"Fists of the Ruby Phoenix" (Campaign) w/ DM rainzax

Game Master rainzax

⌛Time: 270 minutes
⛈️Weather: Today @ Clear, Tomorrow @ Partially Cloudy
☀️Date: (☑|☑□□) @ Early (☑☑,☑☑,☑☑,☑☑), Noon (☑☑,☑☑,☑□,□□), Evening (□□,□□,□□,□□), Late (□□,□□,□□,□□)
♠️Silver Feathers: (☑☑☑☑☑,☑□□□□)
Wealth Tracker @ LINK

Bonmu: LINK
Temple of Irori: LINK
Tactical Map / Slides: LINK
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Challenge Matrix @ 5 PCs = Trivial/Low/Moderate/Severe/Extreme @ 50/75/100/150/200
Terrain Difficulty @ (◆) Plains, (◆◆) Forest or Shoreline, (◆◆◆) Mountain or Swamp, (◇) by River lowers one step
Houserules > (LINK)


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Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Now triggered, what is the frequency of changing Ancestors?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

End of every round until end of combat then reverts back to his initial roll, which is Skills.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

And so, what is Audi's current Ancestor?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi ibn Jad wrote:
End of every round until end of combat then reverts back to his initial roll, which is Skills.

Skillful currently.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

What are the different "triggers" for Change in Ancestorship?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

As stated, end of every Combat Round, if in Minor or greater.

Also, some Feats/Abilities may alter that, but, I only have one, I believe.

Ancestral Defense

This is my initial attempt at an Oracle (in PF2e), so I am learning as you are with this one.

EDIT: My initial AP for PF2e is AoA. We are currently just beginning Book 6. I ran Book 1. We alternate GMing Books between the 6 of us. I began to learn PF2e 2 months prior to our starting date. I set the ground work for the next GM for how the new rules work.
I say this to relay how much I am appreciating how you are running this game. By the book...lol. I admit that in my AoA game, as the AP went along, the more the Rules were a bit hand waves, as far as End of Turn, Daily Preparations, and such.
We did start out that way, but, as Book 4 was ran, those GM duties were skipped, hand-waved, assumed. Happens. Not every GM does it the same way. Keeps things interesting!
I am endeavoring to return to basics for your game. Please bear with me at time.

Thank you!


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

End of Round is one trigger. What are the others?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Someone turned out the lights!

This game is currently now in my inactive?


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Campaign Interruption - was experimenting with icons in the Campagin Info tab which accidentally exploded.

I think it's back on?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

I believe so...lol.


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri definitely wants to cast >Soothing Spring< after this battle, it's too appropriate. We're covered in toxic snot goo. A mineral bath will do wonders to clean us up.

But it will take 61 minutes to work. 1 minute to cast, and then you have to soak in the pool for an hour to get 10d8 healing.

Any objections to this, besides the time loss?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

As I was reading your post, I immediately got an image of Audi in a hot tub! Total yes...lol!


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Max, players - Do you have Striking Runes on your weapons or Greater Striking Runes?


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri has +1 Striking runes on her Staff, Sling and Spear. She has +2 Striking runes (not Greater Striking) on her Handwraps of Mighty Blows.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Melee Melee +2 Striking, Conducting Greataxe (E): 1d20 + 21 ⇒ (15) + 21 = 362d12 + 4 ⇒ (3, 12) + 4 = 19

yuppers!

EDIT: Although, I am really considering dropping Conducting for something he will actually be able to use. Only 1 spell meets the requirements...

@ GM may I switch it out for Wounding Rune after this combat?

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

All my weapons have striking runes, except for my hammer which has a greater striking rune.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Max - What Level Item are those Runes (linked above)?

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

The greater says level 12
The regular striking runes say level 4, which I bought with gold.
I thought we were suppose to start with a level 12 item?

