Arcanium

Game Master BloodWolven

New Beginnings - Pig's Roast

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Sense Motive: 1d20 + 20 ⇒ (4) + 20 = 24
Knowledge (religion): 1d20 + 17 ⇒ (6) + 17 = 23

Zaidel cautiously walks up to the child. "Are you okay, little boy?"

Sense Motive 20:
The cleric is questioning what a child is doing in a city of the dead, wondering if the boy might be undead himself.


K Religion DC 13:
This is a cannibal child. The cannibal child isn’t really a cannibal or a child. It’s an undead horror that relies on its ability to disguise itself as a lost child to lure prey into its deadly clutches. Scholars believe that in life cannibal children were people of exceptional greed or gluttony. They put their own selfish appetites ahead of everything and everyone, and so incurred a terrible curse after death.

A cannibal child prefers to attack by surprise, especially against someone whose trust it has earned. A cannibal child often ingratiates itself to its victim via the enchanting power of its gaze. Despite its small size, a cannibal child possesses great strength. It latches on to its prey with its claws and then uses its horrible devour flesh ability to inflict ghastly wounds.

K Religion DC 23 (Zaidel):
You see through its disguise. It is indeed an undead, a Cannibal Child. It is venerable to silver, a charming gaze that you must have saved against, and the ability to devour flesh.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Zaidel holds Carouser's Retort at the child in a threatening manner.
"It's a Cannibal Child. Carnivorous undead. Hates silver. Kill it."

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

"What? Zaidel, he seems nice. Maybe we should just wait a moment and see if there is something special going on here before we kill him!" Jean says as he tries to convince everyone to calm down over the kid. He runs over and stands by the kid to protect him.

Whats a cannibal child but a cohort in training!


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

How many enemies are we facing, 1 wight looking creature, one cannibal child, 2 hulks?

Something tried to affect my mind, OPASNO

Russian=Danger

I dont have silver on me, if I get pissed enough my claws get magical, would that suffice?

Jean Blyad, get away from the undead kid and behind me


Right now you only see two hulks and the child. Here comes Initiative!

Initiative :

1d20 + 0 ⇒ (5) + 0 = 5 Zaidel
1d20 + 3 ⇒ (15) + 3 = 18 Mia
1d20 + 4 ⇒ (4) + 4 = 8 Locke
1d20 + 1 ⇒ (19) + 1 = 20 Alia
1d20 + 0 ⇒ (14) + 0 = 14 Jean
1d20 + 5 ⇒ (12) + 5 = 17 Stratton
1d20 + 3 ⇒ (18) + 3 = 21 Angelica
1d20 + 6 ⇒ (18) + 6 = 24 Matthew
1d20 ⇒ 11 Alexandr Sergeyevich Meier

1d20 ⇒ 14 hulk 1

1d20 ⇒ 9 hulk 2

1d20 ⇒ 6 dark armored knight

1d20 ⇒ 13 canibal child

21 Angelica
20 Alia
18 Mia
17 Stratton
14 Jean
14 hulk 1
13 canibal child
11 Alexandr Sergeyevich Meier
9 hulk 2
8 Locke
6 dark armored knight
5 Zaidel

Round 1
Angelica's first shot is released into the sky. The second one taps the undead but drops without damaging it. The magic missiles hit and hurt the creature, though it is barely touched by them.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 1

Angelica is at the end of the alley but still has a shot at the undead hulks, she lets two arrows fly.

Ranged longbow: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
damage: 1d8 + 2 ⇒ (7) + 2 = 9

Ranged longbow: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
damage: 1d8 + 2 ⇒ (8) + 2 = 10


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 1

She doesn't care to get her hands dirty, at least yet and says some magical words finalizing with, "Pew, pew"

Two magic missiles shoot forward to damage the undead hulk in front.
2d4 + 2 ⇒ (3, 3) + 2 = 8


Round 1

The hulking ragewright seems to go into a rage and attacks Jean. The one behind pulls a javelin and aims for Angelica, and takes a step forward. On its second attack the blade strikes the stones of the building making an opening for Jean, Attack of Opportunity on the 1.

The feeble child tumbles upon Jean, its cold hands touching the scales. The divine flames created by Zaidel hurts the creature and it wails out.

Jean:
You would be the only one able to see the flicker of flames in the child's eyes.

