rando1000 |
Uret Jet |
I've already got the basics for her down, I just need to see about buying more equipment. Might even get a personal upgrade, if that's allowed. I've not worked on Mr. Pilot just yet, wasn't quite sure on how to approach the secondary.
Some backstory I had in mind;
Ilrani Ezdottir Yusil used to work for a major pharmaceutical company as a researcher in the field of life-extension, before retiring shortly after her husband passed away. Without a loved one to motivate her into cracking the secret behind her own race's long lifespans, the drive just wasn't there anymore. At the same time she just couldn't allow herself to sit idly by like the stubborn elders of her homeworld, and eventually found herself enlisting into the OSF.
rando1000 |
I believe your Aphelion should be doing 3d4, not 1d8. Also your uniform's not noted, which gives you +2 EAC/+3 KAC (when you're not wearing other armor over it). Other than that, looks good.
As far as the secondary, I wouldn't put too much effort into statting them out just yet. We can do a generic set of bonuses at first (eg +10 in your area of specialty). Mostly I just want to be introducing the characters and making sure people don't get left out of either Starship combat or landing parties.
Simeon |
For my main character, I think I’ve settled on the name Legion-12, formerly a black-ops experimental weapon for the Orion Coalition’s military who was discharged after he suffered catastrophic damage and was nearly killed, losing most of his combat skill and battle conditioning due to injury and memory scrubbing. Having been essentially treated like a tool, Legion-12 now wants to ensure that other androids don’t suffer his fate, and he wants to find a world that his people can thrive and be free on.
Going for a melee nanocyte, making heavy use of swarm strike and probably the infestation faculty.
James "Joyride" Maxwell |
Espousing my interest... Could I reuse a 3rd level version of Joyride? Would anyone mind?
What are the D'naki? Insectoid, reptilian, soft flesh like humans, crystalline, etc..
Trox <<< Link seem interesting.
rando1000 |
Espousing my interest... Could I reuse a 3rd level version of Joyride? Would anyone mind?
Might be problematic; JonGarrett was talking about doing the Engineer. Science officer is not taken, if James could be reworked to be more Physical Sciences focused than Tech focused.
Other than Science Officer, there's no main character PC in the Security/Gunnery Chief, either.
What are the D'naki? Insectoid, reptilian, soft flesh like humans, crystalline, etc..
D'naki are kind of an analog to Klingons, though I haven't decided their exact form. Probably kind of like a Bugbear.
rando1000 |
For my main character, I think I’ve settled on the name Legion-12, formerly a black-ops experimental weapon for the Orion Coalition’s military who was discharged after he suffered catastrophic damage and was nearly killed, losing most of his combat skill and battle conditioning due to injury and memory scrubbing. Having been essentially treated like a tool, Legion-12 now wants to ensure that other androids don’t suffer his fate, and he wants to find a world that his people can thrive and be free on.
Sounds good. Are you still shooting for First Officer? If so, that will give us plenty of time for your character to have gone through the ranks from his former soldier-tool position. There's a secondary process after main character generation where we figure out your character's military history, past assignments, etc. Some of that is random, but we can definitely work in your backstory.
Uret Jet |
Could be stated out as orcs if hoboglins aren't present in the race list. I'm fix the mechanical bits of her sheet later once I've figured out equipment and such later on.
rando1000 |
Could be stated out as orcs if hoboglins aren't present in the race list. I'm fix the mechanical bits of her sheet later once I've figured out equipment and such later on.
No problem. If you're mostly done and ready to move on to your service record, I can start messaging you on that. I don't want to post those here because it will give your character some background info you may want to bring up in-game later.
Uret Jet |
Sure thing, I'm cool to start that process.
Hassan Ahmed |
Might be problematic; JonGarrett was talking about doing the Engineer. Science officer is not taken, if James could be reworked to be more Physical Sciences focused than Tech focused.
Other than Science Officer, there's no main character PC in the Security/Gunnery Chief, either.
I was thinking of a fighter type, so I can go for Security/Gunnery... could also make him Human if that void needs to be filled.
Does there need to be a "lead or face guy?"
rando1000 |
I was thinking of a fighter type, so I can go for Security/Gunnery... could also make him Human if that void needs to be filled.
That could easily be useful both in Starship combat and on landing parties. And yes, it would be nice to have a human PC, if that's not a burden. No idea what race JonGarret will be playing yet.
Does there need to be a "lead or face guy?"
I suspect Simeon's character will probably be built with reasonable numbers in social ranks, being Chief Mate, but I don't have a build on that yet. No reason you couldn't throw some ranks in social skills if that's how you see the character.
Simeon |
Nope, chief mate is all about being strong/agile and knowing how the ship’s quirks and hardware works. Linked here for anyone who’s curious. Legion-12 is about as un-charismatic as they come. Between the naturally flat effect of androids and half-remembered flashbacks to the warzones they’ve been in, inspiring people is not their strongest suit.
