DM Carbide's Core Emerald Spire

Game Master John Woodford

MAP

HEX MAP


1,801 to 1,850 of 2,985 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>
Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst|channels remain ing 5/5 Human Cleric of Erastil 5

"If you would like, I will ask Erastil to provide us with his healing power. Please gather round."
Positive energy Channel: 2d6 ⇒ (4, 2) = 6

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"Thanks be to Erastil."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As the party heads east, the next south door leads to a room with rather clearer water in it--there seems to be a waterfall on the south end of the room, and a passage leading east.

Tapping ahead as the party continues east, it becomes apparent that the passage floor has a flight of stairs leading down into deeper water, leveling off at a depth of 5 feet (which puts Alton into a difficult situation). The passage turns south after about fifteen feet.

Where to?

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"I bet the current get's nasty near that waterfall. Not sure I'd like to go that way."

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian nods to Mrs. Book

”Aye. But swimming or walking underwater entirely could be an equal challenge.. especially to those in heavy armor or short statures.“

He surveys the water for signs of abnormality

kn:nature : 1d20 + 7 ⇒ (15) + 7 = 22

Moving closer he looks in the depths for signs of motion

perception : 1d20 + 14 ⇒ (2) + 14 = 16

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

"Can anyone boost me and whiskers?!?"

A cat chimes in.
"Meow"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian, where are you looking? Down the passage or into the room? (The water is much clearer in the room.)

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Into the room he scans …

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book lingers in the corridor when the others go to check the room.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Do we want to check the crab room?"

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst|channels remain ing 5/5 Human Cleric of Erastil 5

Lybram supports Li'le Fella who swim walks behind him.
To Joseph's question, "We should definitely keep that on our 'to do' list, so we can circle back eventually."

"Mrs. Brooks, could you help Alton? I think you just need ot hold his hand and support him a little."

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Well, certainly, as long as I do not have to carry him. That might pose a problem."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian deduces that there's nothing natural about the water (apart from it being water); it likely comes from the Elemental Plane of Water in some way that probably involves the magic of the Spire core.

The druid also notices something odd about the movement of the water in one spot in the room--almost as if part of it was moving against the current.

Mrs. Book quickly finds herself with a cat on her head as Alton's familiar climbs the tallest thing nearby to get away from the wet.

Dice rolls:
Random check, nothing to see here: 1d20 ⇒ 7

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book looks back and asks "The rest of you coming?"

Only the icons for Mrs. Book and Joseph are outside the room. I moved Viridian outside the crab room because of his post.

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

"Thanks for helping me and Whiskers! I didn't want to drown!"

when we on "dry" land

"Thank you!"

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst|channels remain ing 5/5 Human Cleric of Erastil 5

Lybram wanted to stay dry and go South,but I got my directions on the map mixed up. I thought North was the top of the map. Oh well, We are continuing in the water then.
"Just hang on to my backpack, Li'le Fella."
Lybram and Li'le Fella in position now.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I assumed Viridian was looking into the waterfall room.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst|channels remain ing 5/5 Human Cleric of Erastil 5

I believe we are continuing to the East and Joseph wanted to check out the crab room. I don't remember a waterfall?. But i think we are all good heading East after the undine.

"Wet socks are the worst. Once we get to dry land again we will still squish around for hours. Do one of you good folks have prestidigitation or something like that to dry things quick like?"

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

"I do!"

Alton dries the socks of the party.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)
Lybram Tendras wrote:

I believe we are continuing to the East and Joseph wanted to check out the crab room. I don't remember a waterfall?. But i think we are all good heading East after the undine.

"Wet socks are the worst. Once we get to dry land again we will still squish around for hours. Do one of you good folks have prestidigitation or something like that to dry things quick like?"

The waterfall room is the one with the rocks at the east side. The crab room has no exit.

"I do appreciate cleanliness. That is probably my most used spell. Such a useful little cantrip."

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Useful and versatile it is.

Corbrae casts another minor spell, creating 4 golden coins that give light

But I do like my Dancing Lights

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian shrugs and follows along.

