Black Tom's Abomination Vaults

Game Master Black Tom

An old-fashioned dungeon delve

Ground floor map

Current map


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Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Am I right that there is no battle map? This is theater of the mind?

Initiative: 1d20 + 7 ⇒ (12) + 7 = 19

Seeing that the enemy are skeletons, Eddred puts away his bow, draws a light mace and steps up into combat.

1. Interact to stow bow.
1. Interact to draw light mace
2. Stride.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Initiative: 1d20 + 8 ⇒ (20) + 8 = 28

"Skeletons, what a time to swap that rune over..." Henry muttered to himself. He pulled his morningstar and nodded to Hilde over the skeleton's shoulder and swung.

Morningstar: 1d20 + 10 ⇒ (17) + 10 = 27
Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5

Retrieve - Strike, third action depends. If the skeleton is down (which I find likely at this point) then Henry will Stride 30 feet to the rest of them. Raise Shield reaction if one tries to strike him, AoO if any try to move past him first.


Male Human (mostly) Ex-cleric and Grumpy Cat

Hilde's rapier barely scratches the bones of the skeleton, but Henry brings it down. Unfortunately there is a lot more of them emerging from the soil.

Battle map updated. Tindertwig and Dirtbag are next, then the undead.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Initiative Perception, scout: 1d20 + 6 ⇒ (12) + 6 = 18

Tindertwig watches as the skeletons begin to gather form an union meeting, prior to closing on them.
Did youses tinks dat day woulds bees ups fer sum negotiates?
Hunt Prey

Tindertwig Strides 25' to Flank with Henry.

The Goblin then swings his dogslicer for the fences!
Melee (T) Dogslicer. hunt prey: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 3 + 1d8 ⇒ (2) + 3 + (5) = 10 (Traits: Agile, Backstabber, Finesse, Goblin)

Flank NOT included.

Dirtbag watches from afar.....


Male Human (mostly) Ex-cleric and Grumpy Cat

Tindertwig positions himself and by sheer bloodymindedness manages to shatter the skeleton. But more and more of the ancient mouldering corpses rise from their graves and move to attack. Some of them are mere skeletons, while others retain a measure of desiccated flesh. You easily avoid their feeble grasping claws... for now.

The skeletons and zombies all miss their attacks. You are all up.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry first aims towards the skeleton to his right, trying to strike fast and hard against the undead's bones.

Morningstar: 1d20 + 10 ⇒ (7) + 10 = 17
Bludgeoning damage: 1d6 + 4 ⇒ (5) + 4 = 9

He'll strike again at the skeleton if it's up, or switch to the fleshy one next as he tries a backswing.

Morningstar: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8
Bludgeoning damage: 1d6 + 4 ⇒ (1) + 4 = 5

After swinging, he takes the chance to hide behind his shield.

Strike - Strike - Raise


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Crud. Thought they were all skeletons.

1. Stride (back up off the map!)
0. Drop light mace.
2. Interact to draw bow.
3. Strike.

Longbow v. Teal Zombie: 1d20 + 7 ⇒ (1) + 7 = 81d8 ⇒ 3 Drat!


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig whistles for Dirtbag to come have some Flanking fun with the Green Skeleton.

The goblin then Strides to complete said Flank, waving at Henry as he does.

They both Strike!
Melee (T) Dogslicer : 1d20 + 8 ⇒ (20) + 8 = 281d6 + 3 ⇒ (6) + 3 = 9 (Traits: Agile, Backstabber, Finesse, Goblin)
CRIT!

Melee (T) Single Action tail (finesse): 1d20 + 7 ⇒ (1) + 7 = 81d6 + 3 ⇒ (2) + 3 = 5bludgeoning

Tindertwig sticks his tongue out at Dirtbag!

Command Stride Strike


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde retreats from the skeletons facing her, sheathing her rapier as she moves.

Stride-Stride-Interact


Male Human (mostly) Ex-cleric and Grumpy Cat

Tindertwig destroys another skeleton while Henry punches a zombie.

The undead move in for the kill, but you manage to evade their ponderous swings.

You are all up.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde draws her shortsword and slashes twice at the purple one.

Shortsword slashing attack: 1d20 + 8 ⇒ (1) + 8 = 9
Iterative cut: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5

Well. That doesn't happen very often.


Rough!

Henry will drop his morning star seeing as there were only zombies next to him and pull his bastard sword from it's sheath. Focusing on the Very Agile (?) purple zombie, Henry started striking.

Bastard Sword: 1d20 + 11 ⇒ (17) + 11 = 28
Slashing: 1d8 + 4 ⇒ (5) + 4 = 9

And then a second time.

