Money and trappings
Gold Crown=12 Silver shillings=240 Brass pennies
Trappings (starting equipment)
Academics: Clothing, Dagger, Pouch, Sling Bag containing
Writing Kit and 1d10 sheets of Parchment
Burghers: Cloak, Clothing, Dagger, Hat, Pouch, Sling Bag
containing Lunch
Courtiers: Dagger, Fine Clothing, Pouch containing Tweezers,
Ear Pick, and a Comb
Peasants: Cloak, Clothing, Dagger, Pouch, Sling Bag containing
Rations (1 day)
Rangers: Cloak, Clothing, Dagger, Pouch, Backpack containing
Tinderbox, Blanket, Rations (1 day)
Riverfolk: Cloak, Clothing, Dagger, Pouch, Sling Bag
containing a Flask of Spirits
Rogues: Clothing, Dagger, Pouch, Sling Bag containing 2
Candles, 1d10 Matches, a Hood or Mask
Warriors: Clothing, Hand Weapon, Dagger, Pouch