The ragewright errupts in flames, almost from the inside out. The undead seems to hold out from the barrage for now but then another barrage of energy pulses from Zaidel burning the undead where it stands. A moment later it drops to the ground and most of the bones have been burned to ash.

greatsword: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 2d6 + 6 + 6 ⇒ (3, 1) + 6 + 6 = 16 (17–20 plus energy drain)

greatsword: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 2d6 + 6 + 6 ⇒ (4, 6) + 6 + 6 = 22 (17–20 plus energy drain)

greatsword: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
damage: 2d6 + 6 + 6 ⇒ (5, 3) + 6 + 6 = 20 (17–20 plus energy drain)

bite: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
damage: 1d4 + 2 + 4 ⇒ (3) + 2 + 4 = 9 (plus energy drain)

Javelin: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d6 + 4 ⇒ (1) + 4 = 5

energy drain (1 level, Fort DC 17)

confirm greatsword critical: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
damage: 2d6 + 6 + 6 ⇒ (4, 3) + 6 + 6 = 19

55 damage to Jean! 5 damage to Angelica.

Round 2:

greatsword: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 2d6 + 6 + 6 ⇒ (3, 4) + 6 + 6 = 19 (17–20 plus energy drain)

greatsword: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 2d6 + 6 + 6 ⇒ (2, 5) + 6 + 6 = 19 (17–20 plus energy drain)

greatsword: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
damage: 2d6 + 6 + 6 ⇒ (1, 3) + 6 + 6 = 16 (17–20 plus energy drain)

bite: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
damage: 1d4 + 2 + 4 ⇒ (2) + 2 + 4 = 8 (plus energy drain)

Javelin: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 4 ⇒ (5) + 4 = 9 (17–20 plus energy drain)

energy drain (1 level, Fort DC 17)

confirm greatsword critical: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
damage: 2d6 + 6 + 6 ⇒ (3, 5) + 6 + 6 = 20

Purple and Yellow charge!
greatsword: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
damage: 2d6 + 6 + 6 ⇒ (1, 5) + 6 + 6 = 18 (17–20 plus energy drain)

greatsword: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
damage: 2d6 + 6 + 6 ⇒ (5, 1) + 6 + 6 = 18 (17–20 plus energy drain)

=================================
Round 2

21 Angelica*
20 Alia*
18 Mia*
17 Stratton
14 Jean
14 hulk 1
13 canibal child
11 Alexandr Sergeyevich Meier
9 hulk 2
8 Locke*
6 dark armored knight
5 Zaidel

Waiting on Jean's, Stratton's and Alexander's actions. I will get the NPCs moving into round 2.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 1
"Jean!!" The satyr screams in horror as his draconic friend gets attacked savagely.
With little recourse, Zaidel holds his holy symbol of Cayden Cailean aloft and uses a blazing channel. Will DC 26
Blazing Channel: 5d6 ⇒ (2, 4, 1, 5, 1) = 13


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 1

Angelica cries out in pain as the javelin hits her shoulder. Looking to the right she gasps, "No! There are three more!"

Round 2

Distressed Angelica turns her bow at the open targets who may soon be upon her. The armored one. Both attacks the arrows just splinter upon his armor.

Ranged longbow: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Ranged longbow: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
damage: 1d8 + 2 ⇒ (6) + 2 = 8


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 1

Mia yells to the rest of the group, "Cayden! Help us Matthew, Alia, Stratton!"

She draws her falchion knowing full well she will be getting into melee soon.

Round 2

She quickly casts shield using her sword in the magecraft, then preps herself for the coming attacks. She sighs in relief as Matthew appears before them.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 1

He double moves back towards the group hearing their cries.

Round 2

He double moves again getting between Mia and the undead. His greatsword in hand ready should they think to bypass him or defend himself.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 1

She nods to her children and says, "Into the square, maybe a building, find a place to defend." She goes with them looking for what she just told them.

Round 2&3

Seeing a few walking or moving corpses she takes her great club to them. With that accomplished she calms down and helps her children look for a place to hold up within.


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

EBAT!
Round 1:
Alright you undead apes, pick someone your size
Free action Bloodrage:
Swift action crane style:
Anime power up super power activates, Alexandr counts as his hitdice in both of his classes, fur porpuses of any class feautres) while under Bloodrage and Mutagen (but not for Bab).

