| Nuriel Yonescu |
Wrinkling her nose as she looks about.
”I am in agreement with you Sir.”
Blinking her eyes vigorously due to the stinging stench.
”I also am now convinced that impulsive decisions on my part are a bad idea."
Shaking her head.
”The last time I made one, I ended up being charged with murder. That being said. Since we are already here, looking for the wounded creature still seems prudent if unpleasant.”
Moving cautiously forward shield up and sword at the ready
Perception: 1d20 + 12 ⇒ (5) + 12 = 17 Low Light Vision
Sword attack: 1d20 + 8 ⇒ (2) + 8 = 10
Sword damage if hit: 1d8 + 4 ⇒ (8) + 4 = 12
| Kendrick Laradin |
"I'll take a look around the corner, cover me." Kendrick says as he caustiously steps forward to get a better look in the section ahead.
Perception if needed: 1d20 + 6 ⇒ (20) + 6 = 26
Moved to current location on map, I think. Hard to tell where excatly the pipe exits, but intention is to get to the larger sewer complex.
| The Many-Faced GM |
The ground is covered in all kinds of scum and debris making moving slow going. The sound of rushing water echoes throughout the chamber. Slight vibrations can be felt rumbling through the floor every so often. Nuriel's light forces the darkness to retreat, but it does not flee the area and most of the chamber is still shrouded in black.
The roll20 map has been updated.
| Daxori Albinus |
After Kendrick give the all clear, Dax steps round the corner and listens for any signs of movement.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
"Any suggestions on which way we wanna go?"
| Kendrick Laradin |
"Uh, not across the river of filth would be my preference. Nuriel, you're our torch, so your call, left or right?"
| Nuriel Yonescu |
Looking both ways
Making a mental note to discuss the state of sewer system with the proper authorities, when time permits.
She moves to the 'West/left' a few steps.
Glancing back at the others. "This way for now."
| The Many-Faced GM |
Nuriel's light creeps through the darkness, bathing things in it's soft glow that need not be described in detail. As Dax follows along, she can here the uneven sounds of large splashing. If you were above ground, you might think of children playing in the fountains.
From the south, ripples float north towards you in increasing frequency. The sounds of splash, splash splash... seem to be growing louder and the almost overpowering stench of vinegar of all things seems to permeate the sewer.
The roll20 map has been updated.
| Kendrick Laradin |
"Something is coming!" Kendrick Whispers rather loudly. He wrinkly casts a spell and his sword seems to gleam with the reflection of an unseen light.
I'm not about to splash around in the pool! I'll let it come to us! Lol. Casting dazzling blade.
| Nuriel Yonescu |
Stepping forward Nuriel scans the water, Shield and Sword ready.
”Stand ready. I think it has found us.”
Perception: 1d20 + 12 ⇒ (18) + 12 = 30 Low Light
Sword attack: 1d20 + 8 ⇒ (16) + 8 = 24
Sword damage if hit: 1d8 + 4 ⇒ (4) + 4 = 8
| The Many-Faced GM |
Several otyughs emerge into the light from various directions.
Round 1 - Everyone goes before the otyughs!
Kendrick Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Nuriel Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Daxori Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Otyugh Initiative: 1d20 + 0 ⇒ (10) + 0 = 10
The roll20 map has been updated.
| Kendrick Laradin |
"Whoa! One for each of us?" Kendrick says sardonically as he tightens his grip on his sword, ready to swing for the fences. "Hey, stinky! Come get some!" he shouts to the one 9n his flank.
Readying to attack the first one that charges me.
Damage if hit: 1d10 + 7 ⇒ (4) + 7 = 11
| Nuriel Yonescu |
Concentrating on the creature at the center tunnel Nuriel whispers a few words and points at it.
