Race |
| HP 68/68 | AC 23 | F: +10, R: +13, W: +13 | Perc: +13 (E) / 15 vs my prey | Hero Point : 0/3 |
Gender |
Male Human (Kellid) Ranger 5 |
About _Zoresk_
Zoresk
Male human ranger 5
LN, Medium, Human, Humanoid
Heritage versatile heritage
Background scout
Perception +13 (+15 to Seek your target., +14 to checks involving sight.)
Languages Common, Hallit, Jotun, Orcish, Skald
Skills Acrobatics +11, Arcana +9, Athletics +9, Forest Lore +9, Nature +13, Occultism +9, Religion +11, Scouting Lore +9, Society +9, Stealth +11, Survival +14 (+16 to Track your target., On Subsist critical success, can feed twice as many extra people., +15 when in Forest terrain.)
Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 18 (+4), Cha 10 (+0)
Other Items +1 studded leather armor, +1 striking crossbow (reinforced stock), cold iron katana, moderate alchemist's fires (2), backpack, bedroll, bolts (18), chalks (10), climbing bolt, coyote cloak, flint and steel, goggles of night, grappling bolt[LOPFS], lesser antidote, lesser antiplague, pup tent, rations (1 week)s (2), rope (foot)s (50), shining bolt, soap, torchs (5), waterskin, wayfinder, winter clothing, purse (66 gp, 7 sp, 2 cp)
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AC 23; Fort +10; Ref +13; Will +13
HP 68
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Speed 30 feet
Melee [1] cold iron katana +11 (two-hand (1d10), versatile P, deadly d8), Damage 1d6+2 S
Melee [1] reinforced stock +13 (two-hand (1d6), finesse, attached crossbow or firearm), Damage 1d6+2 B
Ranged [1] +1 striking crossbow +14 (magical, range increment 120 feet, reload 1), Damage 2d8 P
Ranged [1] moderate alchemist's fire +14 (thrown 20 ft., alchemical, bomb, consumable, fire, splash), Damage 2d8 F +2 persistent Fire +2 F splash
Precision (+1d8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats General Training, Natural Ambition
Class Feats Crossbow Ace, Monster Hunter (+1), Quick Draw, Running Reload
General Feats Fleet, Incredible Initiative, Toughness
Skill Feats Cat Fall, Experienced Tracker, Forager, Terrain Expertise
Other Abilities horizon hunters champion, hunt prey, hunter's edge, iron will, swords, trackless step, weapon expertise
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