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Myth-Speaker Prey for Death

The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting all to compete for prizes and glory.


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

something generic this morning


HP 26/26 | AC 18 (20) | F: +8, R: +4, W: +6 | Perc: +4 | Speed 30ft | Resistance 1Physical | Active conditions: None.

First post. Woohoo!


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus can be nervous at parties, as he's not sure who is an apparition or not.


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Myth-Speaker Prey for Death

Myth-Speakers

Tell me about their complicated plans.
Muse, tell me how they wandered and were lost
when they had saved the holy town of Bailax,
and where they went, and who they met, the pain
they suffered in the storms at sea, and how
they worked to save their lives and bring their followers
back home. Now goddess, tell the old story for our modern times.
Find the beginning.

Book 1: The Acropolis Pyre

Summer winds propel ships east from the Inner Sea to the lucrative markets dotting southern Casmaron and ultimately to the riches of Vudra. For over 4,000 years, Iblydos has provided the optimal stopover for these ships—not just those seeking a chance to restock provisions, but also for merchants off-loading their cargo before tacking west, rather than sailing the whole Obari Crossing. Those same ships often carry passengers seeking adventure in far-off lands.

You find yourself in Bailax, an eminent Iblydan city, on the evening of beautiful day. Bailaxians are generally eager to meet strangers and demonstrate Iblydans’ sacred duty of hospitality.

At her estate, the retired duelist and current member of Bailax’s Philosopher Council Terpsime (bold female human warrior-sage 8) invited an assortment of travelers to enjoy her hospitality and Bailax’s wonders for a week, no matter where their travels might take them afterward.

Unfortunately, your host has been preoccupied since your arrival--you have barely spoken to here, though the servants in her estate have done their best to make you feel welcome. You have cleaned and refreshed yourself, and had the chance to rest in a comfortable bed. This evening, the household has prepared a sumptuous feast for you, as you eat with the three other strangers that currently share your host's estate.

Terpsime enters with an uncharacteristic grimace just as the second course is being served, muttering, “Felt sure I was going to use these today.” She forces a smile and checks the long, sharp pins in her gray hair before addressing her guests.

“We knew it was only a matter of time before Dintolneon passed,” she sighs. “Even so, it seems to have shocked some of my colleagues to the point that they couldn’t help but deliver hour-long eulogies.” She takes a few bites of fish before continuing. “I suppose I can’t blame them; Dintolneon had such promise.”

She sighs, then turns her full attention to you, "Come, I speak too much of my troubles before me guests. Enjoy dinner. Is there anything you need?"

From Ilbydos, or Society DC 10:
The customs of hospitality would deter Terpsime from asking any questions about you, even your names, before sharing a meal with you. It is considered polite to volunteer your name and business to your host without them asking. Additionally, good guests have a reciprocal relationship with their hosts. It would be proper to offer Terpsime assistance in thanks for her hospitality.


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

Klio, a human woman with the tan and muscles of someone who has spent a large portion of her life at sea, thought she would be out of place at this dinner. After all, she only just arrived in Ibldyos from the Impossible Lands, and while her family traced its heritage to the archipelago, she was many of the customs would be alien to her.

Thankfully, she seemed to understand the customs as if it it was second nature, and in this land of myth and heroism, there have been surprisingly few comments on the crystals growing from her hands and arms, or even the prominent horn of the same material spiking forth from a silver patch on her forehead, nor on the crystalline cornucopia at her hip.

"Um. I am Klio of Crystalholme. I really like the fish you've prepared! As for anything I need... I apologize, my family didn't keep in touch when they left Iblydos a century and change ago. Could you refresh my memory on who this Dintolneon fellow was?"

Klio gulped, at that point. She was used to being the knowledgeable one in her community. Hopefully she wasn't out of her depth here.


Myth-Speaker Prey for Death

"Welcome home, Klio! I am sure your name will soon be known throughout the polis," Terpsime replies, genuinely. "It is no wonder you have not heard of Dintolneon. Though we had such high hopes for him--He was quite the dashing hero decades ago. He could run without tiring, outsang a naiad quartet, and most famously bested a manticore bare-handed—had all the makings of a hero-god. Bailax adored him, and deservedly so.”


Iannos, a human man of dark features, sea-tanned skin, and a bright and easy smile, is in delightedly at ease amid the luxury. His clothes are a poor man's imitation of a rich man, use-frayed and salt-grayed. The poet songs are full of feasts such as this; he has learned few lessons from them, but what little has remained suggests it is good to enjoy these things while they last. A hero-god or a monster or a piece of under-ripe lettuce might well ruin it.

He nods at Terpsime with unvarnished sympathy. "I am Iannos, lately of the ship *Sophis*, my lady. My grief is with you for Dintolneon's passing. It is an awful thing, to lose someone. And perhaps awful in its own way to suffer eulogies that remind you of it at length. You must tell me, please, if there is something I may do here to help lessen the burden in times such as this."

He smiles softly at the question of the crystal-woman, Klio, and is relieved by it. He would have hated to have had to ask himself. "Bare-handed!" His enthusiasm is nine-tenths genuine. "Then her might find immortality yet, in the songs."

Iannos turns to Klio, inviting and friendly. "Klio of Crystalhome, you must tell me from where your family comes! I have an embarrassment of cousins at home in Pol-Ungkore, and my grandmother has not yet met a man she could not invent some connection to."


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

Klio's teeth shine in the light of the dining hall, her nervousness and eagerness mixing in her full-toothed smile. The mention of bare-handed combat had her cracking her jeweled knuckles almost reflexively, the clattering of crystals making the noise particularly loud, and her bashfulness returned. She still wasn't used to that.

"Ah, Iannos! It's delightful to meet another... probable adventuring sort." With the man's clothes as they were, she wasn't entirely certain if drawing attention to his clear status as an adventurer would be a faux pas or welcome. "My grandparents spoke fondly of the alchemical traditions in Pol-Hoimpeia, and even though I was born while we were long-since settled away from the homeland, they taught me what they could."

