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I'll hold off on posting a turn for Lazarus until we find out if Astrid took out the near one with her turn.

GM Bret |

If it makes sense, Lazarus would like to update his vague "beacon" lead to be one involving "planar anomalies". Is that possible?
Think on this a little more and see if you can’t come up with a better lead.
You can certainly switch it, but the better the lead fits what is happening the easier it is for me to say your lead applies.

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Think on this a little more and see if you can’t come up with a better lead.
You can certainly switch it, but the better the lead fits what is happening the easier it is for me to say your lead applies.
What about having the lead be: Time Rifts (including any manifestations they may take). Or, Traps/Hazards (involving the same time) rift?
I'll of course gladly accept any other hints, if I missed something along the way.

GM Bret |

It then attempts to punch through Astrid.
Fist=33
Bludgeoning damage=21
GM Bret wrote:
It then attempts to punch through Astrid.
Astrid uses reflexive shield to raise her shield and quick shield block to block a portion (10 hp) of that damage She only takes 21 damage from the punch and her shield takes 21 as well
Sorry, that doesn’t make sense to me.
A 33 to hit is not a crit against Astrid.
So wouldn’t it be 21 damage - hardness is probably 11 damage split between the two?
6 to Astrid, 5 to the shield.
I might be confused, but that is how it looks to me.

Halgur |

GM Bret wrote:
It then attempts to punch through Astrid.
Fist=33
Bludgeoning damage=21
Astrid Gertasdottir wrote:GM Bret wrote:
It then attempts to punch through Astrid.
Astrid uses reflexive shield to raise her shield and quick shield block to block a portion (10 hp) of that damage She only takes 21 damage from the punch and her shield takes 21 as well
Sorry, that doesn’t make sense to me.
A 33 to hit is not a crit against Astrid.
So wouldn’t it be 21 damage - hardness is probably 11 damage split between the two?
6 to Astrid, 5 to the shield.
I might be confused, but that is how it looks to me.
Okay for some reason I thought that the fist did 31 damage instead of 21. Anyway the shield will block 10 points. The remaining 11 is applied to both Astrid and the shield. It is not split between them. They both take 11 damage. Shield Block. Astrid also has electrical resistance 1 from 1-04 Bandits of Immenwood so by my calculations at the end of the fight she will be down 93 hp.

GM Bret |

Yeah, I only have one shield user and haven’t played them in a while. It shows.
The 21 damage was all physical, it didn’t have the actions to add electrical damage to the fist. You would apply it to the Jolt though.
I will now go check gameplay to see if the shield and you have been mended.

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Yeah Astrid got jolted twice so I was applying 1 resistance twice for 2 total.

GM Bret |

You have completed this section of the special. The next section dis not scheduled to begin until 10 Feb 2022.
If a lot of tables close out their encounters, it is possible we would start Part 3 before that. Do watch Gameplay for updates.
I am willing to chat with the group as the Shobhad party or any of the Pathfinder leaders that are featured in this adventure. Otherwise, we can just take a break.
You also can purchase from the supply caravan common items from the CRB.

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GM Bret, during our semi-break, can I make sure we're on the same page regarding Lazarus' active leads?
I updated one of his two leads to be: "time rift". Was that his previous "heraxia" lead? Or was that his "beacon" lead? I'm just a little confused because I'm guessing the beacon is also involved in the rifts, possibly causing them. So maybe that's the lead that's been updated?
Thanks in advance for any guidance here.

GM Bret |

Dr. Lazarus,
I will allow you to change either of them, but the discussion was about swapping out beacon.
Please update your header with the leads you are using.

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Beacon it is. Header updated.
Right. For some reason, I was getting confused about Heraxia (and the other voices) being from another time/place. It's likely all somewhat related to a time rift, but I had forgotten our exact conversation. I should have checked on my own. Thanks for the link.

GM Bret |

No problem. Thanks for updating the header, since that is where I look when trying to decide if the lead applies to a roll.

GM Bret |

Sorry, I hadn’t realized that the sealing of the rift was a house-wide event. As I said, we will come back to Heraxia soon. Right now, you’ve more sealing of rifts to do.

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GM Bret,
I realized over the downtime that Lizzo's wounding rune is only valid on melee weapons, and illegal on his bow. Sorry I missed that earlier, although I may have caught it before he actually did any damage with it. :)
-Joe

GM Bret |

No problem. Since it wasn’t legal, my understanding is that you can sell it back at full price.

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If a lore is very specific to such things (such as Lore Riftwardens) I would reduce the DC. If it is something more general like academia then it is at the normal DC 22.
Not that it matters for this round, but Dr. Lazarus has the Loremaster dedication (because what better way to be an insufferable know-it-all).
In any case, it states:
"You've compiled a vast repository of information that touches on nearly every subject. You are trained in Loremaster Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic."
Would these Lore checks count as Recall Knowledge checks for the purposes of this encounter? If so, Dr. Lazarus is surprisingly knowledgeable on the obscure topic of Riftwarden Lore!

GM Bret |

Yes, you can use bardic Loremaster Lore to do it with a DC 20.
For a truly insufferable know-it-all, you really need Dubious Knowledge. Not that my character would ever even consider such a thing just so he always has something to say… ;)

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Yes, you can usebardicLoremaster Lore to do it with a DC 20.
Excellent. Thanks.
In fact, given that information, since you haven't processed Round 4 yet, if you'll allow, Lazarus would have used Riftwarden Lore instead of Academia Lore for the easier check. (It would be the same roll/bonuses as already posted.)
Love your strength-based Bard. Don't see too many of those. And yes, Dubious Knowledge keeps it interesting. My gnome bard is the complete opposite with his 8 Str. He doesn't even own a weapon. But he has Animal Elocutionist. A largely useless feat, but he always has someone to talk to!

