The Many-Faced GM's Curse of the Crimson Throne

Game Master Nickadeamous


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Curse of the Crimson Throne Roll20

Kendrick:

"You will die here today. Will you be missed" Devargo asks? "I don't think so. Fools are often overlooked and forgotten."

Kendrick is 1st!

Kendrick Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Devargo Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

Two Men Enter...:
Kendrick had to admit that one stung a little bit. He had lost everyone who had mattered to him. First his father. Then his mother. Then Mara. He found himself wondering if he had even lost himself recently. The taunt did not intimidate him, however. It angered him.

"You're right, Devargo. My best friend in the whole world was killed by someone like you selling her some bad junk to line his own pockets. There isn't anyone left to mourn me. That means I've got nothing to lose. You and me Devargo. How about you save me some time and tell me where you stashed your blackmail material before I kill you?" Kendrick does not wait for an answer and instead walks confidently up to his opponent, abandoning his original plan for some vengeance. He grabs the bastard sword with both hands and swings with all his might, hoping to hack one of Devargo's arms off with a hard slash into his shoulder.

Bsword 2H w/PA: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Damage if hit 2H w/PA, challenge: 1d10 + 7 + 3 + 3 ⇒ (2) + 7 + 3 + 3 = 15

Swift to initiate challenge, move to move, attack.


Curse of the Crimson Throne Roll20

Kendrick:

His taunting successful, Devargo leans away from Kendrick's telegraphed and furious attack. Kendrick's blade cleaves right through part of the Spider King's throne before slashing deep into his shoulder. The force of the blow pushes him to the side enough that he can easily reach a hidden button. Suddenly the floor slides out from Kendrick and he drops like a stone down to the next level.

Kendrick finds himself in a dark chamber, riddled with dizzying tunnels and twisting corridors formed by thick cobwebs. The floor is a sticky, lumpy mass of webbing and dozens, if not hundreds, of bones—many of which appear to be from humanoid bodies. Some of the webs seem to shimmer and dance, almost as if reflecting rainbows in their silken forms. Dozens of of eyes stare hungrily out.

Kendrick Reflex save vs. DC 15: 1d20 + 6 ⇒ (4) + 6 = 10

The roll20 map has been updated.


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

She hears the tolling of the town bell marking the start of another hour.

Looking in the direction Kendrick went.
Humm, he’s been gone just about long enough to have gotten into trouble. Time to go and check.

Sizing up the worried looking men in front her, Nuriel plans her actions

The one on the left, nearest the edge of the pier. Yeap, you are going in the water.

Initiative : 1d20 + 5 ⇒ (2) + 5 = 7

Drawing her longsword and raising her shield

”A Maiden has drawn her sword. Know that it cannot be sheathed until blooded. Whose will it be?”

Intimidate: 1d20 + 11 ⇒ (7) + 11 = 18

[spoiler=Should they attack]

readied shield bash: 1d20 + 7 ⇒ (10) + 7 = 17
shield damage: 1d4 + 4 ⇒ (3) + 4 = 7

Current AC 23


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

Rather than curse the darkness, Kendrick opts to cast a spell to brighten the gloom and give him a chance to see his foes coming. He then moves to put his back to the bulkhead behind him, then, if the path is clear enough, move to the port side corner.

So standard to cast dancing lights and move to keep from being flanked (hopefully).


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

Dax notices Nuriel's patience wear as Nuriel draws her sword.

"It's go time." Dax thinks to herself and she takes a step to put her back againts the boats railing and casts Bull Strength on herself.

"I don't know if you can her the Maiden from up here but she doesn't seem to be in a good mood. I would suggest you leave immediately." Dax shouts to the men on deck as she grips her halberd in anticipation of and attack.


Curse of the Crimson Throne Roll20

Light floods the web-filled room and Kendrick can see that most of the webs aren't just gray, but rainbow-colored. He also notices eyes in almost every corner. Two child-sized spiders hide in the north west corner. A larger man-sized spider sits before a door in the north east corner, and some kind of man-sized, half-spider, half-man cowers in the south west corner.

