
Game Master Tea |

Hello! Welcome to my table.
Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). I need to remind everyone that damaging a PC who doesn't give consent will generate infamy.
(Words borrowed from other GMs)

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Just filling in the macro sheet and other details now - sorry to be late - busy day yesterday.
One minor note: the macro sheet doesn't have an entry for Expert for Diplomacy so it's returning an error when I input E for Oskar's Diplomacy skill. Fyi.
Also, I'm ok with Friendly Fire.

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Oskar has Inspire Competence, which lets him roll Performance (+14) with Cooperative Nature (+4), to Aid, and a failure counts as a success. So basically when making skill checks out of combat: roll a d20 - a 1 is still a crit failure but a 2-11 gives a +1 to your check and a 12-20 gives a +2 to your check. Please feel free to roll this yourselves for your exploration mode skill checks since Oskar can basically do it at will (it's a composition cantrip) though of course the GM may rule that it may not apply in some instances.
It can also be used in combat but it's a bit tricky in PbP since I have to use a single action on my turn and then a reaction on your turn (and be within 60' of you). So if you think you might want to use this on your turn (e.g. say you want to trip someone, or tumble through, etc.) if you give me a heads up beforehand I can try to use an action on my turn to prepare the reaction for your turn.

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GM, Oskar has two expert hirelings, only one of which can come along on any scenario. I usually wait until after the mission briefing to decide which one, but in this case that doesn't make any sense since we've already sailed away so I'll just roll randomly to see which one I brought along:
Expert Hireling, 1 Society, 2 Survival: 1d2 ⇒ 1
Adding Expert Society +9 and Expert Absalom Lore +9 (not likely too useful here!) to the macro tracker but just noting that these come from the Hireling, not Oskar himself, if it's ever relevant.

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GM, I'm sorry - I completely forgot to transfer some of my character's abilities from his charsheet here. This does not affect the combat situation, but he now has a couple of feats and two more skills.

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GM, do you think we'll be done before Outpost V begins on Monday? I might sign Oskar up for a game if so. No pressure though if we still have some more to cover (I always forget how quick these quests are).

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Thanks, GM! I can't remember - do we get downtime for Quests?