
![]() |

We can start over the weekend if you'd like -- just to give everyone some time to get ready.

![]() |

Actually, for credit, you're limited to the Beginner Box. The slides are linked above. Slides 37-40.
Sorry, I totally forgot about the restriction.

![]() |

You used the smaller map. My bad -- I forgot to add the "zoomed" battlemap and didn't check the other one.

Merisiel Silvari |

You all following the suddenly stuttering fighter into the room?
Yup...Merisiel started off by saying she follows Valeros (stuttering or not) north into the next room. So she's ready!!!

Merisiel Silvari |

GM Tiger: Not that important, but in the Init Tracker, you have Merisiel using Scout, but like a good rogue, she's in Avoid Notice (using her Stealth) by default. Just wanted to be sure we're on the same page.

Merisiel Silvari |

Darn ... once again, I find that I used the wrong map. Or ... hopefully the map just got placed there.
I noticed Mersiel's starting position is different on the 2 maps? I used the "new" map, so she didn't get as far. But still within striking range of No Sleep Eyes. She'll attack him twice.
If he goes down after the first attack, she'll retreat to the NW part of the room.
Again, my apologies for the map confusion again.

![]() |

No worries. I actually relocated your token based on the original large map. You started in a different spot than I thought, so I'll allow the flank. However, these things have an ability you're not gonna like... :)

Merisiel Silvari |

Thanks, but actually ... if it's all the same with you, I'd kinda prefer for Merisiel to remain where she was. With her low hp (how is it possible she's lower than Ezren?), she wouldn't choose to get within melee range of all 3 creatures.
Okay to move her back where she was?

![]() |

Darn ... once again, I find that I used the wrong map. Or ... hopefully the map just got placed there.
I noticed Mersiel's starting position is different on the 2 maps? I used the "new" map, so she didn't get as far. But still within striking range of No Sleep Eyes. She'll attack him twice.
If he goes down after the first attack, she'll retreat to the NW part of the room.
Again, my apologies for the map confusion again.
Overlooked this when I posted in the Gameplay thread. Sorry about that.

Merisiel Silvari |

Merisiel Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
GM Tiger -- Since Merisiel crit-failed that Save, could I use a Hero Point and ask you to re-roll it? That's something I could've done, if I was making the roll myself, right?
Thanks!

![]() |

GM Tiger wrote:Merisiel Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7GM Tiger -- Since Merisiel crit-failed that Save, could I use a Hero Point and ask you to re-roll it? That's something I could've done, if I was making the roll myself, right?
Thanks!
go for it -- you want to roll it? you might have better luck that I do :)

Merisiel Silvari |

go for it -- you want to roll it? you might have better luck that I do :)
Thanks. I had a little better luck. Oh well.
Also, I used a transparent Merisiel to show where she'll move if Bloody Teeth falls after her first strike. The idea is to give Valeros flanking for his upcoming attack.
In this case, please delete the transparent image and move the normal Merisiel to that location.
But if Bloody Teeth is still alive, she'll stay where she is and attack again.
In this case, please delete the transparent image.
Hope that makes sense.

Merisiel Silvari |

Not sure why we're waiting. But it's been over 4 days since a post from our GM. Hopefully everything is ok.
GM Tiger -- you good? Hopefully just busy.
If we don't hear from him, I'll try sending a DM tomorrow.

![]() |

Sorry folks. Had a lousy Thursday-Friday last week. Stepped away over the weekend to recharge. I'll move you along tomorrow.

Merisiel Silvari |

Merisiel, no surprise -- the kobolds know you're there after the failed attempts to topple the wall the first time. That being said...
Obviously, not a big deal since Merisiel killed her foe regardless, but just so I understand things for the future ....
According to the Rogue description:
Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Since Merisiel always rolls Stealth for initiative, and she's acting before the enemies have acted, doesn't this fall under the RAW definition of the rogue's Surprise Attack?
I mean, she was around the corner and behind boulders before Valeros knocked them down, so Stealth seems like a reasonable initiative option for her even if noise was being made -- not like she's out in the middle of an open field, right?

