Talstran

Dr. Thurston Lazarus, III's page

676 posts. Organized Play character for Professor Plum.


Full Name

Dr. Thurston Lazarus, III

Race

Elf

Classes/Levels

Investigator 9 | HP 85/96 | AC 26 (25 w/ fatigue) | F+15, R+16, W+17 (+1 w/ bravo) | Perc +18 (Init +20 & win ties) | Exploration: Search | Spd: 40' (50' w/ bracelet) | Leads: Onyx & Marcien | Hero: 1 | Conditions: fatigued

Gender

M

Age

100

Special Abilities

Detect Magic, Guidance, Message, Sigil

Strength 16
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 16
Charisma 10

About Dr. Thurston Lazarus, III

Investigator: Forensic Medicine Methodology
Background: Teacher
Deity: Irori
Languages: Common, Elf, Draconic, Abyssal, Cyclops, Osiriani, (5th) Infernal, Azlanti, (9th) Sylvan, Aklo
Investigator Features: Pursue a Lead, Clue-in, Devise Stratagem, Strategic Strike, Keen Recollection, Investigator Expertise
Investigator Feats: Known Weakness (free recall knowledge), Solid Lead, Detective's Readiness
Archetypes: Loremaster Dedication
Loremaster Feats: Magical Edification (guidance, message, sigil)
Elf Heritage: Seer Elf (low-light vision), Detect Magic, +1 to Identify Magic, +1 Decipher Writing (magic)
Elf Feats: Elven Weapon Familiarity, Elven Instincts (+2 init), Elven Weapon Elegance
General Feats: Fleet, Toughness
Skill Feats: Experienced Professional, Forensic Acumen (+3 Recall Knowledge at scene of crime), Battle Medicine, Assurance (Medicine), Continual Recovery, Ward Medic, Robust Recovery, Multilingual (from PFS Scrolls), Underwater Marauder, Trick Magic Item, Combat Climber, Multilingual (Sylvan, Aklo)
Innate Cantrips: Detect Magic, Guidance, Message, Sigil

Trained Skills:

Acrobatics: +14
Arcana (expert): +17
Athletics: +15
Crafting (master): +20
Diplomacy: +12
Lore Loremaster: +16
Lore Academia: +16
Lore Scribing: +16
Medicine (master): +19
Nature: +14
Occultism (expert): +17
Religion (master): +18
Society: +15
Survival: +14

Healing:

Feats: Battle Medicine, Continual Healing, Robust Recovery, Ward Medic
Treat Wounds (expert, Assurance=26): 2d8 + 10
Battle Medicine (expert, Assurance=26): 2d8 + 10 + 10
Investigator: Add level. Only immune for 1 hr, not 1 day
Healer's Gloves: (2d8+7) (1/day)
Potions: Lesser Healing (2d8+5)

AC: 26
HP: 96 (6 elf, 8 investigator, 1 con, toughness)
Saves: F+15, R+16, W+17 (+2 vs subject of lead)
Perception (M): +18
Initiative: +20 (win ties) Elven Instincts
Movement: 40' (elf, boots, fleet)

Equipment:

Weapons:
+1 Striking (Ghost Touch) Elven Curve Blade (Att: +17/+18, Dmg: 2d8+5, + 3d6 devise)
+1 Striking (Returning) Cold Iron Light Hammer (Att: +16/+18 when thrown, Dmg: 2d6+5, +3d6 devise)
Armor: +1 Resilient Studded Leather w/ Snapleaf Talisman
Worn: Backpack, Boots of Bounding, Bracelet of Dashing, Brooch of Inspiration, Crafter's Eyepiece, Diplomat's Badge, Dueling Cape, Goggles of Night, Healer's Gloves, Lifting Belt, Wayfinder, Bandolier (2)
Kits: Healers Tools (on bandolier), Superb Repair Kit, Extreme Climbing Kit, Infiltrator's Thieves Tools
Bandolier: Lesser Antidote Potion (2), Lesser Antiplague Potion (2), Lesser Healing Potion (1), Empty Flasks (1), Fan Feather Token (Gust of Wind), Scroll of Fly
Bandolier: Healer's Tools, Jug of Fond Rememberance
PFS School Item (Scrolls): Dust of Appearance
Stowed: bedroll, crowbar, flint and steel, grappling hook, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, writing set, brandy snifter, canteen of brandy

Boons:

Amateur Geneologist (Q-11): Expert in Geneology Lore or Heraldry Lore
Expert Hireling (50 Reputation): Driver for horse cart (Chauncy Gladstone)
Magical Mentor: Level Bump of +2 Spell DCs, for low-tier PCs
Sand Slide (Q-1): +2 on failed Reflex save
Seasoned Diplomat (1-23): Expert in Diplomacy and Society
Treasure Bundle Assurance: (Admired by Grand Archive)

Chronicle Access:

Brooch of Inspiration (Access via 3-14 Tomb Between Worlds)

Bot Me!:

GENERAL
When Dr. Lazarus is not sipping his brandy, he'll do the following:
Exploration Mode: Search
Actions (in no particular order): Heal, Recall Knowledge, Pursue Leads, Devise Strategem & Attack

SAVES
[dice=Fortitude]1d20+16[/dice]
[dice=Reflex]1d20+18[/dice]
[dice=Will]1d20+18[/dice]
(Detective's Readiness: +2 vs subject of a lead, Cassisian Helmet: +1 vs evil)

SKILLS
[dice=Acrobatics]1d20+14[/dice]
[dice=Arcana]1d20+17[/dice]
[dice=Athletics]1d20+15[/dice]
[dice=Crafting]1d20+20[/dice]
[dice=Diplomacy]1d20+11[/dice]
[dice=Medicine]1d20+19[/dice]
[dice=Nature]1d20+14[/dice]
[dice=Occultism]1d20+17[/dice]
[dice=Religion]1d20+18[/dice]
[dice=Society]1d20+15[/dice]
[dice=Survival]1d20+14[/dice]
[dice=Academia Lore]1d20+15[/dice]
[dice=Scribing Lore]1d20+15[/dice]
[dice=Loremaster Lore]1d20+15[/dice]

HEALING
Feats: Battle Medicine, Continual Healing, Robust Recovery, Ward Medic
Treat Wounds (expert, Assurance=23):
[dice=Treat Wounds]2d8 + 10[/dice]
Battle Medicine (expert, Assurance=23): Investigator: Add level. Only immune for 1 hr, not 1 day
[dice=Battle Medicine]2d8 + 10 + 10[/dice]

RECALL KNOWLEDGE
Loremaster Lore: +18
Arcana: +19
Nature: +15
Occult: +21
Religion: +19

COMBAT
***Elven Curve Blade***
[dice=Devise a Stratagem w/ Known Weakness]1d20[/dice] (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check Loremaster Lore +18.
+1 Striking Elven Curve Blade (w/ Stratagem): 1d20 + 21 ⇒ (??) + 21 = ??
[dice=Slashing Damage +Strategic Strike]2d8+3d6+5[/dice]

***Grabthar's Hammer (throw 20')***
[dice=Devise a Stratagem w/ Known Weakness]1d20[/dice] (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check
+1 Striking Returning Cold Iron Grabthar's Hammer (w/ Stratagem): 1d20 + 21 ⇒ (??) + 21 = ??
[dice=Bludgeoning Damage +Strategic Strike +Flaming]2d6+3d6+1d6+5[/dice]