Bastard Sword: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
Slashing: 1d8 + 4 ⇒ (1) + 4 = 5

Release - Interact - Strike - Strike. Reaction to Raise Shield or AoO, whichever comes first.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwing commands Dirtbag to Stride and Flank Purple. The goblin then Strides into the Flank.
They both Strike Purple!
Melee (T) Dogslicer, flank: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 (Traits: Agile, Backstabber, Finesse, Goblin)

Melee (T) Single Action jaws, flank: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 3 ⇒ (1) + 3 = 4 piercing

Flank not included.

Command Stride Strike


Male Human (mostly) Ex-cleric and Grumpy Cat

Henry and Tindertwig cut down the purple zombie before it even has time to strike. Eddred is up, then the undead.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Seeing the wall of undead come towards him, Eddred tries to maintain a cool demeanor, but swiftly casts a spell and shoots!

1&2. Cast Magic Weapon
3. Strike.

Longbow w/ Magic Weapon, v. Teal zombie: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 232d8 ⇒ (4, 1) = 5


Male Human (mostly) Ex-cleric and Grumpy Cat

Eddred puts an arrow in the throat of the zombie, but it still fights on even though its head barely hangs on to its body. The undead shamble towards you. Henry blocks a skeleton's claw with his shield. A zombie grabs Tindertwig, doing 8 points of damage. It tries to take a bite out of him, but the wily goblin escapes.

You are all up.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

I apologize if it's presumptuous, but I've moved everything on the map 20' to the right.

Shoot Teal. If it goes down, shift aim to Orange.

1. Strike
2. Strike
3. Retrieve light mace

Longbow w/ Magic Weapon, 1st Shot: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 262d8 ⇒ (1, 3) = 4
Longbow w/ Magic Weapon, 2nd Shot: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 52d8 ⇒ (2, 1) = 3


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig commands Dirtbag to go Flank with Henry on Teal. The goblin Steps into another Flank with Henry on Blue.
They both Strike!
Melee (T) Dogslicer, flank: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (Traits: Agile, Backstabber, Finesse, Goblin)

Melee (T) Single Action jaws, flank: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 3 ⇒ (2) + 3 = 5 piercing CRIT!

Flank not included.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

If the teal zombie remains active after Dirtbag's bite, Hilde strikes at it repeatedly, then sidesteps. There is nothing of rage or anger in her expression, just a dogged determination to keep on fighting despite a terrible run of luck.

Slashing shortsword: 1d20 + 8 ⇒ (5) + 8 = 13
Second slash: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12

Strike-Strike-Step, and my dice have gone seriously cold.


Male Human (mostly) Ex-cleric and Grumpy Cat

Foes are dropping right and left so I made some adjustments.

Eddred takes down the teal zombie with another well-placed arrow. Dirtbag looks a little confused but moves to bite the orange skeleton in the legm sending it collapsing into an inert heap. Tindertwig and Hilde cut down the blue zombie.

Henry to go, then the remaining skeleton.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Seeing that only a single skeleton was left, Henry dropped his bastard sword and retrieves his as of yet unused flail. Swinging the head in a circle a few times, he brought it towards the skeleton's skull.

Flail: 1d20 + 10 ⇒ (2) + 10 = 12
Bludgeoning: 1d6 + 4 ⇒ (2) + 4 = 6

And again

Flail: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9

Release- Interact- Strike- Strike. Reactive Shield or AoO depending on what it does.


Male Human (mostly) Ex-cleric and Grumpy Cat

The skeleton desperately claws at Henry, but the only attack that even comes close to hurting him is promptly blocked by his shield.

You are all up again. Let's see if you can finish it.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Eddred hangs his light mace back on his belt and fires two poorly-aimed arrows.

1. Stow light mace
2. Strike
3. Strike

Longbow w/ Magic Weapon, 1st Shot: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 112d8 ⇒ (5, 5) = 10
Longbow w/ Magic Weapon, 2nd Shot: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 132d8 ⇒ (2, 1) = 3


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig decides to Hunt Prey. The Ranger then commands Dirtbag to attack, as so does the goblin!
They both Strike!
Melee (T) Dogslicer, hunt prey, flank: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 3 + 1d8 + 1 ⇒ (3) + 3 + (7) + 1 = 14 (Traits: Agile, Backstabber, Finesse, Goblin)

Melee (T) Single Action tail (finesse), hunt prey, flank: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 3 + 1d8 ⇒ (5) + 3 + (3) = 11 [ooc]bludgeoning

Flank not included
Hunt Prey Command Strike


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry goes all in on swinging his Flail.