![]() |

Fun fact -- when I ran this for my workplace group it got crazy. I'll share the story after you overcome this room...

![]() |

When I ran this for my workplace group, everyone failed their perception checks and never spotted the trap. They were all standing next to the fountain (and getting sprayed). Kyra burned her healing spells early, they were trying to shoot the fountain (instead of the mechanism). I had people googling "how to kill statues in Pathfinder". One of the other characters dashed into the kobold lair. He was about to open the door when I said "are you sure you want to do that? (which is a really bad sign if the GM is warning you) -- he said yes and all heck broke loose..."

![]() |

Hmm. Good point. Since we're all close to the end, I'll award all of you with 1 hero point each -- since you're probably going to need it in the final encounter...

Merisiel Silvari |

Thanks for the hero point, GM Tiger!
Also, Merisiel is leveled up to 2 and ready to go whenever everyone else is. (Character sheet and stats line updated!)
Ezren -- Just wanted to clear a couple things up. You said you were amused that Merisiel asked and answered her own questions. Some of that is just her rogue-ish personality. But really, in that case, she asked who wanted the healing potion? She already had one and didn't need it. So she didn't answer her own question. There's still an extra potion for someone.
She did ask if people wanted to explore south. And yes, she headed south to indicate that's what she wanted to do. But if she got out-voted, she would've stayed with the group.
With PbP, you really just have to keep things moving. Or things come to a grinding halt. So as a player, I do what I can to move things along. Most players are fine if someone suggests a path.
As for that last encounter, yes, the mechanism had "hardness". But why not at least try to crit with a cantrip like Ray of Frost? Or get up close and try Shocking Grasp for 2d12? Or a 3-action MM. Not sure if Ezren used them already, but there were options other than just watching.
And Kyra used Guidance on Merisiel, but she could have used Guidance on Valeros. Or Ezren. Again, there were options besides just watching.
Finally, even if you both thought Kyra and Ezren couldn't help in the fight. If Merisiel was the only one who could disable the traps, doesn't it make sense to give the fountain more targets to help Merisiel live longer to complete the task?
Just wondering aloud. But I know everyone plays the game differently.

![]() |

The mechanism had an AC of 18 and a hardness of 8. One of the options for the fountain was to target individuals. The effect was determined by a d10. The one that was rolled most of the time was the corner shot -- those adjacent to a corner mechanism would get sprayed. The other options were half room (everyone on a certain half gets sprayed), whole room (self-explanatory) or individual (which took the form of an attack roll).
I had someone in my workplace group shoot the statue with a longbow... then they wondered why I told them not to bother rolling damage...

![]() |

oh btw, I'm going to assume that you did medicine checks before resting so all your hps are back to full.

Ezren - |

Kyra couldn’t cast Guidance on Valeros again because already done against the kobolds. Then I don’t think a good idea to offer more targets than needed because if the fountain can target more than one you take damage for nothing. Now we know (I already suspected before) that except a crit neither Valeros neither Ezren neither Kyra could manage to do something. Finally Ezren has said we could go somewhere else. You wanted to play with the fountain. That’s ok but no need to include everybody when these can’t help at all. Kyra could heal you if you would fall. That’s all.

![]() |

Good job, Pathfinders! If it wasn't for Valeros' crit, I think you'd be in serious trouble...

Merisiel Silvari |

Yes, well done everyone. As for Valeros crit, we definitely needed everything we got. Because we weren't rolling great, and the dragon was!
Having said that, the crit was worth an extra 10hp. Since Kyra got Valeros up, Merisiel would have dealt exactly that same 10hp damage with her last attack. Plus, Valeros would have had at least 1 attack with his sword, maybe 2 if he stayed prone, in this last round.
So while the crit came at a great time, I think we'd have finished it off anyway with Ezren, Valeros, and Merisiel pounding on it this last round -- thanks to Kyra keeping us all in the fight.
In any case, solid team effort!

![]() |

After Paizocon wraps up (and I reduce the number of tables I have, I'll let you know about Troubles in Otari)... With Troubles, you start at Lvl 2 and it's not a Beginner box game.