Master Jeeves |
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Very glad to hear you're on the mend, Gnestor. Thanks for letting us know. Best of luck in your continued recovery.
The Mad Hoppper |
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All the best to you Gnestor! I am glad that you are getting better.
Wolstine Delwaris |
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Glad to hear you are feeling better Gnestor. Best of luck!
The Mad Hoppper |
@GM and @everyone else :)
We are in the classic culture difference territory:
May we humbly request that you clear the first floor of any dangers? This manor is still our responsibility, and we will need to clean up after the party is completed.
what we might find on the ground floor?
In different regions the counting of floors is different. In most European countries (that I know of) you start with:
Ground floor, 1st floor, 2nd floor etc.So for me we entered at the ground floor where we fought swarms, and now we are on the 1st floor.
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But in some North American countries (US and Canada in the parts that I've been) they count:
1st floor, 2nd floor etc.
so there we entered on the 1st floor where we fought the swarms and now are on the second.
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So I think that in here we are talking about clearing the floor where we met the swarms right?
GM Watery Soup |
Yes, clarification:
I'm American, so I've been writing everything in American conventions. I believe the scenario author is Canadian, so I'm pretty sure any box text is consistent with my interpretation.
First floor = the floor with the swarms, the nobles, and (just posted in Gameplay) this combat. In the slides, it's Slide 4.
Second floor = the floor with the stranded melody (hallway hazard) and servants. In the slides, it's Slide 7.
I interpreted Khunbish's request to be regarding the first floor / slide 4, but there's no other hazards they know of on the second floor / slide 7 either.
Master Jeeves |
Khunbish -- the Liberating Command spell allows Irves an immediate reaction to attempt to Escape the grabbed condition. Might make a difference if he can do that before the beasts get a turn.
The Mad Hoppper |
@Khunbish - shouldn't Irvis be lvl 6 companion?
Khunbish Nandin |
Ah, indeed he is. I did update all his stats, except for his level. :) Have corrected.
The Mad Hoppper |
@GM Twitchy means that if one of the creatures uses Deception or Diplomacy as the initiatives, the feat gives me +4 to the initiative instead of +1. If that is the case, would it change anything in Hoppers case?
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A second question: bombs in underwater combat. In theory, rules, as written, say nothing about thrown weapons, simply about fire and acid. Can Hopper use bombs in water?
If you would decide that throw bomb would not break, could he use them in melee range (break bombs on someone being next to them)
The Mad Hoppper |
Hey just a head's up. From 13th-20th (wednesday-wednesday) of October I will be on vacation with limited access to the internet. I will try to log in and post but if that will not happen please bot Hoppper/Wolfie
I will make sure that botting section is filled.
It could be that this fight might be over by then, but we shall see.
GM Watery Soup |
@GM Twitchy means that if one of the creatures uses Deception or Diplomacy as the initiatives, the feat gives me +4 to the initiative instead of +1. If that is the case, would it change anything in Hoppers case?
It does not.
A second question: bombs in underwater combat. In theory, rules, as written, say nothing about thrown weapons, simply about fire and acid. Can Hopper use bombs in water?
Bombs (except alchemist's fire) will work normally, but creatures have fire and acid resistance.
I'm not sure if it was intended or not for this to be the case - realism says they should have a shorter range than normal, but Paizo's had two chances to clarify this and they haven't, so ... *shrug*
Wolstine Delwaris |
The blue Nixie is Wolstine's summons btw. I had it tinted before to make it visually distinct, but the tints always seem to get lost in the slides somehow.
Wolstine Delwaris |
I can Soothe your aches shortly Khunbish.
GM Watery Soup |
Just a reminder that Hopper is likely on vacation by now. (It's still the 12th where I am, but I'm GMT-7 so it's the 13th in half of the world.) I'll bot Hopper when everyone else has acted, or if someone is waiting for Hopper to act (just say you're delaying for Hopper).
Master Jeeves |
Watery Soup, just making sure you saw Jeeves' post (looks like we posted at the same time). I mention it because Jeeves is still bold as if you're waiting. But hopefully, you're just waiting to process it because I asked to delay till after the allies. Anyway, just making sure you saw it.
GM Watery Soup |
Ooh, I did miss it! I'll wait until Khunbish posts since it doesn't alter anything immediately.
Aktuh |
An orc with the Vigilant Seal faction is there to question Corvius Vayn. Not about genies or wishes, but about a human woman named Melota that he's in love with. He shows you a returning rune that he's crafting.
Crafting: 1d20 + 13 ⇒ (6) + 13 = 19 vs DC 18
Friendly request: Aktuh is searching for Melota. Can one of you offer him a cryptic clue that will show up in a future adventure? Past clues have been: Riverlands, Shadows, and Syringe. The first two worked out pretty well, but syringe has been tough and he's been stuck on it for a while.
GM Watery Soup |
Chronicles are HERE. Let me know if anything needs to be changed.
I've reported the game, although it's through the third party site, so I don't know when it'll get posted.
Master Jeeves |
Thanks for running, Watery Soup. We all appreciate how you kept up the pace of the game. Thanks! Really enjoyed the role-playing from all the players -- made it really enjoyable. Hope to see you all in another game soon.
One question for Watery Soup: Those wishes that Perezia had us make: Just curious would have happened if we had crit-succeeded on those saves? Any chance something good might have happened?
P.S. WS -- Chronicle looks great. Thanks again for switching gears late in the day to run this scenario. I know all of us really enjoyed it.
GM Watery Soup |
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Yes, something good would have happened. :)
Failure: encumbered with treasure, Crit Success: gain a temporary (1h) item
Wish for power:
Failure: pushed to limit (fatigued), Crit Success: attacks deal extra damage
Wish for happiness:
Failure: disoriented (sickened), Crit Success: inspired, bonus to attack rolls and saves vs fear
Crit Failure was just whatever Failure was, plus stunned 1, which is a huge missed opportunity, in my opinion. Having something truly terrible happen would have been super fun.
Wolstine Delwaris |
Thanks for running Watery Soup! was a fun and well-paced game.
The Mad Hoppper |
Chronicle looks good, donwloaded! Thank you for keeping the thread open for me.
@GM thanks for running this game, It was awesome. I like the 'feel' of this scenario. It is a shame that the nixie Queen (Perezia) is not more neutral to make the choice harder to make. If she would be all: 'I just want to stop slavery of genies, help me stop genie-binders', the choice between the two would not be that clear.
Great game, thank you all!
GM Watery Soup |
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I made a related comment when I reviewed the scenario - Corvius Vayn is too sympathetic. He shows up in PFS1 #10-21 Slaver's End, and the "Debt to Corvius" boon was definitely not presented a positive thing - the assumption is that something bad happens to your PFS2 character for having the negative boon. (I was actually kind of looking forward to something bad happening to me.)
It'd definitely be more fun (at least for some people) if there were a harder choice at the end. Sparing Perezia / killing Corvius (or killing Perezia, then killing Corvius anyway, hehe) should be appealing.
GM Watery Soup |
Closing up this campaign. Always feel free to PM me with any additional questions or comments!