[SFS - PbP Outpost V] 3-99 Perils of the Past - GM bigboom (Inactive)

Game Master bigboom

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Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

Senko moves in to provide Staar a flank and strikes when the khefak presents a weak point.

Sense Motive (trick attack) vs. CR+20: 1d20 + 22 ⇒ (12) + 22 = 34

Going to assume they're CR 14 or less.

Sonic pistol vs. flatfooted EAC: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Sonic damage: 1d8 + 2 + 3d8 ⇒ (3) + 2 + (5, 2, 5) = 17
Target is flatfooted for 1 round if both trick and attack are successful.

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar attunes photon one more time and full attacks again, but luck has abandoned her...

Solar gauntlet vs. Blue's KAC: 1d20 + 11 - 4 + 1 + 2 ⇒ (2) + 11 - 4 + 1 + 2 = 12
Bludgeoning damage: 1d6 + 14 + 1d4 ⇒ (6) + 14 + (1) = 21

Solar gauntlet vs. Blue's KAC: 1d20 + 11 - 4 + 1 + 2 ⇒ (3) + 11 - 4 + 1 + 2 = 13
Bludgeoning damage: 1d6 + 14 + 1d4 ⇒ (6) + 14 + (1) = 21

This dice bot is off the rails

Exo-Guardians

Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Cavaler, launches another mini rocket at the khefak in front of him.

Bluff (Improved Feint): 1d20 + 14 + 1d6 + 1 ⇒ (5) + 14 + (4) + 1 = 24 Cavaler, can feint as a move action.
Rocket Rifle + Standard Get 'Em vs. Blue KAC: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Bludgeoning Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Feint:
Feint
As a standard action, you can use Bluff to feint in combat, enabling you to treat your opponent as flat-footed for your next attack against it before the end of your next turn. The DC of this check is equal to either 10 + your opponent’s total Sense Motive skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. You can’t feint against a creature that doesn’t have an Intelligence score, and you cannot take 10 or take 20 on a Bluff check to feint.

Standard Get 'Em is applied to blue again this round. Both Senko's and Starr's attacks this round should have benefitted from the Get 'Em bonus.

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

Kai performs another hit and run, trying to get a clearish shot and then moving to the edge of the platform

not sure which if any are still standing after my allies attacks

called static arc pistol vs. EAC: 1d20 + 9 ⇒ (7) + 9 = 16
electricity: 1d6 + 2 ⇒ (4) + 2 = 6

Trick Attack (Ex): 1d20 + 16 ⇒ (18) + 16 = 34
3d8 ⇒ (2, 3, 8) = 13


Starship Actions ; Live Exploration Extreme!

Senko, are you using your pistol or are you actually using a melee weapon going into that flank? Unless you have an ability I'm unaware of, a melee weapon is needed to flank whereas the attack with the sonic pistol opens you up to an AoO. Let me know if I'm missing something, thanks!

In an amazing show of inconsistency, Staar attacks twice and unlike her previous attacks, misses completely!!

Cavaler again attempts to feint the target and again the target doesn't react. It's as though these creatures don't have an intelligence that can be tricked. Nevertheless, Cavaler hits and blue gets squashed by the rocket!

Kai shoots at the last remaining target, red and just lands a hit for 19 points of damage!

Since blue is down, I'll go ahead and apply Senko's ranged sonic attack to red...
Senko fires off his pistol at red, finishing it off!!

Combat Concluded!!!

Current Status:
Cavaler
Kai
Hef
Senko
Terminatrix
Staar

Everything is quiet.... for now!!

The party has two rounds worth of actions before the next thing happens. Feel free to move around, reposition yourselves, reload, etc. As long as what you do can be done within two rounds. We'll then get a post from the House GM when the next occurence hits!

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)
GM bigboom wrote:
Senko, are you using your pistol or are you actually using a melee weapon going into that flank? Unless you have an ability I'm unaware of, a melee weapon is needed to flank whereas the attack with the sonic pistol opens you up to an AoO. Let me know if I'm missing something, thanks!