Casting Barbed chains
CASTING
Casting Time 1 standard action
Components V, S, M (a length of chain doused with fresh blood)
EFFECT
Range close (25 ft. + 5 ft./level)
Effect a chain sharpened at one end
Duration instantaneous
Saving Throw Will partial (see text); Spell Resistance no
DESCRIPTION
You summon a chain from another realm, causing it to burst out from the ground and strike a target within the spell’s range. You can have the chain either make a melee attack (dealing 1d6 points of slashing damage) or attempt a trip combat maneuver against the target. The chain uses your base attack bonus plus your key spellcasting ability score modifier as its attack bonus and combat maneuver bonus. On a successful hit or combat maneuver check, the target must attempt a Will save. If it fails its save, the creature is shaken for 1d4 rounds. You summon one additional chain every 3 levels after 1st, for a total of two chains at 4th level, three at 7th level, and a maximum of four at 10th level. Multiple chains can attack the same target but the shaken effect doesn’t stack.
Chain attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage if hit: 1d6 ⇒ 5
If hit Will save DC 15 or Shaken 1d4 rounds
| Daxori Albinus |
Daxori steps to the other side of Nuriel and sents a Telekentic Fist at the Otyugh to the west.
Tele Fist: 1d20 + 8 ⇒ (19) + 8 = 27 Touch Attack
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
| The Many-Faced GM |
Nuriel's accursed chain lurch out from the sewer water and smacks the otyugh across the leg. It bellows in pain...with just a hint of fear. Dax's fist covers dozens of feet and bashes another otyugh in it's bloated body. Kendrick holds his ground as the last otyugh rambles forward on bulbous legs. The other otyughs move forward slowly, the ground slick and covered in debris.
Round 2 - Everyone is up!
Otyugh #2 Will save vs. DC 15: 1d20 + 6 ⇒ (5) + 6 = 11
Shaken: 1d4 ⇒ 2
The roll20 map has been updated.
| Nuriel Yonescu |
”Stand steady my friends. We shall vanquish these horrors.”
Nuriel uses her Lion’s call ability. +1 to allies attack rolls for 3 rounds.
At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can
give an encouraging speech which grants all allies within 60 feet a competence bonus on their
saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for
a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability
that causes him to be frightened or panicked, he can immediately make another saving throw to resist the
effect (if allowed).
She also studies the creatures, trying to remember anything that might be of use against them.
Know Dungeon: 1d20 + 10 ⇒ (12) + 10 = 22
If Dax is attacked Nuriel will use her Bodyguard feat to aid her AC.
Bodyguard (Combat)
Prerequisite: Combat Reflexes.
Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.
Normal: Aid another is a standard action.
| Daxori Albinus |
Dax's eyes widen as she see the hideous abberation lurch forward, her halberd begins to glow with a being imbued with a piece of her arcane power. With a loud scream she moves into position to attack Otyugh #1, probably provoking in the process.
Swift action to activate arcane strike. Current AC 20, 22 if Nureil can successfuly aid another!
Halberd: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage: 1d10 + 10 ⇒ (8) + 10 = 18
| Kendrick Laradin |
Kendrick grits his teeth and keeps ready. Hold, just hold...
Same thing, just readying to hit the next beastie who comes in reach.
| The Many-Faced GM |
Nuriel recognizes these aberrations as typical otuyghs. Unlike her most recent encounter with one, these do not appear to have any mutations. They still carry disease, have exceptional reach with their tentacles, and prefer to grab their prey and pull it closer to devour.
Dax's halberd easily cleaves into the otyugh's shoulder, crunching bone and severing tendons. It howls in pain and lashes out in retribution. tentacles writhing through the air and teeth gnashing close for comfort, it's foul stench almost overpowering, but it is unable to land a blow through Dax's armor of force. The other otyughs, as if receiving orders from the first, hold their ground as their tentacles snap out trying to grab a hold of Nuriel and Kendrick. Nuriel's armor repels their appendages but Kenrick isn't so lucky. He can feel it's slime-ridden tentacle wrap around his leg as it begins pulling him towards its gaping maw. Kendrick takes 10 points of bludgeoning damage and is grappled.
Round 3 - Everyone is up!
