Automaton

Daata's page

235 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


Full Name

Daata

Race

SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped;

Classes/Levels

Active conditions: — ; Used:

Gender

Male Izalguun Roboticist Mechanic 7.1

Size

Large

Strength 16
Dexterity 14
Constitution 10
Intelligence 22
Wisdom 13
Charisma 0

About Daata

Daata (125136–703)
Male izalguun roboticist mechanic 7.1
LN Large monstrous humanoid
Init +4; Perception +13

DEFENSE
SP 42, HP 48, RP 9
EAC 21; KAC 23
Fort +5, Ref +7, Will +5

OFFENSE
Speed 15 ft., quadruped 35 ft.
Melee returning tactical handaxe +9 (1d6+10 S)
Ranged returning tactical handaxe +9 (1d6+10 S)
Offensive Abilities mechanic tricks (overclocking, portable power, repair drone), miracle worker 1/day, overload

STATISTICS
Str 16, Dex 14, Con 10, Int 22, Wis 13, Cha 10
Skills Athletics +11 (7 ranks), Computers +21 (7 ranks), Culture +13 (7 ranks), Engineering +20 (7 ranks), Life Science +16 (7 ranks), Medicine +16 (7 ranks), Physical Science +16 (7 ranks), Perception +13 (7 ranks), Piloting +10 (7 ranks), Profession (electrician) +16 (7 ranks)
Feats Heavy Armor Proficiency, Skill Synergy (Life Science, Perception), Tight Fit, Weapon Focus (basic weapons [note +1 at Level 9!])
Languages Aquan, Auran, Common (spoken and signed), Copaxi, Draconic (spoken and signed), Ghibrani, Ignan, Izalguun (spoken and signed), Jinsul, Morlamaw, Terran, Vesk (spoken and signed)
Other Abilities artificial intelligence (drone), crafting savant (theme), expert rig (armor upgrade), posture
Combat Gear mk 1 serum of healing, mk 2 nanite patch, smoke grenade; Other Gear vesk overplate I (custom rig), returning tactical handaxe, Starfinder backpack (worn), ring of resistance +2 (worn), basic medkit, clothes, hygiene kit, broad-spectrum scanning kit, credstick (9,550 credits); Augmentations mk 2 ability crystal (Intelligence), mk 1 synaptic accelerators (Dexterity), wide-spectrum ocular implants (eyes)
Fame 21; Reputation Acquisitives 1, Dataphiles 38, Second Seekers (Ehu Hadif) 1

Drone:
Mikey
N Tiny hover drone
Init +6; Perception +12

DEFENSE
HP 70
EAC 20; KAC 20
Fort +2, Ref +11, Will +2

OFFENSE
Speed 30 ft., fly 30 ft. (average)
Ranged static arc pistol +10 (1d6+3 E, critical arc 2; stun; 2 batteries)
Ranged red star plasma pistol +10 (1d8+3 E+F, critical burn 1d8; line, unwieldy; 2 batteries)

STATISTICS
Str 6, Dex 18, Con –, Int 6, Wis 10, Cha 6
Skills Acrobatics +16 (7 ranks)
Feats Far Shot, Mobility, Shot on the Run
Other Abilities drone mods (camera, manipulator arms, enhanced senses, weapon mount), expert AI

Chronicles:
  • Skitter Shot
  • 1-00 Claim to Salvation
  • 1-01 The Commencement
  • AP 1 Incident at Absalom Station
  • 1-25 The Beacon Code Dilemma
  • 1-07 The Solar Sortie
  • 1-33 Data Breach
  • AP 20 The Last Refuge
  • 2-11 Descent Into Verdant Shadow
  • 2-23 The Edge of Cadascon
  • 3-02 The Subterranean Safari
  • 3-00 The Last Bite
  • 4-03 Battle for the Beacon
  • 4-04 Mission Not Found
  • 4-07 A Haven for Scourged Machines

  • 2-16 A Scoured Home (Level 8)