I am moving into a flanking position to provide Staar a flank using my sword cane (which is attached to my sonic pistol via a bayonet bracket), but I am attacking with the pistol. Because the successful trick attack skill check makes the target flatfooted against my attack, and flatfooted prevents the use of reactions, the target cannot take reactions (including opportunity attacks) triggered by my attack.

If my skill roll for the trick attack was lower, I would've included in my post some more complex stuff, like "If the trick was successful, this attack is using the sonic pistol vs. flatfooted EAC. If the trick was unsuccessful, this attack is using the sword cane (with an additional +1 to hit) vs. regular KAC."

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar extends the heavy bone blade on her left arm, and drinks a tier 1 revitilate, preparing for some huge final boss battle.

2 rounds worth of actions

Exo-Guardians

Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Cavaler, reloads his rocket rifle and maintains his defensive position in front of the arch. He takes a hand off his rocket rifle so he can draw what looks like a large walnut from a pouch attached to his utility belt. He squeezes the walnut and then drops it in front of him. As it hits the ground vines spontaneously sprout from the ground and form in to a 5' tall wall. cover seed Cavaler, crouches behind it, using it for cover. He then signals to Felise to get behind the wall also.

Cover Seed:
SFS Legal Cover Seed
Source Starfinder Armory pg. 112
Level 2; Price 200; Bulk —
Description
About 3 inches in diameter, a typical cover seed looks like a large walnut. The Xenowardens deployed the first cover seeds, but the device now sees widespread application and equally diverse appearances.

As a move action, you can squeeze the seed to activate it and hold it or drop it in a square within your reach. Alternatively, as a standard action, you can squeeze and throw the seed (range increment 20 feet) as a ranged attack targeting a square (AC 5). At the end of the turn in which you activated the seed, it sprouts into thick vines in the square it’s in as well as 2 squares of your choice adjacent to the first. These vines form a wall 5 feet high and thick enough to provide cover to creatures in or near them. The vines’ area is difficult terrain.

A cover seed’s vines last and renew themselves for 10 rounds; if the seed lands on a surface made of a material in which plants can’t normally grow, the vines last only 5 rounds. When the duration ends, the seed and vines wither and turn to dust.

If Felise gets two rounds worth of actions also, I'd like her to get behind the vine wall also.

Acquisitives

Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

Senko moves next to Staar and Hef, then reloads his sonic pistol.

Wayfinders

Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

Kai reloads and repositions.

no other actions


Starship Actions ; Live Exploration Extreme!
Cavaler Traleth wrote:

Cavaler, reloads his rocket rifle and maintains his defensive position in front of the arch. He takes a hand off his rocket rifle so he can draw what looks like a large walnut from a pouch attached to his utility belt. He squeezes the walnut and then drops it in front of him. As it hits the ground vines spontaneously sprout from the ground and form in to a 5' tall wall. cover seed Cavaler, crouches behind it, using it for cover. He then signals to Felise to get behind the wall also.

** spoiler omitted **

If Felise gets two rounds worth of actions also, I'd like her to get behind the vine wall also.

Felise doesn't seem to hear or react to Cavaler's calls. Instead, Felise continues to execute the ritual to fully activate the Arch of Eternity!

Although a great idea, Felise is fully absorbed in activating the Arch. FYI, we're waiting on two more tables to complete this combat encounter, at which point the House GM will announce what happens next!

Exo-Guardians

Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Forgot to add Cavaler puts his hand back on his rocket rifle after using the cover seed. That is a total of 2 swift actions and 3 move actions to do all the things he did.

Acquisitives

Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

Terminatrix wields devastation blade instead of cannon and moves up the stairs closer to arch.


Starship Actions ; Live Exploration Extreme!

Good news everyone!! We can actually proceed without needing to wait for other tables!

Additional rifts open up and more creatures step through and attack!!!

