Arnistolientar Popswicker

Symeon Isafira's page

400 posts. Organized Play character for Sedoriku.


Full Name

Symeon Isafira

Race

HP 51/51 | AC: 22 | F +8 R +13 W +12 | Perc +12 | 25 feet | Class DC 21 |1 Hero point

Classes/Levels

Exploration Activity: Investigate (Society +13)| Active Investigations: Case of the Jistikan Relic; Case of the Interference| Active Conditions: None

Gender

NG Male Gutsy Halfling Teacher Investigator (Medic) 5 Surgeon Instructor |

Size

Small

Age

36

Alignment

LG

About Symeon Isafira

PFS Information:
===================
PFS Number: 108507-2005
Experience: 48 (as of chronicle 10)
Home Region: Absalom
Gold: 4 gp 5 sp 8 cp

Training: Generalist

Major Factions
Envoy’s Alliance: 0
Grand Archive: 48
Horizon Hunters: 0
Vigilant Seal: 0

Minor Factions
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation: 0

Total (Sum of the Above) Reputation: 48

Purchased Boons:
Experienced Adventurer (Start at level 2 w/ 12 xp, 12 reputation and 30 gold)

===================
Character sheet:
===================

Ethnicity: Gutsy Halfling
Nationality: Absalom
Birthplace: Absalom
Age: 35
Gender & Pronouns: Male, He/His
Height: 3’9”
Weight: 124 lbs
Physical Appearance:

===================

Halfling (Gutsy)
Teacher
Investigator (Medic); Level: 5; Experience: 48
Medium Humanoid, Halfling
NG; Gruhastha

Languages: Common, Halfling, Dwarven, Elven, Gnomish, Goblin, Tien, Sylvan, Utopian

Perception: +11 (3 wis) + (9 prof) + (0 item)) [E]
Special Senses: None

===================

DEFENSES

HIT POINTS: 51/51

ARMOR CLASS
AC: 22 (10 + (4 dex) + (7 prof) + (1 item)) [T]

Unarmored: [T], Light: [T], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +8 ((1 con) + (7 prof) + (0 item)) [T]
Reflex: +13 ((4 dex) + (9 prof) + (0 item)) [E]
Will: +12 ((3 wis) + (9 prof) + (0 item)) [E]
Notes:

===================

OFFENSE

Class DC: 21 (10 + (4 key stat) + (7 prof) + (0 item)) [T]
Speed 25 feet

[dice=Devise Stratagem]1d20[/dice]
[ spoiler=Additional Recall Knowledge check]
[dice=Secret roll]1d20[/dice] [ ooc]+13 for Society, Arcana, Academia Lore, or Surgery Lore; +12 for Medicine and Nature, +11 for Crafting, Occultism, or Pathfinder Society Lore; +10 for Religion; or +9 for Other Lores.[ /ooc][ /spoiler]

Ranged Strikes

+1 Striking Shortbow Hands 1+, Reload 0, Range 60 ft. Bow Deadly d10
Attack +14
Damage 2d6 Peircing

[dice=Short end of the bow, +1] 1d20+14[/dice]
[dice=Short end of the bow, +1 Stratagem]Results of Stratagem HERE+14[/dice]
[dice=Damage, Piercing]2d6[/dice]
[dice=Strategic strike]2d6[/dice]
~~~~~

Dagger Scalpel Thrown 10 ft.
Attack +13
Damage 1d4 Slashing

[dice=Flying scalpel!]1d20+13[/dice]
[dice=Flying scalpel! Stratagem]Results of Stratagem HERE+13[/dice]
[dice=Damage, slashing]1d4[/dice]
[dice=Strategic strike]2d6[/dice]

