[Outpost V] PF2e - Beginner Box (P1) (Inactive)

Game Master UncleFroggy


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The cleric casts Heal on Merisiel.

Heal, Healing Hands:1d10 + 8 ⇒ (8) + 8 = 16

Then she raises shield.


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Rogue 2 | HP 24/24 | AC 19 | F+5, R+10, W+8 | Perc +8 (low-light vision) | Exp Mode: Avoid Notice | Hero Pts: 1

Thanks Kyra!

Merisiel wakes from a dream, with a dragon looming over her. Realizing the cleric brought her back from the brink of death, she says, "Kyra, you're a life-saver. You can still be Valeros betrothed."

From her prone position, Merisiel picks up her rapier, stands up, and moves a safe distance away to plan her next attack.

◆ Interact (grab weapon), ◆ Stand, ◆ Stride

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Kyra sends some much needed healing at Merisiel. Merisiel picks herself up and tries to move away. The dragon senses this and swings its tail at her.

Twisting Tail Reaction vs Merisiel, AC 19: 1d20 + 10 ⇒ (9) + 10 = 19
Bludgeoning Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Merisiel gets hit and stops dead in her tracks.

The dragon uses unleashes its Draconic Frenzy and attacks Valeros and Merisiel.

Claw vs Valeros AC 21: 1d20 + 14 ⇒ (6) + 14 = 20
Claw vs Valeros AC 21, MAP, Agile: 1d20 + 10 ⇒ (20) + 10 = 30
Slashing, Crit: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Doubled to 26

Tail vs Merisiel AC 19, MAP 2: 1d20 + 5 ⇒ (2) + 5 = 7

The dragon turns and tries to bite Merisiel.

Jaws vs Merisiel AC 19: 1d20 + 4 ⇒ (13) + 4 = 17

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
------------------
Those with ** may go

-3-
**Kyra AC 17 (19 w/shield), 30/30 (AC 19)
**Merisiel AC 19, 6/24 (Wounded 1)
**Valeros AC 19 (21 w/shield), 0/37 (Dying 2)
The Pet (-15)

-2-
**Ezren AC 17 (Mage Armor), 24/24


Rogue 2 | HP 24/24 | AC 19 | F+5, R+10, W+8 | Perc +8 (low-light vision) | Exp Mode: Avoid Notice | Hero Pts: 1

This fight is tough enough without the enemy getting all the nat-20s and us rolling <10. Doesn't matter what we do if the dice stay that way.

Merisiel looks on in horror as Valeros goes down. She carefully steps back, draws a healing potion, and drinks it.

Minor Healing: 1d8 ⇒ 4

◆ Step, ◆ Interact (draw potion), ◆ Interact (drink potion)


The cleric casts Heal on Valeros.

Heal, Healing Hands:1d10 + 8 ⇒ (9) + 8 = 17

Then she raises her shield.


The wizard continues with his tactic which has shown its benefits.

Magic Missiles, School aura:3d4 + 3 + 1 ⇒ (4, 3, 2) + 3 + 1 = 13


NG Male Human Fighter 2 | Speed: 25' | HP: 36/36 | AC: 19 (21 with Shield Raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | Status: | Hero Points: 1 | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

He thought it is his end. As soon as he falls to the ground, moments later, he feels a rush of positive energy around him. He can feel his heart beat faster.

He quickly draws his weapon, stands up and slashes the pet.

+1 magic longsword Attack vs The Pet: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 !!!
+1 magic longsword Damage: 1d8 + 4 ⇒ (6) + 4 = 10 slashing damage + 1 fire damage

◆ Interact
◆ Stand
◆ Strike
↺ Attack of Opportunity (if triggered)

If AoO is triggered:
+1 magic longsword Attack vs The Pet: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
+1 magic longsword Damage: 1d8 + 4 ⇒ (7) + 4 = 11 slashing damage + 1 fire damage

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

The dragon roars in pain as Valeros' strike opens a massive wound across its belly. Enraged, it unleashes a claw at Valeros, trying to bring the warrior down.

