Roads and streets of the Empire

Game Master Escharid Blackrose

A Warhammer 4th edition adventure

Konrad Wounds 14/14 Fate 3 Fort 3/3 Resil 2 Resolve 3
Brunhilde Wounds 11 / 11 Fate 3 Fort 3 /3 Resil 3 Resolve 3
Felver Wounds 15/15 Fate Fort Resil Resolve
Gottfried Wounds 12/12 Fate 3 Fort 3/3 Resil 3 Resol 3
Imrik Wounds 14/14 Fate 1 Fort 1 Resil 1 Resol 1
Udo wounds 15/15 Fate 3 Fort 3 Resil 3 Resolve 3

STA-Short Term Ambitions
Imrik:Succesfully use magic to defeat a foe or overcome a challenge

Udo: Meet the Master Mason and show your worth as apprentice (a +1 Sl on a skill roll) DONE

Gottfried:stay legit: Win money by honest work, and spend it honestly

Brunhilde: get in the good graces of someone in power (at least Silver status) (Charm SL+2)

Felver :Out perform your foe in single fight (deliver more damage than your foe-it doesn't have to be a fight to the death, a fist fight might do)

Konrad Show your skills as a duellist (defeat an opponent in a public fight)

[dice=Konrad ( )]1d100[/dice]
[dice=Udo ( )]1d100[/dice]
[dice=Felver( )]1d100[/dice]
[dice=Imrik( )]1d100[/dice]
[dice=Brunhilde( )]1d100[/dice]
[dice=Gottfried ( )]1d100[/dice]


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WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

I return to "normal", whatever that is, the end of this week


I don't feel that well this morning, will post tonight if I can


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

Hope you are better


Male Dwarven Outlaw | Wounds 16/16 | Fortune/Fate 1/2 | Resolve/Resilience 2/2 | Armor: Body 1, Buckler 1

It likely isn't important because this character is meant to be a short-termer, but I listened to a long podcast on slayers yesterday and it looks like I fell into some common misunderstandings in my character write-up. Primarily:

1. Thyrik's clan wouldn't insist that he become a slayer or even encourage him to. It's considered an absolute last resort and possibly even selfish on the slayer's part since they are leaving dwarven society where they are most needed. Other dwarves would respect the decision once made though.

2. It's more likely that Thyrik is desperately trying to figure out a way to avoid taking the slayer oath. He'd need to find another way to reclaim his honor. Probably the background needs adjusted some. I'm currently preferring the idea that Thyrik is falsely accused under human law (hence an outlaw) but has thus far refused to start attacking people like a proper brigand would since that would only shame him further.

Grand Lodge

I do like the grimy feel of Warhammer ;)


Will post this week end, very busy week, sorry.


Male Human Peasant

I’m really lost in this campaign and like I’m losing track of the plot

Grand Lodge

Same…

That said?

Need a day all… fried out after a monster weekend


ok, will do a recap:

The town of Hallt was, since a few years, harassed by a mysterious creature nicknamed the Dullahan by locals. The Dullahan was a headless monster riding a big horse, beheading travelers and citizen with his axe.

Our first crew of adventurers was carried on the roads by a coach, which was attacked by the Dullahan. But they managed to defeat it! Rushing throught the night and pursued by wolves, they reached the town.

After a night rest at the inn, and the shocking words of the Dullahan's defeat revealed, our crew spotted some strange little events inside the town, events they seemed to be the only ones to spot, like Time not flowing right, the behavior of animals, lack or overabundance of shadows..

But the following day, someone screamed the Dullahan was alive and beheading people again, right in the town. The adventurers were called on duty as guards reinforcement, and started asking questions, notably to the local priest, who told them he didn't trust the Reed, the mayor.

Tonight is the last night of the year, Hexennacht, where strange and eerie things happen. With fear seizing the townpeople, and the murder of guards captain, a few new people joined the original crew of adventurers, and together they went outside the town in the dead of the night to investigate the old windmill on the mill, from which spooky lights come...

Grand Lodge

Had a very BIG weekend with a work all day then DM at night (with looong drives to and from) followed by a day of drinking… and I’m not young like I used to be. Will post tomorrow.


Male Human Peasant

I'm getting some really bad rolls so far. My melee is pretty low, but I'm regularly getting 70+ results.

Grand Lodge

I feel ya… Lady Luck is fickle for me.


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

A Critical Hit is the result of rolling doubles and succeeding on your combat roll (rolling below your skill), correct?


yes, correct. And a critical fail is the reverse (failing on a double)

will post later today.

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