Alexandr grows one category, becoming large, his 10 foot reaching right arm gets into action, grabbing a hopefull cooperative Jean and air dragging him behind Alexandr.
This leaves the Russian with his attack of opportunity

The reason for this cunning maneuver is that getting dragged or grapple moves does not provide AoOs :)

AoO:

power attack unarmed strike: 1d20 + 4 + 8 - 2 + 1 - 2 ⇒ (16) + 4 + 8 - 2 + 1 - 2 = 25
damage: 2d6 + 8 + 4 ⇒ (5, 5) + 8 + 4 = 22

Ragerounds left=10/11

Round 2:
He would pummel one of the wights, deeming the child a lesser threat,using Brawlers flurry with unarmed strikes rather then a claw.
While his fist misses, it left the Wight out of position and Alexandr gets off a massive kick into where its private parts once were.
full attack, two weapon fighting, power attack: 1d20 + 4 + 8 - 2 + 1 - 2 - 2 ⇒ (2) + 4 + 8 - 2 + 1 - 2 - 2 = 9
full attack, two weapon fighting, power attack: 1d20 + 4 + 8 - 2 + 1 - 2 - 2 ⇒ (20) + 4 + 8 - 2 + 1 - 2 - 2 = 27
crit confirm: 1d20 + 4 + 8 - 2 + 1 - 2 ⇒ (13) + 4 + 8 - 2 + 1 - 2 = 22
damage: 2d6 + 12 ⇒ (5, 1) + 12 = 18 normal damage[/dice]
damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17 [ooc]confirm

Ragerounds left 9/11

Current AC=10+9+2+4+1+1-2-1-1=23
42/42HP


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 2
The satyr reaches out to cast cure moderate wounds on the bronze dragon.
CMW: 2d8 + 5 ⇒ (5, 3) + 5 = 13


Round 2

The undead ragewright takes a step and attacks Alexander, slicing him twice and getting its bite in as well. 46 damage.

The three newcomers move extremely fast covering the distance easily and getting an attack on Matthew. The armored dark knight is more calculating and prepares a spell using harsh words and moving his hands in arcane motions. He unleashes it upon the weak link, Angelica. She drops to the ground un moving. He moves forward, flying like a specter his aura affects all within 30 feet drawing his adamantine longsword. This miasma of fell energies hinders the channeling of positive energy and bolsters the undead.

Spellcraft DC 21:
Hold Monster.

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.


Will DC 22 for Angelica: 1d20 + 1 ⇒ (15) + 1 = 16

DM notes:
Sacrilegious Aura (Su): A graveknight constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This aura functions as the spell desecrate and uses the graveknight's armor as an altar of sorts to double the effects granted. The graveknight constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the graveknight's creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric's channel energy ability, a paladin's lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the graveknight's Hit Dice + the graveknight's Charisma modifier. If the character fails, the effect is expended but does not function.

This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Every undead creature entering a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.

If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area).


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

I think I am narrowly not dead
-12 hp because I get knocked out of rage, I die at -13.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 3

Now within cleave of three of the creatures he tries to slice into each of them.

Overhand Chop with Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d4 + 18 + 2d6 ⇒ (4, 3) + 18 + (5, 2) = 32 15-20 possible critical.

Additional modifiers: Stance +1d6, Deliquescent Gloves +1d6 acid damage

Overhand Chop with Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 2d4 + 18 + 2d6 ⇒ (1, 3) + 18 + (6, 5) = 33 15-20 possible critical.

Overhand Chop with Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d4 + 18 + 2d6 ⇒ (2, 4) + 18 + (6, 6) = 36 15-20 possible critical.

He hits the two ragewrights first and then the graveknight.


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

If it matters, my AC is 25, I derped and failed to add my Nat armor bonus, it is about as high as a level 4 characters ACs is realistically going to be though.


Round 3

The graveknight looks at Matthew and dips its head to the side, then sidesteps him, using full retreat to follow the others.

The two ragewrights roar in fury then attack Matthew with a flurry of attacks. Only one strike gets through his defenses dealing 22 damage.

I am taking away the energy drain from your opponents.

attacks:
Round 3

greatsword: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
damage: 2d6 + 6 + 6 + 2 ⇒ (4, 4) + 6 + 6 + 2 = 22 (17–20 plus energy drain)

greatsword: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
damage: 2d6 + 6 + 6 + 2 ⇒ (1, 6) + 6 + 6 + 2 = 21 (17–20 plus energy drain)

greatsword: 1d20 + 7 - 2 + 2 ⇒ (16) + 7 - 2 + 2 = 23
damage: 2d6 + 6 + 6 + 2 ⇒ (2, 5) + 6 + 6 + 2 = 21 (17–20 plus energy drain)

bite: 1d20 + 7 - 2 + 2 ⇒ (4) + 7 - 2 + 2 = 11
damage: 1d4 + 2 + 4 + 2 ⇒ (3) + 2 + 4 + 2 = 11 (plus energy drain)

