Del Ranged Attack vs. EAC: 1d20 + 8 ⇒ (2) + 8 = 10
Strek Called Blaze Agitator vs EAC: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
lol, this fight is just not going your way...
Del reaches out, shifting the cosmos just a little to bring Melissa back from the edge. Mystic Cure, 1st: 1d8 + 4 ⇒ (1) + 4 = 5 Strek joins in with Jaraduk to take down the Harvester, hoping this time will be different than his last few run ins with the firewall. Computers: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 I just cannot roll above a ten for this poor guy.
Del, seeing the bleeding executive, decides to mirror tactics. She swims slowly forward to get into a closer range while thinking of a particularly acidic risotto she made with an exotic tomato from off-planet. Casting Caustic Conversion. Caustic Conversion vs EAC: 1d20 + 8 ⇒ (2) + 8 = 10 --- Strek spins up Gumbi to track the dragon, but his shot goes wide. Called Blaze Agitator vs EAC: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Del, completely of her own volition, backs away from the danger then casts the feeling of a twelve hour shift on a cook line into the two nearest thugs. Day's Weariness: 4d8 ⇒ (3, 6, 5, 8) = 22 Will Save, DC 17: 1d20 + 4 ⇒ (10) + 4 = 14 Fatigued Day's Weariness: 4d8 ⇒ (4, 8, 1, 7) = 20 Will Save, DC 17: 1d20 + 4 ⇒ (18) + 4 = 22 Half
Del runs forward, just in time to back up as the crew moves down the hallway. However, she feels the movements in reality as Jaraduk takes so many heavy blows and pulls on the threads of reality to lessen the impact. Prevent Wounds: 2d4 ⇒ (4, 2) = 6
And to save Jaraduk from the AoO...
Engineering (4 ranks): 1d20 + 15 + 4 + 2 + 2 ⇒ (6) + 15 + 4 + 2 + 2 = 29 Strek is able to disconnect the shock grid manually by cutting just the right wire to remove power without alerting the greater system. Engineering (4 ranks): 1d20 + 15 + 4 + 2 + 2 ⇒ (19) + 15 + 4 + 2 + 2 = 42 He then unlocks the double doors and you prepare to go through. I'll be back to post an update in ~6 hours.
Del takes a step backwards, getting away from the fight and focusing on the southern nuar. She thinks of the days spent lugging boxes into your cargo hold, how tired her long spindly arms were at the end. She forces that into the minotaur's mind. Day's Weariness: 4d8 ⇒ (4, 4, 6, 8) = 22 Will Save, DC 17: 1d20 + 5 ⇒ (12) + 5 = 17 11 damage, no fatigue Pursing her lips at the limited effect, she pushes harder. Day's Weariness: 4d8 ⇒ (6, 1, 6, 4) = 17 Will Save, DC 17: 1d20 + 5 ⇒ (3) + 5 = 8 17 damage, fatigued Successful at tiring the mercenary, she focused on the alien within the police cruiser. Del recalls a time she was in the galley when the ship's gravity failed. (Either too much or too little slurm in the piping, the cause was unclear.) Her soup floated to the ceiling, then crashed back down to the floor. She pulls in a piece of that memory into reality, flipping the grey up to the roof of the cab and back onto the floor. The grey falls prone on the floor beside the drivers seat. Reflex Save, DC 17: 1d20 + 3 ⇒ (11) + 3 = 14
Whoops, I forgot Guess? was gone. Round 6 Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (17) + 14 + 4 - 20 = 15 or below is flat-footed
Round 7 Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (8) + 14 + 4 - 20 = 6 or below is flat-footed
Round 8 Del pulse caster pistol: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Stunt and Strike (Bluff) vs CR: 1d20 + 14 + 4 - 20 ⇒ (18) + 14 + 4 - 20 = 16 or below is flat-footed
Del and Guess? squeeze into the hallway, their shots mostly landing despite the crowded shooting field.
Meet my special friend, BotBot. Lars maintains his usual silence, instead drawing on the mysteries of the digital universe. Magic Missile Round 1: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9 Magic Missile Round 2: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10 Magic Missile Round 3: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11 Without a word he sends a barrage of magical code at the hounds threatening his friends. The dog latching onto Del's leg collapses, releasing her. The beast attacking Jaraduk whimpers a little but continues to fight against the doshko. Round 3, everyone is up!
Blue Dog 19 Damage
Shirren Prisoner 15 Damage, Grappled, DYING 2
Alright, I lied. Failing the Acrobatics check means you don't make it over the window. Here's botting the last couple rounds for Clank. Clank, Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12
Clank struggles to get up and over the window, but is able to make it over before Lenny makes it to the frame.
BOTTING CLANK "KABLAMO!", Clank sends a lightning bolt from the still smoking battery over Pippimi's shoulder, through the door, and into BOTH swarms of moss. Arcing Surge: 10d6 ⇒ (2, 6, 5, 2, 2, 2, 3, 3, 3, 4) = 32 Wow, that's phenomenally awful.
BOTTING CLANK Normally I wouldn't use somebody's daily consumables but... I feel like this is a reasonable time. Round 1
Overheat @ Blue: 2d8 ⇒ (5, 1) = 6
Round 2
Arcing Surge: 10d6 ⇒ (4, 6, 6, 5, 2, 4, 4, 5, 2, 2) = 40
Zulu's laser rifle, corona: 1d20 + 9 ⇒ (10) + 9 = 19
Zulu's laser rifle, corona: 1d20 + 9 ⇒ (19) + 9 = 28
Clank's azimuth laser rifle: 1d20 + 9 ⇒ (6) + 9 = 15
Clank and Zulu run around the side of the building, unable to see the floating target. Zulu lets off two successful shots into the creature while Clank's heaving chest throws off his aim.