The man-spider chitters noisily, and tries to scuttle back farther into the corner. The man-sized spider turns and launches a glob of webbing at Kendrick. It smacks into Kendrick's leg with a wet smack.

Kendrick is entangled.

The thugs begin looking around and at each other nervously. Two crazy women walking into the den of thieves just doesn't make a whole lot of sense. Especially two law bringers. They must be scouts for a larger force!

Kendrick and Nuriel are up (full round)!

Kendrick:

Every square in this room requires a DC 10 Reflex save to avoid contact with the webs.

DC 10 Knowledge (nature):

The man-sized spider is a giant spider, and like most spiders, rather poisonous.

Initiative!
27 Ettercap
22 Giant Spider
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

DM Rolls:

Ettercap: 1d20 + 7 ⇒ (20) + 7 = 27
Giant Spider: 1d20 + 3 ⇒ (19) + 3 = 22
Dream Spiders: 1d20 + 2 ⇒ (14) + 2 = 16
Nuriel Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Daxori Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Thugs Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Ettercap wild empathy on spiders: 1d20 + 7 ⇒ (8) + 7 = 15
Giant Spider web: 1d20 + 5 ⇒ (13) + 5 = 18

The roll20 map has been updated.


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

"Whoa!" Kendrick groans when he sees the array of spider-like beings. "Are you kidding me with this, Devargo? Do you know what sort of fines Nuriel is going to want to levy on you? I'm sure there are 'exotic pet taxes' that apply. Plus something about habitating a condemned structure, I don't know." Kendrick gulps and keeps his back to the wall. He waits for them to come to him.

I'll discharge the dazzling blade spell at the first thing to move to melee with me. It's a DC 14 Will save or blinded for 1 round (dazzled 1 round on save). This is a pattern effect, so vermin are affected.


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Seeing the odds are still against her, Nuriel looks for a way to draw some of the thugs away.
Spying an unattended lantern sitting upon a crate on the pier. She concentrates and casts mage hand sending the unattended object flying into a nearby pile for refuse. Hopefully setting it aflame.

Then brandishing her sword.

”You can fight me or the fire. Which will it be?”

Mage Hand:

Mage Hand
School transmutation; Level bard 0, magus 0, psychic 0, sorcerer/wizard 0, summoner/unchained summoner 0
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one non-magical, unattended object weighing up to 5 lbs.
Duration concentration
Saving Throw none; Spell Resistance no
You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.


Curse of the Crimson Throne Roll20

"Easy choice, luv" the nearest says. He swings his sap hard at Nuriel. Most of the blow is absorbed by her shield, but she can feel the blow into her arm. Another thug swings as well but miss. The goon behind him sneers at Nuriel and makes a few obscene gestures and some obvious threats. "Don't worry las, we'll be sure to cuddle ya before tossing ya into the waters.

Two more thugs more up to surround Dax, while the rest hustle about the connected docks trying to make their way towards the commotion. The refuse pile begins to slowly smolder.

Nuriel takes 7 points of Nonlethal damage and is Shaken for 2 rounds.

Daxori is Up!

Initiative!
27 Ettercap
22 Giant Spider
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

DM Rolls:

Sap 1: 1d20 + 7 ⇒ (5) + 7 = 12
Sap 2: 1d20 + 7 ⇒ (20) + 7 = 27
Nonlethal damage: 1d6 + 3 ⇒ (4) + 3 = 7
Sap 2, CONFIRM: 1d20 + 7 ⇒ (6) + 7 = 13
Demoralize on Nuriel: 1d20 + 11 ⇒ (12) + 11 = 23

The roll20 map has been updated.


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

Seeing herself being surrounded, Dax cracks a slight smile. "Okay, don't say I didn't give you a chance." she says as her halberd begins to glow and she strikes out against the thug to her south.

