Roads and streets of the Empire (Inactive)

Game Master Escharid Blackrose

A Warhammer 4th edition adventure

Konrad Wounds 14/14 Fate 3 Fort 3/3 Resil 2 Resolve 3
Brunhilde Wounds 11 / 11 Fate 3 Fort 3 /3 Resil 3 Resolve 3
Felver Wounds 15/15 Fate Fort Resil Resolve
Gottfried Wounds 12/12 Fate 3 Fort 3/3 Resil 3 Resol 3
Imrik Wounds 14/14 Fate 1 Fort 1 Resil 1 Resol 1
Udo wounds 15/15 Fate 3 Fort 3 Resil 3 Resolve 3

STA-Short Term Ambitions
Imrik:Succesfully use magic to defeat a foe or overcome a challenge

Udo: Meet the Master Mason and show your worth as apprentice (a +1 Sl on a skill roll) DONE

Gottfried:stay legit: Win money by honest work, and spend it honestly

Brunhilde: get in the good graces of someone in power (at least Silver status) (Charm SL+2)

Felver :Out perform your foe in single fight (deliver more damage than your foe-it doesn't have to be a fight to the death, a fist fight might do)

Konrad Show your skills as a duellist (defeat an opponent in a public fight)

[dice=Konrad ( )]1d100[/dice]
[dice=Udo ( )]1d100[/dice]
[dice=Felver( )]1d100[/dice]
[dice=Imrik( )]1d100[/dice]
[dice=Brunhilde( )]1d100[/dice]
[dice=Gottfried ( )]1d100[/dice]


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Let's see what will be the consequences on the rest of the adventure.. ;-)


Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11

GM, I had skipped adding the free points to Fate/Resilience during character creation. I changed it to 3/3/3/3, so it should be 3/2/3/3 now after spending the point of Fortune to find the intact lantern.


Will update! (perhaps tomorrow: I have a cat on my thighs right now ^^)

Felver needs to update his Fate, Fortune/ Resolve/ Resilience too: as a Human you start with 2 Fate and 1 Resilience. Fate allows you to cheat death (for all physical damage), Resilience allows you to stay sane and resist attacks on your psyche (mental/psychological damage). You have 3 points to share between Fate and Resilience. Your initial Fortune (to reroll or get an automatic minor success (SL 1); to have a lucky break ) is equal to your Fate, and your starting Resolve is equal to your Resilience


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Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11

Please note that Brunhilde's exasperation with all of you stupid men is purely her opinion, and does not reflect the opinion of the man behind the keyboard.


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

All good.

What's the bet our man with the new armour and shiny axe starts having strange dreams, twitching and an uncanny urge to collect pumpkins? ;)


Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11
Gottfried Daimler wrote:

All good.

What's the bet our man with the new armour and shiny axe starts having strange dreams, twitching and an uncanny urge to collect pumpkins? ;)

That, and his head will start to go all squishy and eventually fall off ;)


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

For those inside the carriage:
The carriage suddenly topples, and comes to a halt, sending yourself and your companions in a rough tumble. Make an average (+0) Athelitcs test or get 1 Wound, without any armor or toughness bonus

- Gottfried made his save. He should be at full health.


Konrad Brandt WS (45) BS (28) Str (31) T (40) I (31) Ag (35) Dex (23) Int (29) WP (30) Fel (36) Armor (2) W (13/14) Fate (3) Resilience (2) Fortune (2/3) Resolve (3) Corruption (1)

It’s a risk Konrad is ignorant enough to take!


Human (Reiklander) Artisan (Apprentice) | Standing: Brass 2 | W: 14/15 | Fate: 3 | Fortune: 2/3 | Resilience: 3 | Resolve: 3/3 | Movement: 4 | Corruption: 0 | Conditions: -
CHARACTERISTICS:
WS 31 | BS 23 | S 42 | T 40 | I 27 | Agi 26 | Dex 31 | Int 29 | WP 31 | Fel 28
Udo the Gedenksteinmetzlehrling (Apprentice Tombstone Maker)
Brunhilde das Flittchen wrote:
Please note that Brunhilde's exasperation with all of you stupid men is purely her opinion, and does not reflect the opinion of the man behind the keyboard.

:) All good. Great speech and roleplaying. I'm trying to play Udo as a man who deeply reveres Morr and essentially respects the dead as much as the living, so there will be some tension lol.

His trade and epiphany have opened his eyes to the possibility of serving Morr in a greater sense (if we develop the characters beyond this adventure it would be Artisan [Mourner's Guilder] then Priest of Morr as career development).