  • A reddish and a blueish ghostly figure (DC14 mysticism to identify)
  • An orange and a yellow sparkly gangly thing (DC14 mysticism to identify)

    Combat Initiated!!!

    Initiative rolls:
    Initiative, Hef: 1d20 + 2 ⇒ (1) + 2 = 3
    Initiative, Staar: 1d20 + 1 ⇒ (9) + 1 = 10
    Initiative, Senko: 1d20 + 7 ⇒ (3) + 7 = 10
    Initiative, Cavaler: 1d20 + 6 ⇒ (3) + 6 = 9
    Initiative, Kai: 1d20 + 7 ⇒ (16) + 7 = 23
    Initiative, Terminatrix: 1d20 + 7 ⇒ (17) + 7 = 24
    Initiative, creatures: 1d20 ⇒ 20

    Round 1
    The following characters in bold may take their turn:
    Terminatrix
    Kai

    Red
    Blue
    Orange
    Yellow
    Senko
    Staar
    Cavaler
    Hef (-8 SP <-- copy and paste error above. Feel free to retroatively do some healing, if any, during the two rounds)


  • Starship Actions ; Live Exploration Extreme!

    On a side note and not to jinx it, but I'm totally expecting this party to whip through some of these combat encounters without much difficulty...

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    Terminatrix stands atop stairs and waits to chop down advancing enemies with large melee weapon.

    Ready attack:

    Agonizing Devastation blade: 1d20 + 10 ⇒ (4) + 10 = 14
    slashing: 2d8 ⇒ (6, 4) = 10

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    No actions to take during downtime that I can think of and I don't think there is anything that can remove SP damage that Hef has available in a two round break.

    The four armed Kasathan offers up a prayer, "Oh mighty protector of all, grant me the strength to sacrifice myself for my team in the most honorable way."

    He stays in the middle of the room, weapon out.

    Mysticism (t) Blue: 1d20 + 13 ⇒ (18) + 13 = 31
    Mysticism (t) Yellow: 1d20 + 13 ⇒ (7) + 13 = 20

    Using Senko's usual list but starting from the bottom.
    - Coolest special attack
    - Resistances/immunities
    - DR
    - Vulnerabilities
    - Other special attacks

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Mysticism (identify creature, ghostly figure): 1d20 + 15 ⇒ (9) + 15 = 24
    Mysticism (identify creature, gangly thing): 1d20 + 15 ⇒ (15) + 15 = 30

    Hef already posted my usual list.


    Starship Actions ; Live Exploration Extreme!

    Senko knows about the ghostly figure:

  • It is a Driftdead Ysoki (even though artwork isn't ysoki shaped)
  • It's small undead
  • It moves slower than normal on land but it flies pretty fast
  • Drift Rip (Su) Just as the Drift tears away chunks of planar material, a driftdead can pull apart the molecular bonds of matter, ripping open the flesh of nearby creatures. This is a ranged attack against EAC with a range of 30 feet
  • Undead immunities
  • Spatial Incorporeality (Ex) Within the Drift, a driftdead has a physical body, but if removed from that plane, its physical body phases out of normal reality. On the Material Plane or otherwise outside the Drift, a driftdead becomes incorporeal. This doesn’t change any of the driftdead’s statistics, but it gains all of the other benefits of the incorporeal special ability (see page 264 of the Starfinder Core Rulebook). If returned to the Drift, a driftdead immediately loses the incorporeal special ability as its physical body returns.

