Arcanium

Game Master BloodWolven

New Beginnings - Pig's Roast

Arcanium Quests - New Beginnings

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 2

She attempts to break from the prison again. She breaks one of the seven bones securing her in the prison.

MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (16) + 5 + 4 - 1 = 24
damage: 2d4 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14


HP: 199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 2

He grins at the forces around him and unleashes a whirlwind of slashes. The weakened skeletons fall to his strikes.

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d4 + 18 ⇒ (4, 4) + 18 = 26
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (4) + 17 = 21
damage: 2d4 + 18 ⇒ (4, 4) + 18 = 26
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d4 + 18 ⇒ (4, 2) + 18 = 24
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 2d4 + 18 ⇒ (2, 2) + 18 = 22
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25


The skeletal abominations strike out with their two claws.

Round 2

Mia makes some progress with her prison, as the blazing channel hurt it too, she does free herself. The skeletons strike and try to swarm your group. Angelica hits the skeleton but barely does any damage. Matthew cleaves through destroying the undead. Alia moves up to Stratton and smashes into the skeleton.

attacks:
If any of you destroy a skeleton then the first attacks are negated and so on.

vs. Mia
claw attack: 1d20 + 5 ⇒ (6) + 5 = 11
claw attack: 1d20 + 5 ⇒ (14) + 5 = 19
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
claw attack: 1d20 + 5 ⇒ (10) + 5 = 15
claw attack: 1d20 + 5 ⇒ (19) + 5 = 24
claw attack: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

crit: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

vs. Angelica

claw attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
claw attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
claw attack: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

crit: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

vs. Zaidel

claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
claw attack: 1d20 + 5 ⇒ (19) + 5 = 24
claw attack: 1d20 + 5 ⇒ (12) + 5 = 17
claw attack: 1d20 + 5 ⇒ (10) + 5 = 15

damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

crit: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

claw attack: 1d20 + 5 ⇒ (11) + 5 = 16
claw attack: 1d20 + 5 ⇒ (9) + 5 = 14
claw attack: 1d20 + 5 ⇒ (14) + 5 = 19
claw attack: 1d20 + 5 ⇒ (1) + 5 = 6

damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

vs. Alexandr
claw attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
claw attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
claw attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
claw attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

crit: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
claw attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
claw attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
claw attack: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

crit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

claw attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
claw attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
claw attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
claw attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

vs. Locke
claw attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
claw attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
claw attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
claw attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 ⇒ (19) + 5 = 24
claw attack: 1d20 + 5 ⇒ (17) + 5 = 22
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8

damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

claw attack: 1d20 + 5 ⇒ (15) + 5 = 20
claw attack: 1d20 + 5 ⇒ (2) + 5 = 7
claw attack: 1d20 + 5 ⇒ (5) + 5 = 10
claw attack: 1d20 + 5 ⇒ (7) + 5 = 12

damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Mia takes 19 damage from two strikes. Angelica avoids the attacks against her. Zaidel gets hit twice and takes a crit taking 26 damage. Alexander gets hit twice taking 20 damage. Locke gets hit once and takes damage that heals before any blood leaves the wound.

Round 3:

22 Stratton
20 Jean
19 Mia
17 close skeletal group
16 Angelica
15 Matthew
11 Zaidel
7 Alia
7 Alexandr
6 far skeletal group

skeletal attacks...


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Is it possible to hit the skeletons attacking me? Do they or me get cover? Am I flatfooted because I am in a cage?
Round 2

Alexandr tries to destroy the bone hand making him an easy target
attack: 1d20 + 5 + 4 - 2 ⇒ (1) + 5 + 4 - 2 = 8
attack: 1d20 + 5 + 4 - 2 ⇒ (14) + 5 + 4 - 2 = 21
damage: 1d6 + 5 ⇒ (1) + 5 = 6 Thankfully it is bludgeoning.

Round 3
Down to 2 hit points again, he attempts to do the same.
attack: 1d20 + 5 + 4 - 2 ⇒ (8) + 5 + 4 - 2 = 15
attack: 1d20 + 5 + 4 - 2 ⇒ (9) + 5 + 4 - 2 = 16
damage: 1d6 + 5 ⇒ (4) + 5 = 9
Whiffing fully.

While flurrying, I need to roll a 13 or more to hit AC20, I do an average of 8 damage per hit, meaning I need 4 hits to break out. I average 0,7 hits per turn, so I will spend, assuming I dont die first, 5-6 turns in the cage rolling average.


HP 102/102 AC 23 T 17 FF 16 Init +7 F+10 R+11 W+9 Perc +12 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +12, Stealth +16 Str 20, Dex 24, Con 22, Int 24, Wis 20, Cha 30 Luck 16

"Ok, looks like we have some more immediate issues to take care of first. I think the yellow building behind us could be defensible, plus it's got that overlook to work from." Stratton says as he switches to primal warrior stance and unsheathes his blade and makes a swift motion to attack both the yellow and gray skeletons with a tidal blade strike.

Wakizashi 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage 3d6 + 5 ⇒ (5, 5, 3) + 5 = 18 slashing.