Otyugh #1 tentacle: 1d20 + 2 ⇒ (12) + 2 = 14
Otyugh #1 tentacle: 1d20 + 2 ⇒ (14) + 2 = 16
Otyugh #1 bite: 1d20 + 7 ⇒ (4) + 7 = 11
Otyugh #2 tentacle: 1d20 + 2 ⇒ (8) + 2 = 10
Otyugh #2 tentacle: 1d20 + 2 ⇒ (8) + 2 = 10
Otyugh #3 tentacle: 1d20 + 2 ⇒ (15) + 2 = 17
Otyugh #3 tentacle: 1d20 + 2 ⇒ (19) + 2 = 21
Otyugh grab vs. Kendrick: 1d20 + 13 ⇒ (16) + 13 = 29
bludgeoning damage: 1d6 + 2 ⇒ (5) + 2 = 7
Constrict damage: 1d6 + 2 ⇒ (1) + 2 = 3
The roll20 map has been updated.
| Kendrick Laradin |
Bsword 1h w/grapple: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage if hit w/AS: 1d10 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Kendrick grunts with pain as the tentacle clamps onto his thigh. He hacks at the appendage while trying to channel magical energy through his sword to give it a little extra oomph.
| Nuriel Yonescu |
Moving to support Kendrick. Nuriel is soon at his side. Slashing at the monster’s writhing tentacles.
Sword attack: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage if hit: 1d8 + 4 ⇒ (3) + 4 = 7
She will use her bodyguard ability to aid Kendrick’s AC next round.
Bodyguard (Combat)
Prerequisite: Combat Reflexes.
Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.
Normal: Aid another is a standard action.
Aid another: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Note due to Aid allies ability Nuriel adds +3 to aid bonus
| Daxori Albinus |
Mangaing to dodge the tenticles of the ugly beast Dax used part of her acane power to enhance her weapon before lashing back brining her halberd down on it. Then, thanks to her fendish andcestry, she reveals her sharp teeth and attempts to take a bite out of it.
Swift Action to Activate Arcane Strike
Halberd: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d10 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Maw: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 2 ⇒ (1) + 2 = 3
| The Many-Faced GM |
Kenrick's heavy blade nearly severs the tentacle wrapped around his leg, but the monster refuses to let go. Instead the tentacle squeezes harder and Kendrick can feel his muscles bulging and bone snapping. The other otyugh bellows in pain and anger as Dax's halberd cleaves into it again. It lashes out in retribution, but its wounds have made it weak and clumsy. The last otyugh shuffles forward, one of it's tentacles trying to surprise Dax to no avail.
Kendrick takes 11 points of bludgeoning damage and continued to be grappled.
Round 4 - Everyone is up!
Otyugh #3 grapple, maintain: 1d20 + 13 + 5 ⇒ (10) + 13 + 5 = 28
Tentacle damage, constrict: 2d6 + 4 ⇒ (3, 4) + 4 = 11
Otyugh #1 tentacle: 1d20 + 2 ⇒ (13) + 2 = 15
Otyugh #1 tentacle: 1d20 + 2 ⇒ (14) + 2 = 16
Otyugh #1 bite: 1d20 + 2 ⇒ (9) + 2 = 11
Otyugh #2 tentacle, shaken: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
The roll20 map has been updated.
| Kendrick Laradin |
Dax and Nuriel can hear Kendrick's thigh cracking. He swears incredibly loudly, his vulgar exclamation echoing in the sewer tunnels. He does his best to continue hacking the tentacle off, but the pain is intense.
Bsword 1h w/grapple: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Damage if hit w/AS: 1d10 + 5 + 1 ⇒ (5) + 5 + 1 = 11
| Nuriel Yonescu |
Seeing Kendrick is in real trouble, Nuriel steps up to the creature and attacks with her sword. Hoping to both damage it and offer herself as a new target for the monster.
Sword attack: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Sword damage: 1d8 + 4 ⇒ (6) + 4 = 10
She will use her bodyguard ability to aid Kendrick’s AC next round.