As Klio went to smooth out her garb, she caught herself and glanced at her hands. That knuckle-cracking had shaped her hand-jewels nearly into blades, and it was too early in the day for a wardrobe malfunction. With a deep breath, she concentrated, and the opalescent glimmer of her cornucopia suddenly appeared on her hands as the jewels settled back into their proper places.


HP 26/26 | AC 18 (20) | F: +8, R: +4, W: +6 | Perc: +4 | Speed 30ft | Resistance 1Physical | Active conditions: None.

Rohirron, a large centaur clad in breastplate, which looks to be a trophy won in the gladiatorial ring or on the battlefield, and a large round shield strapped across his back sits at the table with these other would-be adventurers.

His tanned leathery complexion speaks of a lifetime spent living outdoors, while his well-groomed shoulder length hair and full beard show that he comes from some semblance of civilization.

“I am Rohirron of Pol-Ptirmeios. Thank you for your hospitality. I had not expected to be met with such opulent accommodations this early in my travels.” The armored equinoid said as he took a long pull from his wine cup. “When I left my homeland, I had expected to be staying in the yurts with my brethren or relegated to the stables.”

Looking around the table at his fellow guests, he went on “Klio of Crystalholme, you mentioned adventure. Are you here to seek out kleos of your own?


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus is in roughspun garments, probably a bit more crude than the rest of you (with maybe the exception of Iannos), and the most distinctive thing about him is his blue-shaded skin. For a visual reference, I'm thinking of him as Jason Mantzoukas After sharing accommodations with him for a week, you would not be surprised by the owl named Moira that is perched on the back of his chair.

At Terpsime’s mention of a funeral, you can see him scan the area, as if looking for something, which interrupts his otherwise very healthy appetite. ”I have never had food this good before. My thanks, Terpsime, for the meal and the roof. My name is Acantheus. These are the first real words he has uttered this dinner, being somewhat reserved and happy to have Iannos have a stage.

Is this where I find my path and purpose?

At a break in conversation, after a hoot from Moira, he ventures: Terpsime, is there some way to repay your kindness?


Myth-Speaker Prey for Death

"Ah, I'm happy to provide for you. No thanks is necessary," Terpsime gives you all a friendly nod of the head. "I trust that you are full and rested now? I have heard that you are all people of promise, but I would love to hear more about you--and I do have an opportunity in mind, if you would be interested."

Terpsime makes sure everyone's drink is full and invites each of you to talk about where you are from and why you have come to Bailax.


HP 26/26 | AC 18 (20) | F: +8, R: +4, W: +6 | Perc: +4 | Speed 30ft | Resistance 1Physical | Active conditions: None.

“Aha! Promise indeed!” Rohirron shouts as he raises his cup in the air. “On the Island of Pol-Ptirmeios, my tribesmen are divided into three castes. The most prominent are those with the gift of husbandry. They are shepherds of the legendary giant bees endemic to the area. Second, are the green hooves. They are master vintners whose presence alone causes the grape vines to flourish. Third, are our warriors. The caste to which I belong.”

Filling a pita loaf with roast mutton, tzatziki and greens, the centaur takes an enormous bite out of his gyro, cleaning the residue with the leather bracer of his right forearm and smearing it into his beard.

“During times of war, I run in the vanguard of Ptirmeios’s mounted cavalry. Girded by my mighty shield and steel-plated armor, it is my duty to break through the phalanx of Pol-Sylirica’s shield walls and protect our lancers from harm.”

Tossing back his freshly filled wine cup he drains it in one gulp and burps loudly.

“Pardon me. It has been some time since I have eaten this well... As I was saying, I am a member of the warrior caste. My job is to fight. But currently, Pol-Ptirmeios is at peace and there are too many young bucks, such as myself, in the tribe without a job to do. So here I am, seeking an opportunity to put my skills to good use, and if the fates allow, bring glory to my name. I am curious. What is this opportunity you speak of?”


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

"An opportunity? I only hope I can make good on the promise you see in me. I'm from... well, Crystalholme, a small island off the coast of Jalmeray. But my family's history lies here, in Iblydos. I seek to understand the culture my family left. I want to know more about hero-gods, monsters, and all that these myths and legends speak about. I'm a sailor by trade, but that means I've learned a few things, and it's only made me hungry for more knowledge."

At the comment of hunger, Klio takes a mighty bite of the fish before her. "And yes, much in the same vein as Rohirron, the most immediate knowledge I crave is what we can do to help you, our host."


Myth-Speaker Prey for Death

"Well, you can help me, and learn all of those things, Klio of Crystalholme: Once the council finished”—she pauses, holding back frustration as she chooses words carefully—“opining the meaning of death, a few of us proposed converting the festival into funeral games to honor Dintolneon’s memory. We voted, it passed, I assigned drasikons to coordinate the changes, and now it’s out of my hands.

“That is, it’s mostly out of my hands.” Her mouth quirks in a mischievous smile as she stares at her guests. “I, ah, may have added your names to the list of competitors.”

“What better way can there be to experience Bailax than to compete in a great hero’s memory? There will be fame, prizes, fun…” Her smile fades slightly. “And I expect there will also be a few jerks. Iblydos’s neighbors are like vultures, circling as they watch our hero-gods die, all while plotting which island to annex, loot, or evangelize to first. I want these games to be a display of strength to the outside world. I want to sponsor you as my champions—to keep Iblydos’s traditions alive.”

She leans back with a grin, waiting for your questions about the games.


Iannos could not miss the gleaming edges of Klio's hands, but nor could he bring himself to make a show of it. The poor woman seemed shy enough; she might turn to stone proper if he cracked a joke about it. Instead he snapped his fingers and drummed his fingers upon the table. "Ah, My cousin Alexamenos married an alchemist from Pol-Hoimpeia! A very good wedding, but the smell! The art eludes me; you must be well-trained indeed, with such traditions."

