
Hilde Forgedottir |

Hilde drops her shortsword and draws her rapier before stabbing repeatedly at the strange arachnid. "What is this thing?"
Stab once: 1d20 + 9 ⇒ (9) + 9 = 18
Stab twice: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
To no avail.
Interact-Strike-Strike. Hopefully Henry can take advantage of the flank.

Henry Shepard |

Henry shook his head. "No clue what it is, Eddred?" He yelled, swinging his sword wildly now.
Flanking bastard sword: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Flanking bastard sword: 1d20 + 11 + 2 - 5 ⇒ (6) + 11 + 2 - 5 = 14
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Afterwards, he keeps his shield raised even though it's not going after him.

Eddred Maristan |

1. Recall Knowledge
2. Strike.
3. Strike.
Recall Knowledge: 1d20 ⇒ 15 plus +5 Occultism or +7 religion
Longbow, 1st Shot: 1d20 + 7 ⇒ (19) + 7 = 261d8 ⇒ 7
Longbow, 2nd Shot: 1d20 + 2 ⇒ (12) + 2 = 141d8 ⇒ 4

Black Tom |

This time Tindertwig is affected by the venom and becomes clumsy 1. The monster manages to bite him again for 13 points of damage so this round he needs to make two saves. Strike(T)-Strike(T)-Strike(D)
On the other hand you all (except Hilde) manage to land blows on it and it looks pretty badly beaten up at this point.
Your turn.

Tindertwig&Dirtbag |

Fort : 1d20 + 7 ⇒ (6) + 7 = 13
Fort : 1d20 + 7 ⇒ (3) + 7 = 10
Tindertwig doesn't even have time to complain. The goblin falls over! Dirtbag just watches.
Dying 1

Eddred Maristan |

"Of course!" says Eddred, thinking furiously. "It's a Scalathrax. Fire! Hit it with fire! Fire hurts it!"
Having no immediate way to make fire, Eddred ignores his own suggestion and continues to fire at the monster.
Longbow, 1st Shot: 1d20 + 7 ⇒ (3) + 7 = 101d8 ⇒ 7
Longbow, 2nd Shot: 1d20 + 2 ⇒ (19) + 2 = 211d8 ⇒ 5
Longbow, 3rd Shot: 1d20 - 3 ⇒ (18) - 3 = 151d8 ⇒ 3

Henry Shepard |

Henry listened to Eddred and shook his head. "No fire here!I think that's a wakeup call to be better prepared!"
Without anything else he could do, Henry continued to attack the Scalathrax.
Bastard w/ Flank: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Bastard w/ Flank: 1d20 + 11 - 5 ⇒ (19) + 11 - 5 = 25
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Instead of raising his shield, he makes a third hail mary swing.
Bastard w/ Flank: 1d20 + 11 - 10 ⇒ (4) + 11 - 10 = 5
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Hilde Forgedottir |

Hilde's rapier flashes as she, too, attacks the scalathrax with abandon.
First attack, flanking: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Second attack, flanking: 1d20 + 9 + 2 - 5 ⇒ (8) + 9 + 2 - 5 = 14
Third attack, flanking: 1d20 + 9 + 2 - 10 ⇒ (19) + 9 + 2 - 10 = 20
Abandon, and very little success.
What did I ever do to you, dice module?

Henry Shepard |

Would Reactive Shield to raise his shield as a reaction mitigate any of that? Or no?
Fort save: 1d20 + 8 ⇒ (5) + 8 = 13
Taking a nasty surprise from the Scalathrax, Henry attempts to be more careful, though he does continue to swing with Tindertwig down.
Bastard Sword vs FF: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Bastard Sword vs FF: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
With his life on the line, he raises his shield and gets ready to block.
Strike - Strike - Raise. Free Action to use Aggressive Block with the Shield Block reaction if it hits Henry. Even if it chooses to be moved in a direct, he's going to smash it into Hilda so that it's forced to be flat-footed to everyone, not just those flanking it.

