Tiryin Vonnarc

Zizarc Misraria's page

107 posts. Organized Play character for ‘Eκάτη.


Race

m CN half-drow Monk 4 | HP 56/56 | AC 23 | F +10 R +12 W+10 | Perc +8 | Low-Light & Darkvision | Stealth +13 | Speed 35' |

Classes/Levels

HeroP 1/3

About Zizarc Misraria

Advancement:

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# 342384-2003 [Grand Archive | School of Scrolls]
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Background: Acolyte of Nocticula

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0 - 15 gp
1 - 42 gp, 12 xp, 12 fame [Fall of Plaguestone] (GM)
2 - 22 gp, 4 xp, 4 fame [#1-14: Lions of Katapesh]
3 - 22 gp, 4 xp, 4 fame [#1-12: The Burden of Envy]
4 - 22 gp, 4 xp, 4 fame [#3-99: Fate in the Future]
5 - 9.5 gp, 1 xp [Quest #9: Wayfinder Origins]
6 - 10 gp, 1 xp [Bounty #19: Grim Tidings]
7 - 38 gp, 4 xp [#3-11: No Time for Treason]
8 - 38 gp, 4 xp [#3-16: Escape From Oppara]
9 - 9.5 gp, 1 xp [Quest #6: Archaeology in Aspenthar]
10 - 38 gp, 4 xp [#2–00: King in Thorns]
11 - 64 gp, 4 xp [#3-18: Dacilane Academy’s Delightful Disaster]
12 - 16 gp, 1 xp [#2–00: King in Thorns]

Total: 356 gp , 0 sp, - cp; 44 XP

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Story:

My house, the house of Misraria... You probably haven't heard about Zirnakaynin, right? Not so important. In general, the patron of my house was Nocticula. Technically, she still is, but she is no longer a Demon Lord, which slightly violates the traditions of my people, heh. At the moment of her ascension, there was a violent split in our house. I chose a New Path, and here I am. What did I bring to the table? The skills I was taught BEFORE the ascension of Nocticula are still with me. Stealth. Murder with bare hands... And so on. They say that only good guys are accepted into the Society. I wonder why there are so many professional killers here then...


Description:
Art I or Art II

A strong and wiry half-drow also listens to the conversation but participates in it quite a bit. During the trip, he did various combat exercises more than once, keeping in shape and honing punches and kicks. At the same time, there was no noticeable system in these workouts - different exercises and different times all the time, as if he was training more on a whim and inspiration and not according to a system and plan. He prefers to walk naked to the waist, showing off his musculature and abs cubes, or wear a cloak right over - which he will still throw off with a slight movement of his shoulders when the fight (or training) begins. He has a gray tint, like his faded hair, and only his eyes cast gold - a rather unusual glow for a former resident of Darkland. You remember that his name is ‘Zaizarc of the House Misraria’, whatever that means.

Boons:

▫▫▫ Numerian Archaeologist (General) You have garnered some unique experience with the unusual technology of Numeria. You can use the following free action by checking off a box next to this boon.

Technological Defense [free-action] Trigger - You attempt a saving throw against a technological weapon or effect, but you haven’t rolled it yet; Effect - You gain a +1 circumstance bonus to the saving throw.

Bot me:
[ooc]◆ Tiger Stance ◆ Flurry of Blows ◆ Strike[/ooc
[dice=Flurry x Tiger Stance]1d20 + 11; 1d8 + 2[/dice]
[dice=Flurry x Tiger Stance]1d20 + 7; 1d8 + 2[/dice]
[dice=Tiger Stance]1d20 + 3; 1d8 + 2[/dice]

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M СN Half-Elf Monk IV | Perc +8, LLV/DV
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Str 14 (+2) | Deх 18 (+4) | Con 14 (+2) | Int 8 (-1) | Wis 14 (+2) | Cha 8 (-1)
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DEFENSE
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HP 56, AC 22
Fort +10', Ref +12', Will +10'
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OFFENSE
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Speed 35 ft.
Melee Tiger Claw +11/+7/+3 (1d8+2 S; agile; nonlethal)
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Skills Acrobatics +10, Athletics +8, Religion +8, Stealth +12', Survival +8, Thievery +10
Languages Elven, Taldan, Undercommon | Lore Library +5, Scribing +5
Innate Spell Dancing Lights [120 ft]
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SPECIAL
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- Cat Fall: Treat falls as 10 feet shorter (expert - 25 feet shorter; master - 50 feet shorter). If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.

- Flurry of Blows: [◆] Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.

- Otherworldly Magic: Choose one cantrip from the arcane spell list. You can cast this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.

- Sneak Attacker: You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.

- Surprise Attack: On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.

- Terrain Stalker: [rubble terrain] While undetected by all non-allies in rubble terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.

- Tiger Stance: [◆] You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage. As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet.

- Underwater Marauder: You are not flat-footed while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water.

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EQUIPMENT
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School: 2x minor healing potion

Handwraps of Mighty Blows (+1) - 35 gp

+ Monk Kit (no weapons) - 4 gp 5 sp
- Gear: adventurer's pack, bandolier (2), climbing kit, grappling hook, smokestick (lesser)

Coin 316 gp 5 sp - cp
Bulk 1B, 2L Max 6

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