so thoroughly or I'd probably have the self-awareness not to attempt what I'm about to!" Arcalinte says as he activates his jetpack one more time and blasts into the air towards the robot.
Standard action: Activate Jetpack, Move Action: Fly up to Sentinel.
Then he tries as much as he can to close the gap and strike at any weakspot in its armor immediately obvious to him.
Move action, continue to fly up to Sentinel. Standard action, attack.
Entangling Strident Wailing Blade: 1d20 + 22 ⇒ (2) + 22 = 246d6 + 21 ⇒ (2, 5, 3, 3, 4, 3) + 21 = 41

GM Cellion |

-
1d20 + 33 - 4 ⇒ (7) + 33 - 4 = 36 13d6 + 29 ⇒ (6, 3, 4, 6, 2, 2, 2, 3, 2, 5, 6, 5, 3) + 29 = 78
1d20 + 33 - 4 ⇒ (14) + 33 - 4 = 43 13d6 + 29 ⇒ (2, 6, 2, 5, 1, 2, 2, 2, 2, 3, 2, 6, 3) + 29 = 67
A synthesized voice echoes from all around you, speaking in Sivvan.
침입자가 무력화되었습니다. 키네틱 무장이 효과적인 것으로 확인되었습니다.
(Arc, take a look at the house rules for death and dying for the available support actions to take while KO'd.)
|||| STATUS ||||
Arc (0SP|0HP, 5 INT dmg, 4 WIS dmg, dying, shock 10 rds remaining)
Ajithu (67 dmg, 8 hpdmg)
Shocca (22 dmg, 5 hpdmg)
Achlyss (45 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 15 thp)
Sivv Sentinel (22 dmg)

![]() |
2 people marked this as a favorite. |

Arcalinte's jetpack flickers off and his glittering solar armor fades as he loses consciousness. He plummets to the floor, his mote streaking after him like a comet.

Ajithu-Ko |

Welp, good thing I went for *two* 4th-level slots, instead of a single 5th-level slot. Because I have one left over for...
The kalo glides towards Arc's body, his eyes following the body and the trailing mote. He knees down and places a lithe hand on the solarian's forehead.
[move] 10 ft
[standard] Cast mystical cure at 4th level on Arc
Mystical cure, 4th, Arc: 7d8 + 5 ⇒ (3, 5, 7, 7, 6, 2, 5) + 5 = 40

Shoccaar Nemmac |

This... feels like a retreat scenario. We just lost our biggest source of flying DPS...
The air leaves Shocca as she watches her friend fall. "Arc!" She grits her teeth, starts her jetpack, and fires again.
Needler @ Guardian: 1d20 + 23 ⇒ (16) + 23 = 39
P Dmg: 4d6 + 15 ⇒ (2, 2, 1, 2) + 15 = 22 Includes Genetic Inhibitor, Vulnerable to Acid if it hits.

GM Cellion |

Achlyss, you can double up on your next turn.
1d20 + 26 ⇒ (2) + 26 = 28 7d8 + 18 ⇒ (2, 7, 8, 8, 4, 3, 4) + 18 = 54
-
The Sentinel swivels its tail to point at Shocca and fires two massive icy beams off. The first shot envelops her in a column of deeply subzero temperatures, while a second weaker beam passes through her arm. (Crit for 102 cold dmg after resist, then hit for 44 cold dmg after resist)
Shocca Fort vs. crit effect: 1d20 + 14 ⇒ (11) + 14 = 25
Ice begins to grow across Shocca's limbs, but she shakes it free before it can lock her in place.
|||| STATUS ||||
Arc (0SP|40HP, 5 INT dmg, 4 WIS dmg, stable, shock 9 rds remaining)
Ajithu (67 dmg, 8 hpdmg)
Shocca (173 dmg)
Achlyss (45 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 15 thp) x2
Sivv Sentinel (29 dmg, acid vulnerability)