Claw, vs Valeros AC 19: 1d20 + 14 ⇒ (20) + 14 = 34
Slashing, Crit: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Doubled to 26

It then turns and breathes a 30' cone of toxic gas in Kyra's direction.

Poison Gas, DC 24 Reflex for half: 5d6 ⇒ (2, 5, 3, 4, 1) = 15

GM Screen:

Cooldown: 1d4 ⇒ 2

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
------------------
Those with ** may go

-4-
**Kyra AC 17 (19 w/shield), 30/30 (AC 19; DC 24 Reflex Save Pending)
**Merisiel AC 19, 10/24 (Wounded 1)
Valeros AC 19 (21 w/shield), 17/37 (Dying 3)
The Pet (-50)

-3-
**Ezren AC 17 (Mage Armor), 24/24


Rogue 2 | HP 24/24 | AC 19 | F+5, R+10, W+8 | Perc +8 (low-light vision) | Exp Mode: Avoid Notice | Hero Pts: 1

Merisiel calls out to Kyra, "If you have one more heal spell for Valeros, I think I can use his distraction to get an attack in." Merisiel waits for Valeros to be conscious.

Once Valeros is conscious, Merisiel moves within 10 feet of the dragon. She then carefully steps into a flanking position with Valeros, and strikes.

+1 Rapier: 1d20 + 9 ⇒ (12) + 9 = 21 (vs. flatfoot AC due to flanking)
Piercing Damage + Sneak: 1d6 + 1d6 + 4 ⇒ (3) + (3) + 4 = 10

Merisiel reminds Valeros, "If there's a danger of grabbing your weapon, maybe just punch him from your prone position. With the benefit of my flanking, of course!" She hopes the fighter can deal the final blow, because she knows the group won't last much longer.

◇ Delay (until Valeros is conscious and thus providing flanking from his prone position), ◆ Stride, ◆ Step, ◆ Strike.

NOTE: If Kyra cannot get Valeros conscious, I'd like to redo the turn.


The wizard unleashes a new volley of missiles.

Magic missiles, Arcane school: 3d4 + 3 + 1 ⇒ (3, 1, 2) + 3 + 1 = 10

Merisiel don’t forget Ezren’s contribution please. He hits each round


Reflex:1d20 + 5 ⇒ (19) + 5 = 24

The cleric casts Heal on Valeros.

Heal, Healing Hands:1d10 + 8 ⇒ (8) + 8 = 16

Then she raises her shield.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Ezren sends another volley of missiles at the Pet. All three strike the dragon in the chest. The beast rears up, roars in pain, and falls to the ground with a loud crash. It doesn't move again.

COMBAT OVER

CONGRATULATIONS!!

Kyra AC 17 (19 w/shield), 15/30 (AC 19)
Merisiel AC 19, 10/24 (Wounded 1)
Valeros AC 19 (21 w/shield), 16/37 (Wounded 2)
Ezren AC 17 (Mage Armor), 24/24

Just to show what you were facing
DRAGON, WYRMLING GREEN
Perception +11; darkvision
Skills Acrobatics +8, Arcana +11, Athletics +12, Deception +9, Diplomacy +11, Intimidation +11, Nature +9, Occultism +12, Society +9, Stealth +10
AC 22; Fort +11, Ref +11, Will +12
HP 60; Immunities sleep
Twisting Tail [reaction] When a creature within 10 feet uses a move action or leaves a square during a move action it’s using, the dragon can use their reaction to make a tail Strike at the creature with a –2 penalty. If it hits, the creature stops moving in the square it was in when this reaction happened.

Stride [one-action] 30 feet, or fly 80 feet, or swim 20 feet
Melee Strike [one-action] jaws +14 (poison), Damage 2d8+4 piercing plus 1d4 poison
Melee Strike [one-action] claw +14 (agile), Damage 2d6+4 slashing
Melee Strike [one-action] tail +12 (reach 10 feet), Damage 1d8+4 bludgeoning
Melee Strike [one-action] horn +12, Damage 1d12+4 bludgeoning

Breath Weapon [two-actions] (arcane, evocation, poison) The dragon breathes a toxic cloud that deals 5d6 poison damage in a 30-foot cone. Each creature in the area must attempt a DC 24 basic Reflex save. The dragon can’t use their Breath Weapon again for 1d4 rounds.

Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Looking over the dragon's carcass, you can see the treasure on a ledge above.

DC 15 Athletics to climb:

You find a huge pile of coins, amounting to 429 cp, 63 sp, and 18 gp. On top of the heap, there is a single giant emerald that vaguely looks like the dragon’s eye.


Athletics:1d20 ⇒ 13

Hey, you who are young, can you please check the treasure up there?


Rogue 2 | HP 24/24 | AC 19 | F+5, R+10, W+8 | Perc +8 (low-light vision) | Exp Mode: Avoid Notice | Hero Pts: 1

Wow...that is one nasty beast. Especially for a small group of 2nd levels.

Merisiel is about to sneak up behind the dragon for one last attack, when Ezren takes down the beast with magic. "Well done, Ezren!" She adds, "I just thought it would be real justice if Valeros, who was repeatedly getting knocked out, would come back to life for the final killing blow." She collects Valeros' sword and hands it to him after he gets up.

Then, as if the rogue can smell the treasure, she attempts to nimbly climb up to the ledge.

Athletics DC 15: 1d20 + 5 ⇒ (12) + 5 = 17

Once on top, she passes the loot down to the others. "Here Ezren, take a look at this emerald -- maybe it's magic?" She takes one last look around, and hops down.

Then, realizing she's still quite injured, she unpacks her healer's tools and attempts to treat her wounds.

Medicine - Treat Wounds: 1d20 + 6 ⇒ (20) + 6 = 26
Damage Healed: 2d8 ⇒ (8, 4) = 12
Crit Damage Healed: 2d8 ⇒ (3, 7) = 10

She expects Kyra is taking extra good care of Valeros, but she offers to help if needed.


The wizard casts a Detect magic spell upon the emerald.

As Kyra still has several scrolls of Heal spell in store I think this shouldn't be a problem to take care of Valeros and herself.


NG Male Human Fighter 2 | Speed: 25' | HP: 36/36 | AC: 19 (21 with Shield Raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | Status: | Hero Points: 1 | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

"Whew! That was a close one!" he says while he slumps himself on the ground, trying to rest a bit while the others do the searching. He looks sideways to see the dragon just beside him. "Where did this creature come from? How in Golarion it reaches here?"

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

The gem isn't magical.

You notice a passage to the south of the ledge leading somewhere...


NG Male Human Fighter 2 | Speed: 25' | HP: 36/36 | AC: 19 (21 with Shield Raised) | Perception (E): +6 | F: +8 R: +8 W: +4 | Exploration Activity: Defend | Status: | Hero Points: 1 | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

Valeros stands up and takes a good look on a passage they found that can lead to somewhere.

"Hmmmm... Hellooooo..." he speaks, hoping somebody would answer back.

Perception +6


Rogue 2 | HP 24/24 | AC 19 | F+5, R+10, W+8 | Perc +8 (low-light vision) | Exp Mode: Avoid Notice | Hero Pts: 1

With the group healed, Merisiel starts to follow Valeros to the southern passage, and then stops to say, "Before we go much farther, we should collect all the loot we found here." She looks around and continues, "You know ... as payment for our service for going above and beyond." Not blessed with great strength, she collects the easier things to carry and leaves the larger things for Valeros.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Gathering up the loot, you enter the tunnel and find that it gently slopes upward, and you can feel a breeze ahead of you. You follow the passage for an hour and you emerge from a small cave in a ravine outside the town of Otari. Remnants of a camp around the cave’s entrance indicate that the kobolds had stayed here for some time before heading under the town to
work their mischief.

Basically, that's it. Goes without saying you re-enter Otari as heroes, get numerous other opportunities to increase your wealth in town, etc., which pretty much segways into Troubles In Otari

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