    Hef also knows:

  • Confusion Aura (Su) Any creature that comes within 30 feet of a driftdead must succeed at a DC 12 Will save or be confused for 2 rounds. Once a creature has attempted this save, whether successful or not, it can’t be affected again by the same driftdead’s aura for 24 hours
  • No vulnerabilities
  • No DR
  • It is unliving

    ------

    Senko knows this about the gangly thing:

  • It is an Infused Timeeater
  • It is a medium outsider
  • It has a pretty slow fly speed
  • Steal Momentum (Su) When a time eater hits a creature with its tentacle attack, its fly speed increases by 10 feet for 1 minute and its penalties for a full attack decrease by 1 (to a minimum of zero). These adjustments are cumulative. In addition, a creature hit by a time eater’s tentacle attack must attempt a DC 14 Will save. The first time a creature fails this save, its speeds decrease by 10 feet (to a minimum of 0 ft.). The second time, it gains the staggered condition. The third time and each time thereafter, it gains the paralyzed condition. These effects are cumulative and last for 1 minute or until the time eater is destroyed, whichever comes first. A creature that succeeds at its save is immune to further applications of that time eater’s steal momentum ability for 24 hours.
  • It has void adaptation
  • No immunities
  • No DR

    Hef also knows:

  • No vulnerabilities
  • When it attacks with the tentacle, the tentacle can reach out 15'

    ------

    Terminatrix readies an attack!

    ------

    Incorporeal Claw vs KAC, full attack: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
    S damage: 1d6 + 6 ⇒ (6) + 6 = 12
    Incorporeal Claw vs KAC, full attack: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
    S damage: 1d6 + 6 ⇒ (3) + 6 = 9
    Red flies right up to Kai and attacks, landing one hit for 9 points of damage.

    Incorporeal Claw vs KAC, full attack: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
    S damage: 1d6 + 6 ⇒ (1) + 6 = 7
    Incorporeal Claw vs KAC, full attack: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
    S damage: 1d6 + 6 ⇒ (5) + 6 = 11
    Blue flies to Hef and attacks, hitting twice for 18 points! In return, blue takes 2d6 ⇒ (1, 2) = 3 of electrical damage.

    Orange and yellow slowly move closer

    ------

    Round 1 cont'd and Round 2
    The following characters in bold may take their turn:
    Terminatrix (DC12 Will or confused for 2 rounds from blue)
    Kai (-9 SP, DC12 Will or confused for 2 rounds from red)

    Red
    Blue (-3)
    Orange
    Yellow
    Senko (DC12 Will or confused for 2 rounds from blue)
    Staar (DC12 Will or confused for 2 rounds from blue)
    Cavaler (DC12 Will or confused for 2 rounds from red, DC12 Will or confused for 2 rounds from blue)
    Hef (-26 SP, DC12 Will or confused for 2 rounds from blue)

    Due to the confusion aura, everyone rolls a DC12 Will save. Cavaler rolls two Will saves. Failure results in the confused condition.

    Kai go ahead and take two rounds' worth of actions in your next post.

  • Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    Will DC 12 vs confusion: 1d20 + 9 ⇒ (20) + 9 = 29

    ”My mind is not weak. Your attempts to confuse me have failed.”

    He steps back and blasts it with force missiles.

    Magic Missile at Blue: 2d4 + 2 ⇒ (4, 1) + 2 = 7

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Will save: 1d20 + 7 ⇒ (6) + 7 = 13

    "The drift ghosts are incorporeal, and they have some kind of ranged discorporation attack. The squiggly line things are time eaters; they start off slow, but they can literally drain our speed with their attacks. Don't let them absorb too much power."

    Senko moves into position to offer Staar a flank on the Blue ghost and shoots it.

    Sense Motive (trick attack) vs. CR+20: 1d20 + 22 ⇒ (15) + 22 = 37

    Definitely assuming CR 17 or less

    Sonic pistol vs. flatfooted EAC: 1d20 + 9 ⇒ (5) + 9 = 14
    Sonic damage: 1d8 + 2 + 3d8 ⇒ (6) + 2 + (7, 4, 3) = 22
    Half damage due to incorporeal. If both skill check and attack are successful, target is flatfooted for 1 round.

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Will save: 1d20 + 8 ⇒ (4) + 8 = 12

    Staar attunes photon and moves in to target her favorite prey, the incorporeal undead:

    Solar gauntlet vs. blue's KAC: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
    Bludgeoning damage: 1d6 + 14 + 1d4 ⇒ (3) + 14 + (4) = 21

    Staar is using a least apocalypse crystal: "An apocalypse crystal causes the damage dealt by your solarian weapon to function as a force effect."


