
DM Carbide |

Round 4 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Corbrae-
Joseph-acted
Viridian-
Elemental-
Mrs. Book-
Lybram and Alton assail the elemental with magic, while Joseph uses more mundane means. It's not looking very good at this point, much of its volume having stilled.
Corbrae and Viridian, finish it!
Large Water Elemental: AC 18 T 12 FF ? HP taken: 58

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Viridian motions to Blitz to continue to attack as he swings again with his staff.
bite: 1d20 + 6 ⇒ (8) + 6 = 14 for bite: 1d6 + 4 ⇒ (4) + 4 = 8 (plus trip)
+1 shillelagh: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 for blunt,magic: 2d6 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7
bleh…bard song not included but probably doesn’t mattter…
”No Blitz, the other side! “

DM Carbide |

Round 4 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Corbrae-acted
Joseph-acted
Viridian-acted
Elemental-acted
Mrs. Book-
Viridian and Blitz both miss. Corbrae hits, but the creature's nature enables it to resist any damage from her attack. It goes after Viridian and Blitz, missing both times.
Mrs. Book?
Slams, BV: 2d20 ⇒ (4, 5) = 9

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mm damage: 1d4 + 1 ⇒ (3) + 1 = 4
With an audible thump (and splash) another magic missile impacts the wet one.

DM Carbide |

Mrs. Book continues to wear it down.
Round 5:
Initiative order
Lybram-
Alton-
Corbrae-
Joseph-
Viridian-
Elemental-
Mrs. Book-
Everyone but Mrs. Book can act!
Large Water Elemental: AC 18 T 12 FF ? HP taken: 62

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Lybram stops his advance seeing there is no where to go. He notchs, draws and fires his bow at the water creature.
"Here goes nothing..."
bow shot with penaltied: 1d20 + 4 - 8 ⇒ (6) + 4 - 8 = 2
p dmg: 1d8 ⇒ 5
""Darn!"

DM Carbide |

Round 5 (ongoing):
Initiative order
Lybram-acted
Alton-acted
Corbrae-
Joseph-
Viridian-
Elemental-
Mrs. Book-
Lybram misses with a bowshot, while Alton does the target a bit of damage.
Corbrae, Joseph, Viridian?
Large Water Elemental: AC 18 T 12 FF ? HP taken: 64

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The druid swings again as does the wolf bite at the watery creature.
bite: 1d20 + 6 ⇒ (14) + 6 = 20 for bite: 1d6 + 4 ⇒ (3) + 4 = 7 (plus trip)
+1 shillelagh: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 for blunt,magic: 2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9
+1/+1 for bard song if still active..
That's better Blitz!

DM Carbide |

Between the two of them, Viridian and Blitz manage to finally bring it down.
Out of combat!

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Mrs. Book sags in relief.
"Well, that took longer than expected. Are we to rest or continue on? I still have most of my spells left and have not been hit so I am in no need. Unless someone needs to make purchases, or rest, we should continue, I guess. Thoughts?"

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"I'm good to continue. Though I hope there are no more of those."
Joseph will look around the area for loot or hidden things while healing happens.
Take 10 for 22.

DM Carbide |

There's enough packaged food on the tables to feed one person for around three weeks, along with a vial that detects as magical. Every half-minute or so, the shimmering area on the north wall spits out twenty or thirty gallons of water. There are metal hatches with wire grates in the floor in the two alcoves in the south wall. The area visible through the grates appears to be completely flooded. There's a perceptible current flowing through the grates, and other than them there are no other exits from the room.

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spellcraft to identify vial: 1d20 + 8 ⇒ (2) + 8 = 10
Mrs. book takes the vial, eyes it dubiously, sniffs at it and shrugs.
"Might be a potion of water breathing for all I know."

DM Carbide |

It is, in fact, a potion of water breathing.

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"Really? I wonder if the fellow has guests or something. So who should drink it? Or perhaps you think we should hold off? At some point I just know there will be a water trap in here and that maniac will try to drown us."