The centaur -- Rohirron - made an excellent tale-teller. Iannos smiled at the exuberance, and when the centaur burped his pleasure, Iannos raised his cup, drained it, and refilled it from the krater. He hardly swallowed it fast enough to answer his hostess.

"In the Obari waters, I ride on the Sophis, a ship of great fame." From the wideness of his smile and the absent weight of his words, it is clear the Sophis is anything but. "From those -- those vultures, you say -- we take Ibyldos' share. A fair price for the predation, yes? And a good few honors and earnings to send home."

He is enraptured with the idea of the games. Iannos likes little more than a stage. He leans forward and rubs his hands together, eyes shining. "You honor me! Us! I should be so favored as to compete. As an Ibyldan it is no small dignity!"

He looks to Rohirron and smirks. "And I do not think I am alone in this.""

He drinks deep and sets the cup down. "Please, agathe, you must have ideas of which games you favor, which contests? I would do well, I think, in sailing. Oration, perhaps? Tests of confidence, most surely."


HP 26/26 | AC 18 (20) | F: +8, R: +4, W: +6 | Perc: +4 | Speed 30ft | Resistance 1Physical | Active conditions: None.

Looking at Iannos and Terpsime with a big stupid grin, “Huzzah, I say to you. To compete in the funerary games of a true hero would be a great honor indeed.”

The centaur then rises from his pillowed cushion and begins prancing around the room. “Doubly so if it means I get to test my mettle against hawkish Sylirican or Kellish expansionists!”

Rearing back, he announces to all who would hear him. “I shall represent Terpsime in the feats of strength. Bringing glory to our patron and striking fear into the hearts of those who would dare threaten the sovereignty of Iblydos and her children.”


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus has remained quiet, but finds that he must now speak. ”I have only recently arrived in Bailax. Iannos and his ship stopped at the small island of my residence to refill their water barrels and he was kind enough to give me passage. I frankly do not know much of my self. You see I was apparently killed before my time, in a former life so to speak, and I awoke in the small temple to Pharasma on the island, much as you see me now, albeit a bit younger. I know I have some purpose in life that was left undone, but what it is I do not know. It was made clear to me that Moira and I needed to leave the island shortly before the Sophis appeared. Perhaps these games will be my first steps on the path I’m meant to take, although I am no athlete.”


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

With a glimmer in her eye, Klio beamed at the prospect of championing the culture she was reintegrating to. "Well, we're here, aren't we? In for a copper, in for for a platinum."


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Myth-Speaker Prey for Death

"I think you will all make excellent champions, and make Iblydos proud, whether you were born here, or are finding your place."

“I don’t know for sure what the contests will be,” Terpsime admits. “That’s for the drasikons to decide—those are the officials who oversee various city functions, like sanitation, zoning, festivals, and the like. And the less I know, the better. It wouldn’t be honorable if my champions had an unfair advantage. But this is Bailax, yes? No doubt there will be some sailing, running, athletics, and gladiatorial games. Importantly, there will be several main events that you’ll need to attend.”

“The games will be at most five days. That gives us all of Fireday, Starday, and Sunday, plus most of Moonday. But they have to wrap up before dark on Moonday for the send-off.”[/b]


Iannos bows his head as Acantheus speaks. " It is an ill omen, to refuse passage." It is an easy thing, for the living to make light of death to the dead; it is a hard one, for the living to deny them. Death stalks in the shadows of the hero-gods; but for the lucky few -- and Iannos has always thought himself lucky -- it stalks behind.

It's a grumble, but an audible one: "Honor is one victory, but they all taste like wine."

Then, more loudly. "You honor us all, Terpsime! How shall we best prepare? Where will the games be held?"

He smacks his lips, and the question comes more lightly but no less earnestly. "Have you perhaps some livery for us? To represent Ibyldos, we ought look our best."


HP 26/26 | AC 18 (20) | F: +8, R: +4, W: +6 | Perc: +4 | Speed 30ft | Resistance 1Physical | Active conditions: None.

Settling himself down, the large centaur takes a seat once more.

"I second Iannos. Will we be wearing your colors, that of Bailax, a device of our own making?"

Rohirron pauses for a moment considering his next words.

"I hate to speak out of turn on this, but what of the prizes? Winning for fame and glory is a worthy cause, but I can't imagine drasikons would home a competition without offering some kind of reward. Financial or otherwise."


Myth-Speaker Prey for Death

"You can wear whatever colors you see fit," Terpsime answers. "The people that I'm interested in impressing will know I sponsored you. The ceremonies will begin tomorrow afternoon, in a large park of the northern district of the city. From there, you may be in the harbor, climbing a mountain, or racing along a road outside the city."

"As for prizes, the greatest prize is glory,” Terpsime intones, as if reciting an axiom. “Truly, competing well can earn you considerable fame, which opens countless opportunities. But the more physical prizes? Dintolneon’s will left part of his wealth—including some of his equipment—to the city. I expect some of that gets used for prize money.”


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

"We had best stop drinking. Do we function as a team sponsored by you, or do we compete individually in different events?"


Myth-Speaker Prey for Death

"Luckily, the games won't begin until the afternoon, so don't drop your drinking cup just yet!"

"You'll form a team. Each team has a five-person limit. Lots of people will be participating for fun. There won’t be as many teams competing for prizes; I expect various athletes, eccentrics, and clout-chasers," she explains.

"Whether you are working together or sending your best member to the event, we'll have to wait to see what the drasikons come up with."


The notion of not continuing to drink hadn't occurred to Iannos until Terpsime advised against it, and the confusion he shows on his face makes that plain. As does it make clear the relief. "Acantheus, my friend, it would pain me to leave such wine unenjoyed when Dintolneon is no longer with us to drink it."

