Xotani

House GM Tyranius's page

538 posts. Alias of Tyranius.


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Is this from you trying to report in Bret? If so send me a screenshot of the info and I can try reporting it in. Also send me a screenshot of the error and I can send it over to Eric to look into why it is happening.


That concludes the Special. Thank you so much to everyone for making this so successful!


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.


2 More successes to go! Otherwise I will post the Conclusion this evening after Dinner.


Checkpoint #3 is now complete. If your table is still on Checkpoint 1-3 then please finish that encounter out and report it in normally. Those successes will be readjusted as necessary to Checkpoint 4.

Next post from me with be the Conclusion.


With a shriek, the last dinosaur collapses to the floor. The reprieve is short-lived, as another rift opens near the chamber’s sharply angled walls. Crawling through the rift are bizarrely‑proportioned, emaciated quadrupeds, their sharp teeth dripping with dark saliva. “Almost there!” Felise shouts. “Just hold them off!”

Table GMs, Checkpoint 3 is complete, and the Temporal Fluctuation condition is in effect.


With a shriek, the last dinosaur collapses to the floor. The reprieve is short-lived, as another rift opens near the chamber’s sharply angled walls. Crawling through the rift are bizarrely‑proportioned, emaciated quadrupeds, their sharp teeth dripping with dark saliva. “Almost there!” Felise shouts. “Just hold them off!”

Table GMs, Checkpoint 3 is complete, and the Temporal Fluctuation condition is in effect.


With a shriek, the last dinosaur collapses to the floor. The reprieve is short-lived, as another rift opens near the chamber’s sharply angled walls. Crawling through the rift are bizarrely‑proportioned, emaciated quadrupeds, their sharp teeth dripping with dark saliva. “Almost there!” Felise shouts. “Just hold them off!”

Table GMs, Checkpoint 3 is complete, and the Temporal Fluctuation condition is in effect.


With a shriek, the last dinosaur collapses to the floor. The reprieve is short-lived, as another rift opens near the chamber’s sharply angled walls. Crawling through the rift are bizarrely‑proportioned, emaciated quadrupeds, their sharp teeth dripping with dark saliva. “Almost there!” Felise shouts. “Just hold them off!”

Table GMs, Checkpoint 3 is complete, and the Temporal Fluctuation condition is in effect.


With a shriek, the last dinosaur collapses to the floor. The reprieve is short-lived, as another rift opens near the chamber’s sharply angled walls. Crawling through the rift are bizarrely‑proportioned, emaciated quadrupeds, their sharp teeth dripping with dark saliva. “Almost there!” Felise shouts. “Just hold them off!”

Table GMs, Checkpoint 3 is complete, and the Temporal Fluctuation condition is in effect.


With a shriek, the last dinosaur collapses to the floor. The reprieve is short-lived, as another rift opens near the chamber’s sharply angled walls. Crawling through the rift are bizarrely‑proportioned, emaciated quadrupeds, their sharp teeth dripping with dark saliva. “Almost there!” Felise shouts. “Just hold them off!”

Table GMs, Checkpoint 3 is complete, and the Temporal Fluctuation condition is in effect.


Yup, report it in. We can update later if anything changes on your end.


The denizens of the Dimension of Time fade away as they are slain, only for another rift to open nearby. Numerous dinosaurs charge through the rift, advanced cybernetic augmentations visible on their bodies.

Table GMs, Checkpoint 2 is complete.


The denizens of the Dimension of Time fade away as they are slain, only for another rift to open nearby. Numerous dinosaurs charge through the rift, advanced cybernetic augmentations visible on their bodies.

Table GMs, Checkpoint 2 is complete.


Checkpoint #2 is now complete. If your table is still on Checkpoint 1 or 2 then please finish that encounter out and report it in normally. Those successes will be readjusted as necessary.


The denizens of the Dimension of Time fade away as they are slain, only for another rift to open nearby. Numerous dinosaurs charge through the rift, advanced cybernetic augmentations visible on their bodies.

Table GMs, Checkpoint 2 is complete.


The denizens of the Dimension of Time fade away as they are slain, only for another rift to open nearby. Numerous dinosaurs charge through the rift, advanced cybernetic augmentations visible on their bodies.

Table GMs, Checkpoint 2 is complete.


The denizens of the Dimension of Time fade away as they are slain, only for another rift to open nearby. Numerous dinosaurs charge through the rift, advanced cybernetic augmentations visible on their bodies.

Table GMs, Checkpoint 2 is complete.


The denizens of the Dimension of Time fade away as they are slain, only for another rift to open nearby. Numerous dinosaurs charge through the rift, advanced cybernetic augmentations visible on their bodies.

Table GMs, Checkpoint 2 is complete.