Hilde Forgedottir |

Hilde redoubles her efforts, with similar results to her previous attacks.
Attack #1, flanking: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Attack #2, flanking: 1d20 + 9 + 2 - 5 ⇒ (6) + 9 + 2 - 5 = 12
Attack #3, flanking: 1d20 + 9 + 2 - 10 ⇒ (9) + 9 + 2 - 10 = 10
This is embarrassing.

Eddred Maristan |

Eddred keeps shooting!
Longbow, 1st Shot: 1d20 + 7 ⇒ (7) + 7 = 141d8 ⇒ 6
Longbow, 2nd Shot: 1d20 + 2 ⇒ (17) + 2 = 191d8 ⇒ 4
Longbow, 3rd Shot: 1d20 - 3 ⇒ (15) - 3 = 121d8 ⇒ 8

Black Tom |

Henry: No, sorry, still a hit.
Henry feels the effect of the poison. He is clumsy 1 and needs to make another save. You feel like you are wearing the monster down but none of your blows really seems to land.
The desperate monster carefully manuevers and manages to spew some more bile at Henry, Hilde and Dirtbag (Step-Spray Toxic Oil) (Reflex 21)
Then you are up again.

Henry Shepard |

Fort: 1d20 + 8 ⇒ (11) + 8 = 19
Reflex: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Almost, dangit. Hopefully its spray won't do 12 damage, but I'll wait to see the result before posting the turn.

Henry Shepard |

Harsh. Henry's down to one hit point.
Bloody and barely standing, Henry doesn't fall over yet nor does he retreat. Instead, he drops his shield and moves to flank with Hilde again, trudging along as best he can. Once he's in flanking position, he swings his sword again.
Bastard Sword vs Flat Footed: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d12 + 4 ⇒ (7) + 4 = 11
Release (free) - Stride - Strike (Two handed trait for 1d12.)

Hilde Forgedottir |

Reflex save: 1d20 + 10 ⇒ (1) + 10 = 11
That could have gone better. I'll use a Hero Point.
Repeat Reflex save: 1d20 + 10 ⇒ (17) + 10 = 27
Hilde dodges the worst of the poison spray at the last second, then stabs again at the stubbornly resistant creature.
3 attacks; including flanking, they're at +11/+6/+1, respectively: 3d20 ⇒ (11, 6, 4) = 21
First attack (net roll 22) damage, if applicable, including sneak attack: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9

Black Tom |

With a last heroic effort Henry brings the monster down.
Congratulations! That was a harrowing battle. You all get 110 xp and a hero point.
After a tense wait you realize that there are no more monsters popping in, so you are able to return to town and get healed up by the combined efforts of Wrin and Vandy Banderdash, the local halfling cleric of Sarenrae.
You are hailed as heroes, although the mood has been quite ruined by the fact that the townsfolk will have to rebury the remains of their loved ones and forebears in the morning. Wrin is looking especially grim, even though she has no kin in Otari.

Black Tom |

The battle ends as Henry smashes the beast onto Hilde's blade, killing it instantly.
After patching up your wounds you retreat to town to be healed up. If you enjoy sleeping under the stars you are welcome to stay at Wrin's place, but you are also offered free board at either Crook's Nook or the Rowdy Rockfish.
Wrin asks you over for brunch at noon, after a good night's sleep. The mayor is there, a bit rattled over the "raising the graveyard business". A number of people have already been sent to try to gather the bones and try to restore the place somewhat, but he wanted a word with you first. Wrin serves a very nice brunch of scrambled eggs, cheese, toasted bread, fruit and strong, sweet tea. Both she and the mayor are anxious to hear your take on what happened this night.

Henry Shepard |

While not generally one to stay away from home when he was back in town, the surreal experience at the graveyard stuck with Henry. He stayed the night at Wrin's place, spending most of it staring at the stars above. In the morning he barely eats, but does his best to explain.
"One of the paintings we found in a little side building at the lighthouse showed the lighthouse emitting out a light full of ghost-like faces," Henry started, not really sure where to continue. "Maybe that was more than just an artist's imagination? The Morlocks in the basement might know something else."

