Peren Ambergross

Master Jeeves's page

318 posts. Organized Play character for Professor Plum.


Full Name

Jeeves

Race

(Fey-Touched) Gnome

Classes/Levels

Bard 10 | HP 128/128 | AC 27 | F+18 , R+17, W+20 (Heart S=>CS) | Perc +18 | Init +20 | Spell DC: 29. Slots: 1□□□, 2□□□, 3□□□, 4□□□, 5□□□, Focus□□ | Hero Pts 1 | Active Cond: none

Gender

Male

Size

Small

Special Abilities

Animal Elocutionist

Deity

Shelyn

Strength 8
Dexterity 14
Constitution 16
Intelligence 18
Wisdom 16
Charisma 20

About Master Jeeves

Bard: Maestro Muse (Shelyn)
Gnome Feats: Fey-Touched Gnome (Electric Arc cantrip), Animal Elocutionist (+1 Diplo to Make Impression), Energized Font, Empathetic Plea
Bard Feats: Courageous Anthem, Counter Performance, Lingering Composition, Sorcerer Dedication (Fey/primal), Basic Sorcerer Spellcasting, Basic Blood Potency (Reach Spell), Advanced Blood Potency (Dangerous Sorcery), Medic Dedication
Skill Feats: Multilingual (background), Virtuosic Performer (+2 singing), Battle Medicine, Multilingual (Osiriani, Cyclops), Skill Training (Thievery), Continual Recovery
General Feats: Toughness, Incredible Initiative
Background: Emissary (to Thassilon) Languages: Common, Gnome, Sylvan, Thassilonian, Draconic, Celestial, Osiriani, Mwangi, Goblin, Abyssal, Cyclopes

Perception: +18 (low-light vision) Initiative: +20 AC: 27 HP: 128 Speed: 35' Spell DC: 29 Saves: F+18, R+17, W+20 (performer's heart S=>CS)

Trained Skills:

Acrobatics: +14
Arcana: +17
Crafting: +17
Deception: +17
Diplomacy (master): +23 (+1 Jug, +1 Music)
Intimidation: +17
Lore Thassilon: +16
Medicine (expert): +19
Nature: +16
Occultism: +17
Performance (master): +21 (+2 VP +2 Mask +1 Music)
Religion: +15
Society: +17
Survival: +15
Thievery: +13 (+1 inf thieves tools)

Healing:
Medic Dedication

[dice=Medicine-Treat Wounds (expert) DC 20]1d20+19[/dice]
[dice=Damage Healed +Medic]2d8+10+5[/dice]
[dice=Crit Damage Healed]2d8[/dice]

Medic dedication => 1/day can battle med immune
[dice=Battle Medicine (expert) DC 20]1d20+19[/dice]
[dice=Damage Healed +Medic]2d8+10+5[/dice]
[dice=Crit Damage Healed]2d8[/dice]

[dice=Soothe (1st level)]1d10+4[/dice]
[dice=Soothe (2nd level)]2d10+8[/dice]
[dice=Soothe (3rd level)]3d10+12[/dice]
[dice=Soothe (4th level)]4d10+16[/dice]
[dice=Soothe (5th level)]5d10+20[/dice]

[dice=Greater Healer's Gloves]4d6+15[/dice]

Cantrips:
Detect Magic
Musical Accompaniment
Light (60' bright, 60' dim)
Shield (Hardness: 15)
Telekinetic Projectile (Attack: +19, Damage: 6d6)
Electric Arc (from Fey) (Damage: 6d4, Basic Reflex: 29)
Stabilize (from Sorcerer)
Vitality Lash (from Sorcerer)
Guidance (from Occult Pendant)
Prestidigitation (from Hat of the Magi)
Message (from Messenger Ring)

Sorcerer Spells:
Air Bubble (1st Rank): Range: 60'
False Vitality (2nd Rank): +10 temp hit points
Holy Light (3rd Rank): Attack: +19, Range: 120', Damage: 5d6 Fire, 5d6 Spirit

1st Level Spells (3/day):
Soothe (from Maestro Muse): (Signature Spell) Range: 30', Heal 1d10+4, 2d10+8, 3d10+12, 4d10+16
Helpful Steps: Range: 60', Duration: 10mins, Height: 40'.
Ventriloquism: Range: 60', Duration: 10mins.
Sure Strike: Roll d20 twice for attack & use best result

2nd Level Spells (3/day):
Dispel Magic: (Signature Spell) AoE: 10 ft burst (120' range)
Illusory Object: AoE: 20 ft cube (500' range)
See Unseen: 10 mins

3rd Level Spells (3/day):

Force Barrage (Magic Missile): (Signature Spell) Damage: 3d3+3, 6d4+6, or 9d6+9 (120' range)
Speak w/ Plants: Duration: 1hr
Time Jump: stand/step/stride twice!

4th Level Spells (3/day):
Translate (Comp Lang): (Signature Spell) Range: 30' Duration: 1hr (3rd: target can speak language, 4th: up to 10 targets)
Chromatic Ray: Range: 30' Spell Attack +19
Translocate (D-Door): Range: 120' Teleport

5th Level Spells (3/day):
Shadow Siphon: (Signature Spell) Trigger: magic effect cause damage. Range: 30',+19. Functions as 2-higher at level 7.
Scouting Eye: Range: 500' Casting time: 1 min
Shadow Blast: 6d8 damage (various areas, various distances)

Focus Spells (2 max):
Courageous Anthem (cantrip)
Counter Performance (Focus 1)
Lingering Composition (Focus 1) (10th lvl PCs: Performance DC 27)

Equipment:

Weapons: none
Instrument: Lyre (maestro)
Worn: Top hat, Tuxedo coat (w/ tails) over a +1 Resilient Chain Shirt, Crafter's Eye, Healer's Gloves (greater), Goggles of Night, Pendant of Occult, Top Hat of the Magi, Messenger Ring, Persona Mask (greater), Primeval Mistletoe, Ring of Fire Res (5), Backpack, Bandolier
Bandolier: Lesser Healing (1), Lesser Antidote (1), Lesser Antiplague (1), Holy Water (1), Empty flasks (2), Scroll of Fly, (one empty slot)
Wayfinder (worn under chain shirt): Harmonic, in engraved case (Envoys Alliance faction boon: 1/adventure success in Aid becomes crit success)
Stowed (magical): Jug of Fond Remembrance, Wand of Longstrider
Stowed (mundane): bedroll, flint and steel, grappling hook, crowbar, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin
Kits: Superb Repair Kit, Elite Disguise Kit, Healer's Tools, Infiltrator's Thieves Tools
PFS: Scroll of Fly

Boons:

Sand Slide (Quest 1A): Fail reflex save: +2 to roll and check if success
Valais's Assurance (1-12): Lay on Hands (24hp)
Infernal Detonation (1-11): A creature w/in 30' targets you/ally, creature takes 1d6+7 fire damage (basic Reflex 25)
One Who Waits (Quest 2): Crit fail of Acrobatics/Athletics check becomes fail instead
Treasure Bundle Insurance: Extra Treasure Bundle if missed