Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton touches the crystal to Alia's head and feels an inspiring connection form between the two of them. They feel each others' determination to see this through.

Choosing option 3.


Round 7
The graveknight raises his hands and drops them again, from the ground and his armor acid explodes in a 60 foot burst.6d6 ⇒ (3, 3, 5, 5, 3, 2) = 21 acid, Reflex DC 22... Angelica fails again...


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 8

He strikes with a manuever allowing Mia to take an AoO on it. He strikes the knight once bashing through armor.

Adamantine +2 keen falchion, PA: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
damage: 2d4 + 18 + 2d6 ⇒ (4, 2) + 18 + (3, 4) = 31 15-20

Additional modifiers: Stance +1d6, Deliquescent Gloves +1d6 acid damage

Then he moves to the South, taunting the graveknight, "Come and get me then you stinking undead!"

Acrobatics for the first 5 feet: 1d20 + 14 ⇒ (2) + 14 = 16

Now he is 40 feet away should the graveknight miss.


Round 8

As Matthew fails to tumble away safely the graveknight's longsword comes down at him but barely misses.

attack: 1d20 + 16 - 3 + 1 - 5 ⇒ (19) + 16 - 3 + 1 - 5 = 28
longsword damage: 1d8 + 14 + 2d6 + 9 ⇒ (8) + 14 + (2, 1) + 9 = 34 extra d6 are acid.

The graveknight seems to explode, it's ruined armor dropping to the ground with it's longsword, and a gauntlet. They are all pitted with acid.

175-105-31-33-27+30= -1

I did the blast but apparently that is a cone, it's devastation channel does 2d6 damage. So only take the first two d6's for that damage. Combat over unless someone wants to attack something else.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 8

Active spells: shield, mage armor.

She continues her attack upon the dark knight trying to get to a flanking spot.

MC Falchion: 1d20 + 9 + 10 - 1 + 2 ⇒ (15) + 9 + 10 - 1 + 2 = 35
damage: 2d4 + 4 + 5 + 3 ⇒ (2, 3) + 4 + 5 + 3 = 17

AoO MC Falchion: 1d20 + 9 + 10 - 1 + 2 ⇒ (9) + 9 + 10 - 1 + 2 = 29
damage: 2d4 + 4 + 5 + 3 ⇒ (3, 3) + 4 + 5 + 3 = 18

AC 20, with shield AC 24, Deflection bonus vs. knight +10: AC 34

Damage done to Graveknight: 70+17+18=105 with no DR=smite evil!


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Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Mia quickly runs over to Zaidel's side, putting a lay on hands charge without checking his vitals. Then she takes the time to check, and sure enough he is dead. Though she feels the amulet warming up and sees it starting to glow.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 8

After the graveknight explodes and at the end of the round she begins to move, clutching what was left of her bow. With the two rounds of destructive channel she and her gear take 14 acid damage. Her armor, weapon and gear need mending.

---
After the healing she thanks Matthew, and looks at her gear. She does try to cover up but asks the group, "Does anyone have mending?"


GM Wolf wrote:

Round 8

As Matthew fails to tumble away safely the graveknight's longsword comes down at him but barely misses.

Dice=attack]1d20 + 16 - 3 + 1 - 5
Dice=longsword damage] 1d8 + 14 + 2d6 + 9 extra d6 are acid.

The graveknight seems to explode, it's ruined armor dropping to the ground with it's longsword, and a gauntlet. They are all pitted with acid.

175-105-31-33-27+30= -1

I did the blast but apparently that is a cone, it's devastation channel does 2d6 damage. So only take the first two d6's for that damage. Combat over unless someone wants to attack something else.

As the graveknight is destroyed and appears to explode, those within 5 feet of him take, 6d6 ⇒ (6, 4, 6, 6, 3, 5) = 30 acid damage, Reflex DC 22 for half. This includes Mia, Jean, and Alexandr.