Flail: 1d20 + 10 ⇒ (4) + 10 = 14
Bludgeoning damage: 1d6 + 4 ⇒ (4) + 4 = 8

Flailx2: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
Bludgeoning damage: 1d6 + 4 ⇒ (1) + 4 = 5

Flailx2: 1d20 + 10 - 10 ⇒ (6) + 10 - 10 = 6
Bludgeoning damage: 1d6 + 4 ⇒ (4) + 4 = 8

Guys I think this might be The Most Powerful Skeleton! Never hit never die.


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Male Human (mostly) Ex-cleric and Grumpy Cat

Under your combined assault the skeleton collapses into a pile of shards.

You get 160 xp for the fight and a hero point each for sticking with the game so far. I hope to see you again after the holidays. Game resumes on Monday January 3. Happy holidays!


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig and Dirtbag immediately begin arranging bones into words.

What do they say?


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

The same to you and yours, GM! And to the rest of you. May the coming year be better than the last!


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry looked down at the smashed skeleton. "Yippee ki yay, mother- oh dear, what's got a hold of me?" Henry muttered to himself.

Merry Christmas, y'all! Be safe this holiday season.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Merry Christmas!


Male Human (mostly) Ex-cleric and Grumpy Cat

Happy New Year to all and welcome back.

After dispatching of the undead uprising, I guess you'll want to take a moment to heal up. There are a few undead still stuck in the ground that are easily dispatched and apart from that all is calm for now.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Happy New Year!

Henry sighed in relief as he stored his flail and picked up his bastard sword, cleaning the dirt off of it before returning it to its scabbard. His eye turned to the lighthouse as the gears turned in his head.

I... think the lighthouse isn't just a fun little adventure anymore," he said to everyone. "I mean, this is just insane! What kind of lighthouse raises the dead?"


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig and Dirtbag are seen running around the field, striking, biting, kicking, tail battering any undead left moving and grooving about!
Dis bees un news games! Mess callings its golf!

Dirtbag seems to be the world's first caddy.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

"Now I understand that urge I felt to travel to this place," says Eddred. "It was the will of Kerkamoth, who hates those who refuse the call to an orderly termination. To all things there is a time and the undead have outstayed theirs. I was sent to see this mystery to its end."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde shakes her head slowly. "Hmph. That's quite the mystery Wrin has dropped us into. There is definitely a crime to solve, though."


Male Human (mostly) Ex-cleric and Grumpy Cat

Only a few minutes later the eerie blue light again sweeps over the cemetary, basking it and you in its glow. Then suddenly it goes dark again but a horrible glistening scaly spider-like monster has appeared from nowhere in your midst.

Arcana or Occultism 20:
The telltale "Bamf" sound makes it clear that the monster hasn't snuck up on you but was somehow teleported in.

The monster goes on 28, so if you beat that you can act.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Stealth check for initiative: 1d20 + 8 ⇒ (11) + 8 = 19

Nope!


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Initiative: 1d20 + 8 ⇒ (17) + 8 = 25

Could only meet, but it's still good to roll.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig just finishes another golf swing at a creeping hand, when the darkness descends quite suddenly.
Dirtbag! Youses bees un cheaters! No fairs turns outs da lights on mees backswing!

Dirtbag growls back.

Oh! Youses bees da rights! Mees cans sees in da dark!

Tindertwig then makes a funny noise once he sees a horrible glistening scaly spider-like monster has appeared from nowhere in [their] midst!

Initiative (Perception): 1d20 + 5 ⇒ (17) + 5 = 22


Male Human (mostly) Ex-cleric and Grumpy Cat

The creature croaks something in Undercommon as it attacks:

Undercommon:
Can you run? I think not.

It flicks a leg and unleashes a quill at Dirtbag for 8 points of damage, then turns and spews a spray of toxic bile at Henry and Hilde. Ref 21

You are all up.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Dirtbag squeals at the quill and its intrusion! Tindertwig shouts at the stupid frog.

Goblin:
Youese meanies frog! Wees don't wants youses quills!

The Ranger Commands Dirtbag to Flank with him, as he they Stride. Both decide to repay the frog with violence!
Melee (T) Dogslicer, flank: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 (Traits: Agile, Backstabber, Finesse, Goblin)

Melee (T) Single Action jaws, flank: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (7) + 3 = 10 piercing

Flank bonus not included.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Eddred talks back in its weird language, filled with clicks and grunts.

Undercommon:
"What do you want?"

Simultaneously he thrusts his holy symbol forward, trying to sap decrease the Entropy around the beast.

Ray of Enfeeblement vs. Spider Monster;Fort save DC17: 1d20 + 7 ⇒ (13) + 7 = 20

Ray of Enfeeblement

He follows this with a quick shot from his bow.

