| Eddred Maristan |
Am I right that there is no battle map? This is theater of the mind?
Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Seeing that the enemy are skeletons, Eddred puts away his bow, draws a light mace and steps up into combat.
1. Interact to stow bow.
1. Interact to draw light mace
2. Stride.
| Henry Shepard |
Initiative: 1d20 + 8 ⇒ (20) + 8 = 28
"Skeletons, what a time to swap that rune over..." Henry muttered to himself. He pulled his morningstar and nodded to Hilde over the skeleton's shoulder and swung.
Morningstar: 1d20 + 10 ⇒ (17) + 10 = 27
Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5
Retrieve - Strike, third action depends. If the skeleton is down (which I find likely at this point) then Henry will Stride 30 feet to the rest of them. Raise Shield reaction if one tries to strike him, AoO if any try to move past him first.
| Tindertwig&Dirtbag |
Initiative Perception, scout: 1d20 + 6 ⇒ (12) + 6 = 18
Tindertwig watches as the skeletons begin to gather form an union meeting, prior to closing on them.
Did youses tinks dat day woulds bees ups fer sum negotiates?
Hunt Prey
Tindertwig Strides 25' to Flank with Henry.
The Goblin then swings his dogslicer for the fences!
Melee (T) Dogslicer. hunt prey: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 3 + 1d8 ⇒ (2) + 3 + (5) = 10 (Traits: Agile, Backstabber, Finesse, Goblin)
Flank NOT included.
Dirtbag watches from afar.....
| Black Tom |
Tindertwig positions himself and by sheer bloodymindedness manages to shatter the skeleton. But more and more of the ancient mouldering corpses rise from their graves and move to attack. Some of them are mere skeletons, while others retain a measure of desiccated flesh. You easily avoid their feeble grasping claws... for now.
The skeletons and zombies all miss their attacks. You are all up.
| Henry Shepard |
Henry first aims towards the skeleton to his right, trying to strike fast and hard against the undead's bones.
Morningstar: 1d20 + 10 ⇒ (7) + 10 = 17
Bludgeoning damage: 1d6 + 4 ⇒ (5) + 4 = 9
He'll strike again at the skeleton if it's up, or switch to the fleshy one next as he tries a backswing.
Morningstar: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8
Bludgeoning damage: 1d6 + 4 ⇒ (1) + 4 = 5
After swinging, he takes the chance to hide behind his shield.
Strike - Strike - Raise
| Eddred Maristan |
Crud. Thought they were all skeletons.
1. Stride (back up off the map!)
0. Drop light mace.
2. Interact to draw bow.
3. Strike.
Longbow v. Teal Zombie: 1d20 + 7 ⇒ (1) + 7 = 81d8 ⇒ 3 Drat!
| Tindertwig&Dirtbag |
Tindertwig whistles for Dirtbag to come have some Flanking fun with the Green Skeleton.
The goblin then Strides to complete said Flank, waving at Henry as he does.
They both Strike!
Melee (T) Dogslicer : 1d20 + 8 ⇒ (20) + 8 = 281d6 + 3 ⇒ (6) + 3 = 9 (Traits: Agile, Backstabber, Finesse, Goblin)
CRIT!
Melee (T) Single Action tail (finesse): 1d20 + 7 ⇒ (1) + 7 = 81d6 + 3 ⇒ (2) + 3 = 5bludgeoning
Tindertwig sticks his tongue out at Dirtbag!
Command Stride Strike
| Hilde Forgedottir |
Hilde draws her shortsword and slashes twice at the purple one.
Shortsword slashing attack: 1d20 + 8 ⇒ (1) + 8 = 9
Iterative cut: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Well. That doesn't happen very often.
| GM of Rust |
Rough!
Henry will drop his morning star seeing as there were only zombies next to him and pull his bastard sword from it's sheath. Focusing on the Very Agile (?) purple zombie, Henry started striking.
Bastard Sword: 1d20 + 11 ⇒ (17) + 11 = 28
Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
And then a second time.