    As the last of the arthropods fall, the time rift displaying a vast desert closes. To its right, another rift opens, containing only a swirling void, releasing new creatures into the chamber. The mist in the middle of the archway clears for a moment, revealing the outline of a dragonkin which is quickly replaced by a lanky, crystalline humanoid reaching through the arch, its not-yet-fully-manifested hand clawing in Felise’s direction. “We need to hurry!” she calls, between incantations. “That’s a time dimensional, and it doesn’t look pleased!”

    Table GMs, Checkpoint 1 is complete, and the Borrowed Time condition is in effect.

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Will Save: 1d20 + 5 ⇒ (13) + 5 = 18
    Will Save: 1d20 + 5 ⇒ (11) + 5 = 16

    Cavaler crouches behind his vine wall and launches a mini rocket at the approaching Timeeater.

    Bluff (Improved Feint): 1d20 + 14 + 1d6 + 1 ⇒ (20) + 14 + (1) + 1 = 36
    Rocket Rifle + Standard Get 'Em vs. Yellow KAC: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
    Bludgeoning Damage: 1d12 + 6 ⇒ (2) + 6 = 8

    Standard Get 'Em is applied to yellow.

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    Will save: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

    Terminatrix's brain circuits are undeterred by confusion aura. He spots one enemy is near the arch to left of him. He runs down stairs and hits it with the blade.

    Agonizing Devastation blade: 1d20 + 10 ⇒ (9) + 10 = 19
    slashing: 2d8 + 10 ⇒ (2, 1) + 10 = 13


    Starship Actions ; Live Exploration Extreme!

    The borrowed time condition provides a +1 bonus to attack, damage or saves - player's choice! It will last for an unknown (to the players) amount of time...

    ------

    Hef sends force missiles at blue, dealing 7 points of damage!

    Senko catches the undead off-guard and hits for 11 points of damage!

    Staar lands a might blow and the blue driftdead dissapates!!

    Cavaler fires from his fortified position and lands a hit on yellow for 8 points of damage!

    Tentacle vs KAC: 1d20 + 13 ⇒ (1) + 13 = 14
    B damage: 1d6 + 4 ⇒ (6) + 4 = 10
    As Terminatrix approaches orange, a tentacle from orange lashes out and misses completely!

    Terminatrix, however, does not miss and slashes at the time eater for 13 points of damage!!

    ------

    Round 1 cont'd and Round 2
    The following characters in bold may take their turn:
    Terminatrix
    Kai (-9 SP, DC12 Will or confused for 2 rounds from red)
    Red
    Orange (-13)
    Yellow (-8)
    Senko
    Staar
    Cavaler
    Hef (-26 SP)

    Kai go ahead and take two rounds' worth of actions in your next post.


    Botting Kai...

    Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

    ----

    called static arc pistol vs. EAC: 1d20 + 9 ⇒ (12) + 9 = 21
    electricity: 1d6 + 2 ⇒ (1) + 2 = 3

    Trick Attack (Ex): 1d20 + 16 ⇒ (18) + 16 = 34
    3d8 ⇒ (5, 5, 3) = 13

    ----

    called static arc pistol vs. EAC: 1d20 + 9 ⇒ (1) + 9 = 10
    electricity: 1d6 + 2 ⇒ (4) + 2 = 6

    Trick Attack (Ex): 1d20 + 16 ⇒ (7) + 16 = 23
    3d8 ⇒ (7, 3, 6) = 16


    Starship Actions ; Live Exploration Extreme!

    Kai's first attack on red hits for 8 damage!

    But the second attack misses!

    ------

    Incorporeal Claw vs KAC: 1d20 + 11 ⇒ (7) + 11 = 18
    S damage: 1d6 + 6 ⇒ (1) + 6 = 7
    Red flies to Kai and attacks but misses!

