Charlies
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"Searching for other stuff here won't hurt." Charlies keeps looking for anything unusual.
Perception: 1d20 + 15 ⇒ (11) + 15 = 26
Hirondelle Skyfalling
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perception: 1d20 + 15 ⇒ (3) + 15 = 18
"Where is this danger?"
Kaitlyn Deathsbane
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Perception: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Kat has a look around.
I might or might not have internet at home later. If I don't go ahead and bot Kat if combat occurs.
GM Mike Hallet
|
Hirondelle Skyfalling
|
Hirondelle searches for one of those keys and tries to open the red door.If not, he goes to the Green door.
Emmanuel Holysmith
|
"Oh duh. Let's collect some of the crystals. Might be a key of some kind. Or at least something for Eras to collect." Manny goes to grab a few crystals.
Charlies
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Charlies also grabs some crystals too, but his question to himself is, how to use it? Sooner or later, he'll know.
Teja Khellekdottir
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Teja also grabs a crystal while fastening the soldiers coat around herself.
GM Mike Hallet
|
You haven't found any crystals yet, just dust. That's the whole point of this section. If I was running this in person, you would be in rounds, using Seek actions to try to find the crystals. So far you have had 1 success (the DC is 28). You need a certain number of successes before your potions wear off and bad stuff happens. The potions give you rank 4 invisibility which lasts 1 minute.
It took you 3 rounds to get here and you've searched and did other things for a round.
If you want to take and wear the disguises, you need a total of 10 actions over 5 rounds (the text says that activity makes you slowed 2 for 5 rounds.)
At this point you have 2 courses of action.
Forgo the disguises and everyone can roll 15 Perception checks. (You'll probably need at least a round to get through the portal.)
Wear the disguises and make 5 checks each.
Emmanuel Holysmith
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I'm good for making only Perception checks.
Manny does have the >Rainment< rune on his armor- would he be able to make it look like the Chilexian armor? If not no big deal.
Kaitlyn Deathsbane
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Perception: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Perception: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Perception: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Perception: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Perception: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Perception: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Perception: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Perception: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Perception: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Perception: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Perception: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Perception: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Perception: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Perception: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Perception: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Charlies
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Charlies pretends to pick up crystals, practicing just in case he finds some.
Perception: 1d20 + 15 ⇒ (6) + 15 = 21
Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Perception: 1d20 + 15 ⇒ (12) + 15 = 27
"I think I need to unsummon you for now, well, you're pretty obvious that you're an angel... Chelaxians will easily identify you." Charlies tells Estes who nods. The angel dramatically covers himself around with his wings and turns into golden glittery dust.
Teja Khellekdottir
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As she struggles into her unform, Teja looks around for signs of more crystals.
per: 1d20 + 16 ⇒ (17) + 16 = 33
per: 1d20 + 16 ⇒ (14) + 16 = 30
per: 1d20 + 16 ⇒ (8) + 16 = 24
per: 1d20 + 16 ⇒ (11) + 16 = 27
per: 1d20 + 16 ⇒ (5) + 16 = 21
Fin-thir
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The ranger is trying to find more crystals.
Perception:1d20 + 16 ⇒ (1) + 16 = 17
Perception:1d20 + 16 ⇒ (15) + 16 = 31
Perception:1d20 + 16 ⇒ (4) + 16 = 20
Perception:1d20 + 16 ⇒ (14) + 16 = 30
Perception:1d20 + 16 ⇒ (8) + 16 = 24
Emmanuel Holysmith
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"Don disguises and look for crystals..."
1d20 + 13 ⇒ (9) + 13 = 22
1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 13 ⇒ (6) + 13 = 19
1d20 + 13 ⇒ (13) + 13 = 26
Hirondelle Skyfalling
|
Hirondelle looks around.
GM Mike Hallet
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I'm good for making only Perception checks.
Manny does have the >Rainment< rune on his armor- would he be able to make it look like the Chilexian armor? If not no big deal.
Yes, that would work.
The group had initially been working on Emmanuel's theory that the domes were wards and the best chance of finding intact crystals was further away, but in a few moments you discern that the blast originated from the entryway and spread inward. Looks like someone botched their Society check.
Searching closer to the domes you manage to find some broken pieces. Only near the far side does your effort pay off. You find a pair of intact green crystals that appear as though they would fit in the dome of the same color as well as a pouch containing three glass beads flickering with light.
You feel your invisibility begin to wane...
Emmanuel Holysmith
|
"Whoops... I guess I misheard Shylye. My bad." Manny shrugs. Right, no one can see him shrug.
He snaps his fingers and his armor changes to look like the unconscious Chelaxian soldiers. "Anyone mind if I insert these crystals into the Green Dome?"
Kaitlyn Deathsbane
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As she feels the invisibility start to wear off, Kat pulls her bow off her back (assuming she hasn't already done so).
Teja Khellekdottir
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Teja nods to Manny. "Give it a go, we may learn something."
Or do we have time to scoot down the corridor before the invisibility wears off?
Hirondelle Skyfalling
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"Let's go!"
Charlies
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Charlies fixes the raiment he is wearing and waits while Manny decides to insert the crystals.
Kaitlyn Deathsbane
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Kat nocks and arrow and draws it to her cheek, scanning for danger...
GM Mike Hallet
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Upon inserting the crystal a green hued window appears in the air. Beyond is a room with 2 tables, one with cards strewn about, chairs and a single cabinet.
You only have a few moments to decide what to do before the portal starts to close again. You might want to grab the key before you go.
Map is updated.
Emmanuel Holysmith
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"I think we should head in. I don't want to see what happened to those guys..." He points at the Chelaxians agents and heads through.
Teja Khellekdottir
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Teja grabs the key and heads into the room.
Charlies
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Charlies follows and summons back Estes as he feels it is better this way. He just hopes he's right.
Teja Khellekdottir
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Teja moves to the table and looks at it and its contents. In particular she looks at the cards, to see if there is any significance there. What were they playing, or were they perhaps, not normal cards?
Charlies
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Charlies looks for anything useful in the room.
Perception: 1d20 + 15 ⇒ (9) + 15 = 24
He then nods at Estes to join the ranger in checking the stairs if it is clear.
GM Mike Hallet
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With Teja investigating the cards, Charlies check the cabinet. A single vial labeled "hangover cure" and a wand that feels warm to the touch are found inside.
Beyond the stairs you see a winding corridor with lights that flicker, giving the lion head reliefs on the wall the illusion of blinking. They certainly look menacing.
You are pretty confident that the vial contains some sort of antidote, but learning the strength would require an Identify Alchemy activity.
You have two magical items that can be identified.
The wand (Arcana or Nature)
The beads (Arcana or Nature)
Hirondelle Skyfalling
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Hirondelle does not try to identify this. There is emergency.
Teja Khellekdottir
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"Would you like me to look at those for you?" asks Teja.
She quickly scans the label of the bottle, holding it up to the light to see the colour, and then giving it a gentle swirl to test for viscosity.
arcana(potion): 1d20 + 18 ⇒ (10) + 18 = 28
Then, turning to the wand she starts to scan it for runes, tips and the wood the major part of the wand is constructed out of..
arcana(wand): 1d20 + 18 ⇒ (10) + 18 = 28
GM Mike Hallet
|
It's Crafting (trained) to identify the elixir which requires an alchemist's toolkit. I'll use that roll for the beads.
The three beads are frozen lava of Pale Mountain
The wand is a rank 4 wand of widened fireball
Teja Khellekdottir
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After looking at the beads and wand, Teja offers them up to other members of the group. If nobody wants all the lava beads she is happy to take one herself.
Turning to the potions she has a go at identifying that as well.
crafting(T): 1d20 + 16 ⇒ (5) + 16 = 21 Yeap, Teja is trained in every skill, and has bardic knowledge. She is her fathers daughter in many ways, which reminds me..