---

greatsword: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
damage: 2d6 + 6 + 6 + 2 ⇒ (6, 3) + 6 + 6 + 2 = 23 (17–20 plus energy drain)

greatsword: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage: 2d6 + 6 + 6 + 2 ⇒ (6, 5) + 6 + 6 + 2 = 25 (17–20 plus energy drain)

greatsword: 1d20 + 7 - 2 + 2 ⇒ (10) + 7 - 2 + 2 = 17
damage: 2d6 + 6 + 6 + 2 ⇒ (4, 5) + 6 + 6 + 2 = 23 (17–20 plus energy drain)

bite: 1d20 + 7 - 2 + 2 ⇒ (2) + 7 - 2 + 2 = 9
damage: 1d4 + 2 + 4 + 2 ⇒ (4) + 2 + 4 + 2 = 12 (plus energy drain)


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 3
Spellcraft DC 21: 1d20 + 12 ⇒ (18) + 12 = 30
Seeing both Alexandr and Angelica drop, Zaidel focuses his channel energy into healing his party members. Using Selective Channeling.
Channel: 3d6 ⇒ (3, 6, 1) = 10


Round 2 Reccon
As the ragewright has to move more than 5 feet to get to Alexander, instead it takes a 5 foot step forward and grabs the toddler with its off hand. So Alexander takes no damage.

Round 3:
Round 2

21 Angelica*
20 Alia*
18 Mia*
17 Stratton
14 Jean
14 hulk 1
13 canibal child
11 Alexandr Sergeyevich Meier
9 hulk 2
8 Locke*
6 dark armored knight
5 Zaidel

Round 3
21 Angelica*
20 Alia*
18 Mia
17 Stratton
14 Jean
13 canibal child*
11 Alexandr Sergeyevich Meier
9 hulk 2*
8 Locke*
6 dark armored knight*
5 following Ragewrights*
5 Zaidel*

The ragewright with toddler in hand obviously calms down and then retreats from Alexander. The toddler cries out.

With the graveknights movements he circumvents most of the group and is now adjacent to Zaidel. Zaidel needs to make a caster level check, (1d20+ cha modifier+level), to see if the channel affects the living, DC 22. Who are you excluding using your selective channel?


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 3-11

She continues to stay in the form she was in when she fell to the ground. It looks awkward, not natural, and she remains as such.

8d20 ⇒ (3, 12, 5, 15, 13, 20, 11, 13) = 92+1

She comes to after Round 8.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

With Mia's cry. Stratton moves in to help, organizing the children into a defensive posture, taking a few moments to get there.

Let's say by round three?

Round Three

Seeing an undead holding what looks like a toddler, Stratton moves to it and strikes out using a fading strike maneuver, teleporting back to the kids after swinging his blade. He then enters the reaching blade stance to help protect the kids.

Wakizashi 1d20 + 9 ⇒ (3) + 9 = 12 for a miss.


Alia is with the children in the next square, you can stay with them or go help the other group, not both. At least not without a check of some kind.

What fading strike?


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Sorry misread the situation with Mia's call for help/missed the post about Alia and the kids. Stratton stays with Alia and the kids, helping find a safe wall for them to have their backs against and moves into reaching blade stance.

Fading Strike Link.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day
GM Wolf wrote:
Zaidel needs to make a caster level check, (1d20+ cha modifier+level), to see if the channel affects the living, DC 22. Who are you excluding using your selective channel?

Caster Level: 1d20 + 14 + 5 ⇒ (8) + 14 + 5 = 27

With Cha modifer 14, Zaidel gets the entire Locke Family, Mia, Jock, Angelica, Jean, Alexandr, and himself; with one left over.
Zaidel stays with Angelica, Alexandr, and Jean to tend to wounds/psyches.

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

So I am not sure which of those attacks rolled were on Jean above or how much he took in total.

Round 1
Jean calls upon his inner powers and increases his defenses.

Immediate Action to spend a Reservoir point for Shield of Faith that increases my AC by +1 and then Cast Shield defensively for +4 AC to hit AC 27.

Concentration: 1d20 + 9 ⇒ (10) + 9 = 19

Round 2
"Help the boy...don't let them take him!" Jean cries out as he turns to attack the nearest creature.