    Tentacle vs KAC: 1d20 + 13 ⇒ (2) + 13 = 15
    B damage: 1d6 + 4 ⇒ (4) + 4 = 8
    Orange attacks Terminatrix but misses!!

    staar, hef: 1d2 ⇒ 1
    Tentacle vs KAC: 1d20 + 13 ⇒ (20) + 13 = 33
    B damage, crit: 1d6 + 4 + 1d6 + 4 ⇒ (3) + 4 + (4) + 4 = 15
    Yellow slowly flies closer then lashes out at Staar, hitting a soft spot for 15 points of damage!

    ------

    Round 2 cont'd and Round 3
    The following characters in bold may take their turn:
    Terminatrix
    Kai (-9 SP)

    Red (-8)
    Orange (-13)
    Yellow (-8, momentum 1)
    Senko
    Staar (-15 SP, DC14 Will save or speed reduced by 10)
    Cavaler
    Hef (-26 SP)

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Is Borrowed Time something we can save, or do we have to use it now? If we have to use it now, I'll use it for +1 to attack rolls. Otherwise I'll save it.

    Senko moves further into the room and shoots the Yellow time eater.

    Sense Motive (trick attack): 1d20 + 22 ⇒ (5) + 22 = 27
    Sonic pistol vs. EAC (flatfooted if trick successful: 1d20 + 9 ⇒ (9) + 9 = 18 (Add 1 to this if we cannot save Borrowed Time)
    Sonic damage: 1d8 + 2 ⇒ (5) + 2 = 7
    Additional sonic damage if trick successful: 3d8 ⇒ (6, 3, 1) = 10
    If both trick and attack are successful, target is flatfooted for 1 round (which also means no opportunity attacks with that 15 foot reach).


    Starship Actions ; Live Exploration Extreme!

    It's not something that can be saved for later. But rest assured that you'll have it for a while so it'll benefit you to have it applied now.

    Wayfinders

    Male NG human spacefarer operative 5 | SP 40 HP 35 | RP 6 | EAC 21; KAC 23; +4 vs AoO from movement | Fort +5; Ref +9; Will +5; +2 vs. spells and spell-like abilities | Init: +7 | Ever Vigilant Darkvision, Perc: +11, SM: +5 | Speed 40ft | Trick Attack, Survival (1d20+16), 1d8

    Kai fires on red and then runs down the stairs.
    Kai has Mobility. Note that I treated the stairs as difficult terrain so if they're not he can go another 10' East

    called static arc pistol vs. EAC, Borrowed Time: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
    electricity: 1d6 + 2 ⇒ (4) + 2 = 6

    Trick Attack (Ex): 1d20 + 16 ⇒ (14) + 16 = 30
    3d8 ⇒ (3, 2, 4) = 9

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    I'll take that +1 to my saves, thanks!

    Hef darts in to the nearest time eater, moving into flanking and stabbing away, "It is distracted by my tasty flesh, strike now!"

    Move and Stab Yellow.

    Returning Cold Iron Tactical Spear vs. KAC: 1d20 + 6 ⇒ (14) + 6 = 20 for Magic/Cold Iron/Piercing + W.S.: 1d6 + 3 + 5 ⇒ (2) + 3 + 5 = 10 (if hits, gets +1 AC vs. that target)

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    Terminatrix keeps whacking the orange relentlessly. I'll take that +1 from borrowed time condition to damage, and if it can be retconned then first hit was 14 pts

    Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
    slashing: 2d8 + 10 + 1 ⇒ (3, 5) + 10 + 1 = 19

    Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
    slashing: 2d8 + 10 + 1 ⇒ (2, 6) + 10 + 1 = 19

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Will save to avoid being slowed: 1d20 + 5 ⇒ (17) + 5 = 22

    Staar attunes photon again, double jetpacks and lands in front of the red driftdead.

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    I'll take the +1 to damage, which would make Cavaler's first round attack do 9 points of damage.