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Ah, got it, rereading the player's guide, it doesn't say level 12 item. So that was probably suppose to be a +2 hammer with regular striking rune, making it a level 10 item.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Unless the Player's Guide says otherwise, here are the rules for Starting at a Higher Level (pick one or the other)


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

This was actually in my Post: Unfortunately, he misses! Although, the smelly beastie still takes Force damage: 1d8 ⇒ 4

Curse of Ancestral Meddling: 1d4 ⇒ 2 Current Predominant Ancestor is Skillful.

I rolled for Curse and It still takes 4 force damage also.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
DM rainzax wrote:
End of Round is one trigger. What are the others?

Audi - I think the source of your confusion lies in your answer to this question


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

During combat or another tense, round-by-round encounter, other ancestors wrestle for control of your actions. When you roll initiative, and then at the end of each of your turns during the encounter, roll 1d4 and change your predominant ancestor appropriately. Once the encounter ends, you return to the influence of the ancestor you first rolled for the day.

I am rolling at the end of his turns.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Initiative and End of Round are two triggers. What else?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

I have previously posted the link to his only other ability that changes his predominant ancestor.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

You have chosen the most complex class in the game - perhaps allow yourself multiple read throughs (of the entire text of your class mechanics)!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Unless he casts another Cursebound spell his Curse will remain Minor until he rests.
His Predominant Ancestor changes now because he cast a Cursebound spell and will change at the end of every round during combat, reverting back to his initial roll of the day afterwards.

Some feats and abilities may also force a roll.

Other than these; i am not getting what you are laying down....


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Audi ibn Jad wrote:
His Predominant Ancestor changes now because he cast a Cursebound spell and will change at the end of every round during combat...

How many total 1d4 rolls does this involve on the turn the Cursebound Focus Spell was cast?


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑
DM rainzax wrote:
Max, players - Do you have Striking Runes on your weapons or Greater Striking Runes?

Striking only.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Aiobhean:

How are you tracking your Battle Medicine?

Also - you noticed the Antlers have 15-ft reach!


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

I've used it on Cirri and myself, so far. I was just tracking it via my posts but I can add a section on my profile if that would be helpful.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

AC is posted in Tracker.

Max Gain wrote:
again, add 3 to that roll if both 2nd and 3rd attack missed

This will change a miss into a hit. What is the source?


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

It's from Exacting Strike, which adds a failure effect of "This attack does not count toward your multiple attack penalty." It should be noted, though, that the Press trait specifies that the added Failure effect does not apply to an attack that is a Critical Failure.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Thanks, Aoibhean, it should be noted that Max has Powerattack and exacting strike. Though I ran out of room on that bar and then would have to rearrange things in the racial line. And Powerattack was chosen first, so I wasn't sure how to write the archtype. As Exacting strike was chosen as my fifth ancestry feat: Natural Ambition-Exacting Strike.

Given this guy is based off of a Pathfinder character I already have and who he will be in a few levels, I have to remember I have additional things for this guy because of the Ancestral Paragon rules, giving him 4 more feats that the PFS character would not have.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

@Aiobhean - thanks for linking!

@Max - yeah I'm still figuring out that best way to use the characters bars as towards two goals: Clarity for GM, and Clarity for Other PCs. More on this after this combat perhaps...

...

From Gameplay:

I had to research "Reach 15 w/ Large Creature" as my first instinct was that Aiobhean was within Stank Beast's reach. Turns out that with a single (common) exception, Reach follows the same rules as for diagonal movements.

Range and Reach (CRB p455):

LINK

Actions and other abilities that generate an effect typically work within a specified range or a reach. Most spells and abilities list a range—the maximum distance from the creature or object creating the effect in which the effect can occur.

Ranged and thrown weapons have a range increment. Attacks with such weapons work normally up to that range. Attacks against targets beyond that range take a –2 penalty, which worsens by 2 for every additional multiple of that range, to a maximum of a –10 penalty after five additional range increments. Attacks beyond this range are not possible. For example, if you are using a shortbow, your attacks take no penalty against a target up to 60 feet away, a –2 penalty if a target is over 60 and up to 120 feet away, a –4 if a target is over 120 and up to 180 feet away, and so on, up to a maximum distance of 360 feet.