Ajithu-Ko |

After attempting to soothe Arc, Ajithu turns back to the sentinel with his ice carbine.
ultracold ice carbine attack, C & P damage: 1d20 + 14 ⇒ (8) + 14 = 226d6 + 14 ⇒ (1, 1, 4, 1, 4, 3) + 14 = 28

Shoccaar Nemmac |

Shocca growls in pain. "Ow ow ow ow ow..." The energy she had summoned during her breather is completely blown away by the twin blasts and the pain of the day sets in. She drops her favorite rifle and pulls out her Decimator lance. "If you've got some acid, now's the time!" She fires a ball of acid up at the robot.
Caustolance, decimator: 1d20 + 23 ⇒ (9) + 23 = 32
Acid Damage: 2d6 + 13 ⇒ (5, 1) + 13 = 19
Musing, she asks the team, "If we fall back into the server room, could that force it down to the ground where Achlyss can get to it?"

![]() |

Achlyss frowns as Arc falls to the earth.
"Not good! This is the time for a tactical retreat!" he says. "Make for the double doors! They will bottle neck and draw it down where I can stop it!" he exclaims.
The vanguard throws his singing disk at it, then moves toward the double doors.
Singing Disc (soprano, returning, sonic): 1d20 + 21 ⇒ (16) + 21 = 371d6 + 6 + 15 ⇒ (3) + 6 + 15 = 24
Mitigate as reaction to reduce 14 dmg
All, it seems like this might be the best bet. My main attack does acid damage but I need it closer. The doors are where Arc fell anyway. I think this is the server room Shocca is suggesting, correcct? We can perhaps hold it off here until Arc passes the 10 rounds and if not, at least I can reach it and soak up damage.
I know I have another turn left but thought it might be best to get feedback on that plan before we execute.

Ajithu-Ko |

Ajithu still has a move action to retreat to the server room, but he'd prefer to not do so until Shocca and Arc can make covered retreats first.

Shoccaar Nemmac |

That sounds perfect! I can get in there next round. Assume I survive another pair of blasts.

GM Cellion |

Arc still up, as well as Achlyss' second turn
|||| STATUS ||||
Arc (0SP|40HP, 5 INT dmg, 4 WIS dmg, stable, shock 9 rds remaining)
Ajithu (67 dmg, 8 hpdmg)
Shocca (173 dmg)
Achlyss (45 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 15 thp)
Sivv Sentinel (81 dmg, acid vulnerability)

![]() |

Achlyss throws his singing disc once more, just as it returns to his hand.
"Get behind me! Drag Arc with you and I'll cover you! It's not getting past me!"
The borai stands in a defensive posture in the doorway.
Singing Disc (soprano, returning, sonic): 1d20 + 21 ⇒ (14) + 21 = 351d6 + 6 + 15 ⇒ (1) + 6 + 15 = 22
Mitigate as reaction to reduce 14 dmg

![]() |

Arcalinte's mind swims as the pain of the sentinel's attack sends him hurtling to the floor, and just before he blacks out he thinks "I shouldn't be afraid of this...the Cycle...it's just a transition...but I am...I saved the Pact Worlds and now they need me again...I don't want to to die here...Sarenrae...please...let me hold on to this part of my Cycle just a little longer...please..."
And as if the Dawnflower herself had heard his prayer, Ajithu-Ko's healing magic flows into him, his bones knitting and the holes punched through his body closing. His eyes open, and even though it still hurts to move, he grabs his stellar mote and pulls it to his head, his solar armor reforming.
"Dawn...Light," he croaks, hoping the sudden signal he's not out of the fight yet will divide the Sivv Sentinel's attention long enough that its attacks miss Achlyss.
Using Distract to give the Sivv Sentinel a -2 to its next attack.