Bodyguard (Combat)
Prerequisite: Combat Reflexes.
Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.
Normal: Aid another is a standard action.
Aid another: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Important! This is the last round of Lion’s call +1 attack bonus.
| The Many-Faced GM |
Kendrick's sword cleaves through the tentacle, severing it and freeing himself from the beast's grasp. Nuriel's blade bites deep into the beast as well and it stumbles on its three legs but somehow manages to stay standing.
Round 4 - Dax is up!
| Daxori Albinus |
Felling lucky the filthy beast failed to connect, Dax once agina infuses her weapon with arcane power before retaliating with another swing of her halberd.
Halberd: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage: 1d10 + 9 + 1 ⇒ (7) + 9 + 1 = 17
If this puts it down, then she will 5 foot step to creat a little space between her and #2
| The Many-Faced GM |
This time, Dax's halberd cleaves right through the skull of the otyugh. It shudders as it collapses, emitting a foul odor that reeks of rotting fish. The other otyugh snarls as it bites into Nuriel, its jagged teeth crushing through her armor and ripping into flesh. It's tentacles flail about and one strikes Kendrick hard in the chest, knocking the wind out of him and flinging him to the floor. His head smacks hard against the grimy floor as everything begins to go dark. The last otyugh, seeing a meal all to itself stalks after Dax, it's tentacle writhing through the air but coming up empty.
Nuriel takes 9 points of bite damage. Kendrick takes 8 points of tentacle damage.
Round 5 - Everyone is up!
Otyugh #3 bite vs. Nuriel: 1d20 + 7 ⇒ (18) + 7 = 25
Otyugh #3 tentacle vs. Kendrick: 1d20 + 2 ⇒ (12) + 2 = 14
Otyugh #3 tentacle vs. Kendrick: 1d20 + 2 ⇒ (19) + 2 = 21
Bite damage to Nuriel: 1d8 + 4 ⇒ (5) + 4 = 9
Nuriel Fort save vs. DC 14: 1d20 + 6 ⇒ (10) + 6 = 16
Tentacle damage to Kendrick: 1d6 + 2 ⇒ (6) + 2 = 8
Otyugh #2 tentacle vs. Dax: 1d20 + 2 ⇒ (12) + 2 = 14
The roll20 map has been updated.
| Daxori Albinus |
Dax takes a step back to put a little bit more space between her and the Otyugh and cast spell. Suddenly 4 duplicates of Dax surround her.
Mirror Image: 1d4 + 1 ⇒ (3) + 1 = 4
Cast Mirror image
| Nuriel Yonescu |
Ignoring the blood running down her armor she Steps over to stand above the fallen Kendrick. Nuriel looks at the creature in its bloated eyes.
”Fight me beast!”
Issue challenge (Swift Action)
Challenge (Ex) 2/day 1/2
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one
target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks
are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The
cavalier can use this ability once per day at 1st level, plus one additional time per day for every three
levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his
Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each
cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s
order.
Halfhearted Challenge (Ex) +1 damage
Sisters-in-arms vigilantly protect their allies, weakening their focus on their challenged foe. A sister-in-
arms adds only half her cavalier level (minimum 1) to damage rolls against her challenge target.
This ability alters challenge.
Challenge: Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC
against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.
Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
+1 Damage vs target, +1 Dodge AC vs target. Allies +1 to hit vs target.
She swings her sword at the monster’s center mass.
LS attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
damage if hit: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
She will also use bodyguard ability if Kendrick is attacked.
Bodyguard (Combat)
Prerequisite: Combat Reflexes.
Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.
Normal: Aid another is a standard action.
