Dr. Thurston Lazarus, III's page
646 posts. Organized Play character for Professor Plum .
Full Name
Dr. Thurston Lazarus, III
Race
Elf
Classes/Levels
Investigator 10 | HP 83/106 | AC 28 | F+16, R+18, W+18 | Perc +20 (Init + 22 & win ties) | Exploration: Search | Leads: Fa & Kuen | Hero: 2 | Conditions: none
Gender
M
Age
100
Special Abilities
Detect Magic, Guidance, Message, Sigil
Alignment
LN
Strength
18
Dexterity
16
Constitution
12
Intelligence
20
Wisdom
16
Charisma
10
About Dr. Thurston Lazarus, III
Investigator: Forensic Medicine Methodology
Background: Teacher
Deity: Irori
Languages: Common, Elf, Draconic, Abyssal, Cyclops, Osiriani, (5th) Infernal, Azlanti, (9th) Sylvan, Aklo, (10th) Orc
Investigator Features: Pursue a Lead , Clue-in , Devise Stratagem , Strategic Strike, Keen Recollection, Investigator Expertise
Investigator Feats: Known Weakness (free recall knowledge), Solid Lead , Detective's Readiness , Suspect of Opportunity
Archetypes: Loremaster Dedication
Loremaster Feats: Magical Edification (guidance, message, sigil)
Elf Heritage: Seer Elf (low-light vision), Detect Magic, +1 to Identify Magic, +1 Decipher Writing (magic)
Elf Feats: Elven Weapon Familiarity , Elven Instincts (+2 init), Elven Weapon Elegance
General Feats: Fleet , Toughness
Skill Feats: Experienced Professional , Forensic Acumen (+3 Recall Knowledge at scene of crime), Battle Medicine , Assurance (Medicine), Continual Recovery , Ward Medic , Robust Recovery , Multilingual (from PFS Scrolls), Underwater Marauder , Trick Magic Item , Combat Climber , Multilingual (Sylvan, Aklo), Advanced First Aid
Innate Cantrips: Detect Magic, Guidance, Message, Sigil
Bot Me!:
GENERAL
When Dr. Lazarus is not sipping his brandy, he'll do the following:
Exploration Mode: Search
Actions (in no particular order): Heal, Recall Knowledge, Pursue Leads, Devise Strategem & Attack
SAVES
[dice=Fortitude]1d20+16[/dice]
[dice=Reflex]1d20+18[/dice]
[dice=Will]1d20+18[/dice]
(Detective's Readiness: +2 vs subject of a lead, Cassisian Helmet: +1 vs evil)
SKILLS
[dice=Acrobatics]1d20+16[/dice]
[dice=Arcana]1d20+19[/dice]
[dice=Athletics]1d20+17[/dice]
[dice=Crafting]1d20+22[/dice]
[dice=Diplomacy]1d20+12[/dice]
[dice=Medicine]1d20+20[/dice]
[dice=Nature]1d20+15[/dice]
[dice=Occultism]1d20+21[/dice]
[dice=Religion]1d20+19[/dice]
[dice=Society]1d20+17[/dice]
[dice=Survival]1d20+15[/dice]
[dice=Thievery]1d20+15[/dice]
[dice=Academia Lore]1d20+18[/dice]
[dice=Scribing Lore]1d20+18[/dice]
[dice=Loremaster Lore]1d20+18[/dice]
HEALING
Feats: Battle Medicine, Continual Healing, Robust Recovery, Ward Medic
Treat Wounds (expert, Assurance=23):
[dice=Treat Wounds]2d8 + 10[/dice]
Battle Medicine (expert, Assurance=23): Investigator: Add level. Only immune for 1 hr, not 1 day
[dice=Battle Medicine]2d8 + 10 + 10[/dice]
RECALL KNOWLEDGE
Loremaster Lore: +18
Arcana: +19
Nature: +15
Occult: +21
Religion: +19
COMBAT
***Elven Curve Blade***
[dice=Devise a Stratagem w/ Known Weakness]1d20[/dice] (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check Loremaster Lore +18 .
+1 Striking Elven Curve Blade (w/ Stratagem): 1d20 + 21 ⇒ (??) + 21 = ??
[dice=Slashing Damage +Strategic Strike]2d8+3d6+5[/dice]
***Grabthar's Hammer (throw 20')***
[dice=Devise a Stratagem w/ Known Weakness]1d20[/dice] (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check
+1 Striking Returning Cold Iron Grabthar's Hammer (w/ Stratagem): 1d20 + 21 ⇒ (??) + 21 = ??
[dice=Bludgeoning Damage +Strategic Strike +Flaming]2d6+3d6+1d6+5[/dice]
AC: 28 (29 vs evil from Cassisian Helmet)
HP: 106 (6 elf, 8 investigator, 1 con, toughness)
Saves: F+16, R+18, W+18 (+2 vs subject of lead, +1 vs evil)
Perception (M): +20
Initiative: +22 (win ties) Elven Instincts
Movement: 40' (elf, boots, fleet)
Equipment:
Weapons:
+2 Striking (Ghost Touch) Elven Curve Blade (Att: +20/+21, Dmg: 2d8+5, + 3d6 devise)
+2 Striking (Returning, Flaming) Cold Iron Light Hammer (Att: +19/+21 when thrown, Dmg: 2d6+5, +3d6 devise, +1d6 fire)
Armor: +1 Resilient Studded Leather w/
Snapleaf Talisman
Worn: Backpack,
Boots of Bounding ,
Bracelet of Dashing ,
Brooch of Inspiration ,
Cassisian Helmet ,
Crafter's Eyepiece ,
Dueling Cape ,
Goggles of Night ,
Healer's Gloves ,
Lifting Belt , Wayfinder, Bandolier (2)
Kits: Healers Tools (on bandolier), Superb Repair Kit, Extreme Climbing Kit, Infiltrator's Thieves Tools
Bandolier: Lesser Antidote Potion (2),
Lesser Antiplague Potion (2),
Lesser Healing Potion (1), Empty Flasks (1),
Fan Feather Token (Gust of Wind) , Scroll of
Fly
Bandolier: Healer's Tools,
Jug of Fond Rememberance
PFS School Item (Scrolls): Dust of Appearance
Stowed: bedroll, crowbar, flint and steel, grappling hook, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, writing set, brandy snifter, canteen of brandy