Beltias Kreun

Gottfried Daimler's page

210 posts. Alias of Helaman.


Full Name

Gottfried Daimler

Race

WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4

Classes/Levels

Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

About Gottfried Daimler

Name: Gottfried Daimler

Species: Human (Reiklander)
Class: Outlaw
Career: Brigand
Career Level: 1
Career Path: Brigand
Status: Brass 1

Motivation: To go legit. Crime definitely pays. Pay is good. Crime also gets you tortured and hanged... that if your victim doesn't shoot you in the face with a blunderbuss you didn't know they had!
Short-term Ambitions: Needs to Aquire decent clothes and mainstream employment, recommendation from OR semi formal association with a non criminal.
Long-term Ambitions: Start or invest in a legitimate business.

Doom: To be killed by a monster of chaos

XP: 5 + 55 + 20 + 150... spent 100

XP Expenditure: Ag28 to 30, Dex28 to 30
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CHARACTERISTICS: WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 | Int 30 | WP 27 | Fel 29
CHARACTERISTICS BONUSES: WS +4 | BS +3 | S +3 | T +4 | Init +3 | Ag +2 | Dex +2 | Int +3 | WP +2 | Fel +2

WS +1 adv, S +5 adv

OTHER ATTRIBUTES: W 12 | Fate 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4:

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COMBAT:

ARMOUR & WOUNDS:
Leather Jerkin

(01-09) Head | Armour: - | AP: 0 | Qualities/Flaws: - | Penalties: 0 | Encumbrance: 0

(10-24) Left Arm | Armour: - | AP: 0 | Qualities/Flaws: - | Penalties: 0 | Encumbrance: 0

(25-44) Right Arm | Armour: - | AP: 0 | Qualities/Flaws: - | Penalties: 0 | Encumbrance: 0

(45-79) Body | Armour: Leather Jerkin | AP: 1 | Qualities/Flaws: - | Penalties: 0 | Encumbrance: 1

(80-89) Left Leg | Armour: - | AP: 0 | Qualities/Flaws: - | Penalties: 0 | Encumbrance: 0

(90-00) Right Leg | Armour: - | AP: 0 | Qualities/Flaws: - | Penalties: 0 | Encumbrance: 0

Shield | Armour: - | AP: 0 | Qualities/Flaws: - | Penalties: 0 | Encumbrance: 0

ARMOUR QUALITIES/FLAWS
-

Wounds: 12 | Hardy: 0 | Halfling? No | Injuries: -


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SPECIES: Human (Reiklander):
CLASS: Rogue / Outlaw

Outlaws ply the roads of the Old World in search of vulnerable travellers and merchant caravans. They lead dangerous and often hardscrabble lives. Many do not see themselves as criminals, but as oppressed groups trying to live their lives free from outside constraints.

CAREER: Brigand
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SKILLS: Basic:
Basic Skills represent innate or common abilities that you might practice in day-to-day life. Basic Skills can be Tested even if you have taken no Advances in them. To do this, simply attempt a Test using the Characteristic associated with the Skill.

Some Skills are classified as Grouped. This means the Skill is an array of related Skills under one heading. Each related Skill is called a Specialisation. When a Specialisation is mentioned in the rules, it is marked in brackets.

Art: 28 [Dex, Grouped]
Athletics: 35 [Ag 28 + 5 adv]
Bribery: 29 [Fel]
Charm: 34 [Fel + 5 Adv]
Charm Animal: 27 [WP]
Climb: 40 [S]
Consume Alcohol: 35 [T]
Cool: 37 [WP, +10 Adv]
Dodge: 30 [Ag]
Drive: 30 [Ag]
Endurance: 45 [T, +5 Adv]
Entertain: 29 [Fel, Grouped]
Gamble: 30 [Int]
Gossip: 29 [Fel]
Haggle: 34 [Fel, +5 Adv]
Intimidate: 50 [S + 10 adv]
Intuition: 30 [Int]
Leadership: 29 [Fel]
Melee (Basic): 50 [WS + 10 adv]
Navigation: 35 [Init]
Outdoor Survival: 35 [Int + 5 adv]
Perception: 35 [Init]
Ride: 30 [Ag, Grouped]
Row: 40 [S]
Stealth: 30 [Ag, Grouped]

