GM Nomadical's Heart of the Foe (Inactive)

Game Master Nomadical

Maps, slides, and handouts


51 to 90 of 90 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Lightning Strikes, Stars Fall (Op VIII)

Well, Gammer is an operative and thus proficient and specialized in sniper weapons. The loot includes a phantom assassin rifle which is a level 9 item.

This is one of those PBP choke points, since the party has to get some consensus on a choice of boons and then divvy out the gear if they choose that one.

With 3 votes for the loot cache so far, it looks like that one's a shoe in, so maybe also start deciding what each of you wants or can use.

I know Thanksgiving is coming up next weekend for those of you in the US, so I expect posting to slow down somewhat for about a week. Thanksgiving doesn't affect me, but I am back to work now. We'll hit the Boss Fight hard once boons are picked, gear is divvied out, and everyone's ready to go. The goal of course is to finish (or at least report) no later than late Dec so that people can use their Scoured Star Segments. (This will be my 8th and final Segment, so I've got motivation to finish.)

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

I vote for a) the spoilered loot drop & c) distracting the waves. Gammer could be a sniper and has a sniper weapon but would probably be better suited up close with his operative sneak attack and soak up/spread out some of the damage the demon dishes out.

He would ask for one or both of the tactical rotating pistols with 32 cartridges of cold iron small arm rounds, the 2 screamer grenades I and reprogram his Explosives package to include them. He would probably give the detonator to Tokno so he can press the button when told. It has a 500' range. Tokno should probably take the advanced semi-auto pistol since it has a greater range of 60' to stay at distance from the demon.

I do not think we should free the captives to help us. They might help some but die during the fight then what would be the point.

The Estex Suit III armor would be good for Gammer as well with his high Dex should give him a EAC:21/KAC:22. Don't forget we have the black force field armor upgrade as well and Gammer can put that in anyone's armor if someone wants to swap it out. If no one takes it, then he'll put it in his. Tokno can take the spell gem of lesser resistant armor and cast it on someone for added protection even though it's above his caster level. Just needs a caster level check. Gammer would also ask to take a serum of healing.

Looks like Darin could wield the tactical magnetar rifle.

We need to make sure to keep aware of and stay away from Ceolor & Staar so they can use their Solar Supernova ability.

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

I was thinking one of the advanced semi-auto pistols for Tokno, too. And the detonator idea is a good one. He has 6 mk 1 serums of his own, so please spread those from the cache around the other PCs.

Tokno needs to be within 30 ft. for inspiring boost and 60 ft. for get 'em, but otherwise will be keeping his distance from the enemies as much as he can.

Tokno's an envoy, and doesn't have the improvisation that allows him to use spell gems. I don't think we have any casters in this group?

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Yeah, the advanced semi-auto pistol has a range of 60' so that would be better than the 30' for the tactical rotating pistol. We don't know what type of abilities this thing has.

As far as casters, if not you then none in the group.

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

So it looks like we're leaning towards c) distractions for our other choice? I'm fine with that.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Ceolor, as he's built, would be hard countered by the demons, a cold and fire resistance means he can't hit them with his solar weapon for much more than 1d2 points of garunteed damage. He has no strength for melee weapons either, so I might ask if he could use one of the pistols or else he'll mostly just be a nice damage sponge who deals pitching damage and explodes every now and then.

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Aravon can use hook sword to do Entropic strikes and they count as a magical either way and he can deal bludgeoning damage with it.

Grand Lodge

Lightning Strikes, Stars Fall (Op VIII)
Ceolor Xusha wrote:
Ceolor, as he's built, would be hard countered by the demons, a cold and fire resistance means he can't hit them with his solar weapon for much more than 1d2 points of garunteed damage. He has no strength for melee weapons either, so I might ask if he could use one of the pistols or else he'll mostly just be a nice damage sponge who deals pitching damage and explodes every now and then.

Ekkerah has led you to understand that there should only be one demon. He'll have jinsul minions plus more that come in waves. There will be plenty of things for Ceolor and Staar to kill that won't have those same immunities and resistances.

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Ok, Ceolor gets the other advanced semi-auto pistol. If no one is going to claim the 20 cartridges of cold iron heavy weapon rounds, can Gammer incorporate them into his explosives pack as shrapnel to damage the Demon?

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none
GM Nomadical wrote:
Ceolor Xusha wrote:
Ceolor, as he's built, would be hard countered by the demons, a cold and fire resistance means he can't hit them with his solar weapon for much more than 1d2 points of garunteed damage. He has no strength for melee weapons either, so I might ask if he could use one of the pistols or else he'll mostly just be a nice damage sponge who deals pitching damage and explodes every now and then.
Ekkerah has led you to understand that there should only be one demon. He'll have jinsul minions plus more that come in waves. There will be plenty of things for Ceolor and Staar to kill that won't have those same immunities and resistances.