Longbow, 2nd Shot: 1d20 + 2 ⇒ (11) + 2 = 131d8 ⇒ 7


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

Oof, Hero Point on that one.

Reflex: 1d20 + 6 ⇒ (16) + 6 = 22

Nice.

Doing his best to ignore the vile bile that was sprayed in his way (and only slightly failing at it), Henry pulled his sword. He approached the... whatever it was and swung at the monster.

Bastard Sword: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Interact - Stride - Strike. Reaction to put up his shield if he's attacked, but preference towards AoO if it tries to get distance.


Male Human (mostly) Ex-cleric and Grumpy Cat

Henry and Tilde each take 2 points of damage from the bile.

The creature clicks in a menacing way.

Undercommon:
Feed... feed and fun.

Eddred's ray strikes and seems to weaken it, and Tindertwig takes a chunk out of it with his dogslicer but the monster fights on. Its jaws close on Tindertwig's arm for 20 points of damage (and a Fort 21 save). Henry misses and Hilde is still reeling from the shock.

You are up again.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Reflex save: 1d20 + 10 ⇒ (16) + 10 = 26

Her shortsword still in hand after the undead fight, Hilde circles around the creature and moves up, putting it between herself and Henry before stabbing it.

Shortsword attack; add +2 if target can be flanked: 1d20 + 8 ⇒ (9) + 8 = 17
Shortsword damage, if applicable: 1d6 + 4 ⇒ (6) + 4 = 10
Sneak attack damage, if applicable: 1d6 ⇒ 1

Stride-Step-Strike


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Fort DC 21: 1d20 + 7 ⇒ (14) + 7 = 21

Tindertwig yells as he is biten by the barghest!
Ouch!

The Ranger decides to Hunt Prey before Commanding Dirtbag to take a bite out of the criminal!
They both Strike!
Melee (T) Dogslicer. hunt prey, flank: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 3 + 1 + 1d8 ⇒ (5) + 3 + 1 + (6) = 15 (Traits: Agile, Backstabber, Finesse, Goblin)

Dirtbag tries twice!
Melee (T) Single Action jaws, hunt prey, flank: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 3 + 1d8 ⇒ (6) + 3 + (2) = 11 piercing
Melee (T) Single Action tail (finesse), hunt prey, flank: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 81d6 + 3 + 1d8 ⇒ (6) + 3 + (3) = 12 bludgeoning

They both look at each other and shrug.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Tindertwig, how did you get a barghest out of that description? It's a "glistening scaly spider-like monster."

"Mighty Kerkamoth, we beseech you to restore order in Tindertwig's body."

1&2. Cast Heal on Tindertwig.
3. Fire Bow.

Heal Tindertwig: 1d8 + 8 ⇒ (7) + 8 = 15

Longbow, into minor cover: 1d20 + 7 ⇒ (3) + 7 = 101d8 ⇒ 4


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry swings twice at the creature, giving Hilda a nod in recognition of the flank.

Bastard Sword: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Bastard Sword: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Cringing as he doesn't seem to be as well balanced as he usually is, Henry raises his shield up.

Strike - Strike - Raise


Male Human (mostly) Ex-cleric and Grumpy Cat

Tindertwig shrugs off the poison, but the monster seems to evade all your attacks.

Annoyed at Tindertwig's resilience, it tries to bite him again and again. Once it connects for 14 points of damage and a new save.

Your turn.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Oops! Wrong goblin!

Fort DC 21: 1d20 + 7 ⇒ (8) + 7 = 15

Tindertwig yells as he is biten by the "glistening scaly spider-like monster." again!
Ouchier!

The Ranger decides to wave at Eddred in gratitude before Commanding Dirtbag to take a bite out of the criminal!
They both Strike twice!
Melee (T) Dogslicer. hunt prey, flank: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 + 1 + 1d8 ⇒ (3) + 3 + 1 + (2) = 9 (Traits: Agile, Backstabber, Finesse, Goblin)

Melee (T) Dogslicer. hunt prey, flank: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 211d6 + 3 + 1 + 1d8 ⇒ (5) + 3 + 1 + (2) = 11 (Traits: Agile, Backstabber, Finesse, Goblin)

Dirtbag tries twice too!
Melee (T) Single Action jaws, hunt prey, flank: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 3 + 1d8 ⇒ (1) + 3 + (2) = 6 piercing
Melee (T) Single Action tail (finesse), hunt prey, flank: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 41d6 + 3 + 1d8 ⇒ (3) + 3 + (5) = 11 bludgeoning

They both look at each other and smile.

Flank not included.

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