DM Carbide's Core Emerald Spire

Game Master John Woodford

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Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

”Aye the water extinguished my spell as well. Acid seems to work. “


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I wasn't clear. The flaming sphere spell is still active--it just made a lot of steam when it hit the water over the swarm.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

A few more crabs bob to the surface in the wake of Lybram's attack spell. Alton delays, unable to see anything.

Round 2:

Initiative order
Joseph
Mrs. Book
Corbrae
Viridian/Blitz
Crabs
Alton
Lybram

Joseph, Mrs. Book, and Corbrae are up!

Dice rolls:
DC 15 Fort save: 1d20 ⇒ 13

Crab swarm: AC ? T 16 FF 16 HP taken: 19

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book books it out of there and pulls out an acid flask.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

I'm not sure that will work, but maybe a Sleep spell is worth trying..

Would a Spellcraft tell me if that spell could work against the swarm? If so here's my roll Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The Knowledge (Nature) check would have told you that, but you didn't make it. On the other hand, Corbrae did see that Mrs. Book's color spray didn't seem to have any effect on the swarm, which would suggest that either the swarm saved, it's immune to mind-affecting magic, or it's too high a level for the spell to work. In either of the last two cases a sleep spell wouldn't touch it. You can draw your own conclusions from that.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

fort save: 1d20 + 6 ⇒ (11) + 6 = 17

Not having any spells or remaining Acid Joseph follows Mrs. Book.

"So would fire hurt them or no?"

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Her voice taking on the school-marm tone, she explains, "Not really. Not as long as they stay beneath the surface of the water. Just grab some acid. If you don't have any grab one from your neighbor."

Mrs. Book is, of course, assuming others would be as well prepared as she.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|30/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst, prayer|channels remain ing 5/5 Human Cleric of Erastil 5

"Lead them towards the stairs, maybe we can lure them onto dry land." "Then we have more options."
Lybram yells out.
"I got 2 vials of acid, but thats it."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Joseph-acted
Mrs. Book-acted
Corbrae
Viridian/Blitz
Crabs
Alton
Lybram

Mrs. Book and Joseph retreat from the hungry crabs, while Corbrae ponders.

Corbrae and Viridian & Blitz to go!

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

OUt of the water, we can hopefully burn them. Good plan, and a simple one too!

The bardesss follows Alton wise suggestion and retreats


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Remember that the water in the hall makes it Difficult terrain.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Now they head for the stairs. Had to wait until I was on the other side. Ugh.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian motions Blitz back as he himself retreats. He will direct the steaming sphere to follow the blob of crabs.

” Fall back!“

flame : 3d6 ⇒ (1, 4, 5) = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This time, the water seems to give the crabs more protection from Viridian's spell--perhaps the ones closest to the surface died in the first impact.

To clarify, is the party splitting east and west, or going back the way they came from? There is no visible surface over the water to the east.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

I figured we are headed back towards dry land, which is on the stairs we entered from. Those of us that get there first will need to make room or the laggers might not be able to make it on the stairs and will suffer additional attacks.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

I agree even though I had viridian. Moving east initially- once swimming became evident, that plan changed (have not updated map)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK, I've arranged the party retreating towards the entrance. Since Lybram and Alton haven't acted yet this round, they're the only ones still in the water when the crabs emerge from the room.

Round 2 (ongoing):

Initiative order
Joseph-acted
Mrs. Book-acted
Corbrae-acted
Viridian/Blitz-acted
Crabs-acted
Alton
Lybram

Realizing the difficulty of facing the hungry creatures in the water, Joseph, Mrs. Book, Corbrae, Viridian, and Blitz retreat. The crabs follow, pausing when they find a tasty human and halfling in the way. Alton and Lybram, take 9 HP from the swarm, and a DC 14 Fort save or nauseated for this round.

Alton and Lybram can act!

Dice rolls:
Swarm damage: 2d6 ⇒ (5, 4) = 9

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton moves away

Fort: 1d20 + 3 ⇒ (2) + 3 = 5

"I don't feel so good..."

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|30/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst, prayer|channels remain ing 5/5 Human Cleric of Erastil 5

Lybram tries to push through the crabs.
fort save vs distraction: 1d20 + 6 ⇒ (4) + 6 = 10
But all he can do is move away.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Lybram and Alton are able to get out of the water despite the horrible feeling of the crabs crawling over them.

Round 3:

Initiative order
Joseph
Mrs. Book
Corbrae
Viridian/Blitz
Crabs
Alton
Lybram

Everyone but Alton and Lybram can act!

Crab swarm: AC ? T 16 FF 16 HP taken: 19

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian urges Blitz back and then concentrates on moving the flaming sphere to catch the crabs.

flame: 3d6 ⇒ (3, 6, 4) = 13

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book takes out her wand of CLW and attempts to heal some of the crab pinches.

