Black Tom's Abomination Vaults

Game Master Black Tom

An old-fashioned dungeon delve

Ground floor map

Current map


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F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Muttering a curse, Hilde takes a short step into the room, draws a dart, and throws it at the construct. Her accuracy is good, but she glances worriedly at Henry. I hope it's only got one of those spells in it.

Dart to doll: 1d20 + 7 ⇒ (19) + 7 = 26
Dart damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human (mostly) Ex-cleric and Grumpy Cat

Eddred and Tindertwig miss the flapping and weaving bird doll, but Hilde connects. It is also stained by the acid.

Frustrated that Henry resists its magic, the doll swoops down to peck at him before flying back out of reach. However Henry easily parries its clumsy attack. He also gets an attack of opportunity with whatever he is holding.

You are all up again.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig frowns. He tries again.

He takes out another javelin and throws it at it.
Ranged (T) Javelin, Hunt Prey, Precision: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 3 + 1d8 ⇒ (1) + 3 + (7) = 11 (Traits: Thrown) 30' 3/3


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Rolling that natural 20 over.

Without his weapon Henry lashed out with his shield and tried to strike the doll down for turning its back on him.

Crit shield bash: 1d4 + 4 ⇒ (2) + 4 = 6

Annoyed that it was flying away and not staying in range, Henry pulled out his Morningstar and changed tactics. "I'm going for the shiny!"

Henry heads for the bejeweled spyglass in the room. Still wary of the doll, he raises his shield instead of grabbing it this turn.

Retrieve-Stride-Raise


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Eddred furiously mixes reagents and hurls them at the bird, also loading and firing his crossbow.

1. Load crossbow
2. Hurl acid flask
3. Fire Crossbow

Lesser Acid Flask plus QSM: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 151d6 ⇒ 6 persistent acid damage plus 1 splash.

Crossbow plus QSM: 1d20 + 6 - 5 + 1 ⇒ (16) + 6 - 5 + 1 = 181d8 ⇒ 7 piercing damage.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Seeing how well the first dart worked, Hilde draws another and tries again before readying a third dart.

Duplicate dart to doll: 1d20 + 7 ⇒ (16) + 7 = 23
Duplicate dart damage to doll, piercing: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human (mostly) Ex-cleric and Grumpy Cat

Henry bashes the evil doll good, sending it reeling, but apart from that only Hilde managed to connect - again.

"The worms will get you in the end", it croaks. Then, wiser from its brush with Henry's shield it dives at Hilde instead. It scores a critical hit and stabs her in the throat with its beak for 10 points of damage, then returns to its position in the middle of the room.

You are all up again.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig frowns and looks at Dirtbag. The crocodile is seen busy playing jacks. The goblin shakes his head, takes out his final carried javelin, licks his thumb (he doesn't actually know why, but he has seen folks doing that), and He tries again.

Ranged (T) Javelin, Hunt Prey, Precision: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 3 + 1d8 ⇒ (2) + 3 + (1) = 6 (Traits: Thrown) 30' 3/0

The goblin looks at his licked thumb, shrugs, and Strides toward a fallen javelin.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry turned to Hilde. "Can you grab the thing? I'll cover you on your way out."

Henry will move after Hilde if she goes to grab the spyglass, he'll move to cover her and ready an attack in case it gets close.

Readied Action: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

If AoO: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Eddred has a careful rhythm and he follows it.

1. Load crossbow
2. Hurl acid flask
3. Fire Crossbow

Lesser Acid Flask plus QSM: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d6 ⇒ 2 persistent acid damage plus 1 splash.

Crossbow plus QSM: 1d20 + 6 - 5 + 1 ⇒ (16) + 6 - 5 + 1 = 181d8 ⇒ 2 piercing damage.

I need to pay my dues to the Paizo die roller, evidently.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Where is the telescope on the map?


