GM Chadius presents: 4-05 & 4-10 (Inactive)

Game Master chadius

4-10
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4-05 The Arclord Who Never Was:


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The team returns to Alyreha in the foyer. "So, how's the house hunt? Takumi, could you stay here for a bit? I could use you and Shinju to help hold some of the wards in place. Helps that you have hands. And horns."

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

Landon helps to fill Alyreha in on the group's progress and shows her the research notes gathered so far.

"Anyways, we're getting ready to head upstairs now. Any idea what to expect? Any heads-up you could provide would be appreciated."

"Also, how are you managing the wards so far? After that last fight I'm feeling a bit wormed out, but I'd rather not take a breather if the whole place is about to collapse on us."

I have a minor healing potion, and it might be a good idea to use it if we can rest for ten minutes to get rid of the wounded condition. Just trying to get a sense of the time scale we have to work with.


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"Uh huh, uh huh, uh huh..." Alyreha thinks as Landon shows her the research. "I... there's too much missing. I need more fragments. Bring me 5 and we can get started."

"As the wards, I can keep them stable for a few more hours, no problem. I am heads above. Take sometime to heal, I don't want you getting ahead of yourself! HA!"

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

"Well.. I don't mind that but we can't take too long.." Nykor says.

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

Landon drinks his healing potion and waits ten minutes for the last traces of the worm bite to disappear.

Minor healing potion: 1d8 ⇒ 7

"I'm ready when you all are," he says to the group.


Amiri | Female Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 -1 when raging, -1 with sword out | F +9 R +7(6) W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 30/35ft | Active Conditions:

Amiri listens to the back and forth between Landon and the skull, smirking at the jokes and wondering when and if they'll get more crude, but once he's ready to continue she leaves the topic for another time.

"So you're staying here Takumi? Keep an eye on us with those viewers, send in the brute squad if we fall down a magic hole ok?" She winks before hauling that giant sword upstairs with the others. She pays close attention to details, knowing there's probably another trap lying in wait. Continue with search exploration activity. Weapon in 2 hand mode.


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After taking time to heal and recover, you bid goodbye to Alyreha and head upstairs.

There are plenty of rooms to check and investigate.

- Four small rooms on the western edge (Necromancy Study, Home Office, Reading Room, Teaching Hall)
- An auditorium slightly east (Enchantment Auditorium)
- A central atrium (Evocation Atrium)
- A showroom at the eastern room (Transmutation Showroom)

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

”Let’s hit that middle bit first”, says Kosh.

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

"Agreed!" Nykor says, glad to be away from the creepy skull.


Amiri | Female Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 -1 when raging, -1 with sword out | F +9 R +7(6) W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 30/35ft | Active Conditions:

"Ya, I'm all for a royal rumble up here, but let's try to keep the odds in our favor." She agrees on checking out the large central room first before they clear out the small stuff later.


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The central area of this room has pedestals with runes corresponding to acid, cold, fire, and electricity, with central runes placed for sonic and force. The walls of the larger portion of the room each have their own extravagant mural representing one of the four elements.

The northern wall is covered by the image of an enormous caldera of an unknown volcano, a vast lake of lava that almost seems to glow intensely. The southern wall displays a vast coral reef, and the light from the ocean’s surface almost seems to dance. The eastern wall displays a yawning cave, and the depths seem almost real. The western wall displays a fierce tornado tearing through an open field. The image somehow perfectly captures the fury of the intense winds. The western section of the floor portrays beams and circles along with complex equations, while the eastern section of the floor is covered in sine waves and elaborate musical notation. The ceiling above is painted with the four elements all blending, and the center piece is a brightly glowing evocation rune, crackling with energy.

As you step into the room, the rune above activates its defenses, which send burst of cold air and beam of white magical light into the central squared off portion of the room. The magic summons hostile elementals to greet you intruders!

GM Screen:

Landon: 1d20 + 8 ⇒ (15) + 8 = 23
Nykor: 1d20 + 7 ⇒ (6) + 7 = 13
Amiri: 1d20 + 7 ⇒ (19) + 7 = 26
Kosh: 1d20 + 8 ⇒ (11) + 8 = 19
Torrin: 1d20 + 8 ⇒ (17) + 8 = 25

Purple Yellow: 1d20 + 6 ⇒ (9) + 6 = 15
Gray White: 1d20 + 6 ⇒ (18) + 6 = 24

Round 1
Amiri
Torrin
Gray Ice Snake
White Water Blob
Landon
Kosh
Purple Ice Snake
Yellow Water Blob
Nykor

Amiri and Torrin are on alert after the last sudden attack- and their vigilance pays off!