Regardless love the disparate mix of motivations and emotions on show in the party :)


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I don't want to promise anything, But I downloaded a few Warhammer adventures, so we will see if this get the long-term treatment.

Just realised I made a mistake with the Dullahan, I used his plain WS for his rolls, not his Melee (Basic) skill. My bad, you learn everyday. But Konrad's Crits, and the fact that he got unconscious, didn't helped him.


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

It was definitely something I didn't think I'd see


Konrad Brandt WS (45) BS (28) Str (31) T (40) I (31) Ag (35) Dex (23) Int (29) WP (30) Fel (36) Armor (2) W (13/14) Fate (3) Resilience (2) Fortune (2/3) Resolve (3) Corruption (1)
DM Lil" Eschie wrote:
With someone else help, you can finish to remove the armor. Now how will you carry it?

I don't know what armor he is wearing. And I can't find rules for it in the WFRP rulebook. But looking to pathfinder 1e, 2e and D&d5e

https://www.aonprd.com/Rules.aspx?Name=Getting%20Into%20and%20Out%20of%20Ar mor&Category=Armor

https://2e.aonprd.com/Rules.aspx?ID=200

https://roll20.net/compendium/dnd5e/Armor#content

For Padded, leather, hide, studded leather, or chain shirt, it takes 1 minute to remove armor, with half the time with assistance. It takes 1 minute to don armor, with 5 rounds if done hastily.

For what he can't quickly throw on, Konrad has a sling bag. I'd assume he has leather jack and leggings? I'd imagine that the jack could be quickly thrown on and the leggings could go in the bag. If he can't get anything on, then he'd take Dullahan's sack, dump out the pumpkins, and shove the armor inside. 2 pumpkins are probably of fairly decent size, so it should be able to hold leggings or the like (I'd assume)


He had medium (chain) armor, 2 points of armor on all body (except head of course, and see what happened!) , Encumbrance would be 6. (Mail coat and chausses)

I would say you would need a few minutes to put the armor all by yourself, less of course if helped, and logically it would take longer than for a simpler set of armor (maybe 5 mn alone, 2 mn with help for the whole thing). The suit of armor would need to be fitted by a smith.

you can easily take the Dullahan's sack, the pumpinks fit in.


Konrad Brandt WS (45) BS (28) Str (31) T (40) I (31) Ag (35) Dex (23) Int (29) WP (30) Fel (36) Armor (2) W (13/14) Fate (3) Resilience (2) Fortune (2/3) Resolve (3) Corruption (1)

Ah, mail. That makes more sense on why it would take longer. And more than fair to say that it would need to be fitted (Valghaz had to pay for that as well when we found some mail). With only 1 silver to his name, it'll likely be awhile. Maybe it would make sense to sell/trade it when we get to town...bird in the hand is better than two in the bush, afterall.


Konrad, could you check your Encumbrance, with the armor? (6 Encumbrance)

You can of course spread the weight between 2 characters (one taking the leg covering, another taking the rest)

Remember you can carry STR+Tou bonuses Encumbrance. Carrying double that amount will reduce your Movement by 1, triplying it will reduce it by 2. The snow isn't deep enough to hamper your movement


Konrad Brandt WS (45) BS (28) Str (31) T (40) I (31) Ag (35) Dex (23) Int (29) WP (30) Fel (36) Armor (2) W (13/14) Fate (3) Resilience (2) Fortune (2/3) Resolve (3) Corruption (1)

Enc: 7
Loot: 6
Rapier: 1
Buckler: 0

Courtly Garb, Common Clothes, Pouch (containing Tweezers, Ear Pick, and a Comb), Sling Bag (containing Clothing not worn, 3 bandages), 1 silver 10 copper

I don't think that the change of clothes, bandages, tweezers and ear pick equal a point of encumbrance. So long as they don't, Konrad will be fine.


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Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11

I currently have 0 Encumberance, so would be happy to help us get the nine hells out of here.


