Female Gnome Chaotic Good Champion (Liberator) 1
CG Small humanoid (Gnome, Fey)
Senses Perception +3 T; low-light vision
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Defense
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HP 19 (8+10+1)
AC 18 (10 +1 Dex +4 breastplate armor +2 Trained +1 Level)
Speed 25’
Fort +6 E Reflex +4 T Will +5 E
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Offense
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Champion Class DC 16
Divine Spell DC 16
Divine Spell Attack +6
Your spellcasting ability is Charisma.
Melee
Longsword +6 T (d8+3 S)
Whip +6 T (d4+3 B)
Shield boss +6 T (d6+3 B)
Ranged
Shortbow +4 T (d6 P)
Reactions
LIberating Step [reaction]
Champion
Trigger An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn't need to escape.
Unimpeded Step modifies it so the ally’s movement is not affected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.
Shield Block [reaction]
General
Trigger While you have your shield raised, you would take damage from a physical attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
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Statistics
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Str 16 Dex 12 Con 12 Int 12 Wis 10 Cha 16
Skills
Acrobatics +4 T
Athletics +6 T
Diplomacy +6 T
Deception +6 T
Lore Elemental Lords +4 T
Lore Scouting +4 T
Nature +3 T
Religion +3 T
Languages: Common, Gnome, Sylvan, Auran
Background: Savior of Air
Pathfinder Training: Swords 2, Scrolls 1
Patron Deity: Ranginori
Home Region: Absalom
Burrow Elocutionist
You recognize the chittering of ground creatures as its own peculiar language. You can ask questions of, receive answers from, and use the Diplomacy skill with animals that have a burrow Speed, such as badgers, ground squirrels, moles, and prairie dogs. The GM determines which animals count for this ability.
Cat Fall
Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter. If you're a master in Acrobatics, treat them as 50 feet shorter. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.
Unimpeded Step
With a burst of divine liberation, your ally's movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.
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Innate Spells
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Can change this to a different Primal spell once a day with 10 minutes.
Stabilize Cantrip 1
Cantrip Healing Necromancy Positive
Traditions primal
Cast [two-actions] somatic, verbal
Range 30 feet;
Targets 1 dying creature
Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.
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Focus Spells
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Lay on Hands Focus 1
Cast [one-action] somatic
Range touch; Targets 1 willing living creature or 1 undead creature
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.
If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round.
Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
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Tenets and Code
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The Tenets of Good
All champions of good alignment follow these tenets.
You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.
Liberator (Chaotic Good)
You're committed to defending the freedom of others. You gain the Liberating Step champion's reaction and the lay on hands devotion spell. After the tenets of good, add these tenets:
You must respect the choices others make over their own lives, and you can't force someone to act in a particular way or threaten them if they don't.
You must demand and fight for others' freedom to make their own decisions. You may never engage in or countenance slavery or tyranny.
Ranginori
Key edicts:
Open closed areas to fresh air, travel throughout your surroundings daily, fly or make creations that fly.
Anathema
Wrongfully imprison a creature, restrain a creature longer or more tightly than is necessary, suffocate a creature.
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Character Creation
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Spoiler:
Str 16 A-ABCF
Dex 12 F
Con 12 A
Int 12 F
Wis 10
Cha 16 ABF
Ancestry: Gnome Fey-Touched
Burrow Elocutionist
Background: Savior of Air
Acrobatics -> Diplomacy (Ranginori gives Acrobatics as a trained skill)
Catfall
Elemental Lords lore
Auran added as additional language available