Gold Dragon

Srurdez's page

175 posts. Organized Play character for FireclawDrake.

Full Name



| SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13


| Speed 35ft | Active conditions: None.


Male Vesk Envoy 7



About Srurdez

Botting Srurdez:

Srurdez likes to get in the thick of it and fight in melee, but he also takes a little time to recognize his own weaknesses: He'll throw his Axe at a target if he needs the extra action.

A typical turn for him will be using a standard action Combat Expertise attack with his axe after calling a move action Get 'Em on the focus fire target.

Combat Expertise Intimidate vs (15+CR*1.5): [dice]1d20+21[/dice]
Sintered Greataxe /w Get'Em: [dice]1d20+13+2[/dice]
Slashing: [dice]3d6+12[/dice]
Expertise Damage: [dice]1d6+1[/dice]

If Srurdez needs to move to get into range, he'll favour using his Combat Expertise attack:

Combat Expertise Intimidate vs (15+CR*1.5): [dice]1d20+21[/dice]
Sintered Greataxe [dice]1d20+13[/dice]
[ooc]Slashing: [dice]3d6+12[/dice]

Expertise Damage: [dice]1d6+1[/dice]

SFS #54710-702
Slotted Faction Acquisitives
Wealth 17,378 Credits

Envoy 7
CN Medium Humanoid (Srurdez)
Init +1; Senses Perception +4; Low-light Vision

EAC 22, KAC 24
SP 63 HP 48 RP 8
Fort +4, Ref +6, Will +5
DR 5/-

Speed 35 ft.
Melee Throwing Returning Dispelling Sintered Greataxe +12 (3d6+13 S)
Melee Unarmed +12 (1d3+16 S)
Ranged Throwing Returning Dispelling Sintered Greataxe +12 (3d6+12 S) (Range-increment 20ft)
Ranged Tactical Semi-Auto Pistol +5 (1d6+3 P)
Space 5 ft.; Reach 5 ft.
Special Attacks Combat Expertise (+1d6+1)
Spell-Like Abilities none

Str 22, Dex 12, Con 14, Int 8, Wis 10, Cha 20


Acrobatics: +3
Athletics: +14
Bluff: +15
Computers: +3
Culture: +5
Diplomacy: +15
Disguise: +9
Engineering: +3
Intimidate: +21
Life Science: +13 (Hireling)
Medicine: -
Mysticism: +13 (Hireling)
Perception: +4
Physical Science: +13 (Hireling)
Piloting: +1
Profession (Doorman): +20
Sense Motive: +13
Sleight of Hand: +1
Stealth: +1
Survival: +0

Starship-Combat Version of Skills
Athletics: +16
Diplomacy: +15
Intimidate: +21

Heavy Armour Proficiency
Skill Focus (Intimidate)
Weapon Focus (Basic Melee)

Languages Common, Vesk

Combat Gear
Throwing Returning Dispelling Sintered Greataxe
Returning Tactical Spear
Semi-auto Pistol
Advanced Formian Hide /w Grim Trophies, Deflective Reinforcement, Thrower Arms

Other Gear
Infrared Sensors
Radiation Buffer
Life Bubble Spell Gem
Mk 1 Anti-biotic
Mk 1 Healing Serum x3
Doorman Professional Clothing
Doorman Toolkit
Vesk Hygiene Kit
Voice Amplifier
Minimal Speed Suspension
Personal Upgrades (+4 Str, +2 Cha)

Special Abilities
Combat Expertise - Standard Action to attack. Roll Intimidate vs DC 15 + 1.5*CR. If success and hit, deal 1d6+1 extra damage and target is Shaken for 1 round.
Get 'em! - Get 'em!
Improved Get 'em! - Get 'em, but harder.
Envoy Improvisation: Hurry! - Standard action to grant an ally a move action.

Boons Slotted this Adventure
Ally: Preservation of AA-126D (Special Hireling Boon)
Faction: Acquisitives Champion
Promotional: Promotional Vestments
Social: Known Quality
Starship: Abundant Ammunition