5 ft step and full attack. I am not sure which has the boy. I would go for the one with the boy if possible.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Round 3

Jean continues to strike at the undead monstrousities.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Critical Confirmation Claw Attack-PA: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21

Critical Confirmation Claw Damage +PA: 1d4 + 3 + 4 ⇒ (4) + 3 + 4 = 11


Round 1 Reccon
With Jean's quick thinking and action, he gets his defenses up even better before the strikes from the ragewright can strike him. Thus only one hits but it does confirm doing 39 damage.

Round 2 Reccon
I am assuming Jean is resisting the grapple from Alexandr
As Jean stays his ground and attacks the wight he stops the creature from reaching the toddler. Though one of its strikes would hit Jean then, 19 damage to Jean.

Zaidel moves forward to heal Jean and then moves back so the other two can continue to fight, healing him for 13 hp.

Round 3

Zaidel heals those wounded with a channel, 10 hp. So Jean is at 35 damage. Jean attacks with claw and tooth, to defend the child, inflicting a good amount of damage, though it looks to be as damaged as Jean, bloodied.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 3

She casts another spell but this one is upon her sword. True strike!

Active spells: shield, mage armor.

Round 4
She charges the dark knight as she activates her smite evil against it.

MC Falchion: 1d20 + 9 + 20 + 10 + 2 - 1 ⇒ (10) + 9 + 20 + 10 + 2 - 1 = 50
damage: 2d4 + 4 + 10 + 3 ⇒ (3, 2) + 4 + 10 + 3 = 22

AC 20, with shield AC 24, Deflection bonus vs. knight +10: AC 34


Round 4:

21 Angelica*
20 Alia*
18 Mia*
17 Stratton
14 Jean
13 canibal child
11 Alexandr Sergeyevich Meier
9 hulk 2* (white)
8 Locke
6 dark armored knight*
5 following Ragewrights*
5 Zaidel


Mia has drawn the ire of the dark knight. It slashes at her with its adamantine weapon. Missing both times, you can hear it growl and groan out, "How?!"

longsword attack: 1d20 + 21 - 3 + 1 ⇒ (5) + 21 - 3 + 1 = 24
longsword damage: 1d8 + 14 + 2d6 + 9 ⇒ (7) + 14 + (4, 5) + 9 = 39 extra d6 are acid.

longsword attack: 1d20 + 16 - 3 + 1 ⇒ (13) + 16 - 3 + 1 = 27
longsword damage: 1d8 + 14 + 2d6 + 9 ⇒ (4) + 14 + (1, 3) + 9 = 31 extra d6 are acid.

155-22=133+5=138

---

The two ragewrights upon Locke attack him with their fury. Though his defenses are too strong, nothing hits him. :

greatsword: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage: 2d6 + 6 + 6 + 2 ⇒ (1, 6) + 6 + 6 + 2 = 21 (17–20)

greatsword: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
damage: 2d6 + 6 + 6 + 2 ⇒ (2, 2) + 6 + 6 + 2 = 18

greatsword: 1d20 + 7 - 2 + 2 ⇒ (12) + 7 - 2 + 2 = 19
damage: 2d6 + 6 + 6 + 2 ⇒ (1, 6) + 6 + 6 + 2 = 21

bite: 1d20 + 7 - 2 + 2 ⇒ (10) + 7 - 2 + 2 = 17
damage: 1d4 + 2 + 4 + 2 ⇒ (4) + 2 + 4 + 2 = 12

confirm greatsword: 1d20 ⇒ 19
damage: 2d6 + 6 + 6 + 2 ⇒ (2, 4) + 6 + 6 + 2 = 20

----

greatsword: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
damage: 2d6 + 6 + 6 + 2 ⇒ (2, 4) + 6 + 6 + 2 = 20 (17–20)

greatsword: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage: 2d6 + 6 + 6 + 2 ⇒ (3, 2) + 6 + 6 + 2 = 19

greatsword: 1d20 + 7 - 2 + 2 ⇒ (14) + 7 - 2 + 2 = 21
damage: 2d6 + 6 + 6 + 2 ⇒ (4, 3) + 6 + 6 + 2 = 21

bite: 1d20 + 7 - 2 + 2 ⇒ (2) + 7 - 2 + 2 = 9
damage: 1d4 + 2 + 4 + 2 ⇒ (3) + 2 + 4 + 2 = 11

confirm greatsword: 1d20 ⇒ 2
damage: 2d6 + 6 + 6 + 2 ⇒ (6, 3) + 6 + 6 + 2 = 23

----
vs. Jean
greatsword: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
damage: 2d6 + 6 + 6 + 2 ⇒ (1, 2) + 6 + 6 + 2 = 17 (17–20)