Swift action to activate Arcane Strike

Halberd: 1d20 + 11 ⇒ (15) + 11 = 26

Damage: 1d10 + 13 ⇒ (9) + 13 = 22


Curse of the Crimson Throne Roll20

Dax's halberd nearly cleaves the man in two, but somehow, he remains on his feet. The two smaller spiders approach Kendrick. Kendrick's blade erupts in a blinding flash of light, but the spiders don't seem to notice. One spider sinks it's teeth into Kendrick's leg and he can feel the poison being pumped in, but is able to resist it. The other spider misses. The giant spider lumbers forward and bites Kendrick in the hip. Again he can feel his body fighting off the poison. Kendrick loses sight of the Ettercap in the commotion.

Kendrick takes 6 points of damage from two bites.

Round Two: Kendrick and Nuriel are up!

Initiative!
27 Ettercap
22 Giant Spider
21 Kendrick
20 Nuriel

20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

DM Rolls:

Dream Spider Will save vs. DC 14: 1d20 + 1 ⇒ (13) + 1 = 14
Dream Spider #1 bite: 1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Dream Spider #2 bite: 1d20 + 3 ⇒ (20) + 3 = 23
Dream Spider #2 bite, CONFIRM: 1d20 + 3 ⇒ (16) + 3 = 19
Bite damage: 2d3 ⇒ (1, 2) = 3
Kendrick poison save vs. DC 11: 1d20 + 6 ⇒ (18) + 6 = 24
Devargo Cure moderate potion: 2d8 + 3 ⇒ (5, 2) + 3 = 10
Ettercap Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Giant spider bite: 1d20 + 2 ⇒ (20) + 2 = 22
Giant spider bite, CONFIRM: 1d20 + 2 ⇒ (9) + 2 = 11
Bite damage: 1d6 ⇒ 3
Kendrick poison save vs. DC 14: 1d20 + 6 ⇒ (11) + 6 = 17

The roll20 map has been updated.


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Though only giving minor attention to the Thug’s words. Nuriel is more disturbed by the distance between herself and allies. She decides to concentrate on defense until she clears her head.

She activates her Protection Judgement, granting a +1 sacred bonus to AC Swit Action

Fighting defensively +2 dodge to AC for -4 attacks

She finally takes a swing with her sword. More to keep the Thugs at bay then really hoping to land a blow.

Longsword attack: 1d20 + 8 - 4 - 2 ⇒ (16) + 8 - 4 - 2 = 18 defensive and Shaken mods
damage if hit: 1d8 + 4 ⇒ (4) + 4 = 8

Current AC 26


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

"You want to know what's happening to your business right now, Devargo?" Kendrick says as he grits his teeth and hisses from the pain of spider bites. "The Maiden is costing you a fortune while the Hellknight is hacking your people into tiny bits! It isn't too late to save yourself a lot of trouble and give me what I want. You can grab a hidden stash and split town."

Knowledge (nature): 1d20 + 2 ⇒ (15) + 2 = 17 Missed that earlier, not that it does much for me!

Bsword w/PA: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Damage if hit w/2H, PA: 1d10 + 7 + 3 ⇒ (10) + 7 + 3 = 20

Thinking quickly, he picks the one thing down here he truly understands and knows and brings his sword down hard in an attempt to decapitate it.


Curse of the Crimson Throne Roll20

Kendrick's blade carves into the giant spider with a sickening crunch. Blood begins pulling around the spider as it slumps to the floor and doesn't move again. Nuriel's sword somehow finds a way through the thug's guard and draws blood. The two thugs try to bring Nuriel down but cannot get through her defenses. Other thugs hustle from ship to ship trying to join the brawl. One shouts threats and curses at Dax as three others try to smack her around. Two of them land blows.

Dax takes 11 points of nonlethal bludgeoning damage.

Round Two: Dax is up!