>Evocation Atrium<


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Amiri and Torrin wait for the enemy to come to them.

The Gray Icicle quickly approaches.
Even is Amiri: 1d2 ⇒ 2
Jaws: 1d20 + 9 ⇒ (7) + 9 = 16
Jaws: 1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 6

But it's not very effective.

The water blob surges forward before trying to strike Torrin with its tendrils.
Tendril: 1d20 + 4 ⇒ (11) + 4 = 15
Tendril: 1d20 + 4 - 5 ⇒ (4) + 4 - 5 = 3
Torrin has a chance to react before the blob gets close.

Round 1
Gray Ice Snake
White Water Blob
Landon
Kosh
Amiri
Torrin (Can use Reactive Strike on Gray)
Purple Ice Snake
Yellow Water Blob
Nykor

Kosh and Landon prepare to join their friends in combat.

>Evocation Atrium<


Amiri | Female Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 -1 when raging, -1 with sword out | F +9 R +7(6) W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 30/35ft | Active Conditions:

Sorry, been on the ice all day. Fitting to fight an ice creature!

Amiri stares in amazement at everything going on, at least until she dodges the bite of an icy looking snake. "More summoned guard dogs to tangle with, my pleasure!" She grins and lets her anger flow into strength. Rage. She tries to carve that ice beast into cubes!

Large +1 Bastard Sword: 1d20 + 10 ⇒ (17) + 10 = 27Slashing Damage, 2H, Magical, Raging: 1d12 + 4 + 6 ⇒ (2) + 4 + 6 = 12

Large +1 Bastard Sword: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24Slashing Damage, 2H, Magical, Raging: 1d12 + 4 + 6 ⇒ (3) + 4 + 6 = 13

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

”Oi, atsa way!”, shouts Kosh at Amiri’s attack. ”Now da resta you lot! Mess ‘em up!”

He shoots his crossbow at the nearby ice snake, and reloads.

Cast courageous anthem, lingering composition, Strike Gray, Reload

Performance: 1d20 + 8 ⇒ (14) + 8 = 22 +1 attack, damage, fear save

Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d8 + 1 ⇒ (6) + 1 = 7P

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Seeing the frosty elemental move in, Torrin makes an opportunistic strike.

reactive, gray, lt flail: 1d20 + 10 ⇒ (15) + 10 = 25
dmg, gray, lt flail: 1d6 + 4 ⇒ (2) + 4 = 6

Then, he tries to unload... and send the entity from which it came. Stepping back to create some space.

atk1, gray, lt flail: 1d20 + 10 ⇒ (5) + 10 = 15
dmg1, gray, lt flail: 1d6 + 4 ⇒ (2) + 4 = 6

atk2, gray, lt flail: 1d20 + 5 ⇒ (1) + 5 = 6
dmg2, gray, lt flail: 1d6 + 4 ⇒ (3) + 4 = 7


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Kosh rallies the team into action, Amiri and Torrin join him in destroying the icy snake. Torrin then hits the watery blob in front of him. It barely survives.

Landon has a moment to act before reinforcements arrive.

Round 1
White Water Blob (6 damage)
Landon
Kosh (Lingering Composition: Courageous Anthem 0/3)
Amiri (Rage 9 Temp HP)
Torrin (Reaction Used)
Purple Ice Snake
Yellow Water Blob
Nykor

Kosh and Landon prepare to join their friends in combat.

>Evocation Atrium<

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

Landon attempts to finish off the water blob.

Attack 1: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Damage, Slashing: 1d12 + 4 ⇒ (6) + 4 = 10

Attack 2: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage, Slashing: 1d12 + 4 ⇒ (6) + 4 = 10

If the water blob is gone, he will step into the space it had previously occupied to get a better view of the room.


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Landon finishes off the blob and raises his shield, just in case.

The icy snake moves up.
Even is Landon: 1d2 ⇒ 1
Jaws: 1d20 + 9 ⇒ (6) + 9 = 15
Jaws: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
Torrin sidesteps the snake.

The blob also moves up.
1 is Landon, 2 is Amiri, 3 is Torrin: 1d3 ⇒ 2
Tendril: 1d20 + 4 ⇒ (8) + 4 = 12
Amiri doesn't care.

