Toknomonicon's page

127 posts. Organized Play character for Tim Emrick.

Full Name



SP 18/48, HP 40/40, RP 9/9 |


Speed 30 ft | EAC 20, KAC 20| Fort +7, Ref +8, Will +8; +2 vs. despair, fear, illusions; resist cold 5, fire 5 | Init +3; darkvision 60 ft., low-light vision; Perception +10 | Spells: 3/3 x 1st | Active conditions: 4 Int damage | Reroll used


Male CG Gnome (feychild) Icon Envoy 5/Mystic 1 (xenodruid) | portrait |

About Toknomonicon

Toknomonicon (portrait)
Male gnome (feychild) icon envoy 5/mystic 1 (xenodruid)
CG Small humanoid (gnome)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10
SP 48; HP 40; RP 9

EAC 20; KAC 20

Fort +7, Ref +8, Will +8; +2 vs. despair, fear, and illusions
Defensive Abilities eternal hope
Eternal Hope: 1/day, reroll a 1 rolled on a d20.
Resist cold 5, fire 5
Speed 30 ft.
Melee called survival knife +6 (1d4+2 S)
Ranged holy tactical rotating pistol +6 (2d4+3 P; range 20 ft; cap. 4)
Ranged inspiring static arc pistol +6 (1d6+3 E, crit arc 2 or inspiring; range 50 ft, stun; cap. 20/usage 2)
Inspiring: on crit, you and all allies within 60 ft. gain +2 morale bonus to saves vs. target’s attacks, effects, and spells for 1 minute.
Ranged called azimuth laser pistol +6 (1d4+3 F, crit burn 1d4; range 80 ft, cap. 20)

Spell-like Abilities (CL 6th)
1/day--dancing lights, ghost sound (DC 16), token spell

Mystic Spells Known (CL 1st)
1st (3/day)--life bubble, megavitamin (COM), mystic cure
0 (at will)--detect magic, distant speech (GM), stabilize, telepathic message
Connection xenodruid

Str 8 (-1); Dex 16 (+3); Con 15 (+2); Int 10 (0); Wis 12 (+1); Cha 23 (+6)

Skills Acrobatics +8, Bluff +12, Computers +6, Culture +9 (+1d6+1), Diplomacy +15 (+1d6+1), Perception +10, Piloting +7, Profession (musician) +23 (+25 day job), Profession (other Cha-based) +7, Profession (Int-based) +1, Profession (Wis-based) +2, Sense Motive +10 (+1d6+1), Survival +10 (+14 ride); (reduce DC of Profession or Culture checks by 5 to recall knowledge about musician icons or cultural aspects of music)

Feats Creature Companion Adept, Creature Companion Expert, Great Fortitude, Weapon Specialization(B)

Languages Auran, Brethedan, Common, Ghoran, Gnome, Jinsul, Raxi, Triaxian, Vesk; speak with animals

Other Abilities celebrity, connection power (speak with animals), envoy improvisations (get ‘em, inspiring boost, long-range improvisation), expertise (1d6+1, Culture, Diplomacy, Sense Motive), expertise talent (universal diplomat), healing touch (1/day, 5 HP)
Get 'Em: move action, choose enemy 1 enemy within 120 ft.; until start of next turn, you and allies gain +1 morale bonus to attack that enemy; persists even if enemy moves more then 120 ft away or out of sight/hearing.
Inspiring Boost: standard action, ally within 60 ft. who took damage from any significant enemy since turn ended regains 16 SP; target then immune until rests to regain SP.
Universal Diplomat: Diplomacy checks to change attitude are not language-dependent; may change attitude if don’t share common language, or with creature of Int 1-2.