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Do the bone cages take damage from the channeling flying around?


Male
Skills:
Diplo +49|Percep +20|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +34|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 152/152|F: +13, R: +10, W: +13|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 13/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 2
Zaidel is rocked by many undead attacks, but he hold his footing and lets loose another blazing channel, screaming in Celestial, "CAYDEN!!"
Blazing Channel: 5d6 ⇒ (6, 6, 5, 2, 1) = 20
Will DC 26 negates

Round 3
Fighting for his life and lives of everyone around him, Zaidel lets out another blazing channel.
Blazing Channel: 5d6 ⇒ (2, 5, 5, 3, 5) = 20
Will DC 26 negates

Grand Lodge

Skills:
Diplomacy +18, Fly +11, Knowledge (arcana) +19, Knowledge: (Planes) +17, Knowledge (Religion) +17, Perception +15, Sense Motive +13, Spellcraft +18, Stealth +9, Swim +26
Large Young Bronze Dragon Arcanist 5; Init +0; HP 126/126; AC 25, T 10, FF 25; CMD 28 (32 vs. trip); Fort +17, Ref +12, Will +12 (+2 vs Fear); Arcane Reservoir: 5/8

Sorry about the delay, I wasn't feeling well yesterday.

Round 1

Jean lands and sends a bolt of lighting down the line. He also calls upon his inner powers for divine protection. "Zaidel, be careful about hitting the boy. He will protect himself!"

Swift action to use an Arcane Reservoir point for Shield of Faith for +2 AC. I then swoop down and do a 30 ft bolt along the SW line to miss party members but hit a bunch of undead.

Breath Weapon DC 14 Reflex: 2d6 ⇒ (2, 6) = 8

Breath Weapon Recharge: 1d4 ⇒ 4

Round 2

Jean attacks the undead with Draconic Fury!

If I am adjacent or 5 within 5 feet of an enemy after the breathe attack and Zaidal's attacks I will full attack. If not I will move to protect Zaidel or the boy and bite a dude.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (1) + 3 + 4 = 8


HP 102/102 AC 23 T 17 FF 16 Init +7 F+10 R+11 W+9 Perc +12 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +12, Stealth +16 Str 20, Dex 24, Con 22, Int 24, Wis 20, Cha 30 Luck 16

It deleted that the last post was for round 2, waiting to see results and if the undead swarm near me takes me down in round 2.


As the bone prison is still around an individual, I would be fine with you having 30% concealment. I will let you roll for the hits, bottom 30 and the strike misses.

Round 1

The channels from Zaidel are weakening the bone prisons. The Locke children release a volley of magic missiles.

Round 2

Zaidel's second channel destroys all of the bone prisons. If your actions happen before Zaidel, they stand otherwise you may change your actions. A swath of the skeletons explode from the channel as well. Those that remain are severely damaged. Stratton slices the skeletons with his blade, but neither of them fall. Jean takes down the skeleton before him. The Locke children release another volley of magic missiles.

Round 3

Matthew cleaves the skeletons around him and then Zaidel's third channel decimates what remains of the undead. The Locke children release a volley of disrupt undead which helps take down one more of the skeletons. Alexander smashes his fist into the closest skeleton taking it out.


HP: 199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 3

He grins at the forces around him and unleashes another whirlwind of slashes. The weakened skeletons fall to his strikes. He states, "Zaidel heal Alexander, it looks like the boss is on the bridge. I will handle the horde, the rest of you take care of the boss."

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 2d4 + 18 ⇒ (1, 3) + 18 = 22
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 2d4 + 18 ⇒ (2, 4) + 18 = 24
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 2d4 + 18 ⇒ (2, 4) + 18 = 24
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (3, 4) + 18 = 25
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d4 + 18 ⇒ (4, 4) + 18 = 26

Round 4

He continues to grins at the forces around him and unleashes another whirlwind of slashes. He weakens the skeletons as some of their bones break.

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 2d4 + 18 ⇒ (4, 1) + 18 = 23
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d4 + 18 ⇒ (2, 2) + 18 = 22
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 2d4 + 18 ⇒ (1, 1) + 18 = 20
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d4 + 18 ⇒ (4, 1) + 18 = 23
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (2, 1) + 18 = 21


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 3

She steps back and announces, "Zaidel keep up the good work!" She then curses in abyssal and hits the last skeleton next to Zaidel.

ELDRITCH blast: 1d20 + 5 + 8 ⇒ (18) + 5 + 8 = 31
damage: 3d6 ⇒ (3, 4, 3) = 10


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 3

Now free from the bone prison thanks to Zaidel's channel she strikes out at the closest skeleton missing it.

MC Falchion, PA: 1d20 + 5 + 4 - 1 ⇒ (3) + 5 + 4 - 1 = 11
damage: 2d4 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 3

The great club is lifted high and brought down upon another skeleton shattering its bones.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (15) + 15 - 1 + 2 = 31
damage: 1d10 + 14 + 3 + 3 ⇒ (4) + 14 + 3 + 3 = 24

Round 4

The great club is lifted high and brought down upon another skeleton shattering its bones.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (4) + 15 - 1 + 2 = 20
damage: 1d10 + 14 + 3 + 3 ⇒ (1) + 14 + 3 + 3 = 21


Mia takes 19 damage from two strikes. Zaidel gets hit twice and takes a crit taking 26 damage. Alexander gets hit twice taking 20 damage.