Hilde Forgedottir |

Hilde finishes a mouthful of scrambled eggs and adds, "You could talk to those Osprey Club folks we rescued. They might have heard something. We definitely need to go back down soon, before this happens again." She takes another bite, chewing meditatively. "Is there a scholar of the arcane in town? If we take notes about what we see, it would be good to have someone who knows more about that look at them."

Eddred Maristan |

Eddred stares glumly at his eggs. "Was there any part of the tower or its surrounds we did not investigate? There must be something else there."

Hilde Forgedottir |

Hilde shoves her plate and cup aside, unrolling a rough sketched map in the cleared space. "There was the corridor that the morlocks hadn't found, and several other doors in the basement that we didn't explore behind."

Black Tom |

Wrin looks a little wistful. "Alas, there is no scholar here, especially not of the arcane. If it concerns the occult, I'm probably your best bet, but for local history and such, you might want to consult the Dawnflower Library or speak to Vandy."
She shudders a little and draws her shawl tighter, even though it is a warm day. "At least I know what they did, though. They folded the corners, bringing there to here and then to now. That is how they brought the monster upon you and raised the dead to harass the living. But sadly I have no idea how they did it or why. It must have taken a lot of power. So much fury unleashed on this little town. I dread to think of what they may do next.
The mayor, being a man of action and slightly ill at ease in Wrin's company (to say nothing of Tindertwig and Dirtbag and their table manners), gets up early. "That is good advice. I shall go and have a word with our friends at the Osprey Club. At least forewarned is forearmed and whatever comes our way, they will not catch us by surprise again.

Tindertwig&Dirtbag |

Tindertwig and Dirtbag enjoy immensely the very nice brunch of scrambled eggs, cheese, toasted bread, fruit and strong, sweet tea.
They both have seconds.
They both have thirds.
They both stuff a s!#@ ton of the very nice brunch of scrambled eggs, cheese, toasted bread, fruit and strong, sweet tea into every pocket, sack, and borrowed pillow case that they can before nodding seriously at the mayor.
They both grin (with lots of very nice brunch of scrambled eggs, cheese, toasted bread, fruit and strong, sweet tea in their teeth).

Black Tom |

Wrin muses: "I think our enemies may have overplayed their hand. That little exhibition must have taken a lot of power and it may take a while for them to gather enough power to do it again. Then again, you never know. I shall consult with the stars again tonight. Meanwhile, why don't you get rested and take your time to prepare. Whatever is down there it is sure to be nasty."

Henry Shepard |

"I trust you, Wrin, and I hope that it takes a while to get that light beam up and running as well," Henry said before shaking his head. "But I can't just sit here and rest up any more than we already have. Yesterday was rough, some of those corpses were people I recognized. I don't want that to happen again."
Henry stood up and started pacing, like he just had to move. "We rested up. I'm ready to go now. How about the rest of you?"

Henry Shepard |

Henry did all his shopping before the fight, so he's good. As for where to go, we can go back and check on the Morlocks. They probably escaped by this point and they might have answers.

Tindertwig&Dirtbag |

Both the goblin and the crocodile happily eat Wrin's sandwiches, snacks and sacks that carried said sandwiches and snacks on their way back to the Lighthouse.
Once there, they both put on their mean faces and follow a step behind Hilde.
Exploration mode Search Perception +5

Hilde Forgedottir |

The dwarf looks up at the ceiling over the stairs, shaking her head, then cautiously approaches the door. She's looking mainly for new traps, and if there are none she'll check if the door is still secured.

Henry Shepard |

Henry stays with Hilde, keeping an eye out for anything that's out of place from the last time they had been here.

Black Tom |

The most obvious thing out of place is the door itself, which has been lifted off its hinges. This means that you and the morlocks (the same two that you encountered here before) see each other from afar.
The morlocks go on 17 so if you beat that you may act. If someone would like to bot Eddred, I would be much obliged.

Hilde Forgedottir |

Do we have a combat map?
Stealth check for Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Eddred Perception check for Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Hilde hisses in something like surprise, then draws a dart and hurls it at the lead morlock before stepping out of the line of fire.
Thrown dart vs. flatfooted AC: 1d20 + 8 ⇒ (7) + 8 = 15
Damage, if applicable, including sneak attack: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
Interact-Strike-Stride