He tips his cup and pours out a few drops -- tiny, conserving, miniscule drops -- onto the floor. "May he be honored."

Iannos sits sidelong against the table and rests his arm on it, reaching for figs. "A team is in need of a name. All the good champions have names. 'Ibyldan' is strong, but common, no? Imagine we are at the game, and we say 'we are the Ibyldans' and everyone else will say 'aye, you are, and nine-tenths of everyone else here besides.'"

He taps his chin, then offers brightly: "The Terpsimoi?"


HP 26/26 | AC 18 (20) | F: +8, R: +4, W: +6 | Perc: +4 | Speed 30ft | Resistance 1Physical | Active conditions: None.

Scratching his chin, Rohirron ponders for a moment. "The Terpsimoi is a fine name." Turning his attention to Terpismem "What do you think? Would you give us your blessing to use your name? What more do we need to discuss before tomorrow?"


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus remains mute on the topic of a name, but looks with attention to hear Terpismem's reply.


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

The glimmer in Klio's eye shows her appreciation for naming their band of competitors after their sponsor.


Myth-Speaker Prey for Death

"Ha, an excellent idea, my 'Terpsimoi'!" your host seems delighted by the name for your group. "Teams often come up with fitting names, and I think that is just perfect."

Terpsime concludes her proposal with a warning: “As I mentioned before, these games don’t just honor Dintolneon; they honor Iblydos and its traditions. I don’t want some outsiders barging in and making a mess. So compete well, make friends, and keep any mainland troublemakers from sullying Pol-Bailax and its hero. And on that note,” she announces with a smile, “let’s have dessert.”

You enjoy the rest of the meal, and a restful night sleeping on couches on the porch of Terpsime's manor. The ocean breeze from the coast keeps you pleasantly cool, and you awake without feeling any ill effects from the celebration of the night before.

The Games Begin!
The funeral games don’t begin until afternoon on the following day. Nonetheless, Terpsime ensures that you awake to stretch, eat a good meal, and arrive at the opening ceremony early to study their competition.

The festivities begin at the largest park in the Kylix, Bailax’s northernmost district. There, workers hurriedly set up decorations and stages, doing their best to comply with the last minute-changes for the funeral games. Undyl, a middle-aged cyclops with red and blue facial tattoos, dutifully interviews contestants as they arrive and records their information, forming them into teams as necessary. As you approach, he confirms you’re already signed up and encourages you to come up with a team name. He dutifully records the "Terpsimoi" as your team name.

You have time to mill around and meet the other teams that are competing, chatting with them about themselves and their competitors. There seem to be three teams who are major contenders for prizes; the remaining teams are participating for fun.

Teams

The Golden Pegasi:
These locals have joined for love of their city-state, often wearing clothing and tokens with warm hues to honor the city’s phoenix.
Ataiosiphon (male human potter) is a wiry young man who’s famed for the delicate designs depicting local legends that he paints onto pottery. So much time spent illustrating myths has inspired Ataiosiphon to seek glory of his own.
Rhetienn (female centaur brewer) lives a semi-nomadic life beyond the city as she tends scattered orchards and turns the various fruits into wine and spirits. She plays hard, parties hard, and enjoys friendly boasting before events.
Yphani (female cyclops herder) enjoys the pastoral life and her flocks. Cyclopes might be most famous as priests and seers, but many pursue more mundane careers. Friends know that although she’s shy, she’s also strong, having killed at least three wolves barehanded.

The Pearl Chasers:

United by their desire for excitement, this eclectic trio joined forces to have fun, win or lose.
Mellita (female human weaver) recently celebrated her 58th birthday and 14th grandchild’s birth, yet she remains sprier than most citizens half her age. Her thick arms hide ample muscle developed over decades of weaving, dyeing, and scrubbing cloth. With her children grown and retirement approaching, Mellita just wants some exercise.
Phel (nonbinary merfolk treasure hunter) is an eccentric wrecker who plies the archipelago’s waters in search of oddities, sunken ships, and lost cargos. They sell much of the recovered treasure, which funds their passion for strange foods and terrestrial experiences.
Sappil (male vishkanya mercenary) hails from Vudra yet frequents Iblydos in search of magical and military work for hire, sending much of his earnings east as remittances. His serious demeanor
belies a quick and wry sense of humor.

Team Akki:

This trio seeks wealth and clout, with little regard for tradition. When asked for a team name, Ulshuk and Tsemone shrugged, leaving the exuberant Akki to name the team after herself (much to her teammates’ chagrin).
Akki (female tengu stormrager) is a living tempest, craving fame, fortune, and a good fight. The Iblydan prospect of achieving divinity has seized her imagination. Although boisterous with an easily bruised ego, she rarely acts with real malice.
Tsemone (female human alchemist) grew up among Pol-Sylirica’s nobility, which valued physical prowess and bravery. Tsemone instead favored subtlety and strategic applications of poison, earning her temporary exile and the threat of losing her inheritance. She’s lethally ambitious and seeking new allies who can help her reclaim her birthright.
Ulshuk (male lizardfolk mystic) cheerfully experiments with magic of all sorts in honor of his patron, Nethys. Having heard tales of Iblydan hero-gods, he believes attaining mythic power for himself could unlock new magical possibilities.

You guys can chat with the NPCs and get to know the competition a bit before the games begin.


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

Klio makes mental notes, observing the three other teams in hopes of finding someone with similar interests. When they spot the alchemical gear worn by Tsemone, they sigh, partly from relief that they're not the only one with a knack for mixing things up, but with a tinge frustration that the gear is nothing like the vials and pots their grandparents accrued. Almost certainly a different tradition.

Glancing over to the Pearl Chasers, Klio overhears someone mentioning Phel's knack for treasure, and seeks out the merfolk.

"Hey there, I've heard you're good at finding treasure! My name's Klio, and as you can see," Klio gestures broadly, crystalline growths on their hands shifting from studs, to blades, to spikes, and back again, "I know treasure pretty well. Have you heard anything about what challenges we'll face?"