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”Well, we survived. Let us hope the next one we find is not even larger! One was quite enough.“
At Mrs Books comment he looks around for traps
perception : 1d20 + 16 ⇒ (4) + 16 = 20

DM Carbide |

Viridian finds no traps.
With the exception of the hatches in the floor, there are no doors in the room. Where do you want to go now?

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Looking around, Mrs. Book states the obvious.
"Well, we can try to bread down the bars and get through that way, or we can go around. But either way it looks like we are swimming."
"There was that door near the entrance we could try. Maybe there is another potion?"
I vote for breaking down the bars if someone has a tool that could do it. Before we get to the deeps water I want to cast a spell or two and someone should take the water breathing scroll. Someone with a piercing weapon.

DM Carbide |

The hatches in the floor aren't locked, and open easily.

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”Seems we are limited in how many swimmers we can send. Let’s open one of the hatches and if nothing jumps out , By the Green, I will summon something to investigate before a couple of us enter.“
have we only the one potion? Any other tricks to get the rest of the party?

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"Again, I am new to the group and my voice is lessor, but I am not happy about chasing that undine with its crab into the depths. I think we should backtrack and try other areas first."

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have we only the one potion? Any other tricks to get the rest of the party?
Mrs. Book has scrolls of alter self (3 minutes) and spider climb (30 minutes). A bit short lived if we are going to stop and search every room we pass, but I'm sure they will come in handy at some point.

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Viridian nods in agreement
”Once I summon or change shape it will be difficult to go back to other rooms. So we should clear them before we do the grates . Lead on…“
He motions for the wolf to follow

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"We're in agreement then. We will try the door off the green light room."
Lybram lets Joseph, Viridian and his wolf go. Then helping Li'le Fella, he follows the line.

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Viridian and Blitz pass the waterfall room and head to the green light room and check the door (can't remember if we already did).
We will look in here if it is safe.
perception: 1d20 + 16 ⇒ (20) + 16 = 36

DM Carbide |

You hadn't checked the door.
The door opens onto what was once apparently a small storage closet. Most of what was once stored in it has long since succumbed to the twin ravages of time and damp, but after a bit of digging around Viridian finds a pair of still-usable masterwork snorkels.

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"Glad we came back and searched. They may, indeed, be helpful."

DM Carbide |

You currently have three other places to go: the passage to the east that appears to descend into deep water, the room past the waterfall, and the hatches in the floor of the elemental room. Where to?

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Hatches. They may be a prison. someone should claim a snorkle, and who has the potion?

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Lybram expressed anger at the deadend closit. "I really thought we might have more to explore this way." "Can we take another look at the waterfall? Perhaps there is a chamber behind it. One that doesn't require swimming and water breathing. If there is nothing behind the waterfall, then we try the grates and the dark depths, maybe after a rest. I think I could spare gold for scroll of waterbreathing. Might make the depths more safe."
I vote waterfall. I would then choose the rest option prior to the swim and getting more water breathing. I personally would have great trouble swimming into a place like the grates hide. I don't even like thinking about it in fantasy. I could never dive shipwrecks. Open water sure but no metal boxes without light.

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"Well, then, I guess Lybram gets the potion for now. Snorkle to Corbra and Alton. I'll rely on my own magics. Do we have 150 gold to buy a scroll of water breathing with? No pint in returning if not. I have about 60 gold total."

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"Air bubbles?"
Remember this is core and the spell might not be available. Water breathing would be nice, but it takes a 3rd level druid . You do have access to spider climb which would help if the water level is not to the ceiling. I doubt if the scenario is that cruel. But we could buy a scroll of water breathing.

DM Carbide |

The water level in the room past the waterfall doesn't go to the ceiling--in fact, the ceiling in the room with the waterfall is at the same level as the ceiling in the room past it.
The air bubble spell is not Core.

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"Corbrae wanted to check the waterfall, so let's head there next."

DM Carbide |

As the party approaches the waterfall, the current flowing south strengthens to the point where it'll be a challenge to maintain one's balance near where the water flows over the edge. There's a wall of rubble just about the depth of the water (two feet) just before the dropoff.
If you approach the edge, it's a DC 5 Acrobatics check every round to keep from being pulled off-balance and possibly go over the falls. I presume that Joseph won't have any trouble with that, but am not sure about anyone else.