~~~~~~~~~~~~~~~~~~~~

Melee Strikes

Shortsword Agile, Finesse, Versatile S
Attack +13
Damage 1d6 piercing

[dice=Pointy end of the sword]1d20+13[/dice]
[dice=Pointy end of the sword, Stratagem]Results of Stratagem HERE+13[/dice]
[dice=Damage, Slashing or Piercing]1d6[/dice]
[dice=Strategic strike]2d6[/dice]
~~~~~

Dagger Scalpel Agile, Finesse, Thrown 10 ft., Versatile S
Attack +13
Damage 1d4 slashing

[dice=Scalpel!]1d20+13[/dice]
[dice=Scalpel! Stratagem]Results of Stratagem HERE+13[/dice]
[dice=Damage, Slashing]1d4[/dice]
[dice=Strategic strike]2d6[/dice]

===================

ABILITY SCORES

STR +0 (10), DEX +4 (18), CON +1 (12), INT +4 (19), WIS +3 (16), CHA +0 (10)

===================
Skills and Languages:
===================
Skills:

Acrobatics: +14 = (4 dex) + (9 prof) + (1 item) - (0 armor) [E]
Arcana: +13 = (4 int) + (9 prof) + (0 item) [E]
Athletics: +0 = (0 str) + (0 prof) + (0 item) - (0 armor) [U]
Crafting: +11 = (4 int) + (7 prof) + (0 item) [T]
Deception: +0 = (0 cha) + (0 prof) + (0 item) [U]
Diplomacy: +7 = (0 cha) + (7 prof) + (0 item) [T]
Intimidation: +0 = (0 cha) + (0 prof) + (0 item) [U]
Lore (Academia): +13 = (4 int) + (9 prof) + (0 item) [E]
Lore (Pathfinder Society): +11 = (4 int) + (7 prof) + (0 item) [T]
Lore (Surgery): +13 = (4 int) + (9 prof) + (0 item) [E]
Lores (Any [Recall Knowledge]): +9 = (4 int) + (5 prof, Keen Recollection) + (0 Item) [U]
Medicine: +13 = (3 wis) + (9 prof) + (1 item) [T]
Nature: +12 = (3 wis) + (9 prof) + (0 item) [E]
Occultism: +11 = (4 int) + (7 prof) + (0 item) [T]
Performance: 0 = (0 cha) + (0 prof) + (0 item) [U]
Religion: +10 = (3 wis) + (7 prof) + (0 item) [T]
Society: +13 = (4 int) + (9 prof) + (0 item) [E]
Stealth: +11 = (4 dex) + (7 prof) + (0 item) - (0 armor) [T]
Survival: +3 = (3 wis) + (0 prof) + (0 item) [U]
Thievery: +11 = (4 dex) + (7 prof) + (0 item) - (0 armor) [T]

Languages Common, Halfling, Dwarven, Elven, Gnomish, Goblin, Tien, Sylvan, Utopian

===================
Feats:
===================
Ancestry Feats and Abilities
Special 1st: Keen Senses (+2 to Seek vs. Hidden creatures, lower flat DC to target)
Heritage Gutsy Successes on Emotion effect saves are Crits instead.

1st level: Unassuming dedication
Gain a +1 circumstance bonus to checks to perform a downtime activity.

5th level: Cultural Adaptability for Gnome and Gnome Obsession
===================

Skill Feats

Background: Experienced Professional
Methodology: Forensic Acumen
Methodology: Battle Medicine
2nd level: Additional Lore (Surgery) retrained to Bon Mot
3rd level: Assurance (Medicine)
4th level: Treat Condition
5th level: Ward Medic
Society Bonus: Multilingual

===================

General Feats
3rd level: Continual Recovery

===================

Class Feats and Abilities
Feature 1st: On the Case: gives access to Pursue a Lead activity and Clue In reaction
Feature 1st: Devise a Stratagem: gives access to Devise a Stratagem action
Feature 1st: Methodology (Forensic Medicine)
Feature 1st: Strategic Strike: +1d6 now +2d6 damage if strike was part of Devise a Stratagem
Feat 1st: Known Weakness
Feat 2nd: Medic Dedication
Feature 3rd: Keen Recollection: Use Lore skills and recall knowledge without being trained.
Feat 4th: Doctor’s Visitation
Feature 5th: Weapon Expertise: Gain expert proficiency in martial and simple weapons

===================

Bonus Feats
Battle Medicine
Adopted Ancestry: Gnome
Gnomish Obsession

===================
Equipment:
===================

Combat Gear:
Leather Armor (3 gp 1), +1 Striking short bow (3 1), 40 arrows (.2 2L), Shortsword (.9 L), Dagger scalpel (.2 L)

Magic Items:
Bracelet of Dashing, Pearly White Prism Aeon Stone Slotted into a Shining Wayfinder

Consumables
Feather token (ladder) (3 -), Minor elixir of life (x4 4L)

Other Gear:
Adventurer’s pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin; 1, 1.5), Clothing (normal) (-, .1), Mirror (-, 1), Tool Short (Scalpel; L, .4), Religious text (Gruhastha; L, 1) Holy Symbol (Gruhastha; L, .1), Healer’s tools (1, 5), Manacles 2 sets (Simple, 6 2L), crowbar (.5 L), writing set (1 L), Soap (.02 -), Playing cards (.5 -)