  • Boons:
  • Elite Hireling Access (Ally Boon): Set 2 (Bluff, Diplomacy, Intimidate)
  • [] [] [] Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Stafinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully
    fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
  • Street Cred: Absalom Station (Social Boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.
  • Drift Maven (Starship Boon): Your experience with Drift travel grants you an edge when operating a starship on that plane. While in the Drift, you gain the following benefit based on your starship role.
    Captain: After starships are placed on the map at the start of a starship combat, you can immediately move your starship 1d4+1 hexes and choose your facing before the encounter begins.
    Engineer: When you use the divert action to send power to the starship’s engines, you increase the speed by 1d2+2 that round.
    Gunner: Increase the range of weapons you fire by 2 hexes.
    Pilot: You gain a +2 bonus to Piloting checks to perform the back off, barrel roll, flip and burn, flyby, and slide stunts.
    Science Officer: In any round in which you use the target systems action, any gunnery check that scores a critical hit deals additional damage equal to twice the number of ranks you have in the Computers skill.
  • Triunite Technotheurgy (Slotless Boon; Limited Use): You have performed a service for the church of Triune, and the faithful are willing to return the favor at a future date. When you would spend one or more Fame when using the Basic Purchasing Plan boon (Starfinder Society Roleplaying Guild Guide), you can cross out this boon to gain one of the following benefits: decrease the Fame cost by 25% (rounded up, maximum discount 3 Fame) or increase the spell’s caster level by 3. If you are treated as a construct—such as by being an android—instead decrease the Fame cost by 50% (rounded up, maximum discount 5 Fame) or increase the spell’s caster level by 5.
  • Envar’s Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch Energy’s notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons.
  • Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to ring the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons.
  • Pharmaceutical Forewarning (Social Boon): By discovering the threat of pharmaceutical price-fixing within the Pact Worlds by the mysterious organization opposed to the Society, you have gained insight into countering its spread. When you slot this boon, you can purchase up to four medicinals of any tier, reducing the cost of these items by 20%. However, you do not receive these items until the end of the adventure that you’ve slotted this boon for. You do not have access to the credits spent on these purchases during the scenario, and if you die during the course of the adventure, you cannot regain these spent credits to purchase any services to restore your character (though you still receive the medicinals if your character is brought back to life).
  • Commander Najiri’s Respect (Ally Boon): Through your actions in New Grakka, you’ve cemented the respect of Commander Najiri, a senior member of the Suskillon Defense Force. As the SDF earns victories, Najiri’s influence expands, along with her ability to help requisition additional equipment for your use. Check a box for each adventure in the Attack of the Swarm adventure path that you complete (does not have to be with this character).
    [X] #19: Fate of the Fifth [X] #20: The Last Refuge [] #21: Huskworld
    [] #22: The Forever Reliquary [] #23: Hive of Minds [] #24: The God-Host Ascends
    When this boon is slotted, if you have checked two or more boxes on this boon, you can increase the item level of grenades you’re normally allowed to purchase by 1. If you have checked four or more boxes, then you can increase the item level of all weapons and armor that you can purchase by 1. If you’ve checked five boxes, when you slot this boon and purchase armor or weapons, you gain a 15% discount on the purchase. Finally, when you check all six boxes on this boon, your character can always slot this boon, regardless of the number of Ally boon slots available.
  • Khizar Admittance (Personal Boon; Limited-Use): Your respect for Aballon’s fragile ecosystem greatly impressed the Xenowarden Hemlock. Continuing to support the Xenowarden’s efforts to preserve the Ice Wells not only bolsters your reputation with Hemlock’s organization, but eventually inspires other khizars, such as those dwelling within Aballon’s other Ice Wells, to seek admittance to the Starfinder Society.
    Each time you complete a scenario, you can choose to donate 10% of your credits earned to the Xenowardens and check one of the boxes below.
    [][][][][][][][][][][][]
    After all twelve boxes are checked, you can use this boon in one of two ways:
    New Character: You can play a khizar character (Starfinder Pact Worlds), beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
    Existing Khizar: You can apply this boon to an existing khizar character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.
  • Radiance’s Favor (Social Boon): The ravai fey Radiance gifted you with an unusual piece of jewelry to commemorate your new friendship. When you slot this boon, you can bring this relic with you on your adventures. This star-shaped pendant radiates light in a 10-ft.-radius; you can activate or suppress this light source as a move action. The true significance of this otherwise mundane trinket will be detailed in future scenarios.
  • Furry Friend: You saved fellow Starfinders Iko and Naveret from a grim fate. In thanks, Naveret introduced you the owner of the animal shelter from whom she adopted her squox companion, Swift, and offered to cover all training costs. You can take the squox companion feat (Starfinder Alien Archive 2 119) as if it appeared on the Additional Resources page to adopt a trained squox of your own.
  • Assistance from Zo!: The PCs had the help of Zo! in buying an item at a 10% discount during the preparation for their mission. Purchased Item: ___
  • Bot Me:
    Default: Attack with axe and drone to best effect.
    dice=Attack vs KAC]d20+9[/dice
    dice=Damage (S)]d6+10[/dice

    dice=Attack vs EAC]d20+10[/dice
    dice=Damage (E)]d6+3[/dice