Checkpoint 1 is now complete. If your table is still on Checkpoint 1 then please finish that encounter out and report it in normally. Those successes will be readjusted as necessary.


As the last of the arthropods fall, the time rift displaying a vast desert closes. To its right, another rift opens, containing only a swirling void, releasing new creatures into the chamber. The mist in the middle of the archway clears for a moment, revealing the outline of a dragonkin which is quickly replaced by a lanky, crystalline humanoid reaching through the arch, its not-yet-fully-manifested hand clawing in Felise’s direction. “We need to hurry!” she calls, between incantations. “That’s a time dimensional, and it doesn’t look pleased!”

Table GMs, Checkpoint 1 is complete, and the Borrowed Time condition is in effect.


As the last of the arthropods fall, the time rift displaying a vast desert closes. To its right, another rift opens, containing only a swirling void, releasing new creatures into the chamber. The mist in the middle of the archway clears for a moment, revealing the outline of a dragonkin which is quickly replaced by a lanky, crystalline humanoid reaching through the arch, its not-yet-fully-manifested hand clawing in Felise’s direction. “We need to hurry!” she calls, between incantations. “That’s a time dimensional, and it doesn’t look pleased!”

Table GMs, Checkpoint 1 is complete, and the Borrowed Time condition is in effect.


As the last of the arthropods fall, the time rift displaying a vast desert closes. To its right, another rift opens, containing only a swirling void, releasing new creatures into the chamber. The mist in the middle of the archway clears for a moment, revealing the outline of a dragonkin which is quickly replaced by a lanky, crystalline humanoid reaching through the arch, its not-yet-fully-manifested hand clawing in Felise’s direction. “We need to hurry!” she calls, between incantations. “That’s a time dimensional, and it doesn’t look pleased!”

Table GMs, Checkpoint 1 is complete, and the Borrowed Time condition is in effect.


As the last of the arthropods fall, the time rift displaying a vast desert closes. To its right, another rift opens, containing only a swirling void, releasing new creatures into the chamber. The mist in the middle of the archway clears for a moment, revealing the outline of a dragonkin which is quickly replaced by a lanky, crystalline humanoid reaching through the arch, its not-yet-fully-manifested hand clawing in Felise’s direction. “We need to hurry!” she calls, between incantations. “That’s a time dimensional, and it doesn’t look pleased!”

Table GMs, Checkpoint 1 is complete, and the Borrowed Time condition is in effect.


As the last of the arthropods fall, the time rift displaying a vast desert closes. To its right, another rift opens, containing only a swirling void, releasing new creatures into the chamber. The mist in the middle of the archway clears for a moment, revealing the outline of a dragonkin which is quickly replaced by a lanky, crystalline humanoid reaching through the arch, its not-yet-fully-manifested hand clawing in Felise’s direction. “We need to hurry!” she calls, between incantations. “That’s a time dimensional, and it doesn’t look pleased!”

Table GMs, Checkpoint 1 is complete, and the Borrowed Time condition is in effect.


As the last of the arthropods fall, the time rift displaying a vast desert closes. To its right, another rift opens, containing only a swirling void, releasing new creatures into the chamber. The mist in the middle of the archway clears for a moment, revealing the outline of a dragonkin which is quickly replaced by a lanky, crystalline humanoid reaching through the arch, its not-yet-fully-manifested hand clawing in Felise’s direction. “We need to hurry!” she calls, between incantations. “That’s a time dimensional, and it doesn’t look pleased!”

Table GMs, Checkpoint 1 is complete, and the Borrowed Time condition is in effect.


Updated


GM's please end Part 2 missions immediately and move into Part 3 Wave Missions. (Don't forget your 8-hours of rest) The conclusion will post on the 15th.


The Eternity Arch begins to glow as Felise completes her final attunements, the carvings across its surface shifting and twisting around each other. Turning to the Starfinders, Felise nods in satisfaction. “That should do it,” she says. “Thank you all for your assistance. The ritual is taxing, and we’ve all had a long day, so I suggest we get some rest and make preparations before I fully activate it.”

You are allowed an 8-hour rest.

Morning dawns bright in the Winterlands, and as the Starfinders gather in the inner sanctum, Felise stands in front of the Eternity Arch, excitement and trepidation warring on her face. “This is it,” she says. “Whatever happens, I want to thank you for your help. I can’t tell you how much this means to me. This will probably cause some temporary time rifts, so be ready.” She takes a deep breath to compose herself, then steps up to the ritual circle drawn in front of the arch.

As she begins to chant, the light flickering over the arch shifts from golden to black, and back again, the symbols on the archway writhing about of their own accord. Brief rips appear throughout the chamber, displaying scenes of innumerable time periods for only seconds before vanishing. One rip, however, is growing. An arid wasteland of rolling sand dunes stretches within the rift. Suddenly, a host of many-legged arthropods scuttle through, headed straight for the Arch.