Initiative!
27 Ettercap
22 Giant Spider
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

DM Rolls:

Thug 1 sap on Nuriel: 1d20 + 7 ⇒ (10) + 7 = 17
Thug 2 sap on Nuriel: 1d20 + 7 ⇒ (15) + 7 = 22
Intimidate on Dax: 1d20 + 11 ⇒ (3) + 11 = 14
Thug 3 sap on Dax: 1d20 + 7 ⇒ (19) + 7 = 26
Thug 4 sap on Dax: 1d20 + 7 ⇒ (13) + 7 = 20
Thug 5 sap on Dax: 1d20 + 7 ⇒ (9) + 7 = 16
Nonlethal damage on Dax: 1d6 + 3 ⇒ (3) + 3 = 6
Nonlethal damage on Dax: 1d6 + 3 ⇒ (2) + 3 = 5

The roll20 map has been updated.


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

Dax winces from the blow from the sap but gatheres herself and a bit of her arcane energy before attacking the hug to her south.

Halberd: 1d20 + 11 ⇒ (9) + 11 = 20

Damage: 1d10 + 13 ⇒ (4) + 13 = 17

"You can leave, or I can cut you all down one by one. Your choice!'


Curse of the Crimson Throne Roll20

Dax's halberd drops the thug like a sack of potatoes. Mandibles from both dream spiders clack and nip at Kendrick's legs and one manages to score a gash. Kendrick can feel blood running down his ankle as the wound begins to burn.

Kendrick takes 3 points of bite damage and 1 point of Wisdom damage and is entangled and poisoned.

Round 3: Kendrick and Nuriel are up!

Initiative!
27 Ettercap
22 Giant Spider
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

DM Rolls:

dream spider #1 bite: 1d20 + 3 ⇒ (1) + 3 = 4
dream spider #2 bite: 1d20 + 3 ⇒ (16) + 3 = 19
Kendrick Fort save vs. DC 11: 1d20 + 7 ⇒ (1) + 7 = 8
Bite damage: 1d3 ⇒ 3
Wisdom damage: 1d2 ⇒ 1


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

Bsword w/PA: 1d20 + 9 - 1 - 2 ⇒ (6) + 9 - 1 - 2 = 12
Damage if hit w/2H, PA: 1d10 + 7 + 3 ⇒ (8) + 7 + 3 = 18

A creeping numbness crawling up his leg informs Kendrick that bite carried some sort of poison along with it. He snarls and tries to stab the offending creature, but the webs coating his body make that difficult.


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Still distracted by not being able to see all her allies. Nuriel continues to concentrate on defense.

Fighting defensively +2 dodge to AC for -4 attacks

She spares a quick glance at the slowly spreading fire on the dock, then swings her sword again at the thugs.

Longsword attack: 1d20 + 8 - 4 - 2 ⇒ (2) + 8 - 4 - 2 = 4 defensive and Shaken mods
damage if hit: 1d8 + 4 ⇒ (6) + 4 = 10

Current AC 26


Curse of the Crimson Throne Roll20

Kendrick's blade leaves a gouge in the floor as the dream spider dodges aside. Meanwhile, the thugs have found new respect for Nuriel and are wary of her steel. Still, they are more afraid of their employer and know their job. Both thugs move to try and push Nuriel into the water. Seeing it coming, she is able to maneuver her sword just in time to catch the first thug in the shoulder. The second thug is able to get pash her sword though, and Nuriel falls off the dock with a splash.

More thugs rush to surround Dax. Her halberd dances around keeping most of the thugs off-balanced enough, but one manages to land a hard blow upside her head.

Dax takes 13 points of nonlethal damage. Nuriel has been bull rushed off the pier and must make a DC 10 Swim check or sink. Armor check penalties apply.

Round 3: Dax is up!