Well then, Ceolor is okay without a pistol!

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Anyone object to Tokno taking the mk 2 ring of resistance? He has a mk 1 he can loan to anyone who doesn't have one.

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Fine by me. Maybe loan Aravon yours.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

I just realized we have 4 pistols. Ceolor will take one loaded with a few cold iron rounds in case he doesn't have a better target than the demon. He can even keep it ready in a free hand.

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Yeah, we have 2 advanced semi-auto pistols & 2 tactical rotating pistols. I looked at the wrong one. I looked at the Advanced version of the rotating pistols. The regular one instead has a range of 20', only holds 4 rounds and does 2d4 Dmg. If Ceolor would rather have the advanced semi-auto pistol, let me know.

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Ugh, It seems I forgot to buy the ring for Aravon :( Yeah I could use your mk1 ring ;)

If we have to many weapons Aravon can take one pistol for a rare situation when the creature will be flying

Grand Lodge

Lightning Strikes, Stars Fall (Op VIII)

As far as I can tell you're all okay with the option to distract and thereby slow down the waves of replacement jinsuls. I'll get a gameplay post up later this morning (USA time).

Grand Lodge

Lightning Strikes, Stars Fall (Op VIII)

@Gammer: I don't know if you've encountered this issue before, but I want to make you aware of it in case it comes up at a table in the future.

tl:dr I'm allowing your jump jet movement + trick attack, but IMO it is not legal under RAW.

Jump Jets: "You can activate jump jets as part of a move action in order to fly during your movement. You can fly up to 30 feet (average maneuverability) with a maximum height of 10 feet, or you can fly up to 20 feet straight up. You must land at the end of your move action.

Trick attack: "As a full action, you can move up to your speed. ..."

A full action can't be broken down into its constituent parts. For instance, you can't do a trick attack (full action) but take other "move actions" like a guarded step, crawl, reload, or stand up from prone instead of moving your speed.

Jump jets are "moving" but they require using a "move action" to do so. The problem then becomes can you activate the jump jets as part of a "move action" when you aren't actually taking a "move action" within your full action.

There is some debate on this. Of course, getting a jet pack solves it because jet packs say: "You gain a fly speed of 30 feet (average maneuverability)."

Again this is just IMO and my reading of RAW. I'll let it "fly" for this game, but just be aware that there may be table variation.

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Thanks, I did not know or ever heard of that. I have never had a GM tell me or any other Operatives I've seen do the same otherwise. Thanks for letting it slide but I would like you to ponder this.

So by the definition above, someone without a weapon drawn cannot perform a trick attack. They would not be able to draw their weapon while moving then perform the trick attack? I would not be able to use the below rule with trick attack because that would break it down into a single move action?

If you have a base attack bonus of +1 or higher, you can combine drawing or sheathing a weapon or weapon-like object with moving up to your speed as a single move action.

The move actions you describe above are mostly listed as nonstandard modes of movement which are also covered under the "move action" and I can understand why you cannot combine those with trick attack. The simplest "move action" is moving up to your speed. Some full actions (such as the operative’s trick attack) allow you to move as well, which act as moving up to your speed.

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP
Gammer Greenspan wrote:

Thanks, I did not know or ever heard of that. I have never had a GM tell me or any other Operatives I've seen do the same otherwise. Thanks for letting it slide but I would like you to ponder this.

So by the definition above, someone without a weapon drawn cannot perform a trick attack. They would not be able to draw their weapon while moving then perform the trick attack? I would not be able to use the below rule with trick attack because that would break it down into a single move action?

If you have a base attack bonus of +1 or higher, you can combine drawing or sheathing a weapon or weapon-like object with moving up to your speed as a single move action.

The move actions you describe above are mostly listed as nonstandard modes of movement which are also covered under the "move action" and I can understand why you cannot combine those with trick attack. The simplest "move action" is moving up to your speed. Some full actions (such as the operative’s trick attack) allow you to move as well, which act as moving up to your speed.

That is actually the case on most of the tables that I played. That Operative can't draw a gun as part of their trick attack. But I know this is also debatable (there are all threads trying to dissect certain phrases to find an answer hidden ;))

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

That's been solved:

Starfinder Core Rulebook Errata (1st and 2nd Printing)

"Page 247: Add the following text after the last sentence of Move Your Speed.
Some full actions (such as the operative’s trick attack) allow you to move as well, which act as moving up to your speed."

--------

And from the original:

"Draw or Sheathe a Weapon: [...] If you have a base attack bonus of +1 or higher, you can combine drawing or sheathing a weapon or weapon-like object with moving up to your speed as a single move action."

Now operatives can draw a weapon while trick attacking.