Round 1
Purple Ice Snake
Yellow Water Blob
Nykor

Round 2
Landon
Kosh (Lingering Composition: Courageous Anthem 0/3)
Amiri (Rage 9 Temp HP)
Torrin

>Evocation Atrium<

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

Kosh starts chanting a battle cadence, which happens to be the verbal for a spell. A phantasmal crenellation appears before him, as he shoots at the blob.

Cast shield, Strike Yellow, Reload

Attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage: 1d8 + 1 ⇒ (2) + 1 = 3P


Amiri | Female Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 -1 when raging, -1 with sword out | F +9 R +7(6) W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 30/35ft | Active Conditions:

"More? Yes please, keep 'em comin'!" Amiri hollers loudly so the gods (or magics) keep sending her sparring partners.

She glares angrily at the water blob before slashing mightily, sees her reflection in the blob's ripples, and yes, it is truly frightening!

Intimidate: Demoralize: Visual: 1d20 + 8 ⇒ (19) + 8 = 27

Large +1 Bastard Sword, CA: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Slashing Damage, 2H, Magical, Raging: 1d12 + 4 + 6 + 1 ⇒ (8) + 4 + 6 + 1 = 19

Large +1 Bastard Sword: 1d20 + 10 - 5 + 1 ⇒ (4) + 10 - 5 + 1 = 10
Slashing Damage, 2H, Magical, Raging: 1d12 + 4 + 6 + 1 ⇒ (10) + 4 + 6 + 1 = 21


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Amiri does care. She and Kosh obliterate the remaining blob, turning into a water puddle.

Round 1
Purple Ice Snake
Nykor

Round 2
Landon
Kosh (Lingering Composition: Courageous Anthem 1/3, Shield)
Amiri (Rage 9 Temp HP)
Torrin

>Evocation Atrium<

Vigilant Seal

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M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Fumbling around with his weapons, Nykor draws his bow and fires at the Ice Snake. "Sorry got distracted.. thought I smelt cheese..."

◆ Draw Shortbow
◆ Fire arrow at Snake Bow: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Piercing and Precision: 1d6 + 1d6 + 1 ⇒ (6) + (5) + 1 = 12
◆ Fire arrow at Snake Bow: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 Piercing and Precision: 1d6 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Hoping there is an end to this soon...

atk1, ice snake, lt flail: 1d20 + 10 ⇒ (1) + 10 = 11
dmg1, ice snake, lt flail: 1d6 + 4 ⇒ (2) + 4 = 6

atk2, ice snake, lt flail: 1d20 + 5 ⇒ (8) + 5 = 13
dmg2, ice snake, lt flail: 1d6 + 4 ⇒ (1) + 4 = 5

Four in a row, fannn...tastic.

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Deadly: 1d10 ⇒ 10

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

Landon doesn't have his shield equipped, since he is two-handing his bastard sword at the moment.

Landon re-positions himself in order to flank the creature with Amiri, triggering a reactive strike if the creature has one.

He thinks he may have heard tales of creatures like this before, and tries to confirm his suspicion with the most reliable method he knows - attacking it.

Using Combat Assessment for the first action:
Attack, Combat Assessment: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage, Slashing: 1d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Secret check for recall knowledge:
Depending on the creature's type, this may do nothing or worse...
Arcana or Occultism: 1d20 + 5 ⇒ (4) + 5 = 9

But ultimately it doesn't matter what kind of creature is attacking the party, so he attacks again.

Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage, Slashing: 1d12 + 4 + 1 ⇒ (9) + 4 + 1 = 14


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Landon knows it can be slashed and he knows it can be shot. Nykor's arrow obliterates the snake, rendering it into a pile of ice chunks.

Combat Over. No one took damage.

DC 20 Perception check to Seek:
Near one of the murals, you discover the creases of a hidden compartment in the wall containing some notes. You follow the other murals to discover all four sets of notes. You can combine them to make one more research fragment.

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

As tensions ease, Torrin takes a look around.

Perception, Seek: 1d20 + 6 ⇒ (4) + 6 = 10

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

Landon wipes his blade on his cloak and takes stock of the room.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

"...Who needs evocation when you have a sword..." he mutters, too distracted to notice anything practical.

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

Kosh nods approvingly. ”Noice”

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Amiri | Female Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 -1 when raging, -1 with sword out | F +9 R +7(6) W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 30/35ft | Active Conditions:

Amiri's mood dips as the last obvious enemy falls, she kicks around looking for more, if she's lucky.