6d100 ⇒ (22, 64, 91, 36, 74, 72) = 359 Mia takes one less strike.

Round 3:

22 Stratton
20 Jean
19 Mia
17 close skeletal group
16 Angelica
15 Matthew
11 Zaidel
7 Alia
7 Alexandr
6 far skeletal group

vs. Stratton
claw attack: 1d20 + 5 ⇒ (16) + 5 = 21
claw attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

vs. Alia
claw attack: 1d20 + 5 ⇒ (13) + 5 = 18
claw attack: 1d20 + 5 ⇒ (4) + 5 = 9

damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

vs. Alexandr
claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
claw attack: 1d20 + 5 ⇒ (18) + 5 = 23
claw attack: 1d20 + 5 ⇒ (19) + 5 = 24
claw attack: 1d20 + 5 ⇒ (2) + 5 = 7

damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

crit: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

vs. Mia
claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8

damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

crit: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

vs. Zaidel
claw attack: 1d20 + 5 ⇒ (10) + 5 = 15
claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
claw attack: 1d20 + 5 ⇒ (11) + 5 = 16
claw attack: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

crit: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Stratton takes two claws and totaling 12 damage as Alia takes one claw for 10 damage. Alexander, Zaidel and Mia move and dodge the attacks against them.


Male
Skills:
Diplo +49|Percep +20|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +34|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 152/152|F: +13, R: +10, W: +13|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 13/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day
GM Wolf wrote:
Mia takes 19 damage from two strikes. Zaidel gets hit twice and takes a crit taking 26 damage. Alexander gets hit twice taking 20 damage.

Okay. It took me a long time to realize this post above was a recap and Zaidel didn't take 26 damage twice!!!

Round 4
Everyone's hurting, especially the cleric. So Zaidel shoots out a energy channel to heal all his teammates around him.
Channel Energy: 3d6 ⇒ (3, 6, 4) = 13


HP 102/102 AC 23 T 17 FF 16 Init +7 F+10 R+11 W+9 Perc +12 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +12, Stealth +16 Str 20, Dex 24, Con 22, Int 24, Wis 20, Cha 30 Luck 16

Round Three

Stratton grunts as the claws scour him, saying in a low voice "Just like Wolverine's first lesson." with a forced smile as his wounds stitch themselves back together.

He slashes out at the remaining skeleton to the south, using a fading strike to put himself next to Alia.

Wakizashi 1d20 + 9 ⇒ (1) + 9 = 10 (Crit fail? Do we confirm? if so 1d20 + 9 ⇒ (7) + 9 = 16)

Then he uses pride movement as a swift action, allowing Alia to move up to her full move rate as a bonus move action granted by the maneuver. "Let's dance."

Grand Lodge

Skills:
Diplomacy +18, Fly +11, Knowledge (arcana) +19, Knowledge: (Planes) +17, Knowledge (Religion) +17, Perception +15, Sense Motive +13, Spellcraft +18, Stealth +9, Swim +26
Large Young Bronze Dragon Arcanist 5; Init +0; HP 126/126; AC 25, T 10, FF 25; CMD 28 (32 vs. trip); Fort +17, Ref +12, Will +12 (+2 vs Fear); Arcane Reservoir: 5/8

Round 3

Jean flies to land next to two undead and bites at one.

Move and then attack the one to the left.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Round 4

Jean then turns and fully attacks the two in front of him.

Start with the north and then turn to the other if the first dies again.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Rolling concealment thrice as instructed, low is good for me
concealment: 1d100 ⇒ 94
concealment: 1d100 ⇒ 84
concealment: 1d100 ⇒ 31
No luck here

Bookkeeping, started encouner at 19 hp
Round 1 damage 10 via a crit that did not confirm
Slight retcon: Alexandr adopts a total defense stance, as his fists dont do anything, Hoping that Zaydel bails him out somehow. (AC27)

Round 2 9 hp at start of turn
Alexandr receives, 20 damage, via nat 20s, is down to -11
would die at -13.
stabilize DC21: 1d20 + 6 ⇒ (8) + 6 = 14
Down to -12

Round 3: -12 HP.
Stabilize DC22: 1d20 + 6 ⇒ (5) + 6 = 11 -13 HP, Dead.

Sadly Zaydels channel (positive) is too late by one turn, not that he could have known.
In his first 2 turns, Zaydel did a total of 37 damage on each of the surrounding skelletons, shouldnt that have burned a bunch?


Zaidel wrote:
GM Wolf wrote:
Mia takes 19 damage from two strikes. Zaidel gets hit twice and takes a crit taking 26 damage. Alexander gets hit twice taking 20 damage.
Okay. It took me a long time to realize this post above was a recap and Zaidel didn't take 26 damage twice!!!