Luckily the ragewrights are outside of the 30 foot destructive channel:

Adjusted Loot:

Ragewrights: +1 greatsword,
(3) MW greatswords,
+1 javelin,
(8) Javelins,
54 cp, 83 sp, 43 gp, 3 pp,
64 cp, 75 sp, 27 gp, 4 pp,
98 cp, 123 sp, 63 gp, 6 pp,
51 cp, 99 sp, 71 gp, 5 pp,
5 gems each worth 50 gp,
7 gems each worth 80 gp,
4 gems each worth 100 gp.
climbing kit,
maintenence kit,
(4) barbarian kits,
potion: 1st: Disguise weapon* (potions have labels)
wondrous item: Belt of foraging
potion: 1st: Glue seal
potion: 2nd: Cat’s grace

Graveknight
+1 adamantine longsword
+4 parade armor (it is immune to acid)
black weapon augment crystal on the armor.
wondrous item: Gauntlet of rust

Round 5
Alexandr attacks: 6d20 ⇒ (11, 11, 13, 1, 11, 9) = 56

Round 6-8
Jean attacks: 9d20 ⇒ (11, 17, 8, 14, 2, 19, 19, 14, 8) = 112
Alexandr attacks: 6d20 ⇒ (10, 9, 18, 8, 7, 19) = 71

Unless you wanted to take a different action?


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 9
Matthew runs over to Angelica and checks in on her. Seeing her and others hurt he channels once, 1d6 ⇒ 3.

He looks towards the two who had stayed behind to fight the graveknight with appreciation, then he asks, "Alexander, Jean, what should we do about the last undead... uh... I mean toddler that eats flesh? Oh! Wait we have company!"

Picking up his greatsword he changes his stance. Valiant Keeper’s Stance: Allies do not provoke attacks of opportunity when moving through squares you threaten. Then he moves ahead of Mia to take the brunt of the attacks.


Round 8

The first of the undead horde that got bottled behind the traps make it through. Two fast skeleton wolves and a humanoid zombie.

Round 9
1d6 + 1 ⇒ (1) + 1 = 2

Two more skeletons break from the traps to pursue your group.

Round 10
2d6 - 1 ⇒ (3, 1) - 1 = 3

One more skeleton and two zombies break free from the corridor.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Round 9

Jean breathes a bolt of lightning at the oncoming undead and then says, "Something is different about him. I think we should bring him with us until we know more. The other undead are gunning for him."

Breath Weapon DC 14 Reflex: 2d6 ⇒ (6, 2) = 8

Breath Weapon Recharge: 1d4 ⇒ 4

Round 10

Jean attacks any of the undead that get near them.

I full attack if possible or move and Bite at the first one if not.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (1) + 3 + 4 = 8


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 9

She grabs an arrow and tries her bow, the string snaps and the arrow drops to the ground, she curses in abyssal and a magical arrow of fire shoots as if out of her bow. She is aiming at the undead that already got hit by Jean's breath weapon.

Eldritch Blast: 1d20 + 13 ⇒ (16) + 13 = 29
Eldritch Blast damage: 3d6 ⇒ (6, 4, 6) = 16

Round 10

She curses in abyssal again and tries her bow as if she had an arrow. The magical arrow of fire appears where an arrow should be
then as she releases the arrow it shoots to hit one of the undead.

Eldritch Blast: 1d20 + 13 ⇒ (14) + 13 = 27
Eldritch Blast damage: 3d6 ⇒ (4, 6, 1) = 11


Round 9

2d20 ⇒ (2, 2) = 4

The two skeletal wolves bite at Matthew. Two more skeletons break from the traps to follow. The zombie shuffles forward.


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

safe Reflex: 1d20 + 4 ⇒ (12) + 4 = 16 Nope, 30 damage.


Round 9-10

Between Jean's breath weapon and Angelica's new powers, the front two skeletons are destroyed.

Jean rushes forward but finds himself coming up short to also get an attack in, unless he does a spell instead.