"My father would love to visit this place. So much history. Though by all accounts he would have been a bit too distracted by the history to worry about the people trying to kill him. I don't suppose any of you have met him? "
Kaitlyn Deathsbane
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I wish Kat can use the beads -- does it need a martial feat to use?
Hirondelle Skyfalling
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I wish Kat can use the beads -- does it need a martial feat to use?
Nope, everybody can use this. But, i would suggest that you have it already in your hands, because it takes a two actions to use this. (one to activate and one to throw as written in the description.)
Charlies
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"Can I have one of those fiery-looking beads?" Charlies takes one of the beads and keeps it inside his pocket.
Charlies will not be able to use the wand of widened fireball.
GM Mike Hallet
|
Having inspected the items as best you can, you venture into the hallway. It's quickly apparent that the lion heads were some sort of defensive mechanism, but they are inoperable.
At the end of the hall is a more immediate concern. Three fiendish creatures occupy the room at the end. Two are large creatures with blue scales and find, claws, and wings that suggest they are equally at him in land, sea, or sky. The third is more humanoid in appearance save for the orange skin and many horns over which long scrolls are draped.
They eye you suspiciously.
The smallest one speaks up raising palms towards the larger fiends as if to keep them at bay.
"The devil-grovelers send their lowly ones to us? Have you come to kneel at my feet?"
Emmanuel Holysmith
|
Deception: 1d20 + 15 ⇒ (17) + 15 = 32
"Oh, we're sacrifices?" Manny pretends to be shocked. "I don't even know what's going on. What's happening? Please tell me o great one!"
May as well try to squeeze 'em for information.
Kaitlyn Deathsbane
|
Retcon - yes, Kat takes one of the beads
Charlies
|
Charlies quickly tries to recall about the creatures in front of them, silently assessing what could be their weakness just in case they become hostile.
◆ Recall Knowledge to each of them, Religion +17
Teja Khellekdottir
|
Teja looks on, watching the gabby Emmanuel try to talk the team out of trouble. While doing so she also considers the fiends, and what supernatural defences they may have.
Also RK,but only at +12 for religion
GM Mike Hallet
|
Charlies's Religion (M): 1d20 + 17 ⇒ (12) + 17 = 29 (Dubious Knowledge)
Teja Khellekdottir's Religion (T): 1d20 + 12 ⇒ (18) + 12 = 30
Hirondelle 's Religion (E): 1d20 + 14 ⇒ (7) + 14 = 21
Emmanuel Holysmith's Religion (E): 1d20 + 13 ⇒ (16) + 13 = 29
Charlies's Religion (M): 1d20 + 17 ⇒ (16) + 17 = 33 (Dubious Knowledge)
Teja Khellekdottir's Religion (T): 1d20 + 12 ⇒ (18) + 12 = 30
Hirondelle 's Religion (E): 1d20 + 14 ⇒ (20) + 14 = 34
The scaly amalgamations are the sarglagon that you heard of earlier.
Sarglagon - Creature 8
Worst Save: Reflex
Immune Fire, Resists Poison and physical (except silver)
Special Attack - Drown - The sarglagon conjures murky water to fill the lungs of a creature within 30 feet of it that can’t breathe water. The target must attempt a DC 26 Fortitude save.
Special Ability - Stygian Guardian [reaction] Trigger A creature or object within the sarglagon’s reach is targeted by an attack; Effect The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.
The devil that is humanoid in appearance is a phistophilus, also known as a contract devil.
Phistophilus - Creature 10
Best Save: Will
Immune Fire, Resists Poison and physical (except silver)
Special Attack - Infernal Wound The wounds from a contract devil’s Strikes resist healing. A spellcaster or item attempting to use healing magic on a creature suffering first attempts to counteract infernal wound (DC 29). If it is not counteracted, the healing has no effect.