Medic dedication => 1/day can battle med immune
[dice=Battle Medicine (expert) DC 20]1d20+19[/dice]
[dice=Damage Healed +Medic]2d8+10+5[/dice]
[dice=Crit Damage Healed]2d8[/dice]
Weapons: none
Instrument: Lyre (maestro)
Worn: Top hat, Tuxedo coat (w/ tails) over a +1 Resilient Chain Shirt, Crafter's Eye, Healer's Gloves (greater), Goggles of Night, Pendant of Occult, Top Hat of the Magi, Messenger Ring, Persona Mask (greater), Primeval Mistletoe, Ring of Fire Res (5), Backpack, Bandolier
Bandolier: Lesser Healing (1), Lesser Antidote (1), Lesser Antiplague (1), Holy Water (1), Empty flasks (2), Scroll of Fly, (one empty slot)
Wayfinder (worn under chain shirt): Harmonic, in engraved case (Envoys Alliance faction boon: 1/adventure success in Aid becomes crit success)
Stowed (magical): Jug of Fond Remembrance, Wand of Longstrider
Stowed (mundane): bedroll, flint and steel, grappling hook, crowbar, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin
Kits: Superb Repair Kit, Elite Disguise Kit, Healer's Tools, Infiltrator's Thieves Tools
PFS: Scroll of Fly
Boons:
Sand Slide (Quest 1A): Fail reflex save: +2 to roll and check if success
Valais's Assurance (1-12): Lay on Hands (24hp)
Infernal Detonation (1-11): A creature w/in 30' targets you/ally, creature takes 1d6+7 fire damage (basic Reflex 25)
One Who Waits (Quest 2): Crit fail of Acrobatics/Athletics check becomes fail instead
Treasure Bundle Insurance: Extra Treasure Bundle if missed