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Symeon takes a moment to perform a dissection of one of the hellhounds on the boat and with detailed drawings creates a small anatomy book about it.
Surgery Lore: 1d20 + 11 ⇒ (4) + 11 = 15
It just barely sells enough copies to make a profit. That should be a success at task level 1 for 1.6 gp

GM Farol |

Hey folks, and Here are the chronicles
Thank you very much for being part of that arc. I hope that you did enjoy it!

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My Chronicle looks good. Thanks, GM Farol for running both of these for us. It was great fun, and a pleasure playing with all of you.

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Emdi critically failed his Earn Income doesn't charge for the boat rave, so he should receive 0 gp for his Earn Income.
I can change it on my Chronicle myself if you'd like. I don't think a self-made edit in the negative direction for 0.64 gp on a 5th level character is going to throw up any red flags.

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The chronicle looks good, though neither checkbox was checked in the description. Probably because neither really applies; we captured her, but not to be brought before House Thrune. The boon won't become interesting until Level 11, though the last thing that Jayma wanted was to come to the attention of Her Infernal Magistrix Abrogail II, ruler of Cheliax.
Thanks for taking us through it. Playing with a good GM and good players that work together well is always a pleasure. I look forward to the next one.

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The chronicle appears correct. Thank you!

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Chronicle looks good! Thank-you for running this for us, I enjoyed playing with everyone immensely and am looking forward to the next game! But first I need to level Symeon.

GM Farol |

Great to hear that.
I found this scenario to be a bit different than the previous one. The first fight was surprising as the guards were so low-level :| Using maps from existing AP's/Scenarios is an interesting concept. I am sure that I would love to play it if I had played the previous context. Like the souldbound dolls were enemies in them etc.
Introducing Count's bodyguard was odd. He serves no purpose, but he is a way to help the team release the Count if they don't find the objects or get stuck otherwise.
I liked the trick with illusion, but I do agree that it was too obvious, if Count would be protected by some monsters, one could believe that it is him. At the same time, there was no mechanical benefit for that illusion. Aydrian learned that you are coming (she could have learned it with an alarm spell), you still had to come to her.
I liked the trick with illusory walls, but I think it would be interesting if one of the hounds would be behind it to go after backline. But at the same time that map was a horrible setup for fireballs. The fact that hounds were immune vs fire, made the situation worse.
Anyways, thanks for playing, I shall close the thread tomorrow.
@Itka - yeah crushing the toys would free the count as well, but using dispel magic felt so much better ;)

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Introducing Count's bodyguard was odd. He serves no purpose, but he is a way to help the team release the Count if they don't find the objects or get stuck otherwise.
That's odd. If we don't piece it together he realizes he had the power the whole time?