Clockwork Librarian

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55 posts. Alias of EwokBanshee.


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Grand Lodge

I should have known Guess? had an artist profession.

Profession (Actor): 1d20 + 14 ⇒ (7) + 14 = 21

Melissa, the link to your sheet is broken!

Grand Lodge

Botting Del

Stealth: 1d20 + 4 ⇒ (12) + 4 = 16 ooh barely.

Del squeezes her long frame behind an escape pod, escaping the ship captain's notice.

Grand Lodge

Del

Ranged Attack vs. EAC: 1d20 + 8 ⇒ (2) + 8 = 10
Fire Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Strek

Called Blaze Agitator vs EAC: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage (F): 2d6 + 6 ⇒ (6, 4) + 6 = 16
Overcharge: 1d6 ⇒ 3

lol, this fight is just not going your way...

Grand Lodge

Del reaches out, shifting the cosmos just a little to bring Melissa back from the edge.

Mystic Cure, 1st: 1d8 + 4 ⇒ (1) + 4 = 5

Strek joins in with Jaraduk to take down the Harvester, hoping this time will be different than his last few run ins with the firewall.

Computers: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 I just cannot roll above a ten for this poor guy.

Grand Lodge

Del, seeing the bleeding executive, decides to mirror tactics. She swims slowly forward to get into a closer range while thinking of a particularly acidic risotto she made with an exotic tomato from off-planet. Casting Caustic Conversion.

Caustic Conversion vs EAC: 1d20 + 8 ⇒ (2) + 8 = 10

---

Strek spins up Gumbi to track the dragon, but his shot goes wide.

Called Blaze Agitator vs EAC: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage (F): 2d6 + 5 ⇒ (2, 6) + 5 = 13
Overcharge: 1d6 ⇒ 6
Boost: 1d6 ⇒ 4

Grand Lodge

Del, completely of her own volition, backs away from the danger then casts the feeling of a twelve hour shift on a cook line into the two nearest thugs.

Day's Weariness: 4d8 ⇒ (3, 6, 5, 8) = 22

Will Save, DC 17: 1d20 + 4 ⇒ (10) + 4 = 14 Fatigued

Day's Weariness: 4d8 ⇒ (4, 8, 1, 7) = 20

Will Save, DC 17: 1d20 + 4 ⇒ (18) + 4 = 22 Half

Grand Lodge

Achlyss walks around the room, standing behind two of the key delegates and discussing the horrors of war and how they compare to the injuries of his past life in his growling voice.

Intimidate: 1d20 + 25 ⇒ (3) + 25 = 28

Intimidate: 1d20 + 25 ⇒ (20) + 25 = 45

Grand Lodge

Strek Survival (5 ranks): 1d20 + 9 ⇒ (10) + 9 = 19
• Add +4 if it's to Orienteer

Grand Lodge

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Del runs forward, just in time to back up as the crew moves down the hallway. However, she feels the movements in reality as Jaraduk takes so many heavy blows and pulls on the threads of reality to lessen the impact.

Prevent Wounds: 2d4 ⇒ (4, 2) = 6
Prevent Wounds: 2d4 ⇒ (3, 1) = 4

And to save Jaraduk from the AoO...
Prevent Wounds: 2d4 ⇒ (3, 2) = 5

Grand Lodge

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Engineering (4 ranks): 1d20 + 15 + 4 + 2 + 2 ⇒ (6) + 15 + 4 + 2 + 2 = 29

Strek is able to disconnect the shock grid manually by cutting just the right wire to remove power without alerting the greater system.

Engineering (4 ranks): 1d20 + 15 + 4 + 2 + 2 ⇒ (19) + 15 + 4 + 2 + 2 = 42

He then unlocks the double doors and you prepare to go through. I'll be back to post an update in ~6 hours.

Grand Lodge

Del plunges her healing serum into Strek's limp form, then draws a second as she takes a step closer to safety.

Healing Serum, Strek: 1d8 + 1 ⇒ (4) + 1 = 5

Was Del before Strek in the Initiative Order...: 1d100 ⇒ 82

Strek can take a Round 7 action.