Round 11

The two new skeletal wolves attack Jean. 2d20 ⇒ (15, 14) = 29


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 10

He double moves past Jean to the choke point and gets ready to fend off the horde. "I will hold them off go, get my children to safety! I will catch up."

Round 11-20

He cleaves the target before him and the zombie behind. Then readies for the next undead to come...


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 10

She sheaths her falchion and finishes to check if Zaidel is alive and a tear drops from her face. She picks him up in her arms.

Round 11

She walks over to Alexander and offers Zaidel's body to Angelica as she says, "I will do what I can please take Zaidel."

Without a word spoken she touches Alexander and heals him. 2d6 ⇒ (4, 2) = 6


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 11

She goes to check on Alexander as she looks for any healing she might have. She prays to Cayden, and calls out, "Cayden Cailean protect your Chosen and Familia. This giant could use some healing, Mia?!"

heal Looking for signs of life: 1d20 + 7 ⇒ (7) + 7 = 14

Taking Zaidel from Mia, she struggles with the body.


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Shaking, from fatigue, the no longer enlarged Russian.
Safety? where? I am somewhat shell shocked but can carry others, lead the way.

10 HP, fatigued for 14, current strength 18


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 12

She calls upon her god to heal Alexander more, "Cayden Cailean heal my ally, cure moderate wounds."

2d8 + 5 ⇒ (3, 1) + 5 = 9

She then nods and waves at Alexander to follow, "If there is a threat I will take care of it, please carry Zaidel." She then moves south to go the alley Matthew came from.


End of combat

Mia, Angelica, and Alexander go to the alley where Matthew came from. Mia calls out for Alia and Stratton.

Once Jean follows the group, Matthew would follow too. Looking for ways to slow down the threat.

The glow on Zaidel's chest is visible to each of you now.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Seeing the others get to alley he quickly returns stating, "Yes down the alley, when you find another square you should find my family there. They may have taken shelter."


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Alexandr does as told, picking up Zaydel.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean moves over and sniffs at the Zaidel and then turns to look for the child. If the child is in sight he moves towards him and calls out, "Hello, can you understand me?"


The toddler turns around and is covered in blood and gore. It toddles forward and falls, to continue crawling towards Jean.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean watches it and waits to see if it attacks him.


The toddler comes up to Jean and rests its head on your scales, it looks up at you with piercing blue eyes. It does not attack you.

A few undead head your way, but before they do Matthew is there bashing heads and keeping you covered.

---
Jean likely takes the toddler into his hands and holds it, bringing it back with him. Do you attempt to clean the blood from it?

The group swiftly finds Stratton and Alia. With not much else to do you set out towards the West looking for a river. Jean and Matthew eventually catch up. A few more undead appear in your path, who does what? Have fun as you take them down.

Eventually about 10 minutes later, Zaidel lifts from Alexander's arms and the glowing burst envelops him. Zaidel is ressurected.

Another 10 minutes and you find your way to the desolate river. It is a pitiful thing similar to the city. The water is low, the banks are steep and there is very little healthy vegetation in sight.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 9/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
GM Wolf wrote:
Eventually about 10 minutes later, Zaidel lifts from Alexander's arms and the glowing burst envelops him. Zaidel is ressurrected.

Had to look up the resurrection spell and see how to properly RP this experience.

Zaidel the satyr lands back on his hooves, slightly discombobulated and coughs.
"Huh. I'I'm back."
The other members of Aeria Gloris and The Locke Family encircle the reinstated satyr with kisses, pat on the back, and hugs.

GM Wolf wrote:
Another 10 minutes and you find your way to the desolate river. It is a pitiful thing similar to the city. The water is low, the banks are steep and there is very little healthy vegetation in sight.

Survival: 1d20 + 7 ⇒ (11) + 7 = 18Knowledge (nature): 1d20 + 17 ⇒ (10) + 17 = 27

The cleric confers with the druid. "Alia. What do you think? Do you think we can get everyone across safely?"