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Human (Reiklander) Artisan (Apprentice) | Standing: Brass 2 | W: 14/15 | Fate: 3 | Fortune: 2/3 | Resilience: 3 | Resolve: 3/3 | Movement: 4 | Corruption: 0 | Conditions: -
CHARACTERISTICS:
WS 31 | BS 23 | S 42 | T 40 | I 27 | Agi 26 | Dex 31 | Int 29 | WP 31 | Fel 28
Udo the Gedenksteinmetzlehrling (Apprentice Tombstone Maker)

Udo also has 0 Encumbrance, although the guilt in leaving those unburied dead weighs heavy ;)


Human (Reiklander) Artisan (Apprentice) | Standing: Brass 2 | W: 14/15 | Fate: 3 | Fortune: 2/3 | Resilience: 3 | Resolve: 3/3 | Movement: 4 | Corruption: 0 | Conditions: -
CHARACTERISTICS:
WS 31 | BS 23 | S 42 | T 40 | I 27 | Agi 26 | Dex 31 | Int 29 | WP 31 | Fel 28
Udo the Gedenksteinmetzlehrling (Apprentice Tombstone Maker)

Enjoying the RP :)


Konrad Brandt WS (45) BS (28) Str (31) T (40) I (31) Ag (35) Dex (23) Int (29) WP (30) Fel (36) Armor (2) W (13/14) Fate (3) Resilience (2) Fortune (2/3) Resolve (3) Corruption (1)

Me too! Also got to love a setting where the smart thing to do is not loot expensive gear. :)

Grand Lodge

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Forums ate post updates not once but twice. May a plague of pubic lice descend upon the coder.


Konrad Brandt WS (45) BS (28) Str (31) T (40) I (31) Ag (35) Dex (23) Int (29) WP (30) Fel (36) Armor (2) W (13/14) Fate (3) Resilience (2) Fortune (2/3) Resolve (3) Corruption (1)

I love these forums. Except for the updates. They have been an issue for as long as I can remember.


Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11

GM, I think it would be appropriate if Brunhilde keeps her dagger in a sheathe strapped to her inner thigh, don't you think? It's not a weapon that she keeps in easy reach as she is not a fighter, and finds it best if people think she is no threat.


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WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

For the record.

I'm a battered poorly dressed youth with a sword that's likely too good for the likes of his appearance.

And if we have cut off armour in a sack? Weeeeell, does look like bandits to me :)

I'd say we're screwed,


Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11

Off-topic, but I have found that it's important in WFRP to have beginning PCs find a way to get some cash ASAP. Those of us "lucky enough" to be Brass-ers don't come with enough cash to even buy a bed for a single night in any inn, at least according to the table on p. 302 of the Core Rulebook where a single night in a common room costs 10d and a private room costing 10/–! When I started "Enemy Within", I just gave all the PCs and additional 10/–, just to cover incidentals for a few days without having to worry if they would starve to death or be able to recoup Wounds.

Grand Lodge

Good points

We picked up some coins off the dead though so hoping that carry's us


FYI: I won't be home, so unable to post, this week end and the following week end (on the roads)

Grand Lodge

Cool

Grand Lodge

Male Human Pitfighter

How much coin did we pick up again?


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

On Goswin's corpse:
Some books, a silver dagger, 14 shillings

On Old Hans:
a whip, 16 pennies

- 20 silver seems very steep on the room. That's a gold coin for 4 ppl.

I'm still juggling Warhammer prices.

Edit: Turns out a room is 10 shillings a night so it works out at 5 shillings a night if we pay. It's a steal.

I don't think we can pay for it though. Unless she wants a silver dagger that is...


Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11

I would also argue (against myself, mind you) that Brunhilde would not be expecting any of you to share any of the loot from the fight with her. She had nothing to do with it, after all, other than just being a passenger in the carriage.

I think that "sharing the loot" is a D&D adventuring party concept that IMO doesn't apply to us. We are not a "party", we are a bunch of people who were sharing a mode of transport together. You guys don't owe Brunhilde anything, from her perspective.


Human (Reiklander) Artisan (Apprentice) | Standing: Brass 2 | W: 14/15 | Fate: 3 | Fortune: 2/3 | Resilience: 3 | Resolve: 3/3 | Movement: 4 | Corruption: 0 | Conditions: -
CHARACTERISTICS:
WS 31 | BS 23 | S 42 | T 40 | I 27 | Agi 26 | Dex 31 | Int 29 | WP 31 | Fel 28
Udo the Gedenksteinmetzlehrling (Apprentice Tombstone Maker)

Ditto on this for Udo. He's here to conduct business - happenstance and misfortune has thrown us all together (and in his eyes it will likely be a short term arrangement!)


The Warhammer consumer's guide notes that a room for 2 cost 10 shillings, and large rooms (for 4) costs double.

So she's offering you a room for 6 at the cost of a room for 4, basically.


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

Does the money from classes only come once or is it somehow a stipend? Because you do go up in how much you make as you progress. Most people should be in tier one and never see a silver coin. Which makes the room costs just seems steep based on the starting coin.

But I guess that is more of a game developer question based on balance.