Grand Lodge

Del takes a step backwards, getting away from the fight and focusing on the southern nuar. She thinks of the days spent lugging boxes into your cargo hold, how tired her long spindly arms were at the end. She forces that into the minotaur's mind.

Day's Weariness: 4d8 ⇒ (4, 4, 6, 8) = 22

Will Save, DC 17: 1d20 + 5 ⇒ (12) + 5 = 17 11 damage, no fatigue

Pursing her lips at the limited effect, she pushes harder.

Day's Weariness: 4d8 ⇒ (6, 1, 6, 4) = 17

Will Save, DC 17: 1d20 + 5 ⇒ (3) + 5 = 8 17 damage, fatigued

Successful at tiring the mercenary, she focused on the alien within the police cruiser. Del recalls a time she was in the galley when the ship's gravity failed. (Either too much or too little slurm in the piping, the cause was unclear.) Her soup floated to the ceiling, then crashed back down to the floor. She pulls in a piece of that memory into reality, flipping the grey up to the roof of the cab and back onto the floor. The grey falls prone on the floor beside the drivers seat.

Reflex Save, DC 17: 1d20 + 3 ⇒ (11) + 3 = 14


Blue Nuar Enforcer 37 Damage, FATIGUED
Orange Nuar Enforcer 54 Damage
Police Cruiser 8 Damage
Red Grey 0 Damage, PRONE

Grand Lodge

Strek Engineering: 1d20 + 15 ⇒ (11) + 15 = 26

Del Pilot: 1d20 + 13 ⇒ (18) + 13 = 31

Akh Aid Jaraduk: 1d20 + 0 ⇒ (14) + 0 = 14

---

Strek Engineering, Trap: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26

Grand Lodge

Whoops, I forgot Guess? was gone.

Round 6

Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (17) + 14 + 4 - 20 = 15 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage (F): 1d8 + 3 ⇒ (6) + 3 = 9 flat-footed to all and -2 to saves if Stunt and Strike succeeded

Round 7

Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (8) + 14 + 4 - 20 = 6 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage (F): 1d8 + 3 ⇒ (5) + 3 = 8 flat-footed to all and -2 to saves if Stunt and Strike succeeded

Round 8

Del pulse caster pistol: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (18) + 14 + 4 - 20 = 16 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage (F): 1d8 + 3 ⇒ (1) + 3 = 4 flat-footed to all and -2 to saves if Stunt and Strike succeeded

Del and Guess? squeeze into the hallway, their shots mostly landing despite the crowded shooting field.

Grand Lodge

pulse caster pistol @ Red: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Nonlethal: 1d4 ⇒ 4

pulse caster pistol @ Red: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Nonlethal: 1d4 ⇒ 3

Del steps back into the hallway, hitting the cleaner with a pulse of energy.

Grand Lodge

Round 4
Piloting: 1d20 + 11 ⇒ (13) + 11 = 24

Casting Hazard
Fire Damage: 1d3 ⇒ 2
DC 14 Reflex negates.

Round 5
Piloting: 1d20 + 11 ⇒ (4) + 11 = 15

Casting Hazard
Fire Damage: 1d3 ⇒ 3
DC 14 Reflex negates.

Grand Lodge

tactical Semi-Auto Pistol @ Blue: 1d20 + 3 ⇒ (12) + 3 = 15
1d6 ⇒ 1

Lars runs along the truck, clipping the hobbe by Jaraduk with a pistol bolt. The hound stays standing, just looking angrier.

Grand Lodge

Meet my special friend, BotBot.

Lars maintains his usual silence, instead drawing on the mysteries of the digital universe.

Magic Missile Round 1: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

Magic Missile Round 2: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10

Magic Missile Round 3: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11

Without a word he sends a barrage of magical code at the hounds threatening his friends. The dog latching onto Del's leg collapses, releasing her. The beast attacking Jaraduk whimpers a little but continues to fight against the doshko.