greatsword: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
damage: 2d6 + 6 + 6 + 2 ⇒ (2, 1) + 6 + 6 + 2 = 17

greatsword: 1d20 + 7 - 2 + 2 ⇒ (6) + 7 - 2 + 2 = 13
damage: 2d6 + 6 + 6 + 2 ⇒ (5, 5) + 6 + 6 + 2 = 24

bite: 1d20 + 7 - 2 + 2 ⇒ (8) + 7 - 2 + 2 = 15
damage: 1d4 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10

confirm greatsword: 1d20 ⇒ 12
damage: 2d6 + 6 + 6 + 2 ⇒ (3, 4) + 6 + 6 + 2 = 21


The ragewright attacking Jean continues to fail too! Jean and Alexander AoO on white. One AoO for Locke.

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

Round 4

Jean keeps his attack up and tries to prevent the child from being taken.

AoO Bite Attack-PA: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19

AoO Bite Damage +PA: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Critical Confirmation Bite Attack-PA: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17

Critical Confirmation Bite Damage +PA: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8


Round 4

With Jean's attacks he takes chunks from the undead. It falls forward missing a good half of its body.

The toddler stumbles its way to Jean's side, it begins to fall upon the corpse before you. Jean you can catch it if you want.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 4

He tries again to slice into each of them.

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d4 + 18 + 2d6 ⇒ (1, 4) + 18 + (6, 5) = 34 15-20 possible critical. 32+34

Additional modifiers: Stance +1d6, Deliquescent Gloves +1d6 acid damage

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 2d4 + 18 + 2d6 ⇒ (2, 2) + 18 + (3, 4) = 29 15-20 possible critical. 33+29

36 damage to graveknight.

AC 26


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Round 3:
Not knowing what the heck is going on with the undead kid, Alexandr 5 foot steps back and lays into the omnious looking figure, striking with accurateness over power.
attack no PA, twf: 1d20 + 4 + 5 + 1 + 1 - 1 - 2 ⇒ (15) + 4 + 5 + 1 + 1 - 1 - 2 = 23
damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
attack no PA, twf: 1d20 + 4 + 5 + 1 + 1 - 1 - 2 ⇒ (1) + 4 + 5 + 1 + 1 - 1 - 2 = 9
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18

Round 4:

He moves closer, unleashing another flurry of blows on the graveknight.
attack no PA, twf: 1d20 + 4 + 5 + 1 + 1 - 1 - 2 ⇒ (14) + 4 + 5 + 1 + 1 - 1 - 2 = 22
damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
attack no PA, twf: 1d20 + 4 + 5 + 1 + 1 - 1 - 2 ⇒ (20) + 4 + 5 + 1 + 1 - 1 - 2 = 28
damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
crit confirm: 1d20 + 4 + 5 + 1 + 1 - 1 - 2 ⇒ (16) + 4 + 5 + 1 + 1 - 1 - 2 = 24
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 4
Zaidel stands protectively over the stiff form of Angelica. Looking down the alley north, the cleric sees the now-large Russian attempt to defeat the Cannibal Child.
"Dammit, Jean! Snap out of it!"
Zaidel breathes. "Alright you little undead piece of s#it! You fight The Satyr, you get The Horns!!"
Taking a 5-foot step toward the bronze dragon, Zaidel effortlessly casts suggestion on his draconic friend. Fight charm with charm!
"Jean. Don't trust that child!"
Jean, make a Will DC 26 to resist that suggestion.


Round 3

The ominous black figure slashes at Alexander for his fumble.

longsword attack: 1d20 + 16 - 3 + 1 ⇒ (1) + 16 - 3 + 1 = 15
longsword damage: 1d8 + 14 + 2d6 + 9 ⇒ (7) + 14 + (5, 3) + 9 = 38 extra d6 are acid.

It fumbles as well, AoO for Alexander and Zaidel.

Round 4
Alexander hits the graveknight but it does not seem to do any damage.