Bulk: Carrying 5 Bulk 6 Light (rounds down to 5) of 6 bulk Maximum

Coins: 2 gp 5 sp 8 cp.
To buy: Water purifier, Holy water!

===================
Temporary Items:
===================
Pathfinder Training Items
Lesser Healing Potion

Discovered in Scenario
None Yet

===================
Scenarios and Tracking:
===================
Chronicles. Item Tracking and Character Sheet

Chronicle #1: Experienced Adventurer
Sheet
Starts at level 2 with 12 XP, 12 Fame, 12 Reputation, and 30 gp

Chronicle #2: 2-01 Citadel of Corruption
Sheet
Purchases:
Starting equipment:

Spoiler:

Studded leather Armor (3 gp),
Short bow (3 gp),
40 arrows (2 sp),
Shortsword (9 sp),
Dagger Big Scalpel (2 sp)
Feather token (ladder) (3 gp),
Adventurer’s pack (1 gp 5 sp),
Clothing (normal) (1 sp),
Mirror (1 gp),
Tool Short (Scalpel; 4 sp),
Religious text (Gruhastha; 1 gp)
Holy Symbol (Gruhastha; 1 sp),
Healer’s tools (5 gp),
Manacles 2 sets (Simple, 6 gp total),
crowbar (5 sp),
writing set (1 gp),
Soap (2 cp),
Playing cards (5 sp)

Additionally: Link
Cold weather outfit (4 sp)
Downtime: Earn income Link

Chronicle 03: 2-00 King in Thorns
Sheet
Purchases: None
Downtime: Earn Income[/ url]

Chronicle 04: 2-09 Seven Mysteries of Dacilane Academy
[url=https://drive.google.com/file/d/1AM1oqjs4nu8tl-p-S-CtLDUHc8gxzbQ_/view?usp=sharing]Sheet

Purchases: See here[/ url]

Spoiler:

Weapon potency rune (+1) 35 gp
Minor elixir of life (4) 12 gp

Downtime: [url=https://paizo.com/campaigns/v5748p75ivlqo/discussion#7]Earn Income (Critical success

Chronicle 05: 2-19 Enter the Pallid Peak
Purchases:None
Downtime: Earn Income

Chronicle 06: 3-04 The Devil-Wrought Disappearance
Purchases: Expanded Healer’s tools
Downtime: Earn Income

Chronicle 07: 3-07 The Locked Lodge
Purchases: None
Downtime: Earn Income

Chronicle 08: 2-23 An Agent’s Obligation
Purchases: Striking Rune
Downtime: Earn Income (Crit failure)

Chronicle 09: 1-16 Pathfinder Society Scenario #1–16: The Perennial Crown Part 1: Opal of Bhopan
Purchases: None
Downtime: Retrain feat, Earn Income (1 day, crit success)

Chronicle 10: Path of Kings (GM Chronicle)
Purchases: None
Downtime: Earn Income (Crit Success)

Chronicle 11: Perennial Crown part 2: The Thorned Monarch
Purchases:

Spoiler:

Sold: Studded Leather Armor
Bought: Leather armor,
Bracelet of Dashing,
Shining Wayfinder,
Pearly White Prism Aeon Stone

Downtime: ???

Chronicle ##: Blank form
Purchases: None
[spoiler ]
[/ spoiler]
Downtime: Earn Income

===================
BOT ME!:
===================
Symeon tends to take the time at the start of the round to Devise a Stratagem on what is likely being the biggest threat at the moment. He takes a shot with his shortbow if he finds a good opening. If he doesn’t he either fires at someone else or patches up someone’s wounds if there is anyone hurting. If he is pressed into close combat, Symeon will draw his shortsword and start hacking away instead.

[dice=Devise Stratagem]1d20[/dice]
[ spoiler=Additional Recall Knowledge check]
[dice=Secret roll]1d20[/dice] [ ooc]+13 for Society, Arcana, Academia Lore, or Surgery Lore; +12 for Medicine and Nature, +11 for Crafting, Occultism, or Pathfinder Society Lore; +10 for Religion; or +9 for Other Lores.[ /ooc][ /spoiler]

[dice=Short end of the bow +1 striking] 1d20+14[/dice]
[dice=Short end of the bow, +1 Stirking, Stratagem]Results of Stratagem HERE+14[/dice]
[dice=Damage, Piercing]2d6[/dice]
[dice=Strategic strike]2d6[/dice]

[dice=Pointy end of the sword]1d20+13[/dice]
[dice=Pointy end of the sword, Stratagem]Results of Stratagem HERE+13[/dice]
[dice=Damage, Slashing or Piercing]1d6[/dice]
[dice=Strategic strike]2d6[/dice]

[dice=Battle Medicine, Expert, DC 15, Assurance]10+9[/dice]
[dice=Healed]2d8+5[/dice]

[dice=Battle Medicine, Expert, DC 20]1d20+13[/dice]
[dice=Healed]2d8+15+5[/dice]
[dice=Crit healed]4d8+15+5[/dice]

===================