Round 3, everyone is up!
Jaraduk SP 1/7 HP 13/13
Akh SP 9/9 HP 11/11 RP 3/3
Strek SP 1/7 HP 12/12
Guess? SP 6/6 HP 7/7
Del SP: 0/5 HP: 3/9

Blue Dog 19 Damage
Green Dog 0 Damage
Pink Dog 27 Damage

Shirren Prisoner 15 Damage, Grappled, DYING 2

Grand Lodge

Cough, cough.

Zulu, Engineering: 1d20 + 16 ⇒ (18) + 16 = 34

Grand Lodge

Alright, I lied. Failing the Acrobatics check means you don't make it over the window. Here's botting the last couple rounds for Clank.

Clank, Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12
Clank, Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

Clank struggles to get up and over the window, but is able to make it over before Lenny makes it to the frame.

Grand Lodge

BOTTING CLANK

"KABLAMO!", Clank sends a lightning bolt from the still smoking battery over Pippimi's shoulder, through the door, and into BOTH swarms of moss.

Arcing Surge: 10d6 ⇒ (2, 6, 5, 2, 2, 2, 3, 3, 3, 4) = 32 Wow, that's phenomenally awful.
Blue Reflex Save: 1d20 + 12 ⇒ (8) + 12 = 20 Pass, so 16 damage
Red Reflex Save: 1d20 + 12 ⇒ (19) + 12 = 31 Pass, so 16 damage

Grand Lodge

BOTTING CLANK

Normally I wouldn't use somebody's daily consumables but... I feel like this is a reasonable time.

Round 1
"BURNINATE!", Clank yells as he summons a wave of fire from a sparking battery in his hands.

Overheat @ Blue: 2d8 ⇒ (5, 1) = 6
Reflex Save: 1d20 + 12 ⇒ (1) + 12 = 13 Fail, so 9 damage (+50%)

Round 2
"SHOCKY!", Clank sends a lightning bolt from the same battery into BOTH swarms of moss.

Arcing Surge: 10d6 ⇒ (4, 6, 6, 5, 2, 4, 4, 5, 2, 2) = 40
Blue Reflex Save: 1d20 + 12 ⇒ (2) + 12 = 14 Fail, so FORTY DAMAGE
Red Reflex Save: 1d20 + 12 ⇒ (14) + 12 = 26 Pass, so 20 damage

Grand Lodge

Zulu's laser rifle, corona: 1d20 + 9 ⇒ (10) + 9 = 19
Dmg: 2d6 + 7 ⇒ (2, 5) + 7 = 14

Zulu's laser rifle, corona: 1d20 + 9 ⇒ (19) + 9 = 28
Dmg: 2d6 + 7 ⇒ (2, 1) + 7 = 10

Clank's azimuth laser rifle: 1d20 + 9 ⇒ (6) + 9 = 15
dmg: 1d8 + 7 ⇒ (8) + 7 = 15

Clank and Zulu run around the side of the building, unable to see the floating target. Zulu lets off two successful shots into the creature while Clank's heaving chest throws off his aim.

Grand Lodge

Shucks, I forgot to hit Zulu with an attack of opportunity for shooting next to melee. Oh well.

Davrin spins around in midair, fighting through the pain. His sharp halfling eyes dull as he struggles to see the alien bird through the waves of red. He brings his pistol up, sending a sonic blast in the right direction.

trick attack, vs DC20+target CR: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
add. dmg if hit: 4d8 ⇒ (1, 1, 7, 7) = 16
thunderstrike sonic pistol vs EAC: 1d20 + 12 ⇒ (20) + 12 = 32
sonic dmg: 1d8 + 3 ⇒ (7) + 3 = 10
sonic dmg: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Haven't used this profile in a while!

Zulu, Computers: 1d20 + 19 + 2 + 2 ⇒ (9) + 19 + 2 + 2 = 32
Clank, Computers Aid: 1d20 + 16 ⇒ (7) + 16 = 23

The trio get to work on the computer, removing bugs, fixing wiring, deleting old data. After about an hour of work a small message appears on screen.