Zaidel took two strikes the total of 26 damage was before DR would be calculated. So really you only take 16 damage.

Round 2
Alexander drops.

Round 3

Stratton moves and falters with his strike but allows Alia to get into a flanking position with him. The skeleton takes advantage of the situation but fails to hit Stratton. Jean moves and attacks.

claw attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Round 4:

vs. Stratton
claw attack: 1d20 + 5 ⇒ (11) + 5 = 16
claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

vs. Matthew
claw attack: 1d20 + 5 ⇒ (13) + 5 = 18
claw attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

crit: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

claw attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
claw attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

crit: 1d20 + 5 + 2 + 2 ⇒ (12) + 5 + 2 + 2 = 21
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
claw attack: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

claw attack: 1d20 + 5 ⇒ (15) + 5 = 20
claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

vs. Jean
claw attack: 1d20 + 5 ⇒ (9) + 5 = 14
claw attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

crit: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damae: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
claw attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 ⇒ (8) + 5 = 13
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Through Jean's attacks only one claw damages the bones before him. Zaidel attempts to heal those within 30 feet of himself. Matthew avoids the attacks of the skeletons even with them flanking him. Jean gets struck once, 8 damage. Stratton avoids all of the claws striking towards him.

Round 5


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 3 Recon

Seeing Alexandr drop and now free from the bone prison thanks to Zaidel's channel she quickly moves towards the fallen companion.

Touching him she tries to heal him, lay on hands.

2d6 ⇒ (1, 1) = 2 Also fatigue is gone.

Round 4

Keeping her defenses up she continues to heal Alexander. Touching him she tries to heal him, lay on hands.

2d6 ⇒ (5, 5) = 10

Round 5

Keeping her defenses up she continues to heal Alexander. Touching him she tries to heal him, lay on hands.

2d6 ⇒ (3, 6) = 9


HP: 199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 5

He continues to grin at the forces around him and unleashes another whirlwind of slashes, Great Cleave!. He weakens the skeletons as more of their bones break and he breaks a few bones of the new skeletons.

attacks:
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 2d4 + 18 ⇒ (4, 2) + 18 = 24
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d4 + 18 ⇒ (1, 4) + 18 = 23
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d4 + 18 ⇒ (4, 1) + 18 = 23
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 2d4 + 18 ⇒ (3, 1) + 18 = 22
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d4 + 18 ⇒ (1, 1) + 18 = 20
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25

Round 6:

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (16) + 17 = 33
damage: 2d4 + 18 ⇒ (4, 3) + 18 = 25
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 2d4 + 18 ⇒ (2, 3) + 18 = 23
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d4 + 18 ⇒ (2, 1) + 18 = 21
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 2d4 + 18 ⇒ (2, 2) + 18 = 22
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 2d4 + 18 ⇒ (1, 3) + 18 = 22
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 2d4 + 18 ⇒ (3, 4) + 18 = 25


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 5

The great club is lifted high once more and brought down upon the skeleton shattering its bones.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (19) + 15 - 1 + 2 = 35
damage: 1d10 + 14 + 3 + 3 ⇒ (5) + 14 + 3 + 3 = 25

She then moves towards the new undead coming from the East. Yelling as she goes dragging the club behind her.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 4

She steps back then curses in abyssal and hits the weakened green skeleton next to Jean.

ELDRITCH blast: 1d20 + 5 + 8 + 1 ⇒ (4) + 5 + 8 + 1 = 18
damage: 3d6 + 1 ⇒ (1, 4, 5) + 1 = 11

Round 5

She curses in abyssal and hits the weakened green skeleton again next to Jean.

ELDRITCH blast: 1d20 + 5 + 8 + 1 ⇒ (4) + 5 + 8 + 1 = 18
damage: 3d6 + 1 ⇒ (2, 4, 1) + 1 = 8


Male
Skills:
Diplo +49|Percep +20|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +34|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 152/152|F: +13, R: +10, W: +13|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 13/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 5
Zaidel moves to the prone Alexandr and the adminstrating Mia.
The satyr sighs. "Damn. We didn't have a chance to do the ritual. It's not fair."
Zaidel lets loose another blazing channel to help end the immediate threat.
Blazing Channel: 5d6 ⇒ (6, 4, 3, 4, 1) = 18 Will DC 22 negates


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Round 5: Alexandr is concious at 8 HP.

You saved my live, I hope to repay you one day.

Hoping to trust in his defenses, he strike a skeleton from prone and then stands (so my dodge bonus applies to its AoOs).

attack: 1d20 + 4 + 5 - 2 ⇒ (14) + 4 + 5 - 2 = 21
damage: 1d6 + 5 ⇒ (4) + 5 = 9

This will proc AoOs most likely.


HP 102/102 AC 23 T 17 FF 16 Init +7 F+10 R+11 W+9 Perc +12 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +12, Stealth +16 Str 20, Dex 24, Con 22, Int 24, Wis 20, Cha 30 Luck 16

Round Four
Stratton's wounds continue to stitch themselves together. Now in a flanking position, he seizes advantage, swinging at the skeleton with a Rippling Current Strike.