Iannos turns on the charm and ease once the Terpsimoi arrive in the Kylix. He quite proudly announces the team's name to Undyl and is plainly thrilled when the cyclops gamely takes it down. As the teams mingle with one another, Iannos catches sight of Akki's exuberant behavior amid her more tame allies, and gravitates towards the excitement she emanates.

He greets her in Common, unsure of the tengu's familiarity with Ibyldan. His speech is slightly stilted in the language. It is yet more stilted by choice: disarming and affable. "You must are Akki, who names the team! Is strong!"

He gestures to his team, smiling widely. "I am Iannos, of the Terpsimoi. You there see Acantheus -- he is dead, and so has not fear for it -- and Rohirron, who would kill the death that was coming for him. But ah, you must be same!"

He shrugs, friendly. "You must forgive, for I have heard only your name, and nothing of you.""

He winks to Tsemone, platonic and good-naturedly conspiratorial, and speaks in his native Ibyldan. "Hail, countrywoman."


Myth-Speaker Prey for Death

Klio & Phel
"Ha! Looks like you are mostly treasure. Don't worry, I won't try to steal your fingers if we shake hands." They give a little laugh. "Are you a salvager as well? What's the best treasure you've found? I'd be surprised if we don't have a bit of an advantage here, at least in some competition. Questing for treasure is an important tradition."


Myth-Speaker Prey for Death

Iannos
"Ha, fraternizing with the enemy!" Akki answers in Ilbydean, his voice colored with the slight lilt of Jalmeray. "I don't think death is coming for you, but I hope you are ready to taste defeat!"

Tsemone gives Iannos a curious look, "Ah, what city do you hail from, sailor?" She is obviously appraising the team as she speaks to you.


GM MattMorris wrote:

Iannos

"Ha, fraternizing with the enemy!" Akki answers in Ilbydean, his voice colored with the slight lilt of Jalmeray. "I don't think death is coming for you, but I hope you are ready to taste defeat!"

Tsemone gives Iannos a curious look, "Ah, what city do you hail from, sailor?" She is obviously appraising the team as she speaks to you.

Iannos is elated to hear Ibyldan from Akki. And a touch disappointed. "Ah, a learned one!""

He offers a casual bow to Tsemone. "Pol-Ungkore, my sister, where many know success and many more defeat. But I," he says, beaming, "Have found the taste of the first appealing and the latter, eh, I leave to others."

He smiles to Akki, appraises their team as openly as Tsemone appraises his. "In what contests shall we get to face you, eh? You do not seem a group of brawlers in full."


HP 26/26 | AC 18 (20) | F: +8, R: +4, W: +6 | Perc: +4 | Speed 30ft | Resistance 1Physical | Active conditions: None.

Sizing up his competition, Rohirron eyes the Golden Pegasi, honing in on the herdswoman.

Walking up to Rhetienn, he bows his head, "It is good to see a kindred hoof today. I was afraid I was going to be forced to compete against humans, or worse, dwarves!"the male centaur says as he erupts into a full bellied laugh.

“Four legs against two is hardly a challenge, am I right? That's nothing to say about my skill at drinking. No spirit or wine can compare to the honey mead we produce on Pol-Ptirmeios."


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Grandmother Mellita, I think you have the team to beat. How did such an eclectic group come to find one another?


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

Klio's confident facade fades away when the talk turns to important traditions and seeking out treasure. After all, she stumbled into the life of an adventurer without any degree of planning or intent.

No, I can't think like that. I have my mind, I have my body, I have the gifts of the silver rain and the faith of my community. I can't let Crystalholme down.

With a shake of her head and a puff of her chest, Klio dispels her anxiety. "Ah, I'm originally from a small community without much proper treasure beyond our kinship and empathy for each other, so material treasure hunting isn't really my expertise yet. That said, I'm a skilled craftswoman, and this cornucopia I made when my horn grew in a bit too fast is a great vessel for the power I've been given."


Myth-Speaker Prey for Death

Iannos
"Only we will taste the sweet nectar of glory," the tengu laughs at Iannos. "You better hope that not all of these contests are brawls--I could take a hero-god in wrestling or melee!" Akki brags.

Rohirron
"I hope we get to face off in such a contest!" the centaur warms to Rohirron immediately. "I can down a quarter keg in one draught. Let's see if you can do as well."

Acantheus
"Ah, my boy! We all have an appreciate for fun, and adventure," Mellita answers. "How many times can you participate in a grand funeral game? Even I have only done it twice!"

Klio
"Well, everyone has to find their first gold coin!" the treasure hunter encourages Klio.

As the teams mingle, a drasikon steps up to a small stage set up for the occasion. The shout out the rules for the first contest:

Sailing and Sardines (Day 1)
Coordinators have shifted a time-sensitive event to the festival’s first day: harvesting sardines. Seasonal currents sweep up nutrients from deep in the Obari Ocean, feeding algae blooms that attract huge shoals of sardines and other small fish. In ancient times, fishers sailed tiny two-person boats along the coast, relying on the waves and handheld nets to torpedo through the shoals, capture fish, and hopefully not crash into reefs.

Contemporary fishers use larger, safer ships and nets. However, the riskier small-boat tradition has survived as a seasonal sport called baleening, which resembles a combination of surfing and polo. The games begin with this event.

Teams: Participants compete in two-person crews. The sailor controls the boat’s rudder and rigging to sail along the edge of an incoming wave. The fisher wields a conical net mounted on a short pole, leaning over the side of the boat to scoop up as many fish as possible. The longer the sailor can keep the boat moving with the wave, the longer the fisher has to catch fish.

Boats: The narrow boats have two seats, a single mast, a deep hull, and a short outrigger for balance. The boats have Hardness 5 and 16 HP (BT 8). Larger boats with the same statistics are available to accommodate any Large PCs.