Initiative!
27 Ettercap
22 Giant Spider
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

DM Rolls:

Nuriel AoO: 1d20 + 8 - 4 - 2 ⇒ (15) + 8 - 4 - 2 = 17
Slashing damage: 1d8 + 4 ⇒ (1) + 4 = 5
Thug Bull Rush: 1d20 + 5 ⇒ (6) + 5 = 11
Thug Bull Rush: 1d20 + 5 ⇒ (19) + 5 = 24
Thug Sap: 1d20 + 7 ⇒ (6) + 7 = 13
Thug Sap: 1d20 + 7 ⇒ (4) + 7 = 11
Thug Sap: 1d20 + 7 ⇒ (12) + 7 = 19
Thug Sap: 1d20 + 7 ⇒ (20) + 7 = 27
Thug Sap; CONFIRM: 1d20 + 7 ⇒ (16) + 7 = 23
Nonlethal damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13

The roll20 map has been updated.


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

Dax hears the splash Nurel going overboard. Being surrounded, Dax defensivly takes a swing at one of the Thugs before jumping into the water.

Halberd: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9

Damage: 1d10 + 12 ⇒ (5) + 12 = 17

Current AC 22


Curse of the Crimson Throne Roll20

Dax's halberd manages to keep the thugs off balance as she enters the drink. The dream spiders close in again on Kendrick's legs, but are unable to find flesh.

Kendrick takes no damage from the poison this round but remains entangled. Nuriel needs to make a DC 10 Swim check (including armor check penalties) or sink.

Round 4: Kendrick and Nuriel are up!

Initiative!
27 Ettercap
22 Giant Spider
21 Kendrick
20 Nuriel

20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

DM Rolls:

Dream spider 1 bite: 1d20 + 3 ⇒ (12) + 3 = 15
Dream spider 2 bite: 1d20 + 3 ⇒ (9) + 3 = 12
Kendrick Fort save vs. DC 11: 1d20 + 6 ⇒ (7) + 6 = 13


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

It's okay. I'm fine. Right now Dax is surrounded by a pile of corpses she made and the rest are running from Nuriel to go hide their undeclared income. I just have to hang on for another minute or so, Kendrick thinks to himself as he remembers to take a breath. "Let's try that again, okay Mr. Weird-spider-thing that's trying to eat me?" he tells the dream spider he missed a moment ago. The large man narrows his eyes and tries to stab down hard.

Bsword w/PA: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Damage if hit w/2H, PA, AS: 1d10 + 7 + 3 + 1 ⇒ (1) + 7 + 3 + 1 = 12


Curse of the Crimson Throne Roll20

Kendrick's blade bites deep into the dream spider. It collapses to the floor, it's legs still slightly twitching.

Round 4: Nuriel is up!

Initiative!
27 Ettercap
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

The roll20 map has been updated.


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Seeing the thugs rush her and realizing they intend to push her into the water, Nuriel tries to disrupt their action. Only managing to hit one of them.

She is suddenly falling, then water closes over her. Concentrating to keep grip on her sword and shield while attempting to get back to the surface.

swim check: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9 ACP -4

Unfortunately she is trying to do too many things and c%~!inues to sink

Hold breath. CON 16 = 32 rounds capacity. Swim check move action.


Curse of the Crimson Throne Roll20

A resounding cheer erupts on the dock as the outsiders land in the drink. Numerous guards begin to put out the small fire smoldering on the dock and even a few patrons help out.

Round 4: Dax is up!

Initiative!
27 Ettercap
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

The roll20 map has been updated.


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

Swim: 1d20 + 7 ⇒ (19) + 7 = 26

Dax swims under the dock to link up with Nuriel.

"We gotta find Kendrick, any Ideas? Oh, you have any healing, got beat up pretty good back there?"


Curse of the Crimson Throne Roll20

The remaining dream spider tries to bite Kendrick again but misses widely. Seeming to phase out of the webs filling the room, the ettercap emerges behind Kendrick and bites deep into his shoulder. The wound ignites in burning pain.

Kendrick takes 1 point of Wisdom damage, 2 points of Dex damage, 5 points of bite damage, and remains entangled.

Round 5: Kendrick and Nuriel are up!