” Very handy. We will see what hops out. Blitz, be ready.“


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Unfortunately, wet socks (and shoes, and robes, and trousers...) are the order of the day...apart from the entryway, every part of this level the party has seen is under at least two feet of water.

Let me recap the situation as I understand it: the party has glanced into the crab room but not explored it. Viridian thought he saw something unusual about the water in one part of the room with the waterfall at its south end. The passage due east of the entryway has a short flight of stairs that ends in a stretch of floor around five feet underwater. Given that, where are you going?

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Sorry, misunderstood the two rooms

” Please hold up a Moment as I saw something of interest near the waterfall “

He will checkout the area he noticed earlier.

perception : 1d20 + 14 ⇒ (12) + 14 = 26


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Just to remind everyone, the water is Difficult terrain (but unlike the first level, you can see).

As Viridian approaches the spot where he thought he saw something odd about the water, two things happen: first, he notices that there's a distinct current flowing south, and he figures that if he gets too close to the opening to the south he might get drawn in. Second, some of the water mounds up in front of him, shaping itself into a vaguely humanoid form! It looks like it's winding up to strike the druid.

DC 13 Knowledge (Planes):
It's a medium water elemental.

Round 1:

Initiative order
Joseph
Enemy
Lybram
Corbrae
Mrs. Book
Alton
Viridian/Blitz

Joseph can act!

Dice rolls:
Alton Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Corbrae Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Joseph Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Lybram Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Mrs. Book Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Viridian Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Enemy Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Enemy: AC ? T ? FF ? HP taken: 0

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Look out!"

Joseph shoots at it to distract it.

1 shot through cover: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10

piercing: 1d8 + 3 ⇒ (2) + 3 = 5

sneak attack?: 2d6 ⇒ (2, 3) = 5

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst|channels remain ing 5/5 Human Cleric of Erastil 5

Everywhere is difficult terrain, correct? Is the water in the waterfall room just knee deep or so? It is just the hallway to the East 5' wide with the stairs down that the water deepens to shoulder deep?

Lybram moves his shield glowing with light to better see into the room, "What is it? What do you see?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Joseph-acted
Enemy-acted
Lybram
Corbrae
Mrs. Book
Alton
Viridian/Blitz

Joseph misses the creature? Phenomenon? It's not entirely clear. What is clear, though, is its hostile intent. It lashes out with a pseudopod of water, slamming into Viridian for 12 HP.

Everyone but Joseph can act!

Dice rolls:
Slam attack vs. Viridian: 1d20 ⇒ 18
Slam damage: 1d8 + 8 ⇒ (4) + 8 = 12

Enemy: AC 17 T ? FF 16 HP taken: 0

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book peeks around the corner and shoots a magic missile at the thing from her wand.

force damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst|channels remain ing 5/5 Human Cleric of Erastil 5

Lybram tells Li'le Fella, "Stay.", He then sloshes his way into the room to behind and West of Viridian. Double move with water.

I think it may be a move action to give an animal a command, but i think it mire important for Lybram to get into the room. If li'le Fella has to come then so be it.
handle animal if allowed dc10: 1d20 + 4 ⇒ (15) + 4 = 19

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Know PLanes: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Corbrae moves as quickly as possible in the room, her sword ready.

As soon as she spots the creature, she warns everyone

A water elemental. Of course, we were bound to find at least one here.

Special attacks please? Double move on difficult terrain for me


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Lybram, for you it's a free action to give him a command.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Joseph-acted
Medium water elemental-acted
Lybram-acted
Corbrae-acted
Mrs. Book-acted
Alton
Viridian/Blitz

Mrs. Book tags the elemental with a magic missile, doing it a bit of damage.

Lybram and Corbrae both advance, wading into the fray.

Corbrae recalls that in deep water elementals can create a vortex that will buffet smaller creatures, doing them damage; and if a water elemental and its foe are both in the water its attacks are improved against the foe.

Alton, Viridian, and Blitz to go!

Enemy: AC 17 T ? FF 16 HP taken: 2

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton tries to swim and move and then tries to fire his crossbow but misses.

Swim: 1d20 ⇒ 19

attack: 1d20 + 3 ⇒ (6) + 3 = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Alton, the water is still only two feet deep here--you haven't tried to go down the steps yet. So no need to swim.

