Halfling

Gammer Greenspan's page

141 posts. Organized Play character for Dooser.


Full Name

Gammer Greenspan

Race

Halfling

Classes/Levels

Operative / 6th

Stats:
SP 42/42, HP 38/38, RP 8/8 | EAC 23, KAC 24 | F +4, R +13, W +7 | Init. +11 | Perc. +14 |Def: Evasion, Holo. Clone | [dice=SK]1d20+9[/dice] [dice=dmg]1d4+3[/dice] [dice=TSP]1d20+9[/dice] [dice=Dmg]1d8+3[/dice]

Gender

Male

Size

S

Occupation

Electrician

Strength 10
Dexterity 20
Constitution 13
Intelligence 22
Wisdom 12
Charisma 12

About Gammer Greenspan

Stats:

Gammer Greenspan

Male Halfling Outlaw Operative 6
CG Small Humanoid (Halfling)

Initiative: +11; Perception: +15

Defense
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SP: 42 HP: 38 RP: 8
EAC: 23; KAC: 24
Fort: +4; Ref: +13; Will: +7; (+3 vs. fear effects)
Resistances: Cold & Fire Resist 5

Offense BAB +4
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Speed: 40 ft.
Melee: Survival Knife +4 (1d4+3 S +3d8; Analog, Operative, Archaic)
Ranged: Azimuth Laser Pistol +9 (1d4+3 F +3d8; Burn 1d4) 80ft.
Ranged: Static Arc Pistol +9 (1d6+3 E +3d8; Arc 2, Stun) 50ft.
Ranged: Sonic Pistol, Thunderstrike +9 (1d8+3 So. +3d8; Deafened - DC:16 Fort 1d4 min.) 40ft.
Ranged: Tactical Shirren-Eye Sniper Rifle +9 (1d10+6 P; Analog, Sniper (250'), Unwieldy)
Thrown: Grenades +0 (See individual Dmg/Mk1 DC:15 Ref.) 20ft.
Offensive Abilities: Trick Attack +3d8 (DC:20 + targets CR - 18)

Statistics
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Str: 10 (+0); Dex: 20 (+5); Con: 13 (+1); Int: 22 (+6); Wis: 12 (+1); Cha: 12 (+1)

Skills: Acrobatics +18 (6 Free Ranks), Athletics +13 (6 Ranks), Bluff +12 (6 Ranks), Computers +17 (6 Ranks), Culture +17 (6 Ranks), Diplomacy +3, Disguise +7 (1 Rank), Engineering +17 (6 Ranks), Intimidate +10 (4 Ranks), Life Science +12 (4 Ranks), Medicine +17 (6 Ranks), Perception +15 (6 Ranks), Physical Science +12 (4 Ranks), Piloting +16 (6 Ranks), Profession (Electrician) +22 (6 Ranks), Sense Motive +11 (5 Ranks), Sleight Of Hand +16 (6 Ranks), Stealth +18 (6 Free Ranks), Survival +12 (6 Ranks),
(Reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld.)

Feats: Improved Initiative, Lightning Reflexes, Medical Expert, Skill Focus (Acrobatics), Skill Focus (Stealth), Weapon Specialization.

Languages: Castrovelian, Common, Draconic, Drow, Dwarven, Ghilbrani, Infernal, Eoxian, Halfling, Kasatha, Terran, Orc, Vercite, Ysoki