Bastard Sword: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
Slashing: 1d8 + 4 ⇒ (1) + 4 = 5
Release - Interact - Strike - Strike. Reaction to Raise Shield or AoO, whichever comes first.
| Tindertwig&Dirtbag |
Tindertwing commands Dirtbag to Stride and Flank Purple. The goblin then Strides into the Flank.
They both Strike Purple!
Melee (T) Dogslicer, flank: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 (Traits: Agile, Backstabber, Finesse, Goblin)
Melee (T) Single Action jaws, flank: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 3 ⇒ (1) + 3 = 4 piercing
Flank not included.
Command Stride Strike
| Eddred Maristan |
Seeing the wall of undead come towards him, Eddred tries to maintain a cool demeanor, but swiftly casts a spell and shoots!
1&2. Cast Magic Weapon
3. Strike.
Longbow w/ Magic Weapon, v. Teal zombie: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 232d8 ⇒ (4, 1) = 5
| Black Tom |
Eddred puts an arrow in the throat of the zombie, but it still fights on even though its head barely hangs on to its body. The undead shamble towards you. Henry blocks a skeleton's claw with his shield. A zombie grabs Tindertwig, doing 8 points of damage. It tries to take a bite out of him, but the wily goblin escapes.
You are all up.
| Eddred Maristan |
I apologize if it's presumptuous, but I've moved everything on the map 20' to the right.
Shoot Teal. If it goes down, shift aim to Orange.
1. Strike
2. Strike
3. Retrieve light mace
Longbow w/ Magic Weapon, 1st Shot: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 262d8 ⇒ (1, 3) = 4
Longbow w/ Magic Weapon, 2nd Shot: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 52d8 ⇒ (2, 1) = 3
| Tindertwig&Dirtbag |
Tindertwig commands Dirtbag to go Flank with Henry on Teal. The goblin Steps into another Flank with Henry on Blue.
They both Strike!
Melee (T) Dogslicer, flank: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (Traits: Agile, Backstabber, Finesse, Goblin)
Melee (T) Single Action jaws, flank: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 3 ⇒ (2) + 3 = 5 piercing CRIT!
Flank not included.
| Hilde Forgedottir |
If the teal zombie remains active after Dirtbag's bite, Hilde strikes at it repeatedly, then sidesteps. There is nothing of rage or anger in her expression, just a dogged determination to keep on fighting despite a terrible run of luck.
Slashing shortsword: 1d20 + 8 ⇒ (5) + 8 = 13
Second slash: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Strike-Strike-Step, and my dice have gone seriously cold.
| Black Tom |
Foes are dropping right and left so I made some adjustments.
Eddred takes down the teal zombie with another well-placed arrow. Dirtbag looks a little confused but moves to bite the orange skeleton in the legm sending it collapsing into an inert heap. Tindertwig and Hilde cut down the blue zombie.
Henry to go, then the remaining skeleton.
| Henry Shepard |
Seeing that only a single skeleton was left, Henry dropped his bastard sword and retrieves his as of yet unused flail. Swinging the head in a circle a few times, he brought it towards the skeleton's skull.
Flail: 1d20 + 10 ⇒ (2) + 10 = 12
Bludgeoning: 1d6 + 4 ⇒ (2) + 4 = 6
And again
Flail: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9
Release- Interact- Strike- Strike. Reactive Shield or AoO depending on what it does.
| Eddred Maristan |
Eddred hangs his light mace back on his belt and fires two poorly-aimed arrows.
1. Stow light mace
2. Strike
3. Strike
Longbow w/ Magic Weapon, 1st Shot: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 112d8 ⇒ (5, 5) = 10
Longbow w/ Magic Weapon, 2nd Shot: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 132d8 ⇒ (2, 1) = 3
| Tindertwig&Dirtbag |
Tindertwig decides to Hunt Prey. The Ranger then commands Dirtbag to attack, as so does the goblin!
They both Strike!
Melee (T) Dogslicer, hunt prey, flank: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 3 + 1d8 + 1 ⇒ (3) + 3 + (7) + 1 = 14 (Traits: Agile, Backstabber, Finesse, Goblin)
Melee (T) Single Action tail (finesse), hunt prey, flank: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 3 + 1d8 ⇒ (5) + 3 + (3) = 11 [ooc]bludgeoning
Flank not included
Hunt Prey Command Strike
| Henry Shepard |
Henry goes all in on swinging his Flail.