The arrow of time moves forward, and in this ruin, it can travel at unimaginable speeds.

The Arrow of Time condition is in effect.


The Eternity Arch begins to glow as Felise completes her final attunements, the carvings across its surface shifting and twisting around each other. Turning to the Starfinders, Felise nods in satisfaction. “That should do it,” she says. “Thank you all for your assistance. The ritual is taxing, and we’ve all had a long day, so I suggest we get some rest and make preparations before I fully activate it.”

You are allowed an 8-hour rest.

Morning dawns bright in the Winterlands, and as the Starfinders gather in the inner sanctum, Felise stands in front of the Eternity Arch, excitement and trepidation warring on her face. “This is it,” she says. “Whatever happens, I want to thank you for your help. I can’t tell you how much this means to me. This will probably cause some temporary time rifts, so be ready.” She takes a deep breath to compose herself, then steps up to the ritual circle drawn in front of the arch.

As she begins to chant, the light flickering over the arch shifts from golden to black, and back again, the symbols on the archway writhing about of their own accord. Brief rips appear throughout the chamber, displaying scenes of innumerable time periods for only seconds before vanishing. One rip, however, is growing. An arid wasteland of rolling sand dunes stretches within the rift. Suddenly, a host of many-legged arthropods scuttle through, headed straight for the Arch.

The arrow of time moves forward, and in this ruin, it can travel at unimaginable speeds.

The Arrow of Time condition is in effect.


The Eternity Arch begins to glow as Felise completes her final attunements, the carvings across its surface shifting and twisting around each other. Turning to the Starfinders, Felise nods in satisfaction. “That should do it,” she says. “Thank you all for your assistance. The ritual is taxing, and we’ve all had a long day, so I suggest we get some rest and make preparations before I fully activate it.”

You are allowed an 8-hour rest.

Morning dawns bright in the Winterlands, and as the Starfinders gather in the inner sanctum, Felise stands in front of the Eternity Arch, excitement and trepidation warring on her face. “This is it,” she says. “Whatever happens, I want to thank you for your help. I can’t tell you how much this means to me. This will probably cause some temporary time rifts, so be ready.” She takes a deep breath to compose herself, then steps up to the ritual circle drawn in front of the arch.

As she begins to chant, the light flickering over the arch shifts from golden to black, and back again, the symbols on the archway writhing about of their own accord. Brief rips appear throughout the chamber, displaying scenes of innumerable time periods for only seconds before vanishing. One rip, however, is growing. An arid wasteland of rolling sand dunes stretches within the rift. Suddenly, a host of many-legged arthropods scuttle through, headed straight for the Arch.

The arrow of time moves forward, and in this ruin, it can travel at unimaginable speeds.

The Arrow of Time condition is in effect.


The Eternity Arch begins to glow as Felise completes her final attunements, the carvings across its surface shifting and twisting around each other. Turning to the Starfinders, Felise nods in satisfaction. “That should do it,” she says. “Thank you all for your assistance. The ritual is taxing, and we’ve all had a long day, so I suggest we get some rest and make preparations before I fully activate it.”

You are allowed an 8-hour rest.

Morning dawns bright in the Winterlands, and as the Starfinders gather in the inner sanctum, Felise stands in front of the Eternity Arch, excitement and trepidation warring on her face. “This is it,” she says. “Whatever happens, I want to thank you for your help. I can’t tell you how much this means to me. This will probably cause some temporary time rifts, so be ready.” She takes a deep breath to compose herself, then steps up to the ritual circle drawn in front of the arch.

As she begins to chant, the light flickering over the arch shifts from golden to black, and back again, the symbols on the archway writhing about of their own accord. Brief rips appear throughout the chamber, displaying scenes of innumerable time periods for only seconds before vanishing. One rip, however, is growing. An arid wasteland of rolling sand dunes stretches within the rift. Suddenly, a host of many-legged arthropods scuttle through, headed straight for the Arch.

The arrow of time moves forward, and in this ruin, it can travel at unimaginable speeds.

The Arrow of Time condition is in effect.


The Eternity Arch begins to glow as Felise completes her final attunements, the carvings across its surface shifting and twisting around each other. Turning to the Starfinders, Felise nods in satisfaction. “That should do it,” she says. “Thank you all for your assistance. The ritual is taxing, and we’ve all had a long day, so I suggest we get some rest and make preparations before I fully activate it.”

You are allowed an 8-hour rest.