GM Cellion |

1d20 + 26 ⇒ (15) + 26 = 41 7d8 + 18 ⇒ (2, 4, 3, 4, 5, 6, 6) + 18 = 48
취약점 분석 1단계 완료. 순차적 제거를 시작합니다.
|||| STATUS ||||
Arc (0SP|40HP, 5 INT dmg, 4 WIS dmg, stable, shock 8 rds remaining)
Ajithu (67 dmg, 8 hpdmg)
Shocca (173 dmg)
Achlyss (48 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 4 thp)
Sivv Sentinel (103 dmg, acid vulnerability)

![]() |

Achlyss growls at it. "Come get some!"
He hurls his singing disc again while his allies get in position.
Singing Disc (soprano, returning, sonic): 1d20 + 21 ⇒ (14) + 21 = 351d6 + 6 + 15 ⇒ (3) + 6 + 15 = 24
Mitigate as reaction to reduce 14 dmg
Also, I've realized I can designate one enemy to gain +1 AC during combat and haven't been using it. I'll designate the big guy.

![]() |

Arcalinte flickers his solar armor again, hoping to keep the Sentinel from focusing fully Achlyss completely.
Doing Distract again to give it -2 to its next attack.

Shoccaar Nemmac |

"Uh... My sivv is a bit rusty, but I think that means one of us is about to take a nap with Arc..." She eyes the robot far above. And I think it might be me... Using her newly learned skill, Shocca strafes the robot as she jets through the doors and out of sight!
Caustolance, decimator: 1d20 + 23 - 4 ⇒ (6) + 23 - 4 = 25
A Dmg: 4d6 + 15 ⇒ (2, 6, 3, 5) + 15 = 31
Caustolance, decimator: 1d20 + 23 - 4 ⇒ (20) + 23 - 4 = 39
A Dmg: 4d6 + 15 ⇒ (6, 5, 5, 6) + 15 = 37
Crit A Dmg: 4d6 + 15 ⇒ (1, 4, 4, 1) + 15 = 25

Ajithu-Ko |

Ajithu provides Arc with Covering Fire before making his own retreat.
[standard] covering fire (Arc gets +2 AC vs next attack)
ultracold ice carbine attack vs AC 15: 1d20 + 14 ⇒ (1) + 14 = 15
[move] 20 ft
You can use your standard action to make a ranged attack that provides covering fire for an ally. Make a ranged attack roll against AC 15. If you hit, you deal no damage but the selected ally gains a +2 circumstance bonus to AC against the next attack from a creature in your line of effect (see page 271), so long as that attack occurs before your next turn.

GM Cellion |

The Sentinel skitters its way across the ceiling before suddenly releasing its magnetic cling. It reverses in mid air as it falls, swiveling to land legs first atop Arc and Achlyss!
Achlyss Reflex: 1d20 + 15 ⇒ (18) + 15 = 33
Thanks to Achlyss' incredible alacrity, he's able to get clear out of the way of the falling bot before he can be crushed. Arc, unable to move, isn't so lucky. (Arc takes 63 damage and is back at 0 HP)
|||| STATUS ||||
Arc (0SP|0HP, 5 INT dmg, 4 WIS dmg, dying, shock 7 rds remaining)
Ajithu (67 dmg, 8 hpdmg)
Shocca (173 dmg)
Achlyss (48 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 4 thp)
Sivv Sentinel (220 dmg, acid vulnerability)

![]() |

Achlyss curses himself for not having grabbed Arc on his tactical retreat.
"Get off him, ya bugger!" he yells at it.
He strikes at it with a pair of entropic strikes, and the acid of his touch attempts to unmake the massive robot.
Entropic Strike (vs. EAC, acid + bludgeoning)(10' reach, penetrating, flashing strikes): 1d20 + 21 - 3 ⇒ (3) + 21 - 3 = 217d6 + 14 + 15 ⇒ (3, 5, 3, 1, 1, 4, 6) + 14 + 15 = 52
Entropic Strike (vs. EAC, acid + bludgeoning)(10' reach, penetrating, flashing strikes): 1d20 + 21 - 3 ⇒ (10) + 21 - 3 = 287d6 + 14 + 15 ⇒ (6, 2, 5, 3, 1, 6, 2) + 14 + 15 = 54
Mitigate as reaction to reduce 15 dmg
+1 AC vs. single target
AoO (When foe provokes AoO by leaving square I threaten, melee attack as reaction vs. Kinetic AC + 12. If successful, enemy can't take further movement for its turn): 1d20 + 15 + 12 ⇒ (18) + 15 + 12 = 457d6 + 14 + 15 ⇒ (6, 4, 1, 4, 2, 6, 2) + 14 + 15 = 54
When hit by a ranged attack from weapon or spell (energy or kinetic dmg), spend 1 Resolve Point as reaction to make attack roll with melee weapon that deals same dmg (energy or kinetic) with +5 bonus. If attack roll is higher than attack roll that hit me, deflect the attack and it misses: 1d20 + 21 + 5 ⇒ (7) + 21 + 5 = 33