Aid another: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 [/ooc]+3 to AC if successful[/ooc]
Nuriel’s AC vs challenge target is 24
We are all going to die because of the 1/1400 chance both d20 rolls are a 1. and the d8 as well
| Kendrick Laradin |
Bsword: 1d20 + 9 ⇒ (16) + 9 = 25
Damage if hit w/AS: 1d10 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Before Kendrick can focus on his wound, he finds that Nuriel is facing the same threat that nearly took him down. He focuses all his power into hacking the offending tentacle off and freeing his friend.
| The Many-Faced GM |
Dax surrounds herself with various copies of herself as Nuriel challenges the beast. Kendrick slashes again at the otyugh. It roars in pain and tries to finish Kenrick off. Another tentacle wraps around his arm and begins to tighten with excruciating force. It tries to seize a hold of Nuriel and take a bite out of her, but both tentacle and teeth miss. The remaining otyugh lumbers after Dax, a tentacle reaching out but it can't decide which one it wants.
Kenrick takes 9 points of bludgeoning damage.
Round 6 - Everyone is up!
Otyugh #3 tentacle vs. Kendrick: 1d20 + 2 ⇒ (16) + 2 = 18
tentacle damage: 1d6 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 13 ⇒ (18) + 13 = 31
Constrict: 1d6 + 2 ⇒ (3) + 2 = 5
Otyugh #3 tentacle vs. Nuriel: 1d20 + 2 ⇒ (1) + 2 = 3
Otyugh #3 bite vs. Nuriel: 1d20 + 7 ⇒ (10) + 7 = 17
Otyugh #2 tentacle vs. Dax: 1d20 + 2 ⇒ (7) + 2 = 9
The roll20 map has been updated.
| Daxori Albinus |
Dax again imbues her halberd with a fraction of her arcane power befoe she counters the Otyugh's tentacle with an overhand strike.
Halberd: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d10 + 9 + 1 ⇒ (1) + 9 + 1 = 11
| Nuriel Yonescu |
Excellent shield work from Nuriel manages to fend off the creature’ s attacks.
Focusing on her target she attacks again.
LS attack: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage if hit: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
She will also use bodyguard ability if Kendrick is attacked.
Bodyguard (Combat)
Prerequisite: Combat Reflexes.
Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.
Normal: Aid another is a standard action.
Aid another: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 +3 to AC if successful
Nuriel’s AC vs challenge target is 24. +1 for allies to hit target
| Kendrick Laradin |
Bsword: 1d20 + 9 ⇒ (3) + 9 = 12
Damage if hit w/AS: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13
"Would you just die already?" a wounded Kendrick shouts as he continues to try and hack the otyugh to pieces before it kills either him or Nuriel.
| The Many-Faced GM |
Dax's halberd is somewhat deflected as it comes down hard on the otyugh, doing damage but not penetrating deeply. The other otyugh obeys Kendrick, collapsing to the ground in a pile as Nuriel pulls her longsword free of it's face.
The remaining otyugh, determined to eat at least one of the Dax's, rears back and unleashes a fury of tentacles slaps and gnashing teeth. While the multiple Dax's manage to avoid the storm, one Dax finds itself as an extremely unsatisfied snack for a very disappointed otyugh. Dax loses one mirror image.
Round 7 - Everyone is up!
otyugh tentacle: 1d20 + 3 ⇒ (4) + 3 = 7
otyugh tentacle: 1d20 + 3 ⇒ (6) + 3 = 9
otyugh bite: 1d20 + 7 ⇒ (20) + 7 = 27
otyugh bite, CONFIRM: 1d20 + 7 ⇒ (14) + 7 = 21
Real Dax 1: 1d5 ⇒ 3
The roll20 map has been updated.
| Daxori Albinus |
Dax feels a little sense of releaf at seeing the Otyugh take a bite out of one of her copies and not her. Her halberd begins to glow as she rears back. "AAAAHHHHHHH" she screams as she strikes back at the Otyguh.
Halberd: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d10 + 9 + 1 ⇒ (7) + 9 + 1 = 17
| Kendrick Laradin |
"'Let's go play in the sewers,' she says!" Kendrick groans quietly, but loud enough for Nuriel to hear. He focuses his mind and utters a brief incantation. Bones are magically coaxed back together, but the healing is far from complete.