Shucks, I forgot to hit Zulu with an attack of opportunity for shooting next to melee. Oh well. Davrin spins around in midair, fighting through the pain. His sharp halfling eyes dull as he struggles to see the alien bird through the waves of red. He brings his pistol up, sending a sonic blast in the right direction. trick attack, vs DC20+target CR: 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
Haven't used this profile in a while! Zulu, Computers: 1d20 + 19 + 2 + 2 ⇒ (9) + 19 + 2 + 2 = 32
The trio get to work on the computer, removing bugs, fixing wiring, deleting old data. After about an hour of work a small message appears on screen. NEW SPECIES ADDED TO LIBRARY. CURRENT OPTIONS:
*BeepBoop* I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge. Specials move fast, so posting every day is important! If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far. *BeepBoop*
BOOP DOOP BOOP Well, he may never be coming back, but he can still help! Regalion runs up to the final enemy and slashes at them! Longsword @ Purple: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
Longsword @ Purple: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
BOOP DOOP BOOP Six days since we last had a Regalion sighting. Here comes two turns. Regalion runs up to the enemy and slashes at them! Longsword @ Orange: 1d20 + 3 ⇒ (14) + 3 = 17
Longsword @ Orange: 1d20 + 3 ⇒ (10) + 3 = 13
BOTBOTBOTBOTBOT Regalion, round 1
Regalion, round 2
Altorin, round 2
Darqen, round 3
Round 2 Piloting Piloting, Evade, DC 11, Vehicle Modifier, Ahead: 1d20 + 10 - 4 + 2 ⇒ (18) + 10 - 4 + 2 = 26 Darqen spins the wheel wildly, trying to avoid the large ants which have begun pouring out of the anthill! The streams of pests run alongside the ATV, their bodies as large as the tires! Thankfully he manages to dodge the worst of them. Moving one space forward after shooting. Gunners are in range.
*BOOP BOOP*
Darqen steps down on the accelerator, pushing the vehicle to it's limit! This may have been unwise in the deep sand but he really doesn't want to mess with the worm. Piloting, Speed Up, DC (23) 17+6, Vehicle Modifier, Zone 2: 1d20 + 10 - 4 - 2 ⇒ (15) + 10 - 4 - 2 = 19 Thankfully, the gambit works! He spins through the sandy dunes, and into the field of stone monoliths. The vehicle is moving fast enough it looks like it will reach the large hill up ahead! Successful. Moves one now and one after the Sand Slitherer.
The Balor wrote:
But tomorrow is yesterday's yesterday!
BOOP BOOP Reflex, DC 16 : 1d20 + 3 ⇒ (13) + 3 = 16
Steinfaust, dodging and weaving, manages to twist away from the full force of the lightning bolt while jumping away from the newly made pit. Steinfaust, I'll let you do your attacks. I just wanted to see if you were in the pit or not. BEEP BOOP
BOOP BOOP. UPLOADING GREY'S CONSCIOUSNESS. Grey looks at Lady Lucy in fear. "Those guys can handle whatever's on the roof. Let's get you feeling better." He taps her twice more with his healing wand. CLW Wand, One Charge: 1d8 + 1 ⇒ (6) + 1 = 7 CLW Wand, One Charge: 1d8 + 1 ⇒ (3) + 1 = 4 BOOP BOOP. GOODNIGHT.
*BeepBoop* I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge. If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far. *BeepBoop*
*BeepBoop* I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge. If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far. *BeepBoop*
BOOT BOOT, BOT BOT Climb: 1d20 + 7 ⇒ (15) + 7 = 22 Fingalad props himself against the two walls of the pit and manages to climb out. CMB: 1d20 + 6 ⇒ (6) + 6 = 12 Unfortunately, he gets stuck in the webbing once he escapes. GRAPPLED! CMB: 1d20 + 4 ⇒ (9) + 4 = 13 Grey, mysteriously quiet this whole time, suddenly books it through the webs. He grabs the chest from the fumbling elf, jukes a web strand and breaks free!
Alright, executive decision since we're running out of time. Everyone has announced their intentions, so I am going to finish this round out. Fingalad attempts to escape the webs that bind him. CMB Check, DC 13: 1d20 + 6 ⇒ (18) + 6 = 24 He breaks off the webs and is ready to move again. No longer grappled. Give me a CMB check to move next turn. Meanwhile, Bennybeck runs across the webs to help his Tengu ally. CMB Check, DC 13: 1d20 + 1 ⇒ (15) + 1 = 16 Is your CMB seriously +1? The halfling skips across the webs, gingerly avoiding the sticky spots. He ends up next to Pazacku, threatening the mercenary. Grey, you didn't give me anything to go on, so just take two turns next round.
BOOT BOOT, ARGON ARGON Fortitude: 1d20 ⇒ 17
Argon grits her teeth and pushes through the pain, feeling the poison RIP through her veins. This slows her down, causing her to stumble on a sand dune. Another large shard slices into her leg. This time, it begins to bubble as the poison defeats the immune system. OUCH!: 1d6 ⇒ 4
Argon-42 falls down, muscles failing, feeling weaker than ever before. Encumbered for 1 hour.
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