Perception to Seek, DC20: 1d20 + 7 ⇒ (13) + 7 = 20 She pulls out a secret drawer from near one of the murals and angrily dumps it on the floor before moving on to keep searching out some angry critter. Still raging so not something she'd look through until she rests and calms down in a minute.

"Found something, maybe." She points to the paperwork on the floor while breathing heavy.

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Perc: 1d20 + 6 ⇒ (5) + 6 = 11

Nykor looks around. "This place could really use some rodents.." he says.

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

Kosh shrugs, and uses telekinetic hand to gather up the paperwork, keeping his crossbow at the ready.

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

As the group gathers the scattered research notes, Landon switches to a single-handed grip on his sword and equips his shield.

"So, where to next?" he asks. "That looks like an interesting exhibit to the east."


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Amiri calms down and notices the 4th piece of research. Where to, next?

- Four small rooms on the western edge (Necromancy Study, Home Office, Reading Room, Teaching Hall)
- An auditorium slightly east of the small rooms (Enchantment Auditorium)
- A showroom at the eastern room (Transmutation Showroom)

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

"Let's look at those rooms over there..."

The small rooms

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

"Ok Nykor, let's check the small rooms out first. I'm sure we will have a chance to see everything before we leave anyways."


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Sorry, was at a RL game yesterday.

Two small desks lay on the eastern and western sides of this small study room. The western desk hums with a soft, soothing sound while the eastern one buzzes with an unsettling low noise. On either desk, numerous crafting and repair supplies lie scattered about, and prototype golem frames are piled up against the northern wall. The shelf on the southern wall contains several books in an array of unusual languages. On all four walls, arcane runes shake and spark with instability. In fact, a buildup of void energy shoots out like a lightning bolt, trying to sap your life!

GM Screen:

Landon: 1d20 + 8 ⇒ (16) + 8 = 24
Nykor: 1d20 + 7 ⇒ (11) + 7 = 18
Amiri: 1d20 + 7 ⇒ (9) + 7 = 16
Kosh: 1d20 + 8 ⇒ (1) + 8 = 9
Torrin: 1d20 + 8 ⇒ (17) + 8 = 25

Amiri, Landon and Torrin feel the energy shoot into them, trying to sap their strength.
Make a DC 18 Fortitude Save.
Void or Vitality Damage, whichever is bad for you: 2d8 ⇒ (2, 6) = 8


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Round 1
Torrin (DC Fort 18 Save vs 8 damage)
Landon (DC Fort 18 Save vs 8 damage)
Nykor
Unbridled Necromantic Energy
Amiri (DC Fort 18 Save vs 8 damage)
Kosh

>Second Floor Map<

To Disable: Enter the first room and Spend 2 actions and make a Arcana (easier) or Religion or Occultism check. You must be Trained to make the check.


Amiri | Female Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 -1 when raging, -1 with sword out | F +9 R +7(6) W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 30/35ft | Active Conditions:

Fort vs DC18: 1d20 + 9 ⇒ (8) + 9 = 17

As a reaction Amiri will rage on the start of initiative. She gains 5 temp hp, AC is now 18, etc.

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Nykor scurries in, going underneath everyone's legs, and tries to disable the trap.

"Whoa.. nasty! Improved your hair though!"

Arcana: 1d20 + 5 ⇒ (12) + 5 = 17

◆ Stride
◆◆ Disable

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

Fortitude Save: 1d20 + 6 ⇒ (2) + 6 = 8 I think that's a critical fail. I'm assuming that means double damage, but are there any other effects?

Suddenly feeling on the verge of death, Landon follows Nykor into the room and tries to help disable the trap.

Arcana: 1d20 + 5 ⇒ (19) + 5 = 24


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Nykor rushes in and helps Landon as they use their Arcane knowledge to seal the necromantic energy so it cannot harm anyone else.

Amiri and Torrin feel the energy's lasting effects. Landon especially feels tired and realizes he will need most of the day to fully recover.

Can Torrin withstand the energy that resides within?

Torrin (DC Fort 18 Save vs 8 damage)
Landon (16 damage, Enfeebled 1 day)
Amiri (3 damage, Enfeebled 1 hour)

With the hazard dispelled, you can search the room. A thorough search reveals some of the books on the shelves have marks along their spines. The three books in question are written in Celestial, Empyrean, Requian and Necril. Each has further markings in its table of contents and in certain marked passages.