Round 5
The toddler looks back at Zaidel. Zaidel Will save DC 22 for half damage. 5d6 ⇒ (4, 6, 2, 1, 5) = 18

The graveknight steps up to the cleric and slashes into Zaidel.:

longsword attack: 1d20 + 16 - 3 + 1 ⇒ (9) + 16 - 3 + 1 = 23
longsword damage: 1d8 + 14 + 2d6 + 9 ⇒ (3) + 14 + (1, 1) + 9 = 28 extra d6 are acid.

longsword attack: 1d20 + 16 - 3 + 1 ⇒ (9) + 16 - 3 + 1 = 23
longsword damage: 1d8 + 14 + 2d6 + 9 ⇒ (2) + 14 + (4, 5) + 9 = 34 extra d6 are acid.

longsword attack: 1d20 + 16 - 3 + 1 - 5 ⇒ (19) + 16 - 3 + 1 - 5 = 28
longsword damage: 1d8 + 14 + 2d6 + 9 ⇒ (4) + 14 + (5, 6) + 9 = 38 extra d6 are acid.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 3 cont.
AoO: 1d20 + 9 ⇒ (13) + 9 = 22
Dmg.: 1d6 + 5 ⇒ (1) + 5 = 6

Round 5
Will DC 22: 1d20 + 13 ⇒ (11) + 13 = 24
9 dmg. minus DR?

Taking 85 damage puts Zaidel at -52 hps. The caydenite satyr slowly falls backwards, hitting the cobblestones, dead.


Fire damage, I was waiting for your save before explaining what happens.

Round 5

Zaidel has a few flames burst from his body scorching him in three spots. But then the graveknight cuts Zaidel down as deep wounds pour out blood. His first strike is negated by Locke's counter, the second strike takes Zaidel down, and diverts the third attack to Mia which she deflects. Locke bleeds upon the ground as well as he gets struck by two of the greatsword strokes.

damage to Locke: 2d6 + 6 + 6 + 2 + 2d6 + 6 + 6 + 2 ⇒ (6, 2) + 6 + 6 + 2 + (2, 3) + 6 + 6 + 2 = 41

Round 5 and 6:

21 Angelica*
20 Alia*
18 Mia
17 Stratton
14 Jean
13 canibal child*
11 Alexandr Sergeyevich Meier
8 Locke
6 dark armored knight*
5 following Ragewrights

8d20 ⇒ (17, 4, 3, 5, 8, 15, 11, 7) = 70 ragewrights vs Locke
Round 6

The graveknight growls out, "You think you can handle me? My minions have been defeated, I may soon be the same but I will hound you until the end of your days!"

Round 6
The graveknight instead of attacking raises his hands and drops them, from the ground and his armor acid explodes in a 60 foot burst.6d6 ⇒ (4, 4, 5, 6, 4, 4) = 27 acid, Reflex DC 22... Zaidel and Angelica fail... but Matthew, Mia, and everyone else get to act.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 4
He calls out to aid Zaidel... Warning Roar: Counter:
Make an opposing Diplomacy check to negate an enemy’s attack on a nearby ally.

Diplomacy: 1d20 + 21 ⇒ (4) + 21 = 25

He is able to negate the first strike and give Zaidel 28 hp back... I think he is still dead...

Round 5

He tries again to slice into each of them. Succeeding he removes limbs from the undead as they fall to the ground. He turns and moves to the graveknight

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d4 + 18 + 2d6 ⇒ (4, 2) + 18 + (4, 2) = 30 15-20 possible critical. 32+34+30

Additional modifiers: Stance +1d6, Deliquescent Gloves +1d6 acid damage

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 + 2d6 ⇒ (4, 4) + 18 + (5, 6) = 37 15-20 possible critical. 33+29+37

36 damage to graveknight.

AC 26

He yells out, "Scatter! Mia and I will take care of this threat."


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 5

Active spells: shield, mage armor.

She continues her attack upon the dark knight trying to get to a flanking spot with Matthew.

MC Falchion: 1d20 + 9 + 10 - 1 ⇒ (18) + 9 + 10 - 1 = 36
damage: 2d4 + 4 + 5 + 3 ⇒ (1, 1) + 4 + 5 + 3 = 14

AC 20, with shield AC 24, Deflection bonus vs. knight +10: AC 34

Round 6
She continues her attack upon the dark knight staying in a flanking spot with Matthew.

MC Falchion: 1d20 + 9 + 10 - 1 + 2 ⇒ (17) + 9 + 10 - 1 + 2 = 37
damage: 2d4 + 4 + 5 + 3 ⇒ (3, 1) + 4 + 5 + 3 = 16

Round 7
She continues her attack upon the dark knight staying in a flanking spot with Matthew.

MC Falchion: 1d20 + 9 + 10 - 1 + 2 ⇒ (9) + 9 + 10 - 1 + 2 = 29
damage: 2d4 + 4 + 5 + 3 ⇒ (4, 2) + 4 + 5 + 3 = 18

Damage done to graveknight: 22+48=70


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 6

He moves five feet to flank the graveknight. He strikes the knight once bashing through armor.