Gear ysoki refractor suit (IR sensors, thermal capacitor mk 1), called azimuth laser pistol (battery with 19/20 charges), holy tactical rotating pistol (4/4 rounds), inspiring static arc pistol (battery with 15/20 charges), 4 spare batteries (20 charges each), small arm rounds (30), cold iron small arm rounds (30), called survival knife, ring of resistance mk 1, serum of healing mk 1 (x6), fire extinguisher (12/15 uses), flashlight, gear maintenance kit, hacking kit, holographic sashimono, hygiene kit, industrial backpack, med patch (2), personal comm unit, professional clothing and tools (musician), spotlight, reconfigurable clothing (travel outfit, environmental outfit [x4: cold, dust, heat, radiation]), field rations (2 weeks), Flower of Celebration, Star Sugar Heartlove!!! album, Tune-Bot 2000, credstick (390 credits)

Augmentations mighty vocal cords, Society subdermal graft, synaptic accelerators mk 2 (Charisma)
Mighty Vocal Cords: Standard to bellow ferociously; all enemies w/i 30 ft shaken 1d4 rounds (Will DC 15 negates); can't reuse until rest 10 minutes to regain SP.

Creature Companion Wanda (wolliped, level 6)

Boons Slotted
Ally: Tune-Bot 2000
Faction: Acquisitives Champion
Personal: Jinsul Witness
Promotional: Promotional Reroll
Social: Known Quality (Tier 3)
Starship: Personalized Hull
Slotless: Envar's Gift, Flower of Celebration, Marked Field Agent; Year of the Scoured Stars (+1 all saves)

Tune-Bot 2000 (Ally Boon): Robot takes no active part in scenario, but its presence gives +2 bonus to Profession (musician) for musical accompaniment [included above]. May select single music-related boon to download to robot. Can install computer to store data or add personality (installed: Tier 2, artificial personality [Bluff, Diplomacy, Intimidate, Sense Motive +4], complex control [video camera], miniaturization [x3: Bulk 1], self-charging, secure data [average: music library]).


Toknomonicon is a feychild gnome with bright stripes of color in his hair, who enjoys dressing in garish, clashing colors. He is a famous musician, known for both his frenetic “Tokno remixes” of popular tunes, as well as hauntingly beautiful ballads that evoke the First World (collected into an album, “First World Problems”). Thanks to Zo!’s reality shows, he is almost as well known for being a Starfinder diplomat and explorer. Tokno is accompanied everywhere by his Tune-Bot 2000, who provides musical accompaniment as well as peppy repartee during his stage acts, and by his big, fluffy wolliped mount, Wanda.

Bot Me:

[dice=Will]1d20+8[/dice] (+2 vs. despair, fear, illusions)

[dice=Called survival knife]1d20+6[/dice]
[dice=Damage (S)]1d4+2[/dice]

[dice=Holy tactical rotating pistol]1d20+6[/dice]
[dice=Damage (P, cold iron)]2d4+3[/dice]

[dice=Inspiring static arc pistol]1d20+6[/dice]
[dice=Damage (E, nonlethal)]1d6+3[/dice]
[dice=Crit damage]1d6+3[/dice] plus arc 2 OR inspiring (you and all allies within 60 ft. gain +2 morale bonus to saves vs. target’s attacks, effects, and spells for 1 minute)

[dice=Called azimuth laser pistol]1d20+6[/dice]
[dice=Damage (F)]1d4+3[/dice]
[dice=Crit damage]1d4+3[/dice] plus [dice=burn]1d4[/dice]

[dice=Culture + expertise]1d20+9+1d6+1[/dice] (reduce DC of Profession or Culture checks by 5 to recall knowledge about musician icons or cultural aspects of music)

[dice=Diplomacy + expertise]1d20+15+1d6+1[/dice]


[dice=Profession (musician)]1d20+23[/dice] (reduce DC of Profession or Culture checks by 5 to recall knowledge about musician icons or cultural aspects of music)

[dice=Sense Motive + expertise]1d20+10+1d6+1[/dice]

[dice=Survival]1d20+10[/dice] (+4 riding)