SKILLS: Advanced:

Advanced Skills require specialist knowledge, training, or firsthand experience to even attempt to use. You may only Test an Advanced Skill if you have taken at least one Advance in it. If you have not, you cannot attempt to Test the Skill.
Some Skills are classified as Grouped. This means the Skill is an array of related Skills under one heading. Each related Skill is called a Specialisation. When a Specialisation is mentioned in the rules, it is marked in brackets.

Language [Bretonian] 33 [Int + 3 adv]
Language [Wastelander] 33 [Int + 3 adv]
Lore (Reikland): 33 [Int + 3 adv]
Trade (Artist): 34 [Dex, Grouped, +4 XP adv]

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TALENTS:

-- Human
Savvy +5 Int, Doomed

--Background

Artistic
Max: Dexterity Bonus Tests: Trade (Artist)
You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Trade (Artist) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance.

Linguistics
Max: Intelligence Bonus Tests: Language (All)
You have a natural affinity for languages. Given a month’s exposure to any Language, you count the associated Language Skill as a Basic Skill with a successful Intelligence Test (which can be attempted once per month).
Note: Linguistics only works for languages used to frequently communicate with others, so does not work with Language (Magick).

Sturdy
Max: Strength Bonus Tests: Strength Tests when lifting
You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2.

--Career
Combat Aware
Max: Initiative Bonus Tests: Perception during melee
You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a Challenging (+0) Perception Test to ignore Surprise, which is modified by circumstance as normal.

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TRAPPINGS & WEALTH:

Trappings: Bedroll, Hand Weapon, Leather Jerkin, Tinderbox
Rogues: Clothing, Dagger, Pouch, Sling Bag containing 2 Candles, 6 Matches, a Hood or Mask
- Sword of the Dullahan
Money:
12 pennies

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AGE & APPEARANCE:
16 but with a battered appearance. He stands a wiry but strong 5'9".

NOTES: Dislikes drunkenness. Sticks to small beer or watered wines. Never tries to get drunk.

BACKGROUND:
Son of a Tavern owner of a perpetually failing border town Tavern, he grew up among a hodgepodge of languages. He has passing basic fluency in Wastelander and Bretonian but given time and exposure he picks up words and phrases readily enough. Having broad shoulders even as a boy, his alcoholic father used him as a porter for his guests luggage or moving goods from wagons to storage. Even now he's a dab hand at carrying heavy loads.

He lived in near poverty but with a Talent for charcoal drawings. A talent he rented as a graffiti artist for hire due his ability to draw very recognisable, if not very complementary (and generally x-rated) caricatures of the political or mercantile enemies of his patrons. Occassionally he got a coin or two sketching prostitutes for their advertising slate boards outside brothels with chalks.

Like many children living on the edges of poverty with an unhappy family (and because he needed back up if his drawings bought down threatened beatings), he joined a street gang. Sadly he turned his strength and familial resentment to ill ends. He became a talented street fighter. His gang was absorbed by another, he then split to a third... and the next thing he knows he's now a brigand. Luckily one without a 'WANTED' poster.

Currently he's laying low on the border. One robbery sorta got outta hand, and his friends Hans, Peotr and Lukas are... well, unaccounted for. They never expected the person in the carriage to fight back... or have guns! Shaken by the experience he's starting to rethink his life. Maybe going legit is the next best step.

Alcoholism plagued his family, his fathers customers and childhood friends. As such he is not a fan of over indulgence. He sticks to small beer or watered wines. Among friends he's friendly enough, enjoying jests, gags and horseplay but he's more a follower than a leader at this point in his life. He has a cruel streak when it comes to his fights, normally leads to him putting in a few more kicks or blows that strictly necessary.