Wakizashi 1d20 + 9 ⇒ (19) + 9 = 28 potential crit confirmation 1d20 + 9 ⇒ (17) + 9 = 26
Damage 6d6 + 5 + 3d6 ⇒ (5, 1, 5, 6, 1, 5) + 5 + (6, 5, 6) = 45 slashing and 2d6 ⇒ (3, 2) = 5 sneak attack for 50 damage total.

He takes a move action to sheath his weapon and regains Pride Movement.

Round Five

Stratton then unsheathes his blade, using Iron Wave against the blue skeleton to the south without moving and re-sheathes his blade as a move action, regaining Rippling Current.

Wakizashi 1d20 + 9 ⇒ (13) + 9 = 22
Damage 5d6 + 5 ⇒ (3, 2, 2, 4, 6) + 5 = 22 slashing.

Grand Lodge

Skills:
Diplomacy +18, Fly +11, Knowledge (arcana) +19, Knowledge: (Planes) +17, Knowledge (Religion) +17, Perception +15, Sense Motive +13, Spellcraft +18, Stealth +9, Swim +26
Large Young Bronze Dragon Arcanist 5; Init +0; HP 126/126; AC 25, T 10, FF 25; CMD 28 (32 vs. trip); Fort +17, Ref +12, Will +12 (+2 vs Fear); Arcane Reservoir: 5/8

Round 5

Jean attacks the nearest undead!

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Round 6

Jean moves to line up a blast and breathes!

Breath Weapon DC 14 Reflex: 2d6 ⇒ (2, 1) = 3

Breath Weapon Recharge: 1d4 ⇒ 4


Round 4
Stratton slices into the skeletal creature before him destroying it.

Round 5:

vs. Angelica
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

vs. Zaidel
claw attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

vs. Alia
claw attack: 1d20 + 5 ⇒ (5) + 5 = 10
claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

vs. Stratton
claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
claw attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

crit: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

vs. Matthew
claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
claw attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

crit: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

claw attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
claw attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

claw attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
claw attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 ⇒ (16) + 5 = 21
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

claw attack: 1d20 + 5 ⇒ (18) + 5 = 23
claw attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

crit: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 ⇒ (9) + 5 = 14
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

vs. Jean
claw attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
claw attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damae: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

claw attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

crit: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
claw attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

crit: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
claw attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
claw attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

crit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

claw attack: 1d20 + 5 ⇒ (18) + 5 = 23
claw attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Zaidel channels hurting all of the undead within range. Jean hits with one claw. Stratton does a manuever that slashes into the blue skeleton at range hurting it some. Alexandr comes to and likely stands as there are no threats around him. Another move action, or standard?

One of the skeletons that weaseled its way into the ranks, slashes and hits Zaidel with its claw, 8 damage, after DR, 3 damage. Alia gets hit with a critical hit and the claw gouges into her flesh hitting organs, 21 damage. Stratton gets struck twice, 20 damage total before DR. Matthew gets hit once by a claw but the damage heals from his fast healing. As Jean is swarmed, his scales and magical defenses hold out from all the strikes.

2 AoO for Matthew.

The waves of undead have thinned immensely. Angelica dodges the strike aimed at her.

Round 6

Jean where are you moving?


HP: 199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 5 - AoO

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 2d4 + 18 ⇒ (2, 4) + 18 = 24

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 2d4 + 18 ⇒ (4, 2) + 18 = 24

Cleaving finish
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 2d4 + 18 ⇒ (3, 3) + 18 = 24

Taking down two of the undead from their folly, he cuts down even more.

Round 6 - Cleaving finish

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 2d4 + 18 ⇒ (2, 1) + 18 = 21
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 2d4 + 18 ⇒ (2, 2) + 18 = 22
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d4 + 18 ⇒ (1, 1) + 18 = 20

He finishes off the undead around him. He shouts, "Mia enlarge me!" Then he moves beside her.

Sovereign Court

Round 5

Jock channels seeing many need the healing.
2d6 ⇒ (6, 3) = 9

Round 6

He goes up to Alexander and continues to lay on hands upon him.

2d6 ⇒ (3, 6) = 9

Round 7

He continues to lay on hands upon Alexandr.

2d6 ⇒ (4, 5) = 9


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 6

She takes a 5 foot step back and then curses in abyssal hitting the gray skeleton before her.

ELDRITCH blast: 1d20 + 5 + 8 + 1 ⇒ (3) + 5 + 8 + 1 = 17
damage: 3d6 + 1 ⇒ (5, 5, 1) + 1 = 12

Round 7

In pain she recoils from the undead and follows what Matthew said. Full Retreat


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 6

She takes a 5 foot step back and then casts an enlarging spell upon Matthew.

With a snicker she quickly says, "Your welcome Alexandr, please back off and protect the children until you are healed properly. I don't want that healing to go to waste, at least not yet."

Round 7
She reaches out and heals Alexandr some more though this time she says a prayer to Cayden and moves her hands in somatic arcane moves.

