Ezren

Ezren -'s page

107 posts. Alias of J.G.


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The wizard casts a Detect magic spell upon the emerald.

As Kyra still has several scrolls of Heal spell in store I think this shouldn't be a problem to take care of Valeros and herself.


So we have to create a new character beginning at lvl 2, right?

If it’s the case we should also have one specific role for each. Myself I would play a sorcerer if no one minds.


Athletics:1d20 ⇒ 13

Hey, you who are young, can you please check the treasure up there?


The wizard unleashes a new volley of missiles.

Magic missiles, Arcane school: 3d4 + 3 + 1 ⇒ (3, 1, 2) + 3 + 1 = 10

Merisiel don’t forget Ezren’s contribution please. He hits each round


The wizard continues with his tactic which has shown its benefits.

Magic Missiles, School aura:3d4 + 3 + 1 ⇒ (4, 3, 2) + 3 + 1 = 13


The wizard unleashes a volley of missiles.

[b]Magic missiles, School aura[b]: 3d4 + 3 + 1 ⇒ (1, 3, 2) + 3 + 1 = 10


It’s done before being back here but haven’t said. Thank you.


Thank you for the chronicle.


GM: I was saying the same reading your description. I need to play him again.

In fact Vilmur would say that such mushrooms must be a dragon’s treasure. Now let’s hope he would be wrong.

The magic warrior ready himself near the entrance of the cave with a scroll in hand.


I think that’s a good idea to try to lure the boss for a surprise attack. On my side I will memorize accurate spells.

The wizard prepares himself as a magical warrior for the last fight. Fortunately he won’t be too old for it.


As said I'm ok to continue. Especially if it's just for fun.

I think we can have a rest and get back full strength and ready for the battle of their life.


No problem. Do we have anything to prepare on our side for Troubles?

We can play the last encounter if the others want to. I'm ok with both choices.


So basically the question is to live a tpk combat or to begin Troubles under Otari?


The wizard looks around. He inspects the throne particularly.

Well you told us it was the last combat because the next one would be a tpk. So I don't know if we go further.


The wizard moves, casts a quick spell unleashing a new bolt towards the Queen and pulls out a scroll.

Force bolt: 1d4 + 1 ⇒ (1) + 1 = 2


[ooc]There are different levels on the map. So not good for an area spell. But it doesn't matter.[/b]

Oh you like missiles? I love them too.

And he unleashes a volley of them towards the Queen.

Magic missiles, School aura:3d4 + 3 + 1 ⇒ (3, 3, 4) + 3 + 1 = 14


I'm done with the level up.


This being said I am totally happy with people making things moving in the game.


Kyra couldn’t cast Guidance on Valeros again because already done against the kobolds. Then I don’t think a good idea to offer more targets than needed because if the fountain can target more than one you take damage for nothing. Now we know (I already suspected before) that except a crit neither Valeros neither Ezren neither Kyra could manage to do something. Finally Ezren has said we could go somewhere else. You wanted to play with the fountain. That’s ok but no need to include everybody when these can’t help at all. Kyra could heal you if you would fall. That’s all.


Well I don’t think so. And I told you to go from this room. There nothing I can do to help here. As your strikes don’t help neither.


The wizard is thinking he should have brought some popcorn and googles sun with him. The spectacle is interesting.


The wizard follows Wonder Merisiel deeds with attention at a safe distance.


As he can’t do anything the wizard waits simply.


Well I’m not responsible for any accidents. We were not forced to do this.


Seeing Merisiel's move the wizard moves himself outside from the room.


wow

So let’s explore the other side.


No, wait we don’t need it.

I think that both Merisiel and me rolled crit as the mechanic doesn’t move. If we double the damage and that still doesn’t make any damage it means that we are not supposed to overcome it. Anyway I won’t jump in a trap.


Ray of frost: 1d20 + 7 ⇒ (18) + 7 = 25

Damage: 1d4 + 4 ⇒ (2) + 4 = 6


No let’s destroy them at range.

And he begins casting a ray of frost.


A trap? Which trap? Is it the mechanism embedded in the stones? We can destroy the last three corners at range if needed.


Well I love your ability to make the questions and the answers yourself. Let’s see if we can manage to come back to the first room through this way.

He follows Merisiel amused.


Well nice of the kobolds to have foreseen this chest for us. It is for the chest that kobolds are related to dragons.


Wait a minute! A powerful new friend? What kind of friend and how powerful is it?


But perhaps the kobold would like to try my icicle cube. That’s a great attraction in these underground. Adds the old man.


The wizard moves to get a better position to see something and tries to fulfill Merisiel's wish targeting Fishy.

Ray of frost: 1d20 + 7 ⇒ (19) + 7 = 26

Damage: 1d4 + 4 ⇒ (1) + 4 = 5


The wizard continues with a plan which worked well recently.

He casts a first spell on the kobold he sees.

Force bolt:1d4 + 1 ⇒ (1) + 1 = 2

Then he second one on the same one.

Ray of frost: 1d20 + 7 ⇒ (9) + 7 = 16

Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Who are we waiting?


The wizard simply looks at the wall ready in case the wall would crash down.


The wizard goes back to his companions.

Hey there the wall is thin and I saw and kobolds on the other side of the wall. They said that they needed more fish for the pet. If you want I think we can break through the wall.


The wizard looks carefully through the wall. That could be interesting. And that's not cheating that knowing things in advance if the walls were not build by dwarven, is it?


Fort: 1d20 + 5 ⇒ (13) + 5 = 18

The wizard moves inside the cave and casts a spell towards Bloody teeth once he sees something.

Force bolt: 1d4 + 1 ⇒ (2) + 1 = 3


Sorry play this evening.


Mmhh and what about the last standing one?

The wizard touches his thin wondering.


The wizard smiles when he sees Merisiel taken the orb. Of course, sure

Let's go on the other side to explore.


It seems that the entire room is magic. And this rush of wind corroborates my Detect magic. That's not only one object but the entire cave which is magic.


The wizard renews his Detect magic to see there is something magic they don't see.

He also tries to understand how the orbs are working together.


Is the creature still living?


The wizard reacts casting two spells towards the creature before to speak to his companions.

Force bolt:1d4 + 1 ⇒ (4) + 1 = 5

Ray of frost:1d20 + 7 ⇒ (13) + 7 = 20

Damage: 1d4 + 4 ⇒ (3) + 4 = 7

I think a fire and smoky creature will have a problem with water. So come back into water and it shouldn't be able to follow you.


I was sure. There is something magic around. Let's find what is it.

He waits that Merisiel and Valeros move forward to move as well.


The wizard moves a bit forward to casts Detect magic on the area.

I feel that something should be magic here. Pay attention.

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