Grand Lodge

Male Human Pitfighter

A silver dagger is worth enough to do what we need if we can evaluate it and not lose money on the sale

Grand Lodge

So... sleep huddled outside then


Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11
Helaman wrote:
So... sleep huddled outside then

Or you could ask if there's work to be done at the inn and pay your own way the way I have.

Grand Lodge

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My browser has screwed me badly and won't acknowledge new posts, me signing in or allowing me to post. Just discovered today... I thought the forums were just quiet.

Using Brave until I can troubleshoot safari... will catch up on this and some other threads tomorrow.


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Thankies for the warning. I was starting to feel all alone here. ^^

Grand Lodge

Male Human Pitfighter

Yeah you have to clear cookies most people have been down a few days including myself

Grand Lodge

Male Human Pitfighter

That trade was really very dissatisfying but I had no other idea and no more to try to secure the group a room.


Dagger's value, read if you want:
trouble is, the dagger's price wasnt given in the adventure. So I checked a few forums on Warhammer RPG, and found that a silvered hand held weapon would cost 1GC more, a dagger or knife 10/- more, and a large bladed weapon 2-3 GC more than a normal weapon.

A normal dagger cost 16/-, so we get 26/- base value for a silvered dagger.

The Innkeeper failed her Evaluate roll (by 2 SL), overestimating the price (probably around 30/- in her head). The double room (for the six of you) was rented for 20 silver a night, the meal would have cost three more silvers (half a silver for each) so she thought she could get some coins by selling it herself.

So the deal wasn't dishonest or one sided. She can try to sell the dagger by herself and still make a profit of it (3 silvers before Haggling rolls), but it would be a smaller profit than she expected.

Besides, you really hadn't enough money to pay the rooms, but I'm happy to improvise.


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WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)
Felver wrote:
That trade was really very dissatisfying but I had no other idea and no more to try to secure the group a room.

You did good mate. The needs must.


Attacks:
[dice=+1 Adamantine Spiked chain]d20+9[/dice][dice=+1 Adamantine Spiked Chain]2d4+11[/dice][dice=LE Crystal [Electricity]d6[/dice][dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice] [dice=Bite]d20+3[/dice] [dice=Bite]d6+7[/dice]
Vital:
HP 23/26 | AC: 24 T:13 FF: 21 |Perception +11 (LL/DV) | Sense Motive +5, Initiative +3 | Fort +10, Ref +5, Will +6 | CMB +8, CMD 21 | Speed 20 (30) Ft , Fly 50 (60) [Average] | Immune to Sleep, Paralysis, Cold
Skills::
Diplomacy +11, Fly +9 (6), Heal +3, K(Arc, His, Nob) +6, Planes +8, Religion +7, Ling. +7, Perception +11 (LL/DV), Sense Motive +5, Spellcraft +6
Abilities:
Omrataji : Inv: 2/4; Sp.: 4/4

I think you bartered as much as you could with what we had and our numbers. Good job on that!


Konrad Brandt WS (45) BS (28) Str (31) T (40) I (31) Ag (35) Dex (23) Int (29) WP (30) Fel (36) Armor (2) W (13/14) Fate (3) Resilience (2) Fortune (2/3) Resolve (3) Corruption (1)

As Konrad reached his first short term goal (?) I was thinking as a new one: “earn money as a legally hired duelist.” Does that work?


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Female Human (Reiklander) Bawd (Hustler), WS 30, BS 27, S 25, T 34, Ag 38, Dex 37, Int 32, WP 35, Fel 38, Wounds 11/11
Konrad Brandt wrote:
As Konrad reached his first short term goal (?) I was thinking as a new one: “earn money as a legally hired duelist.” Does that work?

It works for me!

Oh wait, it has nothing to do with me.

Grand Lodge

Konrad Brandt wrote:
As Konrad reached his first short term goal (?) I was thinking as a new one: “earn money as a legally hired duelist.” Does that work?

Well mine is honest associations and jobs...


I think I should make myself a recap of all STA (Short Term Ambitions) here

@Konrad : what was your old goal, the one you reached?


Konrad Brandt WS (45) BS (28) Str (31) T (40) I (31) Ag (35) Dex (23) Int (29) WP (30) Fel (36) Armor (2) W (13/14) Fate (3) Resilience (2) Fortune (2/3) Resolve (3) Corruption (1)

“ Motivation: To defeat a worthy opponent in single combat, thus proving to himself that he is worthy of the path he is on.”

After taking down the horse and then dullahan, I think that it would count as proving to himself that he is worthy to continue as a duellist

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