Cure Moderate wounds: 2d8 + 5 ⇒ (7, 2) + 5 = 14


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 6

The great club is lifted high once more and brought down upon the skeleton shattering its bones, it falls into a pile and she looks at the last skeleton in range.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (11) + 15 - 1 + 2 = 27
damage: 1d10 + 14 + 3 + 3 ⇒ (6) + 14 + 3 + 3 = 26

The green skeleton is hit by a barrage of disrupt undead.

AoO
+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (16) + 15 - 1 + 2 = 32
damage: 1d10 + 14 + 3 + 3 ⇒ (3) + 14 + 3 + 3 = 23

Round 7

She smashes again, destroying it!
+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (17) + 15 - 1 + 2 = 33
damage: 1d10 + 14 + 3 + 3 ⇒ (4) + 14 + 3 + 3 = 24

Then she moves down to aid Stratton.


Round 6:

vs. Angelica
claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

vs. Zaidel
claw attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

vs. Alia
claw attack: 1d20 + 5 ⇒ (6) + 5 = 11
claw attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

va. Alexandr
claw attack: 1d20 + 5 ⇒ (16) + 5 = 21
claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

vs. Stratton
claw attack: 1d20 + 5 ⇒ (8) + 5 = 13
claw attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 ⇒ (16) + 5 = 21
claw attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

crit: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

vs. Matthew
claw attack: 1d20 + 5 ⇒ (6) + 5 = 11
claw attack: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

crit: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

claw attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
claw attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
claw attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

vs. Jean
claw attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
claw attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damae: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

claw attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

crit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
claw attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

claw attack: 1d20 + 5 ⇒ (11) + 5 = 16
claw attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

crit: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
claw attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

crit: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

crit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

claw attack: 1d20 + 5 ⇒ (5) + 5 = 10
claw attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

crit: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

1 AoO for Matthew on black skeleton that just approached him. Another for purple as it epically fails, Zaidel can hit this one too.

Angelica gets caught by one of the claws, taking 10 damage. Zaidel and Alia dodge the claws. Alia AoO on your skeleton. Alexander gets hit and takes 11 damage, this is after the healing from the group in Round 6. All skeletons init is now at the bottom, you all act first then they react. Three claw strikes hit Stratton, taking 23 damage. Matthew's defenses makes dodging their attacks easy.

The attacks on Jean will likely drasically change as he is planning on moving to do a breath attack. Jean move your avatar to the place you want, then I will do the AoO and saves.


HP: 199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 6 - AoO

AC 27 with aggressive stance and enlarged.

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d6 + 18 + 1d6 ⇒ (6, 6) + 18 + (5) = 35

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d6 + 18 + 1d6 ⇒ (2, 1) + 18 + (6) = 27

Round 7

He cleaves those within range.

attacks:

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (16) + 17 = 33
damage: 2d6 + 18 + 1d6 ⇒ (3, 3) + 18 + (3) = 27

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d6 + 18 + 1d6 ⇒ (1, 3) + 18 + (2) = 24

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 2d6 + 18 + 1d6 ⇒ (3, 3) + 18 + (5) = 29

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d6 + 18 + 1d6 ⇒ (2, 4) + 18 + (5) = 29

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (1) + 17 = 18
damage: 2d6 + 18 + 1d6 ⇒ (2, 3) + 18 + (3) = 26

Cleaving finish:
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d6 + 18 + 1d6 ⇒ (2, 5) + 18 + (6) = 31

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 2d6 + 18 + 1d6 ⇒ (1, 1) + 18 + (5) = 25

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 2d6 + 18 + 1d6 ⇒ (6, 4) + 18 + (3) = 31


He quickly orders, "Move behind me if you can so they will attack and bunch up on me!"


Male
Skills:
Diplo +49|Percep +20|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +34|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 152/152|F: +13, R: +10, W: +13|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 13/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 6
Zaidel helps Alexandr up, and talks to both him and Mia.
"My blazing channels are my best weapon right now! If I can, I focus those on destroying undead. I still have plenty of clerical spells I ca use on healing."
Looking down at the celestial dog, Zaidel smiles. "Thanks for the assist, Jock. Good boi!"

Round 7
Zaidel does as he is ordered and gets behind the now-massive Mathhew.

Sovereign Court

Jock wags his tail but does say, "It costs more to have me do the healing but it was essential."

Joe are you going to do anything else in round 6 or 7? It looks like you just did a move action in each round.

Grand Lodge

Skills:
Diplomacy +18, Fly +11, Knowledge (arcana) +19, Knowledge: (Planes) +17, Knowledge (Religion) +17, Perception +15, Sense Motive +13, Spellcraft +18, Stealth +9, Swim +26
Large Young Bronze Dragon Arcanist 5; Init +0; HP 126/126; AC 25, T 10, FF 25; CMD 28 (32 vs. trip); Fort +17, Ref +12, Will +12 (+2 vs Fear); Arcane Reservoir: 5/8

I moved Jean for round 6. Lots of AoO's, but I am hard to hit at AC 24. Sadly, that breath was weak. I go diagonally NE on it and should hit Black, Grey, Purple, Red, Orange, Pink, Blue, and Grey in a 40 ft line.