Reach is how far you can physically reach with your body or a weapon. Melee Strikes rely on reach. Your reach also creates an area around your space where other creatures could trigger your reactions. Your reach is typically 5 feet, but weapons with the reach trait can extend this. Larger creatures can have greater reach; for instance, an ogre has a 10-foot reach. Unlike with measuring most distances, 10-foot reach can reach 2 squares diagonally. Reach greater than 10 feet is measured normally; 20-foot reach can reach 3 squares diagonally, 30-foot reach can reach 4, and so on.

...

@Cirri - I thought of this for your character, as I'm sure you will be transforming into larger creatures soon enough, and wanted to make sure the rule was even on both sides of the table.

@Everyone - can anyone identify the "single (common) exception" I mentioned above?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Do we get a Hero Point...lol?

Answer:
10-foot reach can reach 2 squares diagonally.

Actually, if Audi can swapped out Conductive Rune for Wounding Rune? Same level 7 cost.
He only has 1 spell that triggers it. I missed that with Divine List.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Audi ibn Jad wrote:
Do we get a Hero Point...lol?

Yes.

(As a reminder, I track your Hero Points in my DM Bar)


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Spoiler:
Creatures with 10 foot reach can hit 2 squares diagonally away (normally this would be 15 ft away).

This will come in handy when I turn into large creatures. Thanks for looking this up, GM!


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NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

>Poppet Ancestry<

Constructed wrote:
Your spark of life means that you're a living creature, and you can be healed by positive energy and harmed by negative energy as normal.

So Osh can be healed normally.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Great spell, Cirri!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Party Aoibhean raises a good point.

According to the >Natural Medicine< feat, I can use Nature instead of Medicine to Treat Wounds. I have Master proficiency, so according to >Treat Wounds< I can shoot for higher DCs if I choose.

Cirri was almost healed, so I would pick the Trained DC for her, but attempt Master for everyone else. That's DC 30. I will keep the same rolls in my >earlier post.<

Max I read the metamagic feat wrong, >Healing Transformation< applies only to Polymorph spells. >Haste< is a Transmutation spell, not a Polymorph, so it doesn't apply. No 9 HP for you, sorry.


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

Regarding which DC Cirri would have "probably" gone for: the math is always in favor of going for the highest DC available to you, assuming you are trying to heal as much as possible. You might favor reliability over numbers in a pinch (like an emergency battle medicine), but that's not the situation we find ourselves in.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

@Cirri
As the die have hit the table, I am going to hold you to your rolls (See Tracker). Moving forward, using Natural Medicine to Treat Wounds, you can choose which DC to attempt according to your Proficiency in the Nature skill, and further, will benefit from the circumstance bonus while upon the tropical island of Bonmu.

I leave the "math strategy" up to you, and of course you are all welcome to discuss that here.


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Thanks everyone. I just have to remember to use Natural Medicine, hehe.

Now onward, to cleaning up this stinky temple!


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Audi - what is your curse severity?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

It is currently Minor stage. I placed a Curse box in header.


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

What are the effects of minor state?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Ancestors Curse


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

What bonuses does Audi have right now as a result of his curse severity?


Tan Sugi Monastery | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□☑☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles
Audi ibn Jad wrote:
Audi ibn Jad wrote:

[dice=Perception, (E) Darkvision, minor curse skillfull ]1d20+15+1

You gain a +1 status bonus to skill checks and Perception checks

Audi enters the new room, blue eyes wondering about, while he mouths gratitude to the ancestors for their help. The Orc just continues forward behind Cirri, before she disappears.

Already posted them.
Audi ibn Jad wrote:
Ancestors Curse

Audi - what is your current curse severity, and what bonuses does it provide?

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