Card Caster

Natesh Dawnseeker's page

235 posts. Organized Play character for Zynete (RPG Superstar 2009 Top 8).


Classes/Levels

Speed 25 ft | Hero 0 | Focus 1| Spells 1st 4/4, 2nd 3/4, 3rd 2/4, 4th 2/3 |

Gender

Male Human (Half-Elf) Barrister Wizard 7 | HP 80/80 | AC 23, Shield 24 | Fort +12, Ref +15, Will +12 | Perc +11 (E) | Explore: Search

About Natesh Dawnseeker

PFS Information:

Player Name: Blazej
Character Name: Natesh Dawnseeker
PFS / SFS ID Number: 2104-2001
Faction: Horizon Hunters
Day Job Roll: [dice=Legal Lore (Trained)]1d20+13[/dice]

PFS Number 2104-2001
Experience: -
Gold: Wealth Tracking
Training: Spells 3

Factions Not updated
Horizon Hunters: 18 Points
Vigilant Seal: 2 Points
Total Reputation: 20

Botting Commands:

Feel free to use my spells as necessary. If someone has requested a spell have me cast it. If there are enemies that can be hit with a fireball that can be targeted without collateral damage use that, otherwise a safe spell to use is electric arc.

Melee and Ranged Hammer
[dice=Returning +1 Striking Light Hammer Attack]1d20+13[/dice]
[dice=Bludgeoning Damage]2d6+3[/dice]

Ranged bow (outside 30 feet, -2 if within 30 feet)
[dice=Composite +1 Striking Longbow Attack]1d20+13[/dice]
[dice=Piercing Damage]2d8+1[/dice]
[dice=Deadly Damage]1d10[/dice]

Electric Arc
[dice=Electric Arc, Electricity Damage, DC 25 basic Reflex]4d4 + 4[/dice]

Description: Natesh is a dark skined human with a set of silver piercing on his slightly pointed ears. He is garbed in fine, well-tailored clothing does not match his set of packs, pouches, wayfinder, and other adventuring gear.

Wealth Tracking

Character Name: Natesh
Ancestry: Human (Half-Elven)
Background: Barrister
Class: Wizard 7
Traits: Medium Human Elf Humanoid
Alignment: Chaotic Good
Deity: Sarenrae

CG Medium Human Elf Humanoid
Senses Perception +11 [E], low-light vision
Languages: Common, Elven, Osiriani, Draconic, Goblin
Skills: Acrobatics +12 [T], Arcana +18 [M], Athletics +12 [T], Crafting +11 [U*], Deception +10 [T], Diplomacy +11 [E], Nature +9 [T], Occultism +13 [T], Religion +9 [T], Society +13 [T], Stealth +12 [T], Elven Lore +13 [T], Legal Lore +13 [T], Herbalism Lore +13 [T], Library Lore +17 [M], Other Lore +11 [U, Can make untrained]
Str +3 Dex +3 Con +2 Int +4 Wis +0 Cha +1
Items wayfinder, staff, crossbow with 10 bolts, adventurer's pack, material component pouch, writing set, mirror, hourglass, lesser alchemist's fire, holy water x2, lesser healing potion, minor healing potion (1), fine clothing, +1 striking composite longbow (6 arrows), +1 returning light hammer, scroll of fireball, scroll of slow, scroll of haste, magic wand I (mage armor), scroll of dispel magic, moderate acid flask, moderate bottled lightning, scroll of levitate (3rd level), scroll of water walk (2nd level), elixir of life (lesser), +1 resilient adventurer's clothing, scroll of hideous laughter, scroll of see invisibility (2nd level), scroll of dimension door (4th), hat of the magi, healing potion (moderate) x2, scroll of lightning bolt (3rd)
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AC 23, 24 w/ shield; Fort +12 [T], Ref +15 [E], Will +12 [E]
HP 80
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Speed 25 feet
Melee +1 returning striking light hammer +13 (agile, thrown 20 ft), Damage 2d6+3 bludgeoning
Ranged +1 returning striking light hammer +13 (agile, thrown 20 ft), Damage 2d6+3 bludgeoning
+1 striking composite longbow +13 (deadly d10, propul., volley, range 100 ft), Damage 2d8+1 piercing
Actions
Arcane Prepared Spells DC 25, +15 spell attack; 1/day Spell recall
. 4th (2+1*/day): winning streak, stoneskin, fireball (4th)
. 3rd (3+1*/day): clairaudience (3rd), haste, fireball, slow
. 2nd (3+1*/day): spider climb (level 2), glitterdust, acid arrow, comprehend language
. 1st (3+1*/day): true strike, ant haul, create water, floating disk
. Cantrips (5+1*/day): detect magic, electric arc, shield, sigil, tanglefoot, produce flame

1st burning hands (1), mage armor (1), acid arrow (0), feather fall (1), floating disk, create water, illusory disguise; Cantrips (1st) detect magic, message, produce flame, read aura, shield, tanglefoot
Wizard Spellbook
4th winning streak, stoneskin
3rd invisibility sphere, haste, clairaudience, slow, fireball
2nd spider climb, comprehend languages (div), acid arrow, glitterdust, create food
1st ant haul, burning hands, create water, feather fall, floating disk, illusory disguise, mage armor, magic weapon, mending, sleep, true strike; Cantrips detect magic, electric arc, mage hand, message, prestidigitation, produce flame, read aura, shield, sigil, tanglefoot, telekinetic projectile
Wizard Focus Spells 1 Focus Points, DC 25; 1st diviner's sight

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Class Choices
Arcane School (divination)
Arcane Thesis (spell substitution)

Ancestry Feats
Elven Lore
Clever Improviser

Skill Feats
Group Impression
Hobnobber
Additional Lore (Library Lore)

Class Feats
Reach Spell
Fighter Dedication
Fighter Resiliency (+3 HP per Fighter archetype feat)
Opportunist

General Feats
Expert Training in Perception
Toughness

Pathfinder Training Gear:

Chronicle Notes:
-30 gp for scroll of haste
-0.2 gp (2 sp) for 20 arrows