Flail: 1d20 + 10 ⇒ (4) + 10 = 14
Bludgeoning damage: 1d6 + 4 ⇒ (4) + 4 = 8
Flailx2: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
Bludgeoning damage: 1d6 + 4 ⇒ (1) + 4 = 5
Flailx2: 1d20 + 10 - 10 ⇒ (6) + 10 - 10 = 6
Bludgeoning damage: 1d6 + 4 ⇒ (4) + 4 = 8
Guys I think this might be The Most Powerful Skeleton! Never hit never die.
| Tindertwig&Dirtbag |
| Henry Shepard |
Henry looked down at the smashed skeleton. "Yippee ki yay, mother- oh dear, what's got a hold of me?" Henry muttered to himself.
Merry Christmas, y'all! Be safe this holiday season.
| Henry Shepard |
Happy New Year!
Henry sighed in relief as he stored his flail and picked up his bastard sword, cleaning the dirt off of it before returning it to its scabbard. His eye turned to the lighthouse as the gears turned in his head.
I... think the lighthouse isn't just a fun little adventure anymore," he said to everyone. "I mean, this is just insane! What kind of lighthouse raises the dead?"
| Tindertwig&Dirtbag |
Tindertwig and Dirtbag are seen running around the field, striking, biting, kicking, tail battering any undead left moving and grooving about!
Dis bees un news games! Mess callings its golf!
Dirtbag seems to be the world's first caddy.
| Eddred Maristan |
"Now I understand that urge I felt to travel to this place," says Eddred. "It was the will of Kerkamoth, who hates those who refuse the call to an orderly termination. To all things there is a time and the undead have outstayed theirs. I was sent to see this mystery to its end."
| Black Tom |
Only a few minutes later the eerie blue light again sweeps over the cemetary, basking it and you in its glow. Then suddenly it goes dark again but a horrible glistening scaly spider-like monster has appeared from nowhere in your midst.
The monster goes on 28, so if you beat that you can act.
| Tindertwig&Dirtbag |
Tindertwig just finishes another golf swing at a creeping hand, when the darkness descends quite suddenly.
Dirtbag! Youses bees un cheaters! No fairs turns outs da lights on mees backswing!
Dirtbag growls back.
Oh! Youses bees da rights! Mees cans sees in da dark!
Tindertwig then makes a funny noise once he sees a horrible glistening scaly spider-like monster has appeared from nowhere in [their] midst!
Initiative (Perception): 1d20 + 5 ⇒ (17) + 5 = 22
| Black Tom |
The creature croaks something in Undercommon as it attacks:
It flicks a leg and unleashes a quill at Dirtbag for 8 points of damage, then turns and spews a spray of toxic bile at Henry and Hilde. Ref 21
You are all up.
| Tindertwig&Dirtbag |
Dirtbag squeals at the quill and its intrusion! Tindertwig shouts at the stupid frog.
The Ranger Commands Dirtbag to Flank with him, as he they Stride. Both decide to repay the frog with violence!
Melee (T) Dogslicer, flank: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 (Traits: Agile, Backstabber, Finesse, Goblin)
Melee (T) Single Action jaws, flank: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (7) + 3 = 10 piercing
Flank bonus not included.
| Eddred Maristan |
Eddred talks back in its weird language, filled with clicks and grunts.
Simultaneously he thrusts his holy symbol forward, trying to sap decrease the Entropy around the beast.
Ray of Enfeeblement vs. Spider Monster;Fort save DC17: 1d20 + 7 ⇒ (13) + 7 = 20
He follows this with a quick shot from his bow.
Longbow, 2nd Shot: 1d20 + 2 ⇒ (11) + 2 = 131d8 ⇒ 7
| Henry Shepard |
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Oof, Hero Point on that one.
Reflex: 1d20 + 6 ⇒ (16) + 6 = 22
Nice.