NEW SPECIES ADDED TO LIBRARY. CURRENT OPTIONS:
1. KISH
2. KISH HABILIS

Grand Lodge

Fortitude, Clank: 1d20 + 4 + 5 ⇒ (10) + 4 + 5 = 19 Clank resists yet again!

Seeing the monster lashing out at Pippimi, Clank decides that his little green body is much squishier than her little blue one. He turns tail and runs, getting back with Zoran.

Grand Lodge

I probably should have done this last turn. Bad bot.

Zoran looks to Lenny and shouts encouragement. "Tis but a scratch! Get 'em!" Lenny gains 17 SP.

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge. Specials move fast, so posting every day is important!

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

A little botting to keep us moving.

Gizzmo and Daire move forward, being very careful to keep to the cover of the rocks.

Grand Lodge

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BOOP BOOP - HALFLING PROTOCOLS STARTED

Davrin flies the ship in a tight circle, ending up chasing his pursuers! "Fire at will, mates!"

Look at me, actually using poly-lines. Not posting from mobile is nice.

Grand Lodge

BOOP DOOP BOOP

Well, he may never be coming back, but he can still help!

Regalion runs up to the final enemy and slashes at them!

Longsword @ Purple: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
Slashing Damage, KAC: 1d6 + 2 ⇒ (1) + 2 = 3

Longsword @ Purple: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
Slashing Damage, KAC: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

*BEEP BOOP BEEP*

A cute little robot appears holding a token with the Starfinder Society symbol on it. "A token of our aid."

Then he runs away.

You have an Aid Token!!!

Grand Lodge

BOOP DOOP BOOP

Six days since we last had a Regalion sighting. Here comes two turns.

Regalion runs up to the enemy and slashes at them!

Longsword @ Orange: 1d20 + 3 ⇒ (14) + 3 = 17
Slashing Damage, KAC: 1d6 + 2 ⇒ (1) + 2 = 3Regalion, your bonus to damage should be 2, not 0.

Longsword @ Orange: 1d20 + 3 ⇒ (10) + 3 = 13
Slashing Damage, KAC: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

BOTBOTBOTBOTBOT

Regalion, round 1
Harrying Fire, DC 15: 1d20 - 4 ⇒ (20) - 4 = 16

Regalion, round 2
Harrying Fire, DC 15: 1d20 - 4 ⇒ (14) - 4 = 10

Altorin, round 2
Spear, Tactical: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Darqen, round 3
Piloting, Evade, DC 11, Vehicle Modifier, Ahead: 1d20 + 10 - 4 + 2 ⇒ (6) + 10 - 4 + 2 = 14

Grand Lodge

Break Free, DC 27: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21

Jaqweh tries his best to escape the worm, using the autopilot for assistance, but the forty foot long beast has you surrounded!

No movement in round 2.

Grand Lodge

Round 2 Piloting

Piloting, Evade, DC 11, Vehicle Modifier, Ahead: 1d20 + 10 - 4 + 2 ⇒ (18) + 10 - 4 + 2 = 26

Darqen spins the wheel wildly, trying to avoid the large ants which have begun pouring out of the anthill! The streams of pests run alongside the ATV, their bodies as large as the tires! Thankfully he manages to dodge the worst of them.

Moving one space forward after shooting. Gunners are in range.

Grand Lodge

*BOOP BOOP*
(Round 1 Piloting)

Darqen steps down on the accelerator, pushing the vehicle to it's limit! This may have been unwise in the deep sand but he really doesn't want to mess with the worm.

Piloting, Speed Up, DC (23) 17+6, Vehicle Modifier, Zone 2: 1d20 + 10 - 4 - 2 ⇒ (15) + 10 - 4 - 2 = 19

Thankfully, the gambit works! He spins through the sandy dunes, and into the field of stone monoliths. The vehicle is moving fast enough it looks like it will reach the large hill up ahead!

Successful. Moves one now and one after the Sand Slitherer.

Grand Lodge

The Balor wrote:
Sunnendel Needlefeet wrote:

Reading through one of the bills posted by the proprietors of the establishment the halfling bonus up and down as he yells "Look! Look! The great and powerful Janira Gavix said yesterday 'PaizoCon schedules are going out tomorrow.'