CLW: 1d8 + 3 ⇒ (3) + 3 = 6
"It is better we found them, than let them come topside, Nuriel, but don't say I didn't tell you so. You okay, Dax? Oh...yeah, she's fine, whoa."
| Nuriel Yonescu |
Looking to Kendrick. Seeing that he is healing himself, moves to aid Dax.
”Yes. Our sojourn to these sewers was indeed a service to the city.”
When she reaches a point between Dax and Kendrick.
”Comrades, share my skills.”
Activates Tactician ability. Grants Precise strike teamwork feat to allies for 4 rounds
Tactician (Ex) 1/day 4 rounds
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter
Precise Strike (Combat, Teamwork)
Prerequisites: Dex 13, base attack bonus +1.
Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.
| The Many-Faced GM |
Dax's infused halberd cracks the skull of the otyugh but somehow it doesn't topple over just yet. As positive energy flows through Kendrick, Nuriel marshals her companions to finish off the beast.
The otyugh, despite it wounds, refuses to flee and unleashes a torrent against Dax, but ever her illusions are safe from the weakened foe.
Round 8 - Everyone is up!
Otyugh tentacle #1 vs. Dax: 1d20 + 3 ⇒ (11) + 3 = 14
Otyugh tentacle #2 vs. Dax: 1d20 + 3 ⇒ (8) + 3 = 11
Otyugh bite vs. Dax: 1d20 + 7 ⇒ (7) + 7 = 14
| Nuriel Yonescu |
Moving to a position opposite Dax thereby flanking Otyugh
Probably provoking and an attack of opportunity, if it sees her. AC 23
And attacks the creature.
Long Sword: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Damage if hit: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11
Oh possible Critical
crit. confirm: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
if confirmed extra damage: 1d8 + 4 ⇒ (6) + 4 = 10
Total of 21! damage if crit. confirmed.
”Let us end this monster.”
| Daxori Albinus |
I assume it is dead but if not . .
Dax unleashes another arcane infused halberd.
Halberd: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Damage: 1d10 + 9 + 1 ⇒ (2) + 9 + 1 = 12
| Kendrick Laradin |
Feeling throbs and knowing Dax' capabilities, Kendrick opts not to engage the remaining beast. Instead he just casts a simple incantation to ensure the Hellknight prevails.
Casting flare. DC 13 Fortitude save or dazzled for 1 minute.
| The Many-Faced GM |
Nuriel's sword buries deep into the back of the otyugh. It almost collapses in on itself as it dies but that doesn't stop Dax's from caving it's head in.
Combat Over!
Where to?
| Kendrick Laradin |
"I don't know that we could handle ourselves if things go south with our skullduggery mission after all that excitement," says Kendrick before he casts another healing spell on himself. He looks at Nuriel with an arched brow, wondering whether the devoted woman is going to agree or continue with the plan. Dax is probably fine, I guess I could use that new cantrip I learned to look presentable, at least.
CLW: 1d8 + 3 ⇒ (1) + 3 = 4
| Nuriel Yonescu |
Looking around at the dead creatures and the general disheveled appearance of the group.
”I have exhausted most of my abilities for the day. I believe the mission to meet with Devargo can wait until we are rested. We should be ready to head out to Eel’s End very early in the morning.”
Looking down the tunnel where the Oythugh’s emerged.
”I wonder if these monster’s had a lair?”
| Daxori Albinus |
Removing Otyugh brain from her helberd. "I agree, lets take a rest. Those things were pretty nasty." Dax says. "I'm kinda hestiant to go down there, who knows how many of these things there could be.
| Nuriel Yonescu |
Turning she begins to walk back toward the exit. Looking back over her shoulder.
”We should return to the Barracks. I can report the destruction of these monsters and we and rest.
| Kendrick Laradin |
Kendrick limps along behind her, casting one last healing spell as he goes
CLW: 1d8 + 3 ⇒ (1) + 3 = 4