Adamantine +2 keen falchion, PA: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
damage: 2d4 + 18 + 2d6 ⇒ (2, 2) + 18 + (5, 6) = 33 15-20

Additional modifiers: Stance +1d6, Deliquescent Gloves +1d6 acid damage

Adamantine +2 keen falchion, PA: 1d20 + 17 - 5 + 2 ⇒ (11) + 17 - 5 + 2 = 25

confirm crit Adamantine +2 keen falchion, PA: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
damage: 2d4 + 18 + 2d6 ⇒ (2, 4) + 18 + (4, 4) = 32

Round 7

If needed he moves five feet to flank the graveknight again. The graveknight's defenses are too great.

Adamantine +2 keen falchion, PA: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27
damage: 2d4 + 18 + 2d6 ⇒ (2, 2) + 18 + (1, 3) = 26 15-20

Additional modifiers: Stance +1d6, Deliquescent Gloves +1d6 acid damage

Adamantine +2 keen falchion, PA: 1d20 + 17 - 5 + 2 ⇒ (7) + 17 - 5 + 2 = 21
damage: 2d4 + 18 + 2d6 ⇒ (4, 2) + 18 + (4, 5) = 33 15-20

33+27+ damage to graveknight from me.

AC 28

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

Round 4

Jean becomes defensive and moves to fight the Graveknight!

Fight Defensively to up my AC as I move and attack.

Bite+Defensive: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15

Bite Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Round 5

Jean tries to kill the undead monster!

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9


Round 4 and 5
Jean's attacks slam upon the thick armor of the graveknight. None of your attacks connected.

As Jean rushes to aid his friends, the toddler falls upon the corpses and begins to gorge itself on them.

Loot once combat is over... :

With the acid burst anything not magical is basically destroyed.

Ragewrights: +1 greatsword, +1 javelin, clump of melted coins: 53 gp,
clump of melted coins: 41 gp, clump of melted coins: 73 gp,
clump of melted coins: 81 gp, 5 gems each worth 50 gp, 7 gems each worth
80 gp, 4 gems each worth 100 gp.

5d100 ⇒ (42, 97, 44, 76, 19) = 278
2d100 ⇒ (92, 6) = 98
potion: 1st: Disguise weapon*
wondrous item: Belt of foraging
5d100 ⇒ (64, 36, 56, 56, 72) = 284
potion: 1st: Glue seal
potion: 2nd: Cat’s grace

armor:
5d100 ⇒ (74, 24, 98, 66, 42) = 304
wondrous item: Gauntlet of rust
5d100 ⇒ (48, 15, 61, 94, 56) = 274
Graveknight
+1 adamantine longsword
+4 parade armor
black weapon augment crystal on the armor.


At the end of Round 6
Massive holes get eaten out of the buildings around, within moments the two buildings are crumbling to the ground and kick up a lot of dust, enough to grant 10% cover for Rounds 7 to 10.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

In the sheltered position, hearing, but not seeing the battle, Stratton turns to Alia "How much do you know about soul crystals? I'm given to understand I can partner with a willing subject to grant both of us a bonus of some kind. I haven't had a chance to try it out yet, but if you'd be willing, we can take advantage of this." he says, holding out his seafoam green soul crystal.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Interested she asks, "I don't know anything about soul crystals. What kind of bonus?"


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"Vague?" Stratton offers a nervous smile. "You know how these things are, they don't tell you a lot, just enough to make you curious."


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She offers, "Hand me the soul crystal or at least hold it out and I will see what I can of it. Kids see if you can assist me."

spellcraft: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 21

Assist
spellcraft: 1d20 + 6 ⇒ (6) + 6 = 12
spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

"Soul crystal... It can have two abilities of two Ioun Stones if you toss it into the air. The other option is to touch it to a willing or unwilling creature. If it is willing you gain a connection to that creature and you both gain some bonuses. If unwilling Will Save DC 18, if it fails you can command it as per command Monster spell. It is ideal to connect to your familiar or animal companion. Go ahead and touch it to my temple and we will see what it does."


Once Stratton touches the sea foam crystal to Alia's temple, you gain a empathic link between the two of you. You may pick one of the following abilities:
1) Telepathic link, need line of effect.
2) Shield other as the spell but constant.
3) inspire courage for both of you for rounds equal to your cha mod, 3/day.

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