Initiative!
27 Ettercap
21 Kendrick
20 Nuriel

20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

DM Rolls:

Dream spider bite: 1d20 + 3 ⇒ (2) + 3 = 5
Kendrick fort save vs. DC 11: 1d20 + 6 ⇒ (2) + 6 = 8
Wis damage: 1d2 ⇒ 1
Ettercap stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Kendrick perception: 1d20 + 7 ⇒ (13) + 7 = 20
Ettercap bite, flank: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
bite damage: 1d6 + 2 ⇒ (3) + 2 = 5
Kendrick fort save vs. DC 15: 1d20 + 6 ⇒ (7) + 6 = 13
Dex damage: 1d2 ⇒ 2

The roll20 map has been updated.


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

Kendrick howls with pain from the ettercap's fangs, then hisses as a fiery burning spreads from the wound, poisoning his blood. His hands shake from the venom. Despite the pain, he grips his sword hard and takes aim at the other dream spider

"I w-wondered w-where you w-went," the marine hisses at the ettercap, stuttering slightly from the nerve damage. "You're going to have to w-w-wait you're turn! Your spiders first, Devargo, then YOU!"

Bsword w/PA, entangled: 1d20 + 9 - 1 - 2 ⇒ (15) + 9 - 1 - 2 = 21
Damage if hit w/2H, PA, AS: 1d10 + 7 + 3 + 1 ⇒ (1) + 7 + 3 + 1 = 12

Note AC is at -3 from Dex total between entangled and poisoned


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Nuriel notices Dax’s arrival beside her in the water. She tries to hear what the Teifling is saying.

Perception check: 1d20 + 12 - 5 - 5 ⇒ (5) + 12 - 5 - 5 = 7 Terrible conditions -5, distracted -5 Vs DC 0 hear normal conversation.

Then makes another effort to get up to the air.

swim check: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9 ACP -4 vs DC 10

But she is again unsuccessful.

Going to be tough if all my D20 rolls are 5 or less. This is the 4th one

Hold breath. CON 16 = 32 rounds capacity. Swim check move action.


Curse of the Crimson Throne Roll20

The Eel End guards quickly douse the fire before it has a chance to burn the sodden docks. They then begin to slowly spread out, looking down into the dark water, waiting for the women to resurface.

Round 6: Dax is up!

Initiative!
27 Ettercap
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
16 Dream Spiders
15 Devargo

The roll20 map has been updated.


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

Swim: 1d20 + 7 ⇒ (2) + 7 = 9

Swim: 1d20 + 7 ⇒ (17) + 7 = 24

Dax moves further up the dock trying to find a place to pull herself up.


Curse of the Crimson Throne Roll20

The lone dream spider continues to harass Kendrick's feet but misses its attack. The ettercap has no such luck with Kendrick's back exposed. It opens large gashes before its fang deliver another dose of vile poison.

Kendrick takes 9 points of claw damage from the Ettercap.

Round 7: Kendrick and Nuriel are up!

Initiative!
27 Ettercap
21 Kendrick
20 Nuriel

20 Thugs
19 Daxori
15 Devargo

DM Rolls:

Ettercap bite: 1d20 + 5 ⇒ (3) + 5 = 8
Ettercap claw: 1d20 + 5 ⇒ (15) + 5 = 20
Ettercap claw: 1d20 + 5 ⇒ (9) + 5 = 14
bite damage: 1d6 + 2 ⇒ (4) + 2 = 6
claw damage: 1d4 + 2 ⇒ (1) + 2 = 3
Kendrick fort save vs. DC 11 dream spider poison: 1d20 + 6 ⇒ (20) + 6 = 26
Kendrick fort save vs. DC 17 ettercap poison: 1d20 + 6 ⇒ (17) + 6 = 23

The roll20 map has been updated.


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Once again Nuriel attempts to swim.

swim check: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Vs. DC 10

Finally managing to break the surface, she gulps in air.

Then swims to the nearest dock pliling.