Running the Event: The competition involves four brief stages. Each stage allows one or both participants to attempt a check to affect the competition. A team then paddles back to shore for a short break before repeating the process for a second run. Teams with five members receive two boats so that more of the team can participate, averaging the results of a run.
Catching a Wave (1 check, both participants): The team paddles the boat a short distance offshore and then have about 10 minutes to spot an incoming wave. The better the team identifies and chooses a good wave, the longer they’ll be able to travel and catch fish. Each wave also sweeps in different opportunities. Roll 1d6 and reference the chart on page 12, applying the associated effects to the remainder of this run.
Sail (1–4 checks, sailor only): Using the sail, rudder, and body mass, the sailor steers the boat along the wave, maintaining momentum as long as possible. Sailing poorly can make the fisher’s job harder or even end the team’s run early. No matter how well they sail, the wave only lasts long enough for four checks.
Gather Fish (1–4 checks, fisher only): The fisher uses balance and upper body strength to scoop up fish at high speeds. Each time the sailor successfully keeps the boat moving, the fisher has a chance to catch fish. The more they catch, the higher the team’s score. However,
more fish make the boat heavier, making it harder for the sailor to handle. A team can return to shore without Gathering Fish all four rounds.

Scoring the Event: After each run, a team’s catch is weighed. A team’s score is based on the combined bulk of the fish they catch over their two runs.

CATCH A WAVE:

Check DC 14 Ocean Lore, DC 15 Sailing Lore, DC 16 Fortune-Telling Lore, DC 16 Nature, DC 16 Survival, or DC 17 Perception
You and your partner identify the best wave and maneuver the boat into position. This also helps identify potential obstacles your boat’s likely to encounter. Use either your result or your partner’s, whichever is better.
Critical Success This run’s Sail DC begins at 14, and the PCs can roll the special event twice and choose the result.
Success This run’s Sail DC begins at 14.
Failure This run’s Sail DC begins at 15.
Critical Failure This run’s Sail DC begins at 17.

SAIL:

Sailor’s Check Athletics, Crafting, Nature, or Sailing Lore (DC varies); the DC is reduced by 2 using Sailing Lore
Bulk For every 3 bulk of fish in the boat or net, increase the DC to Sail by 1.
You keep the boat steady, sailing it just ahead of the wave and through the shoals of swarming fish.
Critical Success You steer flawlessly. The fisher gains a +1 circumstance bonus to their next check to Gather Fish during this run.
Success You capably guide the boat, granting neither penalties nor special benefits.
Failure You barely control the boat. The fisher takes a –1 penalty to their next check to Gather Fish during this run.
Increase the DC of subsequent checks to Sail by 1 for the rest of this run.
Critical Failure As failure, and the boat nearly capsizes. Fish weighing 1d4 bulk fall out of the boat. You and your partner each fall out of the boat and cannot compete in the rest of that run (DC 12 Reflex save negates).

GATHER FISH:

Fisher’s Check DC 14 Fishing Lore, DC 16 Acrobatics, DC 16 Athletics, DC 16 Survival, or an attack roll (AC 17) using the net as a simple melee weapon with the finesse trait. Anchoring yourself to the boat’s frame and leaning over the edge, you sweep up fish in a pole-mounted net.
Critical Success You haul in fish weighing 1d4+2 bulk.
Success You haul in fish weighing 1d4 bulk.
Failure You haul in fish weighing 1d4–2 bulk (minimum 0).
Critical Failure You catch no fish and tangle your net, imposing a –1 penalty on your next check to Gather Fish during this run.


Iannos readily takes the role of sailor. He enters a boat with practiced ease and yet more practiced pride. "Rohirron!"" he calls out, "Come aboard! Grab the rudder -- you look strong enough -- and I shall manage the fish."


Myth-Speaker Prey for Death

You head to your boats and push off into the splashing sea. Each way brings an adventure, and the waters are packed with silvery sardines.

First Run
Boat 1: Klio & Acantheus
Klio and Acantheus cut through the waves, with the first handling the sails while the second gathers the nets. Together, they look for the best wave to catch.
Catch Wave
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (13) + 6 = 19
Iannos's Sailing Lore (T): 1d20 + 3 ⇒ (13) + 3 = 16
Wave Event: 1d6 ⇒ 1
Success

As they spot a likely looking wave, a pod of mischievous dolphins skims up next to the ship, leaping playfully along with the boat. (Nature is available to Catch Fish)

Round 1
Sail
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (18) + 6 = 24
Critical Success
Klio positions the boat perfectly, just in front of the wave.

Catch Fish
Acantheus's Nature (T): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Catch (Bulk): 1d4 ⇒ 3
Success: 3 Bulk total
Acantheus urges the dolphins to help, and some sardines practically jump into his nets.

Round 2
Sail
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (4) + 6 = 10
Failure
The swelling wave is difficult to control.

Catch Fish
Acantheus's Nature (T): 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Catch (Bulk): 1d4 - 2 ⇒ (1) - 2 = -1
Failure: 3 Bulk total
The slippery sardines continue to elude Acantheus on his second attempt!

Round 3
Sail
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (11) + 6 = 17
Success
Klio ably brings the boat back under control.

Catch Fish
Acantheus's Nature (T): 1d20 + 7 ⇒ (5) + 7 = 12
Catch (Bulk): 1d4 ⇒ 1
Failure: 3 Bulk total
The sardines remain just out of reach.

Round 4
Sail
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (1) + 6 = 7
Klio's Hero Point Lore (T): 1d20 + 6 ⇒ (15) + 6 = 21
Success
Some instinct causes Klio to reef the sail at the last moment, narrowly averting disaster.

Catch Fish
Acantheus's Nature (T): 1d20 + 7 ⇒ (8) + 7 = 15
Catch (Bulk): 1d4 ⇒ 2
Success: 5 Bulk total
Acantheus, with help from the dolphins, captures more sardines.