Other Abilities:
*Outlaw Theme Knowledge - You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Sleight of Hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
*6th Level Theme Benefit - Legal Corruption (Your underworld contacts have serious pull with the corporations and the authorities and can get you out of just about any legal trouble—as long as you’re willing to pay the right price. Depending on the severity of the crime, this can be anywhere between 500 credits × your character level and 10,000 credits × your character level.).
*Ghost Specialization (You can move from place to place without being noticed. When you use Stealth to make a trick attack, you gain a +1 bonus to the skill check.),
*Keen Senses (Halflings receive a +2 racial bonus to Perception skill checks.)
*Halfling Luck (Halflings receive a +1 racial bonus to all saving throws. This bonus increases to +3 against fear effects.),
*Sneaky (Halflings receive a +2 racial bonus to Stealth checks. In addition, Halflings reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.)
*Evasion (If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.)
*Operative Exploit - Combat Trick (If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier. If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier (DC: 24).
You gain a bonus combat feat. You must meet all of that feat’s prerequisites.
*Deadly Aim (Combat) - Your can strike your enemies’ weak points and deal more damage.
Prerequisites: Base attack bonus +1.
Benefit: When you take the attack or full attack action with weapons (including a solarian’s solar manifestation, but not spells or other special abilities of any kind), you can take a –2 penalty to your attack rolls. If you do, those attacks deal additional damage equal to half your base attack bonus (minimum 1).)
*Quick Movement - Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter. (+2)
*Weapon Specialization (Ex) - You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
*Debilitating Trick (Ex) - When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
*Operative Exploit - Holographic Clone (Ex) 1d4 Images
*Specialization Exploit: Cloaking Field (Ex)
*3rd Level Feat - Lightning Reflexes
*5th Level Feat - Medical Expert
Abilities Boost - 5th Level
*Operative Exploit - Bleeding Shot (Ex) - For your debilitating trick, you can afflict your target with an amount of bleed damage equal to your operative level.

Combat Gear: D Suit II with Jump Jets, Mk 1 Thermal Capacitor, Azimuth Laser Pistol with 1 battery (20 charges), Static Arc Pistol with 1 battery (20 charges), Sonic Pistol, Thunderstrike with 1 battery (20 charges), Tactical Shirren-Eye Sniper Rifle with 25 rounds, Survival Knife, (2) Consumer Backpacks with 6 Frag Grenades each & 2 Detonators, 4 Flash Grenades, Mk I Serum of Healing;

Other Gear: Efficient Bandolier, Starfinder Backpack, Glove of Storing, Mobile Hotelier, Industrial Backpack, Cable line, titanium alloy (100 ft), Field Rations (1 week), Hygiene Kit, Personal Comm Unit, Professional's Tools, Professional's Clothes, Environmental Clothes-Combined Cold Weather & Dust Storms, Engineering Toolkit, Hacking Toolkit , Thieve's Tools, Trapsmith's Tools, (3) Additional Batteries (20 Ch.), Synaptic Accelerator Mk1 Personal Upgrade, Retinal Reflectors-Eyes, Advanced Medkit, Medicinal-Antitoxin, (2) Sprayflesh, (6) Medpatches, Credstick (2,088 credits)

Boons:

Promotional Boon: T-Shirt Reroll

Faction Boon: SS - Luwazi Elsebo Champion - Tier 1

Personal Boon: Halfling Admittance

Ally Boon: High Society Influence

Social Boon: Athaeum Insight

Starship Boon: Enhanced Shield Regeneration (1/Combat Spend 1 RP to regain SS Tier X Rep. Shield Points)

Slotless Boon: Marked Field Agent

Slotless Boon: Triunite Technotheurgy

--------------------------------------

Wayfinders Champion (Faction Boon):

Spoiler:
This Faction boon allows the character to gain Reputation with the Wayfinders faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

Second Seekers: Luwazi Elsebo Champion (Faction Boon):

Spoiler:
This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

Formian Admittance (Personal Boon; Limited Use):

Spoiler:
Your efforts in saving preserving the formian reenactment of the Meeting of Queens hasn't gone unnoticed. Some of these formians have decided to repay the Starfinder Society by joining the organization! Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a formian character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Formian: You can apply this boon to an existing formian character in you have that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

[__][__][__][__]Making Connections (Social Boon):

Spoiler:
Your heroic actions have earned you a positive reputation that precedes you wherever you travel within the Pact Worlds. You can check a box that precedes this boon just before you attempt any skill check to influence another creature while in the Pact worlds to gain +2 circumstance bonus to that check. When you check the final box, cross this boon off your Chronicle sheet.