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

Bsword w/PA, entangled: 1d20 + 9 - 1 - 2 ⇒ (10) + 9 - 1 - 2 = 16
Damage if hit w/2H, PA, AS: 1d10 + 7 + 3 + 1 ⇒ (9) + 7 + 3 + 1 = 20

Kendrick cries out in pain when the ettercap's fangs sink into him again. "Hey, pal, guess what? It's finally your turn!" he tells the ettercap as he spins about, aiming to take the creature’s head right off.


Curse of the Crimson Throne Roll20

Nuriel manages to haul mouthfuls of air back into her lungs as she breaks the surface of the water, despite the weight of her armor and shield. Kendrick's sword bites deep into the ettercap's shoulder as it manages to avoid being decapitated. It hisses in pain as it staggers back and looks ready to bolt.

The enforcers begin to spread out, looking for those that went into the drink.

Round 7: Dax is up!

Initiative!
27 Ettercap
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
15 Devargo

The roll20 map has been updated.


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

Dax uses her move action to pull herself up and then cast Vanish to give herself a few rounds of reprieve.


Curse of the Crimson Throne Roll20

The ettercap slinks away, back into the darkness and webs. With finally a moment's reprieve, Kendrick realizes that the fog in his mind and the stiffness in his joints is not getting worse, not better, but at least not worse.

Round 8: Kendrick and Nuriel are up!

Initiative!
27 Ettercap
21 Kendrick
20 Nuriel

20 Thugs
19 Daxori
15 Devargo

DM Rolls:

Kendrick Fort save vs DC 11: 1d20 + 6 ⇒ (20) + 6 = 26
Kendrick Fort save vs DC 16: 1d20 + 6 ⇒ (20) + 6 = 26

The roll20 map has been updated.


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

Kendrick watches the ettercap scurry away and breathes a slight sigh of relief. "I don't want to see you in this town again," he grumbles a moment before chanting the words to a healing spell. His mental reserves turn out to be somewhat depleted, and he knows he won't be doing any serious magic without getting some sleep and time to recover.

CLW: 1d8 + 3 ⇒ (1) + 3 = 4 Really? Guess I shouldn'tcomplain after my attack rolls.

Waiting for the ettercap to clear the door before I follow it out.


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

With great difficulty Nuriel manages to haul herself up onto the dock. Once there she leans to the left and right. Each of these movements is accompanied by copious amounts of water spilling from her armor. Finally raising the visor of her helmet she spits a stream of water from her mouth. Turning to Dax. She utters a praising psalm to Abadar, and touches the Tiefling.

Move action to get out of water. Standard action to cast spell

CLW: 1d8 + 3 ⇒ (7) + 3 = 10


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Edit Nuriel’s action

After the water dump. She eyes the thugs. Gripping her sword and shield she readies for action.

Fighting defensively. And ready action to strike if attacked.

Longsword attack: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Current AC 26


Curse of the Crimson Throne Roll20

Nuriel surfaces and manages to climb back on the docks. The thugs point and shout, moving over to cut her off. "Now's your chance las. Git, while the gitten's good" one sneers, but Nuriel is unphased by his empty threat. Another thug rushes forward and takes a swing but the sap clangs harmlessly off Nuriel's shield.

Round 8: Dax is up!

Initiative!
27 Ettercap
21 Kendrick
20 Nuriel
20 Thugs
19 Daxori
15 Devargo

DM Rolls:

Intimidate: 1d20 + 11 ⇒ (1) + 11 = 12
Sap vs. Nuriel: 1d20 + 7 ⇒ (13) + 7 = 20

The roll20 map has been updated.


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

Dax stands behind Nuriel cast long arms on herself.


Curse of the Crimson Throne Roll20

Obscured by webbing, the ettercap slinks away into the shadows. It's a DC 20 Perception check for Kendrick to pinpoint him.

Round 9: Kendrick and Nuriel are up!

Initiative!
27 Ettercap
21 Kendrick (entangled)
20 Nuriel

20 Thugs
19 Daxori
15 Devargo

DM Rolls:

Ettercap stealth: 1d20 + 7 ⇒ (13) + 7 = 20

The roll20 map has been updated.