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2
DM Carbide wrote:
Alton, the water is still only two feet deep here--you haven't tried to go down the steps yet. So no need to swim.

ok thanks...missed that

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian gasps as the creature slams him. He retaliates

”By the Green! This thing packs a punch! “

CI scimitar: 1d20 + 6 ⇒ (13) + 6 = 19 slashing: 1d6 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 6 ⇒ (9) + 6 = 15 for bite: 1d6 + 4 ⇒ (5) + 4 = 9 (plus trip)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Alton Hilltopple 2 wrote:
DM Carbide wrote:
Alton, the water is still only two feet deep here--you haven't tried to go down the steps yet. So no need to swim.
ok thanks...missed that

No problem--the layout here is confusing, and it more than makes up for the previous level in challenges.

Viridian slashes at it and connects, but Blitz can't get his jaws into it. Don't bother rolling the trip--it doesn't have legs, and can't be tripped.

Round 2:

Initiative order
Joseph
Enemy
Lybram
Corbrae
Mrs. Book
Alton
Viridian/Blitz

Joseph is up!

Water elemental: AC 17 T ? FF 16 HP taken: 8

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph moves closer and fires again.

firing through cover: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
piercing: 1d8 + 3 ⇒ (4) + 3 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Joseph hits the elemental with an arrow, doing it a bit more damage. This distracts it enough that it completely misses the druid.

Everyone but Joseph can act!

Dice rolls:
PA slam to Viridian: 1d20 ⇒ 1

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian ducks and swings again…

CI scimitar: 1d20 + 6 ⇒ (12) + 6 = 18 slashing: 1d6 + 3 ⇒ (2) + 3 = 5
bite: 1d20 + 6 ⇒ (4) + 6 = 10 for bite: 1d6 + 4 ⇒ (1) + 4 = 5 (plus trip)

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith, sound burst|channels remain ing 5/5 Human Cleric of Erastil 5

Lybram moves around to the west side of Viridian and swings his mace.
"Is there any advantage to the type weapon used on this thing?"
mace swing: 1d20 + 6 ⇒ (7) + 6 = 13
dmg cold iron bludgeoning: 1d8 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

male Halfling Wizard 4 | HP 28 | AC 12; Touch 12; FF 11 | Fort +5; Reflex +4; Will +7 | CMB+0; CMD 11 | Speed 20 ft | Init +1 | Perc +3 | Stealth: +5 wizard 2

Alton shoots his crossbow.

attack: 1d20 + 3 ⇒ (2) + 3 = 5

damage: 1d6 ⇒ 4

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

kn planes, untrained: 1d20 + 1 ⇒ (17) + 1 = 18

Just want the commonly known attributes of water elementals, in particular what kind of weapon might work.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Without training, Mrs. Book has no chance of making that check.

Round 2 (ongoing):

Initiative order
Joseph-acted
Elemental-acted
Lybram-acted
Corbrae
Mrs. Book
Alton-acted
Viridian/Blitz-acted

Viridian lands a solid slash on the elemental, but Alton, Blitz, and Lybram all miss.

Corbrae and Mrs. Book can act!

Water elemental: AC 17 T ? FF 16 HP taken: 20

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used
Quote:

Know PLanes: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Special attacks please? (Didn't get any answer on my check)

Attack: 1d20 + 5 ⇒ (16) + 5 = 21

dmg: 1d10 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Corbrae moves and strikes at the watery being, delivering, for once, a solid blow


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Corbrae's cut leaves it looking pretty rocky, for a water elemental. One more shot should drop it.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

You guessed it. Mrs. Book fires off another missile from old faithful.

mm damage: 1d4 + 1 ⇒ (4) + 1 = 5


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

At the impact, the water elemental dissipates.

Out of combat!

There's nothing of interest in the room. The waterfall is on the other side of a wall of rubble about two feet high.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book does not trust the waterfall and suggests "Lets go east."

1,801 to 1,850 of 2,985 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fuzzfoot's Emerald Spire Core‘ All Messageboards

Want to post a reply? Sign in.