Grand Lodge

Lightning Strikes, Stars Fall (Op VIII)
Staar wrote:

That's been solved:

Starfinder Core Rulebook Errata (1st and 2nd Printing)

"Page 247: Add the following text after the last sentence of Move Your Speed.
Some full actions (such as the operative’s trick attack) allow you to move as well, which act as moving up to your speed."

--------

And from the original:

"Draw or Sheathe a Weapon: [...] If you have a base attack bonus of +1 or higher, you can combine drawing or sheathing a weapon or weapon-like object with moving up to your speed as a single move action."

Now operatives can draw a weapon while trick attacking.

THANK YOU, STAAR!!!!

I knew there was a recent clarification that allowed operatives to draw a weapon during the trick attack, but I couldn't figure out what it was exactly.

As previously ruled, you're good to go.

Acquisitives

1 person marked this as a favorite.
Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

I finally got around to drawing a quick character portrait for Tokno. I've done this for pretty much all of my PFS 1E PCs by now, but Tokno's the first SFS PC I've drawn.

Acquisitives

1 person marked this as a favorite.
Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Correction: I forgot I'd drawn my android technomancer, too. My other PFS & SFS artswork is here, if anyone's interested.

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Hey guys, sorry for not posting for a few days there, I got laid out by a bad sinus infection for a few days there. I should be able to keep pace from now on though!

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Good to hear you're feeling better!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Whoops, sorry for holding things up there. I forgot I was up and needed to post.

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

FYI, I just noticed that the Year of Scoured Stars boon has been added to the boons you can buy with AcP. 1st PC costs 8, 2nd costs 16, 3rd costs 24. (I haven't bought it enough times to see if it's a steady +8 each time, or caps out.)

I'm very pleased by this, because I bought the original version for my highest-level PC, who collected 5/8 segments, but then none of my others ever reached 24 Fame before they stopped awarding it. So I've been kicking myself for not waiting to buy it cheaply for someone else first, because she could've afforded the higher rate easily. But now I can buy it for my other PCs who have fought jinsul. That now includes Tokno, but I'll wait until after this game concludes to apply it to him. This will be my 8th and final segment!

Grand Lodge

Lightning Strikes, Stars Fall (Op VIII)

I'm very curious to see the text of the AcP version. Does it require that the purchasing character have fought jinsul? How does the cost change if you bought one or more with Fame already?

Of my 5 current characters, 2 have more than 8 Fame but less than 24. The other three have 24+ Fame unspent. This session gets me the 8th Segment. My plan was to buy the 8 Fame version for one guy, buy the 24 Fame option for the 3 senior agents, and the other junior guy just gets left out.

Can I buy one for 8 Fame, one for 8 AcP, then buy the last three for 24 Fame? Or one for 8 Fame, one for 16 AcP, then 3 for 24 Fame?

Anyone willing to post the boon text from the AcP version in a spoiler?

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Here's the text of the AcP version:

Spoiler:
Year of the Scoured Stars (Slotless): Whether through your direct accomplishments or the actions of allied Starfinders, you’ve
made serious headway against or completely triumphed over the threat of the Scoured Stars. The Society remembers the
deeds of the noble Starfinders who battled against the jinsul threat and the discovered the mysteries of the Scoured Stars, and
many other Starfinders benefit from the actions of these brave veteran agents.
Benefit: Check one box below for each of the Journey to the Scoured Stars segments you have earned on any character. When
you select this boon for a character and have earned at least four segments, pick one of the following to apply to your character
immediately:
- You gain 1 extra Resolve Point. If you’ve collected all eight segments, then this increases to 2 Resolve Points.
- You gain 1 extra Hit Point for every character level you have. If you have collected all eight segments, then this increases to 2
Hit Points for every level you have.
- You can select a single saving throw (Fortitude, Reflex, or Will) and increase your bonus to that save by 1. If you have
collected six or seven segments, then you can select one of the remaining two saves to increase, and if you’ve collected all
eight segments, then you instead increase all your saves by 1.
- If you’ve collected all eight segments, then you can increase one of your ability scores that is currently 16 or lower by 2.
[ 1 ] [ 2 ] [ 3 ] [ 4 ] [ 5 ] [ 6 ] [ 7 ] [ 8 ]

So the benefits seem to be exactly the same, but they seem to have done away with the All Factions Tier 3 prerequisite of the original Fame version. (At least, the website didn't object to me buying it for Tokno, who's only Tier 2.) And the 4 segments prereq is now incorporated into the benefits text.

As for pricing, the Fame and AcP costs appear to scale independently of each other. (I'm guessing that's because they have no way to track who bought it with Fame.) I had previously purchased it for one PC for 8 Fame, but the site allowed me to buy it for 8 AcP for one PC, 16 AcP for another, and is now showing the cost as 24 AcP if and when I buy it for my next PC.