[__][__][__]Faction's Friend (Social Boon, Limited Use):

Spoiler:
By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 reputation (but no Fame) with tht faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Marked Field Agent (Slotless Boon):

Spoiler:
Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement.

Star Sugar Heartlove!!! (Slotless Boon, Limited Use):

Spoiler:
During your commencment missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Workds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Nufriend Skittermander (Personal Boon; Limited Use):

Spoiler:

[__][__][__][__][__]Skitterfriend (Starship Boon; Limited Use):

Spoiler:

Pahtra Partnership (Personal Boon; Limited Use):

Spoiler:

AbadarCorp Augmentations (Social Boon; Limited Use):

Spoiler:

Halfling Admittance (Personal Boon; Limited Use):

Spoiler:
Your efforts on Absalom Station roused the attention of the station’s halfling population. By assisting the halfling Maija and her family, you created a bond between Absalom Station’s halflings and the Starfinder Society. As a result, several halflings have displayed an obvious interest in joining the Society. Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a halfling character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Halfling: You can apply this boon to an existing halfling character in you have that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

Drift Maven (starship Boon):

Spoiler:
Your experience with Drift travel grants you an edge when operating a starship on that plane. While in the Drift, you gain the following benefit based on your starship role.
Captain: After starships are placed on the map at the start of a starship combat, you can immediately move your starship 1d4+1 hexes and choose your facing before the encounter begins.
Engineer: When you use the divert action to send power to the starship’s engines, you increase the speed by 1d2+2 that round.
Gunner: Increase the range of weapons you fire by 2 hexes.
Pilot: You gain a +2 bonus to Piloting checks to perform the back off, barrel roll, flip and burn, flyby, and slide stunts.
Science Officer: In any round in which you use the target systems action, any gunnery check that scores a critical hit deals additional damage equal to twice the number of ranks you have in the Computers skill.

Triunite Technotheurgy (Slotless Boon; Limited Use):

Spoiler:
You have performed a service for the church of Trilune and the faithful are willing to return the favor at a future date. When you would spend one or more Fame when using the Basic Purchasing Plan boon (Starfinder Society Roleplaying Guild Guide 27), you can cross out this boon to gain one of the following benefits: Decrease the Fame cost by 25% (rounded up, maximum discount 3 Fame) or increase the spell's caster level by 3. If you are treated as a construct-such as by being an android-instead decrease the Fame cost by 50% (rounded up, maximum discount 5 Fame) or increase the spell's caster level by 5.

[__][__][__]Contractor's Respect (Social Boon, Limited Use):

Spoiler:
By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level +1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting this boon, as your preferred standing with this organization. For tracking purposes, the name of the hiring organization is: Church of Desna.

Star Monster Slayer (Starship Boon):

Spoiler:
You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you've mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don't have this boon slotted instead gain +1 bonus to their skill checks against enemy living starships-the direct result of your guidance during the battle.

High Society Influence (Ally Boon):

Spoiler:
During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this in front will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boom is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees you failed to influence.
• Iteration-177
• Naiaj
• Royo
• Ykris
• Zo!

Honorary Spider (Social Boon):

Spoiler:
You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to half your current Aquisitives reputation tier (rounding up). This bonus increases by +1 for each point of infamy your character currently has.

Journey to the Scoured Stars: Segment One (Unidentified Boon):

Spoiler:
You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step towards solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.

Protector of the Future (Slotless Boon):

Spoiler:
You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of Gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation for and has a cost of 2 or less.

Athaeum Insight (Social Boon):

Spoiler:
By spending some time on the library world Athaeum, you've gained a small sliver of magical insight to carry with you on your journey's. When you slot this boon, you always count as being trained in the Culture skill, even if you do not have a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow tou to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge.

Iteration-177's Attention (Ally Boon):

Spoiler:

Journey to the Scoured Stars: Segment 2 (Unidentified Boon):

Spoiler: