Clockwork Librarian

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28 posts. Alias of EwokBanshee.


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Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge. Specials move fast, so posting every day is important!

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

A little botting to keep us moving.

Gizzmo and Daire move forward, being very careful to keep to the cover of the rocks.

Grand Lodge

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BOOP BOOP - HALFLING PROTOCOLS STARTED

Davrin flies the ship in a tight circle, ending up chasing his pursuers! "Fire at will, mates!"

Look at me, actually using poly-lines. Not posting from mobile is nice.

Grand Lodge

BOOP DOOP BOOP

Well, he may never be coming back, but he can still help!

Regalion runs up to the final enemy and slashes at them!

Longsword @ Purple: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
Slashing Damage, KAC: 1d6 + 2 ⇒ (1) + 2 = 3

Longsword @ Purple: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
Slashing Damage, KAC: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

*BEEP BOOP BEEP*

A cute little robot appears holding a token with the Starfinder Society symbol on it. "A token of our aid."

Then he runs away.

You have an Aid Token!!!

Grand Lodge

BOOP DOOP BOOP

Six days since we last had a Regalion sighting. Here comes two turns.

Regalion runs up to the enemy and slashes at them!

Longsword @ Orange: 1d20 + 3 ⇒ (14) + 3 = 17
Slashing Damage, KAC: 1d6 + 2 ⇒ (1) + 2 = 3Regalion, your bonus to damage should be 2, not 0.

Longsword @ Orange: 1d20 + 3 ⇒ (10) + 3 = 13
Slashing Damage, KAC: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

BOTBOTBOTBOTBOT

Regalion, round 1
Harrying Fire, DC 15: 1d20 - 4 ⇒ (20) - 4 = 16

Regalion, round 2
Harrying Fire, DC 15: 1d20 - 4 ⇒ (14) - 4 = 10

Altorin, round 2
Spear, Tactical: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Darqen, round 3
Piloting, Evade, DC 11, Vehicle Modifier, Ahead: 1d20 + 10 - 4 + 2 ⇒ (6) + 10 - 4 + 2 = 14

Grand Lodge

Break Free, DC 27: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21

Jaqweh tries his best to escape the worm, using the autopilot for assistance, but the forty foot long beast has you surrounded!

No movement in round 2.

Grand Lodge

Round 2 Piloting

Piloting, Evade, DC 11, Vehicle Modifier, Ahead: 1d20 + 10 - 4 + 2 ⇒ (18) + 10 - 4 + 2 = 26

Darqen spins the wheel wildly, trying to avoid the large ants which have begun pouring out of the anthill! The streams of pests run alongside the ATV, their bodies as large as the tires! Thankfully he manages to dodge the worst of them.

Moving one space forward after shooting. Gunners are in range.

Grand Lodge

*BOOP BOOP*
(Round 1 Piloting)

Darqen steps down on the accelerator, pushing the vehicle to it's limit! This may have been unwise in the deep sand but he really doesn't want to mess with the worm.

Piloting, Speed Up, DC (23) 17+6, Vehicle Modifier, Zone 2: 1d20 + 10 - 4 - 2 ⇒ (15) + 10 - 4 - 2 = 19

Thankfully, the gambit works! He spins through the sandy dunes, and into the field of stone monoliths. The vehicle is moving fast enough it looks like it will reach the large hill up ahead!

Successful. Moves one now and one after the Sand Slitherer.

Grand Lodge

The Balor wrote:
Sunnendel Needlefeet wrote:

Reading through one of the bills posted by the proprietors of the establishment the halfling bonus up and down as he yells "Look! Look! The great and powerful Janira Gavix said yesterday 'PaizoCon schedules are going out tomorrow.'

He points to the posted bill.

But Tomorrow is Yesterday!

But tomorrow is yesterday's yesterday!

Grand Lodge

BOOP BOOP

Reflex, DC 16 : 1d20 + 3 ⇒ (13) + 3 = 16
Reflex, DC 15 : 1d20 + 3 ⇒ (14) + 3 = 17

Steinfaust, dodging and weaving, manages to twist away from the full force of the lightning bolt while jumping away from the newly made pit.

Steinfaust, I'll let you do your attacks. I just wanted to see if you were in the pit or not.

BEEP BOOP

Grand Lodge

BOTBOT - WARMING UP DOLAMITE

Dolamite jumps over the pit.

Acrobatics: 10 + 7 = 17

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Grand Lodge

BOOP BOOP. UPLOADING BENNYBECK'S CONSCIOUSNESS.

Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14

Bennybeck skips past the two fallen Pathfinders and hops right over the grease on nimble feet. He clears the patch and ends up right beside the Lemure.

Grand Lodge

BOOP BOOP. IT'S LUCY TIME.

Lucy waits to feel a little better then moves up the boxes and back onto the roof.

Acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10

And... she falls over, prone.

Grand Lodge

BOOP BOOP. UPLOADING GREY'S CONSCIOUSNESS.

Grey looks at Lady Lucy in fear. "Those guys can handle whatever's on the roof. Let's get you feeling better." He taps her twice more with his healing wand.

CLW Wand, One Charge: 1d8 + 1 ⇒ (6) + 1 = 7

CLW Wand, One Charge: 1d8 + 1 ⇒ (3) + 1 = 4

BOOP BOOP. GOODNIGHT.

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

BOOT BOOT, BOT BOT

Climb: 1d20 + 7 ⇒ (15) + 7 = 22

Fingalad props himself against the two walls of the pit and manages to climb out.

CMB: 1d20 + 6 ⇒ (6) + 6 = 12

Unfortunately, he gets stuck in the webbing once he escapes. GRAPPLED!

CMB: 1d20 + 4 ⇒ (9) + 4 = 13

Grey, mysteriously quiet this whole time, suddenly books it through the webs. He grabs the chest from the fumbling elf, jukes a web strand and breaks free!

Grand Lodge

Alright, executive decision since we're running out of time. Everyone has announced their intentions, so I am going to finish this round out.

Fingalad attempts to escape the webs that bind him.

CMB Check, DC 13: 1d20 + 6 ⇒ (18) + 6 = 24

He breaks off the webs and is ready to move again. No longer grappled. Give me a CMB check to move next turn. Meanwhile, Bennybeck runs across the webs to help his Tengu ally.

CMB Check, DC 13: 1d20 + 1 ⇒ (15) + 1 = 16 Is your CMB seriously +1?

The halfling skips across the webs, gingerly avoiding the sticky spots. He ends up next to Pazacku, threatening the mercenary.

Grey, you didn't give me anything to go on, so just take two turns next round.

Grand Lodge

BOOT BOOT, BOT BOT

Pazacku draws his weapon and moves to protect the chest.

Bennybeck moves around the side of the party, to cover the flank.

Grand Lodge

BOT BOT COMING IN WITH SOME MAD DIPLOMACY FROM FINGALAD

Diplomacy, Aid: 1d20 ⇒ 12

Fingalad is also yelling for Falrig. Miraculously, none of the temple guard approach to stop the pair of crazy men.

Grand Lodge

BOOT BOOT, ARGON ARGON

Fortitude: 1d20 ⇒ 17
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Reflex: 1d20 + 3 ⇒ (1) + 3 = 4

Argon grits her teeth and pushes through the pain, feeling the poison RIP through her veins. This slows her down, causing her to stumble on a sand dune. Another large shard slices into her leg. This time, it begins to bubble as the poison defeats the immune system.

OUCH!: 1d6 ⇒ 4
Fortitude: 1d20 ⇒ 5

Argon-42 falls down, muscles failing, feeling weaker than ever before. Encumbered for 1 hour.

Grand Lodge

*BOT BOT, LEARNING HOW TO FLY*

Salvo, with some help from the auto-pilot, flies alongside the ship, making as tight a turn as the armored vehicle will allow.

Grand Lodge

BEEP BOOP BEEP. Botbot here to save the day!

Salvo hastily snaps off a piece of bone spur from the ship wall beside him and, stabbing it into what looks like the muscle sinew of the corridor, creates a simple barricade for himself. Looking over, he fires off a round at the skeleton.

Salvo, Tac Pistol, @Green: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 Soft cover from CD1
Dmg vs KAC?: 1d6 ⇒ 2Not sure if this is KAC or EAC. Either way, it hits.

Mark I squeezes off a shot at the same skeleton, but his processor appears confused by the skeleton's bony structure.

@Green: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 Soft cover because shooting along barrier (Allies) which gives cover.

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*