Male Human NG Arcane Duelist Bard 3/Gendarme Cavalier 3 | HP 23/33| AC: 17 FF: 13 T: 14 | CMD: 20 CFF: 14 | F: +6 R: +6 W: +6 | Init: +3 | Per: +6 SM: +6 | BM: 9/9 | Status:
Effects:
entangled, poisoned, -2 wis. -2 dex

Reaching into his web-covered pack, Kendrick draws one of his healing potions and swallow the thick red liquid down.

CLW potion: 1d8 + 1 ⇒ (8) + 1 = 9

"See that?" he calls out to the ettercap. "Feeling a little healthier now. So you know the deal, right? You let me walk out of here in one piece, I'll let you walk out of here in one piece."


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Water still dripping from her Nuriel surveys the situation.

Things are going so well. I am back at the edge of the dock, after a dip in the river. We have heard nothing from Kendrick. And speaking of We, where has Dax gotten herself too. And to top it all off there are eight thugs baring her way. Although several of them are bleeding.

Eyeing the men before her. ”Okay, assault on an agent of the crown has been added to your rapidly growing list of crimes.

Intimidate demoralize: 1d20 + 11 ⇒ (11) + 11 = 22 DC is +5 due to multiple attempts in same hour.
She also continues to fight defensively.

Current AC 26


Curse of the Crimson Throne Roll20

The thug nearest Nuriel, his knees nearly shaking, half-heartedly swings his sap in her direction. The others behind him continuing pushing and shouting, but his sap comes no where near Nuriel.

Round 9: Daxori is up!

Initiative!
27 Ettercap
21 Kendrick (entangled)
20 Nuriel
20 Thugs
19 Daxori
15 Devargo

DM Rolls:

Thug sap, shaken: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16


Female Teifling Fighter 3 / Wizard 3 HP 35/35 | AC: 20 FF: 15 Touch: 15 | CMD: 22 CMB: 7| F: +6 R: +7 W: +6 | Init: +5 | Per: +5 | Status: Normal |

From behind Nuriel, Dax suddenly appears as she uses her long arms to attack Thug with her magic infused halberd.

Halberd: 1d20 + 11 ⇒ (4) + 11 = 15

Damage: 1d10 + 13 ⇒ (4) + 13 = 17


Curse of the Crimson Throne Roll20

Dax's halberd misses the thug, who seems to want no real part of her or the woman in front. Kendrick can hear the ettercap scurrying around the room, but the webs make it difficult to spot the creature.

Round 10: Kendrick and Nuriel are up!

Initiative!
27 Ettercap
21 Kendrick (entangled)
20 Nuriel

20 Thugs
19 Daxori
15 Devargo


Female Half-Elf LN Inquisitor (Abadar) 3 /Cavalier (Sister in Arms) 3|HP 29/30 | AC: 23 FF:22 T:12 | |CMD 18 |F: 7, R:3, W: 8| Low Light Vision| Perception +12, Sense Motive +11, | Bluff +7

Seeing the man in front of her move back she edges forward to fill the gap.

I can tell you we are not going away. You may defeat us. But you will not defeat those that come later. From the Maidens, from the Hellknights, from the Sable Company. They will not be pleased.”

Intimidate demoralize: 1d20 + 11 ⇒ (1) + 11 = 12 DC is +5 due to multiple attempts in the same hour.

” We are only here to give your boss a large sum of money for information. If you allow us to complete our mission, I am sure he will share some of it with you. No? Probably not. Well maybe a few coins. Maybe I could give you some of the money. To allow us to chat with your boss. We are not here to harm him or you. But as you see we will defend ourselves. Show how about I buy your lives for, Oh say 20 gold each?

She also continues to fight defensively.

Current AC 26

Well I was due a '1'. Of course if they accept the offer, Nuriel will have to tell them Kendrick has the money. So they will have let her and Dax in to collect.

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