Uret Jet |
So far, all the dice Rando is having me roll in private reminds me of Traveler's life path generation. Probably not quite the same, but I'm just reminded since space games.
rando1000 |
Nope, chief mate is all about being strong/agile and knowing how the ship’s quirks and hardware works.
Ah, thanks for the link. That role didn't exist the last time we played. IRL it seems Chief Mate and First Mate/First Officer are somewhat interchangeable, so I assumed conceptually you'd function as Captain. Which is fine as this is something that will give my Captain NPC a role in Starship combat.
I'm still going to consider you second in command should the Captain be incapacitated, missing, etc but that won't happen too often.
So that said, probably the Chief Mate will be more of a ship-board position. I'll probably try and make sure your secondary is sent down on away missions often. Does that work for you?
Uret Jet |
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height: 2d8 ⇒ (6, 8) = 14 weight(*3): 2d8 ⇒ (7, 1) = 8
Wow, she's tall. Reasonably thin as well, guess she makes good use of her 12 charisma.
Did you know female drow are on average, ten pounds heavier then males? Wonder where that all goes. (Their butts, probably.)
rando1000 |
@Simeon, you seem the next most fleshed out in concept, let me know when you get a solid build and we can work on your service history via PM.
@Hassan Ahmed seems like you've got the beginning of a concept with the Security Officer/face man.
Everyone let me know if you have any questions regarding the house rules, setting, equipment, etc.
Simeon |
I’d think Chief Mate could really go either way in terms of ship time vs non ship time. I’d imagine that when the ship’s not in an active travel or combat situation, or unless the captain’s unavailable, leaving the ship would be fine. There’s a full description here of the general theme of the chief mate.
Plus, independent of story reasons I really want to try out nanocyte.
Hassan Ahmed |
@Hassan Ahmed seems like you've got the beginning of a concept with the Security Officer/face man.
Is this an OK resource to use for char gen?
dyslexic-charactersheets.com <<< Link Crap, just the sheet... not a generator.
I found this PC Generator, downloaded Starfinder only: PC Gen <<< Link
Look like we can use or have available... a tank or melee role (off ship) and a pilot (on ship).
Forgive me if I'm not reading this right.
Hassan Ahmed |
Exploring class options, is Vanguard <<< Link allowable?
In Starfinder, what would allow you to attack 2 enemies in the same round?
Hassan Ahmed |
Exploring class options, is Vanguard <<< Link allowable?
In Starfinder, what would allow you to attack 2 enemies in the same round?
Got it, Full Attack attempting 2 attacks with -4 each... Ouch!
rando1000 |
Exploring class options, is Vanguard <<< Link allowable?
Sure. Your entropic abilities will be considered by science as a type of psionic ability to manipulate reality.
In Starfinder, what would allow you to attack 2 enemies in the same round?
Yeah, you got it above at 2 attacks -4 each. Operatives get 3 and potentially 4 attacks at higher level when they do a full attack, though it's questionable we'll hit the quad-attack mark in this campaign.
rando1000 |
I’d think Chief Mate could really go either way in terms of ship time vs non ship time. I’d imagine that when the ship’s not in an active travel or combat situation, or unless the captain’s unavailable, leaving the ship would be fine. There’s a full description here of the general theme of the chief mate.
Plus, independent of story reasons I really want to try out nanocyte.
Okay. I'll probably play it that the captain will send you down to head landing parties, unless there's a situation that requires you stay aboard ship.
rando1000 |
As far as rank goes, I'm assuming Simeon's Chief Mate, Legion-12, will also be a Commander like Dr. Yusil.
I would prefer Hassan and Jon be either Lieutenant or Lieutenant Commander. I'd like a mix of ranks if possible. It shouldn't be much of an issue very often, since you will each be the head of your department onboard vessel, except Simeon who has more of a command role but will definitely lean into the crew's expertise in their areas.
JonGarrett |
I'm fine with whichever rank. I'm still busy getting up to date on Starfinder again, so it'll take me a little bit to assemble a playable character, but I'm not at work tonight.
I have decided to go Human Mechanic, but I'm busy weighing up archetypes, alternative class features and feats. I'm very tempted by the idea of an experimental prototype cannon.
Uret Jet |
Now you're making me feel unprepared, I just dove right in head-first. Maybe I should be reading the rules more closely.
rando1000 |
Well, as always, guys, I'm not the most aggressive GM in the universe; in no way will complete optimization be a requirement. As long as you can perform at a baseline level for your position, you should be fine. Not that I'm rushing you, feel free to poke around the rules all you want.
rando1000 |
It's not you it's me... I can't figure out how to do any real damage. I'm at 1d4+6.
It's a common complaint. Starfinder weapons are low on damage, purposely.
Keep in mind as far as Ranged weapons, I'm giving you access to Aphelion lasers (both Rifle and Pistol, in your case, since you're security). You don't have to "purchase" them with the 3000 Cr. You are assigned them from your ship's armory.