Round 7

Jean full attacks the nearest undead.

If I kill what is adjacent I will 5 ft step and keep attacking.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Round 8

Jean continues to try and tear through the nearest undead.

If I kill what is adjacent I will 5 ft step and keep attacking.

Bite Attack-PA: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

Bite Damage +PA: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Claw Attack-PA: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

Claw Damage +PA: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9


Male Human HP 38/38 AC normal: 23/21/12 AC crane style: 27/21/16 Fort:6 Ref:4 Will:1 Init:1 Steelblood 2 Mauler 2

Bookkeeping: 8 hp at turn 5, hit for 11 turn 6, healed for 9 turn 6, healed for 9 turn 7 and 14 turn 7=29 hp, or fairly combat capable actually

Turn 6
Alexandr full attack retaliates against the Skeleton that struck him
Look Boney boi, the lady said to not effing waste her healing, and I dont think you get a loicense for healing wastage.
Attack: 1d20 + 5 + 4 + 1 - 4 ⇒ (13) + 5 + 4 + 1 - 4 = 19
damage: 1d6 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 5 + 4 + 1 - 4 ⇒ (3) + 5 + 4 + 1 - 4 = 9
damage: 1d6 + 7 ⇒ (2) + 7 = 9

Hitting once

TUrn 7
Keeping your northern flank clear big guy
Attack: 1d20 + 5 + 4 + 1 - 4 ⇒ (19) + 5 + 4 + 1 - 4 = 25
damage: 1d6 + 7 ⇒ (1) + 7 = 8
Attack: 1d20 + 5 + 4 + 1 - 4 ⇒ (18) + 5 + 4 + 1 - 4 = 24
damage: 1d6 + 7 ⇒ (2) + 7 = 9

A degree of optimism seems to return to him, doing wonders for his combat performance.
Ending turn 7 on 29 hp, having done I think 27 damage to closest skeletons.


Male
Skills:
Diplo +49|Percep +20|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +34|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 152/152|F: +13, R: +10, W: +13|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 13/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day
Jock the Terrier wrote:
Joe are you going to do anything else in round 6 or 7? It looks like you just did a move action in each round.

Heal (not using Healer's Kit): 1d20 + 16 ⇒ (17) + 16 = 33

Zaidel will do a cursory check on all-around health. If he needs to, he'll burn more channels for healing in Round 6 and 7.


Zaidel:
The group does look a bit wounded, Alia and Alexander look the worst. The heal check is an action, so you may channel for round 7.

Round 6

As Jean flies up and over to his present location he takes a critical hit from one of the claws, 13 damage. Another claw critically hits dealing a mighty blow of 20 damage. A third claw gets through Jean's defenses but does not confirm, 6 damage.

His breath weapon is not very effective. Then the skeletons divide and attack. Alexandr hits once smashing the skeleton's bones.

attacks:
vs. Jean
claw attack: 1d20 + 5 ⇒ (10) + 5 = 15
claw attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 5 ⇒ (5) + 5 = 10

crit: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 5 ⇒ (5) + 5 = 10

claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
claw attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 5 ⇒ (5) + 5 = 10

crit: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 5 ⇒ (5) + 5 = 10

claw attack: 1d20 + 5 ⇒ (20) + 5 = 25
claw attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 5 ⇒ (4) + 5 = 9

crit: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 5 ⇒ (4) + 5 = 9

claw attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
damage: 1d6 + 5 ⇒ (2) + 5 = 7

claw attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
damage: 1d6 + 5 ⇒ (3) + 5 = 8

claw attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
damage: 1d6 + 5 ⇒ (1) + 5 = 6

Round 7:
vs. Jean
claw attack: 1d20 + 5 ⇒ (19) + 5 = 24
claw attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 5 ⇒ (6) + 5 = 11

crit: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 5 ⇒ (5) + 5 = 10

claw attack: 1d20 + 5 ⇒ (2) + 5 = 7
claw attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 5 ⇒ (6) + 5 = 11

crit: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 5 ⇒ (2) + 5 = 7

claw attack: 1d20 + 5 ⇒ (9) + 5 = 14
claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 5 ⇒ (2) + 5 = 7

crit: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 5 ⇒ (4) + 5 = 9

claw attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
claw attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 5 ⇒ (6) + 5 = 11

crit: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 1d6 + 5 ⇒ (6) + 5 = 11

claw attack: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
claw attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
damage: 1d6 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 5 ⇒ (2) + 5 = 7

crit: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
damage: 1d6 + 5 ⇒ (3) + 5 = 8

claw attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
claw attack: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d6 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 5 ⇒ (5) + 5 = 10

crit: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
damage: 1d6 + 5 ⇒ (6) + 5 = 11

claw attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
claw attack: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
damage: 1d6 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 5 ⇒ (4) + 5 = 9

crit: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
damage: 1d6 + 5 ⇒ (1) + 5 = 6