GM Bret |

Love your strength-based Bard. Don't see too many of those. And yes, Dubious Knowledge keeps it interesting. My gnome bard is the complete opposite with his 8 Str. He doesn't even own a weapon. But he has Animal Elocutionist. A largely useless feat, but he always has someone to talk to!
He may get into trouble around 7th level or so. Bards don’t get the best weapon proficiency and I don’t believe they ever get critical specialization with their weapons. I will have to see how it goes, might need to look at a dedication or something to improve his weapon ability.
My gnome champion is going to take animal elocutionist just so she can use Diplomacy instead of Nature to make animals like her. Champions don’t get many skills, got to make the most of the ones she has!

GM Bret |

Gib,
Since Unexpected Shift is a reaction, could you just include it any time you are likely to take damage.

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One correction on my damage. On the 4th round of the rift ritual, I rolled a natural 1 on the Fortitude save vs the cold so I think that would mean I would take double damage since this is a basic Fortitude save (taking 42 damage instead of 21).
That should bring me to 59 damage currently.
Ouch!

GM Bret |

If the Stasis Pod counts as part of either of his current leads, great. If not, he'll drop the Heraxia lead (since we've found her), and he'll Pursue a Lead on the Eternity Arch (or Stasis Pod specifically, if that's more appropriate).
I would count the stasis pod repair as part of the time rifts.
If you want to change leads, I see very little difference between eternity arch and time rifts. Let me know what you want to do with your leads.

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If the Stasis Pod and Eternity Arch are both part of the Time Rift lead, then let's just leave things as they are for now. Thanks!

GM Bret |

I will be having GM Sedoriku come in from Feb 17th to 19th as I will be attending an in person local convention. There I will be running a table of tier 1-2 of this same adventure, should be interesting to see how that changes things!
Please welcome GM Sodoriku.

GM Sedoriku |

Hello! I'm just reading up on where you are in the scenario so I have an idea what's happening once I take over for a few days.
Enjoy your convention GM Bret, I hope it's a fun one!

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Welcome GM Sedoriku. Thanks for helping out!
If our little band of merry adventurers causes you any problems, it's probably Lizzo's fault. :) Who am I kidding...blame the good Doctor.
Enjoy the Con, GM Bret!!!

GM Bret |

Update on today’s live table.
Table of five first level characters. Total hit points in group 2. Total conscious characters 2.
They were very glad when success was called. Everyone survived and have a story to talk about.
Be back tomorrow.

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Sounds like their GM was getting some unusually good dice rolls. Please get that out of your system before you return. :)

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GM Bret -- Regarding the Pursue a Lead investigator ability, the text reads:
"This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation."
Lazarus gets a free Devise a Stratagem vs the subject of a lead. In this case, there are 3 potential subjects of his lead. There seems to be some table variation on whether the free Devise Stratagem applies to all such subjects, or just one of them (typically the first one he attacks as his primary subject).
What is your ruling? Would the free Devise apply to all 3 Hounds? If not, I hope you're okay with me selecting the closest one as the primary subject.

GM Bret |

I tend to favor the PC in such things. Free action for any and all hounds.
Sorry, but I’m too tired to do an update right now. I will do one in the morning.

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Good call, Natesh! You may be right.
Stoneskin says: "It gains resistance 5 to physical damage, except adamantine. Each time the target is hit by a bludgeoning, piercing, or slashing attack, stoneskin's duration decreases by 1 minute."
And from GM Bret's post back on Feb 15, after Lazarus did his Recall Knowledge, we learned that:
Ripping Gaze (aura, evocation, occult, visual) 30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the emanation, it takes 4d6 slashing damage (DC 25 basic Fortitude save).
Sounds like there's a reasonable chance....we'll find out soon!

GM Bret |

I was originally focused on the getting hit by physical damage and that there is no attack action for this.
Reading the spell again, I’ve changed my mind. I’m going to allow the protection to apply and corresponding decrease in spell duration.

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Thank you. I wasn't sure myself, especially given the unusual nature of the hounds of Tindalos.

GM Bret |
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Honestly, I am still not certain myself.
I needed to make a decision and did so. I based it on the majority of the text for Stoneskin talking only about taking physical damage, with only a single phrase suggesting it had to be an attack. That wording did not include the key words attack or strike.
I expect there are some GMs that would rule the other way. Given more time, I might change my mind as well. I made a call on the spot and am moving forward with it.
If nothing else, I think it was a fair interpretation of an edge case.

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I'll admit that I was completely convinced the hound had teleported when I took my turn. I had only mentioned invisibility just walking through other options and was prepared to have my scroll grab not be terribly useful.
Assuming the hound is still invisible on my coming turn I will activate the scroll and point out where the hound is.

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For the damage log, I think Astrid already attempted and failed the will save [url=https://paizo.com/campaigns/v5748p75ivm9v/gameplay&page=13#645]here[/ooc] unless there was another required will save I missed.

GM Bret |

It is getting late here. I will get the next encounter up tomorrow, hopefully before my meeting.
You now get to go through all those skill challenges you initially skipped!

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Quick question, the post has:
Kyra 1 climbed partway up a pillar whose base has disappeared into the rift; they are 15 feet in the air.
Kyra 2 holds onto a rope tied to a grappling hook, which they tossed into the chamber at the last moment to save herself. The grappling hook is gripping the gap in a stone tile and is clearly not well secured.
But in the slideshow Kyra 7 is 15 feet up and Kyra 8 is holding on to the slipping grappling hook.
Which was is right? (if not both)