Ajithu-Ko |

Ajithu jogs deeper into the server room.
[double move]

Shoccaar Nemmac |

Shocca winces as the heavy robot squishes her helpless friend. "Uh... I'll heal you right up buddy! Just a minute..." She flies further into the room, squeezing off another pair of acidic blasts as she moves.
Caustolance, decimator: 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35
A Dmg: 4d6 + 15 ⇒ (4, 1, 1, 6) + 15 = 27
Caustolance, decimator: 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35
A Dmg: 4d6 + 15 ⇒ (2, 5, 3, 6) + 15 = 31

![]() |

Arcalinte barely has time to think before being crushed beneath the enemy's massive form, his armor seeming to shatter and burst outwards in a small flash before going out again.
I forget, may I still spend Resolve points to stabilize, or did our house rules remove that?

GM Cellion |

There's no need to spend resolve points to stabilize under these house rules (nor can you). Instead you have a full minute for someone to raise you above 0 HP and prevent you from dying, rather than bleeding out 1 RP per sound. Remember that even while at 0 HP, you still get to take your support action each round!

GM Cellion |

1d20 + 29 ⇒ (1) + 29 = 30 13d6 + 29 ⇒ (1, 4, 2, 6, 6, 2, 5, 2, 1, 2, 3, 3, 5) + 29 = 71
Instead, the robot strikes back, legs lancing out at Achlyss. He manages to deflect one leg while the second stabs him in the arm. (After mitigate, DR, and temp hp, taking 51 damage)
|||| STATUS ||||
Arc (0SP|0HP, 5 INT dmg, 4 WIS dmg, dying, shock 6 rds remaining)
Ajithu (67 dmg, 8 hpdmg)
Shocca (173 dmg)
Achlyss (99 dmg, 49 hpdmg, 4 INT dmg, 2 WIS dmg, 4 thp)
Sivv Sentinel (307 dmg, acid vulnerability)

Shoccaar Nemmac |

"Uh... we might be doing this? Hang in, Arc!!" Shocca stands in place, continuing to pull the trigger of her secondary rifle. "Stand strong Achlyss, you beast!"
Caustolance, decimator: 1d20 + 23 - 4 ⇒ (7) + 23 - 4 = 26
A Dmg: 4d6 + 15 ⇒ (4, 1, 1, 4) + 15 = 25
Caustolance, decimator: 1d20 + 23 - 4 ⇒ (8) + 23 - 4 = 27
A Dmg: 4d6 + 15 ⇒ (3, 1, 2, 1) + 15 = 22

![]() |

Arcalinte doesn't say anything in response to Shocca's encouragement. He just keeps pulling himself towards the sound of her voice.
Crawl, naturally.

Ajithu-Ko |

Ajithu hears Socca's optimism and comes back around the corner for a good shot.
Really?!?
He tries to fire past Achlyss and into the sentinel.
[move] 20ft
[standard] attack
underwater ultracold ice carbine, C & P damage: 1d20 + 15 ⇒ (14) + 15 = 296d6 + 15 ⇒ (2, 3, 2, 3, 2, 4) + 15 = 31

GM Cellion |

Unfortunately 3 misses! Lets hope Achlyss can deliver a big hit to knock it out.