If you're talking melee, let me know what kind of weapon you're thinking and we'll see what we can work out.
rando1000 |
Would someone who has a prototype weapon and its constant development make sense in this space force, or are they more regimented than that?
I'm of a mind it would be okay for the following reason: one of the inspirations I have for this game is Star Trek. While Star Fleet is definitely what you would consider regimented, there were many times when various crews were shown to have prototype weapons, or even be in the process of developing those prototypes themselves. Examples include the "Phase Pistol" (Precursor Phaser) from Enterprise, the trans-phasic torpedo from Voyager, and the phase modulation technology used against the Borg in Star Trek: The Next Generation.
In short, I would answer your question "No, but you're the PCs." In other words, depending on what you want we can definitely discuss it, as long as it's got limited production (ie you're not cranking some super-weapon out for the entire crew).
Hassan Ahmed |
Keep in mind as far as Ranged weapons, I'm giving you access to Aphelion lasers (both Rifle and Pistol, in your case, since you're security). You don't have to "purchase" them with the 3000 Cr. You are assigned them from your ship's armory.
If you're talking melee, let me know what kind of weapon you're thinking and we'll see what we can work out.
Hmm, Vanguard with CON 16/DEX 16... I'm assuming Weapon Specialization is why my 1d4+3 acid damage (with Entropic attack) becomes 1d4+6 at 3rd Level.
I've taken Weapons Proficiency Longarms as one feat, so I'm effective at range. So that's DEX to Hit and whatever damage the weapon does, do I get Specialization there too or only the Proficiencies that comes for free with the Class?
Lastly, I think any melee weapons use my entropic attack damage? 1d4. And use Dex to Hit and CON to Damage? Tryng to sort that out.
rando1000 |
do I get Specialization there too or only the Proficiencies that comes for free with the Class?
Lastly, I think any melee weapons use my entropic attack damage? 1d4. And use Dex to Hit and CON to Damage? Tryng to sort that out.
I think you only get Specialization for free with your free proficiencies. You'd have to spend a second Feat to get it with the Longarm. So at close range, you probably should stick to your Laser Pistol. It will do 3d4 + specialization, vs the Rifle which will do 3d6 but no specialization damage.
Entropic strike seems a little confused. I'm going to rule it thus: if you use an operative weapon (such as a tactical baton or a survival knife) you can use your entropic attack in conjunction with a normal attack. That will give you 1d4 (baton) + 1d4 (entropic) + your specialization and Con modifiers. So that's 2d4 + 6 (with a 16 Con).
If anyone thinks that's game breaking that's fine, but I'm giving people some pretty buff lasers because I like the idea that a single laser shot might kill a normal person. I don't mind slightly buffing other people's abilities to make them more relevant.
Plus, the standard OSF weapons are not going to get better for a long time (if at all in the campaign), but your class abilities will become more and more useful as you gain levels.
Hassan Ahmed |
I think you only get Specialization for free with your free proficiencies. You'd have to spend a second Feat to get it with the Longarm. So at close range, you probably should stick to your Laser Pistol. It will do 3d4 + specialization, vs the Rifle which will do 3d6 but no specialization damage.
Entropic strike seems a little confused. I'm going to rule it thus: if you use an operative weapon (such as a tactical baton or a survival knife) you can use your entropic attack in conjunction with a normal attack. That will give you 1d4 (baton) + 1d4 (entropic) + your specialization and Con modifiers. So that's 2d4 + 6 (with a 16 Con).
Specialization - You're right.
Entropic - you don't have to, it's OK. I'll make due... However along with those OSF weapons, would there be any power armor?
I was considering "Powered Armor Jockey" as an Archetype. Unless some has called dibs on Power Armor.
Nothing over powered or heavy even. Could be light and simple (preferred) or I could wait until a future level when it may be available.
Honestly with CON and DEX getting the lion share of points, STR is a 10 or 11 - so, he's not lugging heavy armor.
rando1000 |
Specialization - You're right.Entropic - you don't have to, it's OK. I'll make due... However along with those OSF weapons, would there be any power armor?
Not standard issue. However if you want to save a portion of your starting cash toward it, with UBP that will become available during the campaign, I'm sure the Engineer could find time to craft you and Encounter Suit, for example.
rando1000 |
Does this...
...Your entropic strike is a magical one-handed advanced melee weapon with the operative weapon special property that targets EAC (even when dealing bludgeoning damage)...
...mean that Weapon Specialization is only half your level?
I believe it just means that a)you can use Dex to Hit instead of Str, and b)you treat it as energy damage when trying to hit someone (using their EAC vs KAC.
TECHNICALLY I guess any Small Arm (including most if not all Operative weapons) is only supposed to get 1/2 Specialization Bonus. I think that's to make Operatives less bad ass, but I don't care for it because Pistols will be a big part of most people's attacks in this setting. So I'm going to add that to house rules unless there's an objection.
Entropic - you don't have to, it's OK. I'll make due
Fair enough. It's still useful in that it allows you to combine an EAC attack (generally creatures have lower EAC) with special weapons properties.