He points to the posted bill.

But Tomorrow is Yesterday!

But tomorrow is yesterday's yesterday!

Grand Lodge

BOOP BOOP

Reflex, DC 16 : 1d20 + 3 ⇒ (13) + 3 = 16
Reflex, DC 15 : 1d20 + 3 ⇒ (14) + 3 = 17

Steinfaust, dodging and weaving, manages to twist away from the full force of the lightning bolt while jumping away from the newly made pit.

Steinfaust, I'll let you do your attacks. I just wanted to see if you were in the pit or not.

BEEP BOOP

Grand Lodge

BOTBOT - WARMING UP DOLAMITE

Dolamite jumps over the pit.

Acrobatics: 10 + 7 = 17

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Grand Lodge

BOOP BOOP. UPLOADING BENNYBECK'S CONSCIOUSNESS.

Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14

Bennybeck skips past the two fallen Pathfinders and hops right over the grease on nimble feet. He clears the patch and ends up right beside the Lemure.

Grand Lodge

BOOP BOOP. IT'S LUCY TIME.

Lucy waits to feel a little better then moves up the boxes and back onto the roof.

Acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10

And... she falls over, prone.

Grand Lodge

BOOP BOOP. UPLOADING GREY'S CONSCIOUSNESS.

Grey looks at Lady Lucy in fear. "Those guys can handle whatever's on the roof. Let's get you feeling better." He taps her twice more with his healing wand.

CLW Wand, One Charge: 1d8 + 1 ⇒ (6) + 1 = 7

CLW Wand, One Charge: 1d8 + 1 ⇒ (3) + 1 = 4

BOOP BOOP. GOODNIGHT.

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

BOOT BOOT, BOT BOT

Climb: 1d20 + 7 ⇒ (15) + 7 = 22

Fingalad props himself against the two walls of the pit and manages to climb out.

CMB: 1d20 + 6 ⇒ (6) + 6 = 12

Unfortunately, he gets stuck in the webbing once he escapes. GRAPPLED!

CMB: 1d20 + 4 ⇒ (9) + 4 = 13

Grey, mysteriously quiet this whole time, suddenly books it through the webs. He grabs the chest from the fumbling elf, jukes a web strand and breaks free!

Grand Lodge

Alright, executive decision since we're running out of time. Everyone has announced their intentions, so I am going to finish this round out.

Fingalad attempts to escape the webs that bind him.

CMB Check, DC 13: 1d20 + 6 ⇒ (18) + 6 = 24

He breaks off the webs and is ready to move again. No longer grappled. Give me a CMB check to move next turn. Meanwhile, Bennybeck runs across the webs to help his Tengu ally.

CMB Check, DC 13: 1d20 + 1 ⇒ (15) + 1 = 16 Is your CMB seriously +1?

The halfling skips across the webs, gingerly avoiding the sticky spots. He ends up next to Pazacku, threatening the mercenary.

Grey, you didn't give me anything to go on, so just take two turns next round.

Grand Lodge

BOOT BOOT, BOT BOT

Pazacku draws his weapon and moves to protect the chest.

Bennybeck moves around the side of the party, to cover the flank.

Grand Lodge

BOT BOT COMING IN WITH SOME MAD DIPLOMACY FROM FINGALAD

Diplomacy, Aid: 1d20 ⇒ 12

Fingalad is also yelling for Falrig. Miraculously, none of the temple guard approach to stop the pair of crazy men.

Grand Lodge

BOOT BOOT, ARGON ARGON

Fortitude: 1d20 ⇒ 17
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Reflex: 1d20 + 3 ⇒ (1) + 3 = 4

Argon grits her teeth and pushes through the pain, feeling the poison RIP through her veins. This slows her down, causing her to stumble on a sand dune. Another large shard slices into her leg. This time, it begins to bubble as the poison defeats the immune system.

OUCH!: 1d6 ⇒ 4
Fortitude: 1d20 ⇒ 5

Argon-42 falls down, muscles failing, feeling weaker than ever before. Encumbered for 1 hour.

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