Morning dawns bright in the Winterlands, and as the Starfinders gather in the inner sanctum, Felise stands in front of the Eternity Arch, excitement and trepidation warring on her face. “This is it,” she says. “Whatever happens, I want to thank you for your help. I can’t tell you how much this means to me. This will probably cause some temporary time rifts, so be ready.” She takes a deep breath to compose herself, then steps up to the ritual circle drawn in front of the arch.

As she begins to chant, the light flickering over the arch shifts from golden to black, and back again, the symbols on the archway writhing about of their own accord. Brief rips appear throughout the chamber, displaying scenes of innumerable time periods for only seconds before vanishing. One rip, however, is growing. An arid wasteland of rolling sand dunes stretches within the rift. Suddenly, a host of many-legged arthropods scuttle through, headed straight for the Arch.

The arrow of time moves forward, and in this ruin, it can travel at unimaginable speeds.

The Arrow of Time condition is in effect.


The Eternity Arch begins to glow as Felise completes her final attunements, the carvings across its surface shifting and twisting around each other. Turning to the Starfinders, Felise nods in satisfaction. “That should do it,” she says. “Thank you all for your assistance. The ritual is taxing, and we’ve all had a long day, so I suggest we get some rest and make preparations before I fully activate it.”

You are allowed an 8-hour rest.

Morning dawns bright in the Winterlands, and as the Starfinders gather in the inner sanctum, Felise stands in front of the Eternity Arch, excitement and trepidation warring on her face. “This is it,” she says. “Whatever happens, I want to thank you for your help. I can’t tell you how much this means to me. This will probably cause some temporary time rifts, so be ready.” She takes a deep breath to compose herself, then steps up to the ritual circle drawn in front of the arch.

As she begins to chant, the light flickering over the arch shifts from golden to black, and back again, the symbols on the archway writhing about of their own accord. Brief rips appear throughout the chamber, displaying scenes of innumerable time periods for only seconds before vanishing. One rip, however, is growing. An arid wasteland of rolling sand dunes stretches within the rift. Suddenly, a host of many-legged arthropods scuttle through, headed straight for the Arch.

The arrow of time moves forward, and in this ruin, it can travel at unimaginable speeds.

The Arrow of Time condition is in effect.


Cipher is now closed and the Sanctum is now open! The Sanctum will also be open for 2 days closing on 04 April or when 6 successes are accrued.


With a hum, the glyphs in the door flash blue as they realign, a wave of energy shimmering over them. The door swings open, revealing a massive chamber containing a tall archway made of red stone.

Table GMs, the Unlocked condition is now in effect.


With a hum, the glyphs in the door flash blue as they realign, a wave of energy shimmering over them. The door swings open, revealing a massive chamber containing a tall archway made of red stone.

Table GMs, the Unlocked condition is now in effect.


With a hum, the glyphs in the door flash blue as they realign, a wave of energy shimmering over them. The door swings open, revealing a massive chamber containing a tall archway made of red stone.

Table GMs, the Unlocked condition is now in effect.


With a hum, the glyphs in the door flash blue as they realign, a wave of energy shimmering over them. The door swings open, revealing a massive chamber containing a tall archway made of red stone.

Table GMs, the Unlocked condition is now in effect.


With a hum, the glyphs in the door flash blue as they realign, a wave of energy shimmering over them. The door swings open, revealing a massive chamber containing a tall archway made of red stone.

Table GMs, the Unlocked condition is now in effect.


With a hum, the glyphs in the door flash blue as they realign, a wave of energy shimmering over them. The door swings open, revealing a massive chamber containing a tall archway made of red stone.

Table GMs, the Unlocked condition is now in effect.


Oh no! Haha


Halls of Eternity Delve Mission #2 has now closed.

All of Part 1 Missions should not be closed. Please end you current missions immediately and move onto Part 2.

The Cipher will remain until 5 successes or 2 days have elapsed. (Cipher will close on the 02 April)


The comm units of the Starfinders present chime in unison, and a hologram of Ehu appears as his message plays. “Good work, Starfinders! Reports indicate you’ve almost reached the site’s inner sanctum. All strange temporal fluctuations we’ve recorded center around this point. All teams, please rendezvous at these coordinates so we can try to find a way in.”

An unusual crate of equipment has appeared in the Sanctum.

The Supply Cache condition is in effect.

Table GMs, Part Two has begun.


The comm units of the Starfinders present chime in unison, and a hologram of Ehu appears as his message plays. “Good work, Starfinders! Reports indicate you’ve almost reached the site’s inner sanctum. All strange temporal fluctuations we’ve recorded center around this point. All teams, please rendezvous at these coordinates so we can try to find a way in.”

An unusual crate of equipment has appeared in the Sanctum.

The Supply Cache condition is in effect.

Table GMs, Part Two has begun.

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