Boat 2: Iannos & Rohirron
Catch Wave
Iannos's Sailing Lore (T): 1d20 + 3 ⇒ (15) + 3 = 18
Rohirron's Survival (T): 1d20 + 4 ⇒ (15) + 4 = 19
Wave Event: 1d6 ⇒ 5
Success

The second crew positions themselves well, on a wave that seems to be teeming with fish! (Critical successes on Catch Fish add an extra Bulk.)

Round 1
Sail
Rohirron's Athletics (T): 1d20 + 7 ⇒ (3) + 7 = 10
Failure
Rohirron steers the boat, but slightly out of position.

Catch Fish
Iannos' Acrobatics (T): 1d20 + 6 ⇒ (3) + 6 = 9
Catch (Bulk): 1d4 - 2 ⇒ (2) - 2 = 0
Success: 0 Bulk total
Fish slip out of Iannos' net.

Round 2
Sail
Rohirron's Athletics (T): 1d20 + 7 ⇒ (5) + 7 = 12
Failure
The boat continues to struggle against Rohirron's control.

Catch Fish
Iannos' Acrobatics (T): 1d20 + 6 ⇒ (5) + 6 = 11
Catch (Bulk): 1d4 - 2 ⇒ (3) - 2 = 1
Failure: 1 Bulk total
Iannos manages to snatch up some fish.

Round 3
Sail
Rohirron's Athletics (T): 1d20 + 7 ⇒ (19) + 7 = 26
Critical Success
The centaur wrestles the boat to the crest of the wave!

Catch Fish
Iannos' Acrobatics (T): 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Iannos' Hero Point (T): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Catch (Bulk): 1d4 ⇒ 2
Failure: 3 Bulk total
The sardines fairly hop into the net with the boat's good positioning.

Round 4
Sail
Rohirron's Athletics (T): 1d20 + 7 ⇒ (13) + 7 = 20
Success
Rohirron holds the boat's course steady.

Catch Fish
Iannos' Acrobatics (T): 1d20 + 6 ⇒ (5) + 6 = 11
Catch (Bulk): 1d4 - 2 ⇒ (2) - 2 = 0
Success: 3 Bulk total
Iannos misses the fish.

End of First Run


Myth-Speaker Prey for Death

With the second round beginning, you notice that the other boats have harvested more fish than you. You'll have to have exceptionally good runs to win!

Second Run
Boat 1: Klio & Acantheus

Catch Wave
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (17) + 6 = 23
Iannos's Sailing Lore (T): 1d20 + 3 ⇒ (18) + 3 = 21
Wave Event: 1d6 ⇒ 6
Success

Klio and Acantheus take to the waves again, and they spot something unusual: A fireflank tuna—a rare species famed for its bright orange tail and delicious steaks—flitting among the sardines and eating its fill. They bet it weighs a lot!

Round 1
Sail
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (4) + 6 = 10
Critical Success
Klio struggles to get the boat into an advantageous position.

Catch Fish
Acantheus's Nature (T): 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Critical Success: 6 Bulk total
Acantheus catches the tuna--weighing 5 bulk--and manages to snatch up an additional Bulk of sardines!

Round 2
Sail
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (20) + 6 = 26
Failure
Klio masters the wave, getting into the perfect position.

Catch Fish
Acantheus's Nature (T): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Acantheus's Hero Point (T): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Catch (Bulk): 1d4 ⇒ 1
Success: 7 Bulk total
A lucky catch hauls in more sardines!

Round 3
Sail
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (16) + 6 = 22
Success
Klio maintains their grip on the boat.

Catch Fish
Acantheus's Nature (T): 1d20 + 7 ⇒ (11) + 7 = 18
Catch (Bulk): 1d4 ⇒ 3
Success: 10 Bulk total
The bounty continues.

Round 4
Sail
Klio's Sailing Lore Lore (T): 1d20 + 6 ⇒ (15) + 6 = 21
Success
Klio steers the boat for its final round.

Catch Fish
Acantheus's Nature (T): 1d20 + 7 ⇒ (13) + 7 = 20
Catch (Bulk): 1d4 ⇒ 1
Success: 11 Bulk total
Acantheus hauls in more fish, leading to a respectable second run.
Two-Run Total: 16 Bulk

Boat 2: Iannos & Rohirron
Catch Wave
Iannos's Sailing Lore (T): 1d20 + 3 ⇒ (7) + 3 = 10
Rohirron's Survival (T): 1d20 + 4 ⇒ (16) + 4 = 20
Wave Event: 1d6 ⇒ 2
Success

The second crew positions themselves well, though their wave is passing over dangerous shoals.

Round 1
Sail
Rohirron's Athletics (T): 1d20 + 7 ⇒ (18) + 7 = 25
Critical Success
Rohirron steers the boat, putting it in the perfect position.
Catch Fish
Iannos' Acrobatics (T): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Catch (Bulk): 1d4 ⇒ 2
Success: 2 Bulk total
Fish teem in Iannos' net.

Round 2
Sail
Rohirron's Athletics (T): 1d20 + 7 ⇒ (9) + 7 = 16
Failure
The boat continues to behave under Rohirron's control.

Catch Fish
Iannos' Acrobatics (T): 1d20 + 6 ⇒ (8) + 6 = 14
Catch (Bulk): 1d4 - 2 ⇒ (2) - 2 = 0
Failure: 2 Bulk total
Fish elude Iannos on his second attempt.

Round 3
Sail
Rohirron's Athletics (T): 1d20 + 7 ⇒ (20) + 7 = 27
Critical Success
The centaur wrestles the boat to the crest of the wave!

Catch Fish
Iannos' Acrobatics (T): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Catch (Bulk): 1d4 ⇒ 2
Failure: 5 Bulk total
The sardines are trapped in the net with the boat's good positioning.