The entire party gains a +1 Circumstance bonus for each language any of you know.

DC 14 Arcana, DC 16 Society, or DC 16 Religion check to Decipher Writing:
You can decode the cypher being used and reveal a fragment of Alyreha’s true name research hidden within the text.

Liberty's Edge

Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18

Fortitude DC 18: 1d20 + 6 ⇒ (15) + 6 = 21


Amiri | Female Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 -1 when raging, -1 with sword out | F +9 R +7(6) W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 30/35ft | Active Conditions:

Amiri's eyes dart around the room, hands gripping her sword tightly, finally she starts to relax and leans against the wall, tired. "Whatever that was really packed a punch to the gut." She wheezes, trying to catch her breath.

Looking at the strange words she shakes her head "All a bunch of gibberish to me. I'll keep watch while you all work that out." She knows none of those languages nor is trained in any of those skills.

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

Kosh joins Amiri on guard duty, watching the area they came from in case something tries to sneak up on them.

Vigilant Seal

M Ratfolk Rogue 2 | AC 19 HP 24/24 F5 R10 W6| Perc +6 Acro +8 Ath +4 Dec/Dip/Int +7 Stealth +8 Thv +8 Arcana/Occultism/Society+5 Nature/Survival +4 Tanning Lore +5 | DV, Nimble Dodge | Spells Guidance/Tel Projectile Attack +7 Occult DC 17

Nykor studies the writing. "What do you think Mouse...?

Arcana: 1d20 + 5 ⇒ (1) + 5 = 6

Horizon Hunters

Elf Fighter 1 | HP: 13/17| AC: 18 (20 with shield)| Fort: +6, Ref: +6, Will: +4| Perception: +6, low-light | Hero Points: 0

"Hmm, let me take a look at that," says Landon, "But first, is anybody able to see to my wounds? I feel that a stiff breeze could knock me over..."

After any healing, if any:

Arcana: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 Bonus for speaking Celestial is included

"It seems to be a fragment of Alyreha's true name. Perhaps we should share this with her?"

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---
Landon_220629 wrote:

"Hmm, let me take a look at that," says Landon, "But first, is anybody able to see to my wounds? I feel that a stiff breeze could knock me over..."

”Oh roight”, says Kosh.

Medicine: 1d20 + 6 ⇒ (6) + 6 = 12
Healing: 2d8 ⇒ (5, 8) = 13


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Nykor's friend says it smells like death and it's not worth looking into. Landon disagrees and deciphers the text, noting it has a sudden swerve into True Name research. This is the 5th piece of Alyreha's research you've found. He's certain of it, no one else would would write, "knuckleheads" like she would.

Torrin feels the draining effects of the magic. It would take an hour or so to recover his full strength. Landon isn't as lucky, he will need a full night's rest to really recover.

Torrin (8 damage, Enfeebled 50 minutes)
Landon (16 damage, Enfeebled 1 day)
Amiri (3 damage, Enfeebled 50 minutes)

You continue to search the small rooms.

This room has several letters and other correspondence splayed on the desk alongside certificates and other obtuse bureaucratic paperwork. Numerous supplies for writing letters and correspondence scattered around and inside the drawers of the desk.

Most the letters are decades old and none have any relevance to the current situation, but you can find one letter with the seal of the Blakros family on the bottom of it. The letter is a brief thank you note from Nigel Aldain thanking Alyreha for a tour of her manor and of her collection of magical items and artifacts.

No research notes, though. Onto the next room!

Alyreha set this room up to be a quiet reading room where she could focus on her numerous magical tomes. Most of the books have been moved upstairs to the Research Tower, but a few still remain, namely several complicated books on magical theory, many of them focused on interactions with the Cradle of Creation, (the plane of positive energy) and study of living constructs.

You can find a >cantrip deck< consisting of five >stabilize< cards in one of the desk drawers.

There remains 1 room to check.

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---
Kosh Bracken wrote:
Landon_220629 wrote:

"Hmm, let me take a look at that," says Landon, "But first, is anybody able to see to my wounds? I feel that a stiff breeze could knock me over..."

”Oh roight”, says Kosh.

”Bugger”, Kosh grumbles, before trying again with Torrin.

Medicine: 1d20 + 6 ⇒ (7) + 6 = 13
Healing: 2d8 ⇒ (6, 1) = 7

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