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

And the bit about fighting jinsul was just my own comment. My previously earned 7 segments are split between 3 PCs (including Tokno, though his is #1, which IIRC doesn't involve facing any jinsul directly?), so those are the three for whom I've spent Fame or AcP to acquire the boon, at least for now.

Grand Lodge

Lightning Strikes, Stars Fall (Op VIII)

@Tokno, thanks for that. That's certainly good news, as it will allow me to get the full benefit for all my characters.

Congrats! You got all the success conditions and earned a bonus reputation with both Jadnura and Luwazi.

I’ll get the chronicles up as soon as I can. By default, I don’t put Day Job amounts on them unless you specifically ask me to. If you want anything else added, please let me know.

I hope everyone had fun. I hope we didn't scare Tokno / Tim away from PBP. As with all Society tables, a lot depends on the group, and this was a very good group of players and characters. Thanks everyone!

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Thanks for inviting me! I'm glad Tokno was able to contribute, despite being the low-level tagalong.

I'm going to put my Day Job roll here, just to get the roll out of the way. You can add the result to the sheet or I can, either is fine with me.

Day Job, Profession (musician): 1d20 + 21 ⇒ (12) + 21 = 33
[Edited to add: x2, x2 again for Known Quality (Tier 2) = 132 credits]

I have a VTT game tomorrow night that I may decide to play Tokno for, now that he's available again, so if I could have the Chronicle by then, that would be awesome. If that's not convenient, I can make all the updates I need to if I know the credits earned. (He'll be 4th level now, and I've decided to give him a pet of his own, which is where most of this scenario's money will be going.)

Thanks again, everyone, for making my first PBP experience a fun one! I'm sure I'll try it again sometime.

Grand Lodge

Lightning Strikes, Stars Fall (Op VIII)

Chronicles are here, since they're done anyways, and Tokno needed his.

Session has been reported.

Let me know if there's any errors.

Acquisitives

Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait | SP 18/48, HP 40/40, RP 9/9 | Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used

Mine looks good. Thanks!

Wayfinders

Male Halfling Operative / 6th
Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Chronicle looks good. Thanks a lot for running this game! I have to say I extremely enjoyed how you incorporated just the smallest elements into your narrative. I have never had a GM go into such detail! Most of the time I just see a lot of cut and paste from what is written in the scenario as it is pretty obvious. Some GMs like to roleplay the NPCs. But you made it seem as if we were actually taking part in the story. Even if it is a bit more work, keep up your GMing style!!! Thanks again!

Great gaming with the rest of you!

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Thanks for GMing!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

It was a pleasure to play with you again, GM Nomadical! Thanks for running this and the chronicle looks great. I hope to play at one of your tables in the future.

Now I just need to complete 1-17: Reclaiming the Time-Lost Tear, (a random scenario to bump up to level 7), 1-29, and 1-39 and I will have all 8 segments on Ceolor here.

Second Seekers (Luwazi Elsebo)

Male LN Dwarf Mechanic 7 |SP 42/56 HP 48/48 | RP 8/8 | EAC 25; KAC 26 | Fort +7 (+2 vs posion); Ref +13; Will +5 (+2 vs spell and SLAs) | Init: +8 | Perc: +13, SM: +8|Darkvision

Sheet looks fine, and thanks again! I had a real good time with this one, not just with your (quite good) running, but also bouncing off all of you!

Second Seekers (Jadnura)

Male Half-Orc Sensate Vanguard/5 | SP: 48/55 | HP: 41/41 | RP: 3/6 | EAC:24 KAC:26 | Fort +8/Ref +8/Will +1 | Init +4 | Perception +9 | Smiley -16 HP

Day job: 1d20 + 13 ⇒ (14) + 13 = 27

@Gm I second what Gammer wrote. Great job man! I like how you make it all it fall together, you respond to player questions, you make briefing and debriefing an actual scene. Bloody well done! If you plan on GM'ing something else let me know as it is a real pleasure to play at your table!

@All thanks for the nice run, I enjoyed your company and your PC's

Well done Tokno! If you decide to come back to PBP we will probably bump into each other!

Second Seekers (Luwazi Elsebo)

Male CG Akiton Human Tempered Pilgrim Solarion 7 | SP 0/56 HP 34/53 | RP 7/7, 1st level spell 2/2 | EAC 25; KAC 25 | Fort +6; Ref +7; Will +5 | Init: +5 | Perc: +10, SM: +8 | Speed 50ft | Unaligned | Active conditions: none

Profession (holonovelist): 1d20 + 17 ⇒ (8) + 17 = 25

51 to 90 of 90 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discussion All Messageboards

Want to post a reply? Sign in.