Round 4
Sail
Rohirron's Athletics (T): 1d20 + 7 ⇒ (3) + 7 = 10
Failure
The boat slips a bit askew.

Catch Fish
Iannos' Acrobatics (T): 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Catch (Bulk): 1d4 ⇒ 2
Success: 7 Bulk total
Iannos manages to add to the catch on his last attempt.
Two-Run Total: 10

End of Second Run


Myth-Speaker Prey for Death

Scoring

With an average of 13 Bulk for your catches, you manage to tie the Golden Pegasi: Thanks to Yphani’s strength, this team nets a huge amount of fish at first, but her mass tips the boat, spilling much of the catch. Both of your teams are awarded 1 bronze victor's medallion.

The Pearl Chasers took second place, with 16 Bulk, earning three medallions. Team Akki--led by Akki's natural abilities as a sailor--took first with 18 Bulk! They finish with five medallions.

Two of the drasikons award their bonus medallions to Acantheus for catching the largest fish, and one awards his to Yphani for her impressive shows of strength.

Acantheus, take a hero point.

Medal Count:
The Golden Pegasi: 2
The Pearl Chasers: 3
The Terpsimoi: 3
Team Akki: 5


Myth-Speaker Prey for Death

"Tough luck in the fishing rankings, but you actually did quite well!" your patron assures you when you return to her villa. "I'll be eating well the next few days, and we'll have an excellent yield from those sardines."

"You should rest up for tomorrow's task, of course, but if you have a mind to help out a bit, I heard that there is some sort of incident going on at a blacksmith's workshop in The Spur. If nothing else, it might serve as a diversion for you. And if you manage to help out, it will bring more people to root for you at tomorrow's events!"


HP: 14/20, AC 18, Perception +3, FORT +6, REF +4, WILL +6| she/they Hero Points: 0/3 | Divine Spark: Horn of Plenty | Status: Enfeebled 1, +1 item bonus vs disease and poison

Klio sighs, disappointed in herself for not guiding the boat as well as she would've liked, but tries to stay positive. If they're going to win together, they have to be prepared to lose together.

"Oh, interesting! Hopefully everything's okay at that smithy. We should probably get going!"


Iannos's smile is thin. The man hates losing, but if nothing else it was a loss they shared. And he does like sardines. He grins and shrugs at Klio, sharing his own disappointment in his performance.

"Perhaps we fare better on dry land today, eh?" Iannos begins to to walk toward the smithy, gesturing for the others to follow. "As ever, Klio has the right of it! It will not hurt to gain some fans."


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

"It won't make a good tale at the end if we were ahead from the start. We are just where we are meant to be!"


Myth-Speaker Prey for Death

You make your way to the area in the Spur that Terpsime indicated was the location of the trouble. A steady sea breeze blows over the neighborhood, a narrow peninsula that shelters the harbor to the north. That breeze also provides much-needed ventilation for the city’s smelliest industries like tanning, smelting, and processing fish, carrying those odors away from residents except when the wind shifts in an inopportune direction.

It's easy to locate the blacksmith shop in question--it's surrounded by seven guards forming a perimeter around the workshop. Two have bandages covering recent wounds, and another two are whittling wooden clubs or braiding slings while watching the building. The supervisor, a nephilim whose body is partly covered in fish scales, challenges you as you approach: "Hold citizens, this shop is infested, and the area is very dangerous." She gestures at the wounded guards.


Iannos cranes his neck to try and see past the supervisor. "Infested?" He is not a tall man, and his tip-toeing does not make him much taller. He frowns at the supervisor, concerned. "Infested with what?"

He steps aside to wave with effortful grandeur at the Terpsimoi and wears his best con-artist smile. He speaks loudly and authoritatively, a hawker at a street show. "We are the Terpsimoi, proud sons and daughters and others of Ibyldos. Our speed outpaces our reputation."

He holds one hand to his heart. "How may we help""


Myth-Speaker Prey for Death

"Ready to help, eh? Glad to here it. I am Captain Aupyphory, and we'd appreciate your assistance.

“About two hours ago, several metal demons attacked the forge from inside,” summarizes the guard captain. “We responded quickly, only to learn the imps can control metal—turned the whole workshop into a whirlwind! We retreated and have been preparing for a second raid since then.”

A wizened smith stomps up to interject, “And taking your time about it, too! Not all of us made it out, you know!”

The guard raises her hands to placate him. “Steady, Ulos. We’ve heard from them and know they’re alive. Now that we have backup, we can finish this threat and evacuate your employees.”

Aupyphory shares her plan and what she knows of their foes with you, which is not much. She wants to enter the workshop quietly from several directions, evacuating as many of the four remaining workers as possible before the intruders notice. After that, her guards will prioritize
extricating any remaining workers as you distract the imps. Once everyone’s safe, the guards can aid in the fight.

Regarding the invaders, while they don't recognize the type of demon they are, they know there are two creatures, each of them metallic, lamb-sized, looking like a demon, and capable of flight and controlling metal. According to Ulos, he last saw them resting inside a furnace that the creatures had peeled open.

One of the creatures magically seized a guard’s sword and hurled it at another guard, so the squad has been making non-metal weapons for their next assault.

If you have any questions, please ask. Otherwise you can start:

EVACUATING WORKERS
You create a distraction or quietly escort a worker to safety. Attempt a DC 15 Deception or Stealth check. Alternatively, you can attempt a DC 15 Performance check to create a riskier, more overt distraction; treat a successful check as a critical success, but treat a failure as a critical failure. At the GM’s discretion, if you have an ability that enhances your distracting skill (such as the Fascinating Performance feat), you do not treat a failure as a critical failure.
Critical Success Your effort allows two workers to escape.
Success Your effort allows one worker to escape.
Failure You earn 1 Awareness Point.
Critical Failure You earn 1d6–3 Awareness Points
(minimum 1).

You have 4 workers to rescue. If you gain 3 awareness, combat starts.

Map

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