    Cavaler, likes the safety of his position behind his vine wall as he launches another mini rocket.

    Bluff (Improved Feint): 1d20 + 14 + 1d6 + 1 ⇒ (7) + 14 + (6) + 1 = 28
    Rocket Rifle + Standard Get 'Em vs. Yellow KAC: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
    Bludgeoning Damage: 1d12 + 6 + 1 ⇒ (7) + 6 + 1 = 14

    Standard Get 'Em is applied to yellow again in round 2. Hef's attack roll should be a 22 with the Get' Em bonus and Senko's should be a 21.
    If yellow is already down Cavaler, will not feint and instead move to apply his attack to red.


    Starship Actions ; Live Exploration Extreme!

    Senko outsmarts yellow and lands a shot for 17 points of damage!!

    Incorporeal Claw vs KAC: 1d20 + 11 ⇒ (13) + 11 = 24
    S damage: 1d6 + 6 ⇒ (6) + 6 = 12
    Kai quickly dodges past red as he puts some distance between the two then fires back, hitting red for 7 points of damage!

    Hef closes in on yellow and stabs it for 10 points of damage!!

    Terminatrix hacks away at orange once! Twice!! And with the second blow, orange falls!! Oh my!! That was vicious!

    Staar, seeing her prey of choice, jets straight over to the undead!!

    Cavaler fakes out yellow and focuses fire on it, just managing to take it down!!!

    ------

    Incorporeal Claw vs KAC, full attack: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
    S damage: 1d6 + 6 ⇒ (6) + 6 = 12
    Incorporeal Claw vs KAC, full attack: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
    S damage: 1d6 + 6 ⇒ (6) + 6 = 12
    Red swipes a couple times at Staar but somehow manages to miss both times!

    ------

    Round 3 cont'd and Round 4
    The following characters in bold may take their turn:
    Terminatrix
    Kai (-9 SP)

    Red (-15)
    Senko
    Staar (-15 SP)
    Cavaler
    Hef (-26 SP)

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Staar is fully attuned! She full attacks the ghost (using the borrowed time +1 to attack rolls):

    Solar gauntlet vs. red's KAC: 1d20 + 11 - 4 + 1 ⇒ (9) + 11 - 4 + 1 = 17
    Bludgeoning damage: 1d6 + 14 + 1d4 ⇒ (4) + 14 + (2) = 20

    Solar gauntlet vs. red's KAC: 1d20 + 11 - 4 + 1 ⇒ (19) + 11 - 4 + 1 = 27
    Bludgeoning damage: 1d6 + 14 + 1d4 ⇒ (4) + 14 + (1) = 19

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Cavaler, leaves the safety of his vine fortress so he can launch a mini rocket at the final drift dead.

    Rocket Rifle (Called, Merciful, Entangling) + Standard Get 'Em vs. Red KAC: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
    Bludgeoning Damage: 1d12 + 6 + 1 ⇒ (7) + 6 + 1 = 14

    Standard Get 'Em is applied to red, +2 bonus to all attack rolls.


    Starship Actions ; Live Exploration Extreme!

    *BAM!* *BAM!* And with just a couple of punches, Staar puts down the driftdead!!

    Current status
    Terminatrix
    Kai (-9 SP)
    Senko
    Staar (-15 SP)
    Cavaler
    Hef (-26 SP)

    Combat Concluded!!!

    Okay, everyone can take 3 rounds worth of actions before the next thing happens - and as you probably can guess, it'll be another wave of attackers!

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    The vine wall lasts for 10 rounds.

    Cavaler, reloads his rifle and again hunkers down behind his makeshift fortress.

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    Hef leans down and whispers another prayer. His body begins to fade into the darkness of space, speckled with stars. The stars glow strengthens brighter and brighter. Hef stands and nods, "I rarely use this, but today... is a good day to use all my powers."

    Starlight Form: You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). Used in 1 minute increments up to 5 minutes.