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia takes a moment to slip down the bank and walks up to the water she steps in and stretches out a hand. "It would be better with a boat or some kind of vessel. It doesn't feel like the current is too strong. What spells and abilities do we have that could aid us in crossing besides swimming?"

After thinking a bit she offers, "If given the time I could prepare Flotsam Vessel and some other spells that would be helpful for the swim but I only have one Touch of the Sea."


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 9/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

"We still have a few flyers", Zaidel explained, "people who can fly and carry people over."

"I think we should continue to put distant between us and the necropolis, and hope for a swallower place to cross downriver."


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She looks at the river with dread, she couldn't even see the other side.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He catches up to the group and looks at the scene. He pulls out an extra length of rope and secures it around his waist and to his gear. "I will swim out and see how bad the current can be. Then we will decide how to venture forward." Unless someone objects he slowly walks forward, jumping down the bank and walks up to Alia. He takes her hand and kisses the back of it before walking forward.

Nodding to Zaidel he then says, "Down river? To the South then. Jean you are our swiftest flyer correct? Would you go see if you can find a ford. Who else can fly?"


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 9/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

"I can, but only for 5 minutes at a time, five times a day", the cleric offered.

The satyr helps to anchor the warden as Matthew checks the river's strength.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean would bring the toddler along and clean him up if there was water.

"Sure, watch the kid. I think he is something special since the other undead were after him." Jean will take off to go scout.

Does it speak?


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

I am big, heavy, out of my league and fatigued. I can carry someone, and still run, but I am outclassed here the big russian says.


No the toddler does not speak. It seems to be just a baby. Until it gets close to flesh and then its mouth widens and it gorges itself on the flesh.

Jean:
You quickly fly to the South, I am assuming at a run to maximize your time away from the group. After about a minute of running you slow down seeing a mostly broken bridge that is hidden in a bank of fog.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She walks over to Alexander and puts a hand on his shoulder, she comforts him saying, "Rest now. We will watch for you. We will need to wait for Matthew and Jean to return either way."

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean returns after only a few minutes and says, "There is a broken bridge not far to the south. If we could get across the bridge it would make it hard for the dead to chase us, but I am not sure how easy it would be for everyone to get across."


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

About another minute or two pass before he swims back to the group. As he leaves the water and as he takes off the rope, he says, "The channel is swift but most of us should be able to swim. Though the distance would be challenging. A bridge, excellent! Shall we head to it then?"


The group heads South to the bridge. A few undead pop up from the surrounding buildings and are easily dispatched. As the group gets to the bridge bones shoot from the ground making cages around each of you.
Reflex DC 18 to avoid being caught.
Bones AC 20, DR 5/Bludgeon, HP 30

Skeletal abominations raise from their shallow graves, there is easily 30 of them immediately around you and the skeletal cages and another 50 within sight.

Initiative :

1d20 + 0 ⇒ (11) + 0 = 11 Zaidel
1d20 + 3 ⇒ (16) + 3 = 19 Mia
1d20 + 4 ⇒ (3) + 4 = 7 Locke
1d20 + 1 ⇒ (6) + 1 = 7 Alia
1d20 + 0 ⇒ (20) + 0 = 20 Jean
1d20 + 5 ⇒ (17) + 5 = 22 Stratton
1d20 + 3 ⇒ (13) + 3 = 16 Angelica
1d20 + 6 ⇒ (9) + 6 = 15 Matthew
1d20 ⇒ 7 Alexandr Sergeyevich Meier
1d20 + 5 ⇒ (12) + 5 = 17 close skeletal group
1d20 + 5 ⇒ (2) + 5 = 7 far skeletal group

22 Stratton
20 Jean
19 Mia
17 close skeletal group
16 Angelica
15 Matthew
11 Zaidel
7 Alia
7 Alexandr
6 far skeletal group


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 1

Reflex Save: 1d20 + 10 ⇒ (4) + 10 = 14

Caught in the closest cage to the bridge as others are caught behind him, he quickly switches to his aggressive stance, then he slashes his falchion into the bones shattering them.