claw attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
claw attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
damage: 1d6 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 5 ⇒ (5) + 5 = 10

crit: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 1d6 + 5 ⇒ (4) + 5 = 9

vs. Jock
claw attack: 1d20 + 5 ⇒ (17) + 5 = 22
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 5 ⇒ (6) + 5 = 11

crit: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d6 + 5 ⇒ (6) + 5 = 11

claw attack: 1d20 + 5 ⇒ (7) + 5 = 12
claw attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 5 ⇒ (6) + 5 = 11

crit: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 5 ⇒ (3) + 5 = 8

vs. Stratton

claw attack: 1d20 + 5 ⇒ (12) + 5 = 17
claw attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 5 ⇒ (4) + 5 = 9

crit: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 5 ⇒ (1) + 5 = 6

vs. Alia
claw attack: 1d20 + 5 ⇒ (19) + 5 = 24
claw attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 5 ⇒ (1) + 5 = 6
damage: 1d6 + 5 ⇒ (1) + 5 = 6

crit: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 5 ⇒ (6) + 5 = 11


Jean begins to break bones with his attacks one at a time. Alexandr's hits continue to smash bones but not enough to take it down. Jean takes two critical hits as the claws digs into your flesh but also takes three more claw attacks, 63 damage. Jock gets hit twice bleeding from the wounds, 21 damage. Alia gets hit once, 6 damage.

Round 8:


Jean gets one more claw attack in to the red skeleton. Matthew cleaves with his increased threat range, taking out six more skeletons.


HP: 199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 8

AC 27 with aggressive stance and enlarged.

He moves 10 feet to cover Jean.

attacks:

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 2d6 + 18 + 1d6 ⇒ (2, 5) + 18 + (2) = 27

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d6 + 18 + 1d6 ⇒ (1, 4) + 18 + (5) = 28

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 2d6 + 18 + 1d6 ⇒ (1, 4) + 18 + (5) = 28

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d6 + 18 + 1d6 ⇒ (4, 5) + 18 + (4) = 31

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (8) + 17 = 25
damage: 2d6 + 18 + 1d6 ⇒ (2, 2) + 18 + (1) = 23

Cleaving Finish:
Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 2d6 + 18 + 1d6 ⇒ (4, 1) + 18 + (4) = 27

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (6) + 17 = 23
damage: 2d6 + 18 + 1d6 ⇒ (3, 6) + 18 + (2) = 29

Adamantine +2 keen falchion, PA: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 2d6 + 18 + 1d6 ⇒ (5, 2) + 18 + (6) = 31

crits: 2d20 ⇒ (4, 15) = 19


Once done attacking he switches over to defender's stance. "Jean movement in my threatened area will not provoke attacks, flee!"

Sovereign Court

Round 8

Jock flees from the skeletons, full retreat. Yelping in pain and his tail is down between his legs.


Male
Skills:
Diplo +49|Percep +20|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +34|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 152/152|F: +13, R: +10, W: +13|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 13/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 7
Channel Energy: 3d6 ⇒ (5, 2, 5) = 12


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 8

She smashes again!
+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (3) + 15 - 1 + 2 = 19
damage: 1d10 + 14 + 3 + 3 ⇒ (10) + 14 + 3 + 3 = 30


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Round 8

She waits until Jean has moved and acted this round. Then she rushes over and cure some of Jean's wounds. She says a prayer to Cayden and moves her hands in somatic arcane moves.

Cure Moderate wounds: 2d8 + 5 ⇒ (5, 1) + 5 = 11


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

Round 8

She moves 30 feet forward and then curses in abyssal holding the attack as a readied action for when the pink skeleton is within 30 feet.

ELDRITCH blast: 1d20 + 5 + 8 + 1 ⇒ (18) + 5 + 8 + 1 = 32
damage: 3d6 + 1 ⇒ (2, 3, 5) + 1 = 11


HP 102/102 AC 23 T 17 FF 16 Init +7 F+10 R+11 W+9 Perc +12 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +12, Stealth +16 Str 20, Dex 24, Con 22, Int 24, Wis 20, Cha 30 Luck 16

Round Six

Stratton's wounds again begin to heal 6/23 HP and he slashes desperately at the wounded blue skeleton before him, drawing his blade and using his recharged Rippling Current Strike.

Wakizashi 1d20 + 9 ⇒ (5) + 9 = 14 vs flat-footed AC
if that somehow hits, it's 5d6 + 5 ⇒ (1, 2, 4, 1, 2) + 5 = 15 slashing plus 2d6 ⇒ (4, 1) = 5 precision for 20 damage.

Then, the skeletons drop Stratton to an unconscious state. -17/23 HP, fortunately regen keeps me from dying.


Male
Skills:
Diplo +49|Percep +20|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +34|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 152/152|F: +13, R: +10, W: +13|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 13/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Round 8
Perception: 1d20 + 19 ⇒ (20) + 19 = 39
"Stratton has fallen!" Zaidel calls out. "I'm gonna help Alia defend the children! I'll be back as soon as I'm able!"
Zaidel double-moves in front of the elf druid.

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