UMD: 1d20 + 9 ⇒ (18) + 9 = 27
CLW: 1d8 + 1 ⇒ (5) + 1 = 6, which leaves her with the smallest of wounds.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Can Joseph grab one of Lybram's acid vials then move away? If yes that's what he will do.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If Lybram lets you it's a move action to take it and a move action to move.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|30/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst, prayer|channels remain ing 5/5 Human Cleric of Erastil 5

Lybram still sick, points at his belt where 2 acid vials hang. He does not seem to be able to talk, but seems will to let Joseph take one.
Not sure the action economy, but lybram is willing to let others use his acid as mentioned before.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph nods as he grabs a vial from Lybram's belt and moves away from the swarm.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Joseph-acted
Mrs. Book-acted
Corbrae
Viridian/Blitz-acted
Crabs
Alton
Lybram

Mrs. Book retreats and cures herself, Joseph retreats and readies an acid flask, and Viridian and Blitz retreat while the druid sends his flaming sphere at the swarm. The latter results in more steam, but no visible crab bodies.

Corbrae?

Dice rolls:
Reflex save: 1d20 ⇒ 15

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Are the crabs still into the water or out of it? I got one Alchemical fire left.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

They're still in the water.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

In a desperate move, Corbrae forages in her haversack, takes one of her daily ration of food, and breaks it in little bits to throw the crabs out of their tracks

Bluff?: 1d20 + 7 ⇒ (10) + 7 = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Clever!

Round 3 (ongoing):

Initiative order
Joseph-acted
Mrs. Book-acted
Corbrae-acted
Viridian/Blitz-acted
Crabs-acted
Alton
Lybram

The crabs pause to eat the food that Corbrae tossed to them.

Alton and Lybram can act!

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"Get away from the water, everyone!"

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|30/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst, prayer|channels remain ing 5/5 Human Cleric of Erastil 5

"You don't have to tell me twice."
Lybram hustles out of the area adjacent to the crabs.
"Heel, Li'le Fella. Stay close"
Handle animal to heel: 1d20 + 4 ⇒ (3) + 4 = 7
I never planned on handle animal. But I guess Li'le Fella would do whatever the gm wants. I will pour ranks in it at 5th level.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Li'le Fella doesn't want to go near the water if Lybram isn't there.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|30/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst, prayer|channels remain ing 5/5 Human Cleric of Erastil 5

Li'le Fella not really listening to Lybram but seeing him move back decides they are leaving and moves to the stairs. He stops to look back to see in Lybram is coming and not seeing him behind him, stops confused.

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton waits to see if someone can deal with the crabs.

"Can anyone do a crab boil?!?" He smiles.

delay


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4:

Initiative order
Joseph
Mrs. Book
Corbrae
Viridian/Blitz
Crabs
Alton-delaying
Lybram

Joseph, Mrs. Book, Corbrae, Viridian, and Blitz can act!

Crab swarm: AC ? T 16 FF 16 HP taken: 19

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book backs away a bit further and gets ready to lob a vial of acid at the creatures if they follow.

to hit acid ranged touch: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 ⇒ 3

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

”I am trying to boil them “

He urges Blitz back as he backs away and calls the sphere to follow the crabs
last round for sphere…

flame : 3d6 ⇒ (1, 6, 1) = 8

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph tosses the borrowed Acid.

ranged touch: 1d20 + 9 ⇒ (3) + 9 = 12
acid: 1d6 + 1 ⇒ (2) + 1 = 3

Then moves out of the way.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Joseph-acted
Mrs. Book-acted
Corbrae
Viridian/Blitz-acted
Crabs
Alton-delaying
Lybram

Mrs. Book drops her acid flask neatly in the middle of the swarm and kills a bunch of them, while Joseph overshoots and smashes his flask against the wall. Some of the acid still drips into the water, though, killing a few more crabs. Viridian's spell wipes out a vast swathe of them. There are still barely enough left to be dangerous, though.

Corbrae?

Dice rolls:
Reflex save: 1d20 ⇒ 5
Miss direction: 1d8 ⇒ 8

Crab swarm: AC ? T 16 FF 16 HP taken: 36

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|30/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst, prayer|channels remain ing 5/5 Human Cleric of Erastil 5

"That was quick thinking with the rations, Corbrae. Try fire again, a direct hit may be more effective."

Lybram seems generally at a lose as to how to finish this crab clump off.

"Or, I got one more acid." "It's on my belt. Take it. You have the better shot."

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Fine.

Corbrae takes the flask of acid and throws it on the crabs

Acid throw: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg: 1d6 ⇒ 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae's acid flask is on target, and destroys the cohesion of the swarm.

Out of combat!

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"That's more like it! I wonder what that Undine has in store for us now."

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

No more crabs, I hope. Next time we go back at town, Everyone should buy two flasks of acid and two vials of alchemic fire. We might encounter other swarms later. We escaped these crabs in a pinch.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|30/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst, prayer|channels remain ing 5/5 Human Cleric of Erastil 5

"Sound advise there."

Lybram looks at the crab soup below, "Now what? Chase the undine through the water hall or strike out a new way and deal with him if he shows up later?
Lybram points at the passage/door to the East. "I think he is long gone and it is dry this way. I vote East."

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"Stick to the shallow water when we can. Sounds prudent."

Mrs. Book waves on the leaders to lead the way.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

”By the Green, that was much more difficult than expected. Anyone still injured? “

Viridian will motion Blitz to follow and scans ahead as they head east

perception : 1d20 + 14 ⇒ (10) + 14 = 24

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