Overhand Chop with Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (16) + 17 = 33
damage: 2d4 + 26 + 1d6 ⇒ (1, 4) + 26 + (6) = 37 15-20 possible critical.

Then he moves 50 feet to the other side of the cages and the closest threats.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 1

Reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22

She jumps to the side to avoid being caught. Then she releases a blast at the closest skeletal creature. Then if it is safe she moves towards the bridge.

ELDRITCH blast: 1d20 + 5 + 8 ⇒ (2) + 5 + 8 = 15
damage: 3d6 ⇒ (2, 1, 1) = 4


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 1

Reflex Save: 1d20 + 6 ⇒ (1) + 6 = 7

She fails to jump to the side and is caught. She attacks the bones with her falchion. Her blade falters and she is unable to connect well.

MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (2) + 5 + 4 - 1 = 10
damage: 2d4 + 6 + 3 ⇒ (2, 3) + 6 + 3 = 14


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 1

She was 30 feet behind the last of the others and her children are behind her. Her weapon turned back into a quarterstaff. She quickly says, "Retreat!" Once her children do as she asked she follows.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 9/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 1
Reflex DC 18: 1d20 + 9 ⇒ (1) + 9 = 10 Zaidel is quickly captured by the bone cage.
"Mutherfuçkers!! The satyr cursed.
His holy symbol at the ready, Zaidel lets out a blazing channel.
"FUÇK! OFF!!!"
Blazing Channel: 5d6 ⇒ (3, 4, 2, 3, 6) = 18


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Round 1
reflex: 1d20 + 4 ⇒ (2) + 4 = 6
Alexandr is caught, and starts to attack the bone cage.

twfing no power attack: 1d20 + 5 + 4 - 2 + 1 ⇒ (3) + 5 + 4 - 2 + 1 = 11
twfing no power attack: 1d20 + 5 + 4 - 2 + 1 ⇒ (8) + 5 + 4 - 2 + 1 = 16
He does not hit.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Round One

Back with Alia and the children, he helps get them to a safer area.

Knowledge (Martial) to find a safe spot with the possibility to view the battle and help if needed. 1d20 + 12 ⇒ (10) + 12 = 22

Quietly he says to Alia "Do you think you want to chance getting them to the other side of the bridge? I could fly one at a time, maybe. I'm still not all that strong from the transfer. Or better to wait here?"


Stratton:
You believe the yellow building could be used to post on top of the one story building, there is a railing. Though the green building has three levels, a tower of some kind.

Jean I am assuming you are flying, move your avatar to whereever you want to start.

The skeletons closest to the group emerge from their graves and move towards the group surrounding them. Some emerge adacent to some of you, Alexander, Zaidel, and Angelica. You each get an AoO as they stand if you are free. Those three skeletal abominations strike out with their two claws. Two of the claws sink into Angelica's flesh, making her bleed and leaving behind wounds.

attacks:

vs. Angelica
1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

vs. Alexandr

1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

crit: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Round 2:

22 Stratton
20 Jean
19 Mia
17 close skeletal group
16 Angelica
15 Matthew
11 Zaidel
7 Alia
7 Alexandr
6 far skeletal group


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia responds to Stratton, wary of the undead nearby, "If you would scout ahead first, then if you don't see any threats we could use that plan."

Round 2

She steps forward up to Stratton and the end of her quarterstaff quickly enlarges. With her great club she brings it down upon the gray skeleton. She exclaims unintelligibly as she does, her body gains even larger muscles. The great club breaks multiple bones but the skeleton still stands.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (12) + 15 - 1 + 2 = 28
damage: 1d10 + 14 + 3 + 3 ⇒ (4) + 14 + 3 + 3 = 24


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 1

With Zaidel's blazing channel and her eldritch ray, the skeleton targeted explodes.

Round 2

She draws her falchion and slashes at brown.

falchion: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
damage: 2d4 + 1 + 3 ⇒ (1, 4) + 1 + 3 = 9 (18–20)

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