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Senko moves back and waits for the next wave of enemies.

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Staar has nothing else to do, so she just waits by the stairs.

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    Terminatrix remains highly alert, waiting for enemies make their next move.


    Starship Actions ; Live Exploration Extreme!

    In case it wasn't previously obvious, the time rifts through which the khefaks entered appeared to be rifts into Akiton's distant past. And the rifts through which the drift dead and time eaters came through was a hole from the Drift into the Material plane. And now...

    A time rift into Akiton's distant future opens up, through which mechanized, cybernetically-augmented DINOSAURS come rumbling through and enthusiastically seek prey - YOU!

    Combat Initiated!!!

    Initiative rolls:
    Initiative, Hef: 1d20 + 2 ⇒ (7) + 2 = 9
    Initiative, Staar: 1d20 + 1 ⇒ (4) + 1 = 5
    Initiative, Senko: 1d20 + 7 ⇒ (19) + 7 = 26
    Initiative, Cavaler: 1d20 + 6 ⇒ (4) + 6 = 10
    Initiative, Kai: 1d20 + 7 ⇒ (1) + 7 = 8
    Initiative, Terminatrix: 1d20 + 7 ⇒ (5) + 7 = 12
    Initiative, Dinosaurs: 1d20 ⇒ 2

    Round 1
    The following characters in bold may take their turn:
    Terminatrix
    Kai (-9 SP)
    Senko
    Staar (-15 SP)
    Cavaler
    Hef (-26 SP, 20% miss chance)

    Red
    Blue
    Orange

    Life science DC 16 to identify the winged dinosaur.
    Life science DC 19 to identify the 4-legged dinosaur.

    Exo-Guardians

    Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

    Life Science (t) DC 16: 1d20 + 3 ⇒ (11) + 3 = 14 +1 if an Animal from Boon
    Life Science (t) DC 19: 1d20 + 3 ⇒ (2) + 3 = 5 +1 if an Animal from Boon

    Hef releases another barrage of magic at the ground dino, "Stay behind a pillar so they can't charge."

    Magic Missile at Orange: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7

    Exo-Guardians

    Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

    Staar attunes photon, jetpacks behind the portal and 15' up (if the stairs weren't already at that height) - then uses her stellar rush revelation to charge at the blue dino:

    Solar gauntlet vs. blue's KAC: 1d20 + 11 ⇒ (12) + 11 = 23
    Bludgeoning damage: 1d6 + 14 + 1d4 ⇒ (2) + 14 + (3) = 19

    Acquisitives

    Char. sheet Android mercenary Soldier 7 SP 56/63|HP 53|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 7; Perception +4; Darkvision 60 ft., low-light vision

    With grim determination Terminatrix runs behind a pillar and waits for the dino.

    Exo-Guardians

    Male LN Elf Icon Envoy 8 (PC Sheet) | SP 48/48 HP 52/52 | RP 7/9 | EAC 21; KAC 23 |Fort +2; Ref +12; Will +6 | Init: +6 | Low Light Vision; Perc +13; SM +11 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

    Cavaler, feels safe behind his vine wall. He takes a hand off his rocket rifle and draws his cryo grenade. He prepares to fling it as soon as the dino in front of him charges.

    Readied Action (Throw grenade):
    Cryo Grenade vs. KAC 5: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8 Cold Damage DC 19 reflex save or staggered for 1 round: 1d8 ⇒ 1

    I marked the 10' explosion radius on the map. Let me know if the radius is correct.

    Dinobots!

    Acquisitives

    Male N shirren xenoseeker operative 5 Shirren | SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average)

    Life Science (identify creature, winged): 1d20 + 14 ⇒ (11) + 14 = 25
    Life Science (identify creature, 4-legged): 1d20 + 14 ⇒ (8) + 14 = 22
    DC is reduced by 5 if they are uncommon

    Desired order of information:
    - Coolest special attack
    - Resistances/immunities
    - DR
    - Vulnerabilities
    - Other special attacks

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