Doing his best to ignore the vile bile that was sprayed in his way (and only slightly failing at it), Henry pulled his sword. He approached the... whatever it was and swung at the monster.
Bastard Sword: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Interact - Stride - Strike. Reaction to put up his shield if he's attacked, but preference towards AoO if it tries to get distance.
| Black Tom |
Henry and Tilde each take 2 points of damage from the bile.
The creature clicks in a menacing way.
Eddred's ray strikes and seems to weaken it, and Tindertwig takes a chunk out of it with his dogslicer but the monster fights on. Its jaws close on Tindertwig's arm for 20 points of damage (and a Fort 21 save). Henry misses and Hilde is still reeling from the shock.
You are up again.
| Hilde Forgedottir |
Reflex save: 1d20 + 10 ⇒ (16) + 10 = 26
Her shortsword still in hand after the undead fight, Hilde circles around the creature and moves up, putting it between herself and Henry before stabbing it.
Shortsword attack; add +2 if target can be flanked: 1d20 + 8 ⇒ (9) + 8 = 17
Shortsword damage, if applicable: 1d6 + 4 ⇒ (6) + 4 = 10
Sneak attack damage, if applicable: 1d6 ⇒ 1
Stride-Step-Strike
| Tindertwig&Dirtbag |
Fort DC 21: 1d20 + 7 ⇒ (14) + 7 = 21
Tindertwig yells as he is biten by the barghest!
Ouch!
The Ranger decides to Hunt Prey before Commanding Dirtbag to take a bite out of the criminal!
They both Strike!
Melee (T) Dogslicer. hunt prey, flank: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 3 + 1 + 1d8 ⇒ (5) + 3 + 1 + (6) = 15 (Traits: Agile, Backstabber, Finesse, Goblin)
Dirtbag tries twice!
Melee (T) Single Action jaws, hunt prey, flank: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 3 + 1d8 ⇒ (6) + 3 + (2) = 11 piercing
Melee (T) Single Action tail (finesse), hunt prey, flank: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 81d6 + 3 + 1d8 ⇒ (6) + 3 + (3) = 12 bludgeoning
They both look at each other and shrug.
| Eddred Maristan |
Tindertwig, how did you get a barghest out of that description? It's a "glistening scaly spider-like monster."
"Mighty Kerkamoth, we beseech you to restore order in Tindertwig's body."
1&2. Cast Heal on Tindertwig.
3. Fire Bow.
Heal Tindertwig: 1d8 + 8 ⇒ (7) + 8 = 15
Longbow, into minor cover: 1d20 + 7 ⇒ (3) + 7 = 101d8 ⇒ 4
| Henry Shepard |
Henry swings twice at the creature, giving Hilda a nod in recognition of the flank.
Bastard Sword: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Bastard Sword: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Cringing as he doesn't seem to be as well balanced as he usually is, Henry raises his shield up.
Strike - Strike - Raise
| Tindertwig&Dirtbag |
Oops! Wrong goblin!
Fort DC 21: 1d20 + 7 ⇒ (8) + 7 = 15
Tindertwig yells as he is biten by the "glistening scaly spider-like monster." again!
Ouchier!
The Ranger decides to wave at Eddred in gratitude before Commanding Dirtbag to take a bite out of the criminal!
They both Strike twice!
Melee (T) Dogslicer. hunt prey, flank: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 + 1 + 1d8 ⇒ (3) + 3 + 1 + (2) = 9 (Traits: Agile, Backstabber, Finesse, Goblin)
Melee (T) Dogslicer. hunt prey, flank: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 211d6 + 3 + 1 + 1d8 ⇒ (5) + 3 + 1 + (2) = 11 (Traits: Agile, Backstabber, Finesse, Goblin)
Dirtbag tries twice too!
Melee (T) Single Action jaws, hunt prey, flank: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 3 + 1d8 ⇒ (1) + 3 + (2) = 6 piercing
Melee (T) Single Action tail (finesse), hunt prey, flank: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 41d6 + 3 + 1d8 ⇒ (3) + 3 + (5) = 11 bludgeoning
They both look at each other and smile.
Flank not included.