Male Human (mostly) Ex-cleric and Grumpy Cat

I placed an icon for the spyglass.

Tindertwig's javelin hits and the doll is starting to look rather ragged. Hilde is up and I'll adjudicate Henry's actions after that (assuming he doesn't want to change them).


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Thanks much!

Choking and wiping blood from the wound on her neck, Hilde rushes into the room, picks up the spyglass, and retreats to the doorway.

Stride-Interact-Stride; I assume that it's a single Interact action to pick it up, and I can pick it up from the adjacent square. (Also that nothing unpleasant happens when I pick it up....)


Male Human (mostly) Ex-cleric and Grumpy Cat

Hilde rushes to grab the spyglass with Henry covering her. The bird swoops down to attack the pair, but Henry swats it out of the air. It falls to the ground where it remains motionless.

End of combat. Everybody gets 80 xp and a hero point.

There is a door at the far end of the room as seen on the battle map, which constitutes the only visible exit. Will update map presently.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry huffed as he checked his skin for worms or other creepy crawlies. "Dang, that was a tough little doll, huh? Wish I could've whacked it a few more times, actually."

Now that the danger had passed, Henry walked over to the doll and nudged it with his morningstar a few times before stowing it and his shield. He picked up the doll and started looking at it more closely.

Craft check: 1d20 + 4 ⇒ (18) + 4 = 22

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde extends a clenched fist to Henry. "Goo--" She coughs again to clear her throat. "Good plan. Let's take that back to Wrin. She might also know the name it said."

The dwarf looks over the telescope.


Male Human (mostly) Ex-cleric and Grumpy Cat

The spyglass is finely crafted and set with jewels. Hilde puts its value at about 20 gp. She can't find any signs of special abilities though.

Examining the doll, Henry finds a small pocket sewn in the doll's back with a name tag attached: it seems that the doll was called "Mister Beak". Inside the pocket there is a small gem. Henry gets a sense of malevolence when handling it and seems to recall that dolls of this kind carry their animating force in gems like this one. As a gem alone it is probably worth around 5 gp.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

"Give me a little time, here." Hilde tries to patch Henry up, and is able to stanch the bleeding and bandage the wounds left by the worms.

Medicine check on Henry to treat wounds: 1d20 + 5 ⇒ (14) + 5 = 19
Amount cured: 2d8 ⇒ (4, 3) = 7

"Let's go learn some secrets."


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig collects his javelins. He kicks the doll as he passes.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

"Anyone still hurt?" asks Eddred. "I can brew you an elixir."


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde points to the gash on her throat.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

"A little bit, but Miss Hilde got the most of it. Thank you, both."

"This was Mister Beak, if anyone is curious. I've got its animation gem here with me." Henry pockets the gem and waits by the door to Spookywisp's room.

Will update Henry's hp once I'm not on mobile.


Male Human (mostly) Ex-cleric and Grumpy Cat

Spookywisp is waiting eagerly for you (inasmuch as you can attribute feelings to a glowing orb). You can hear in his voice how happy he is to see you.

"There you are. And you brought my shiny! Give it me, please! I will tell you all my secrets."


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search
Hilde Forgedottir wrote:
Hilde points to the gash on her throat.

I know you just did some healing on yourself, but not how badly injured you were. If you could state "I'm down X hp" or something it would help me to know how many elixirs you're going to need.

Eddred fishes a vial of azure liquid, gives it a hard shake and hands it to Hilde. "That'll do for a start. Let's see how you feel after."

1d6 Healing.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde healed Henry, not herself. Her header is up to date.

Elixir healing: 1d6 ⇒ 2


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

"Hmmm. Better have another," says Eddred. "I can brew more quickly if we need them."

He hands Hilde another Minor Elixir of Life. By the way, Hilde now has a +1 item bonus to saving throws against diseases and poisons for 10 minutes.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

If there's enough: 1d6 ⇒ 3 Healing

"That was really rough, Mister Spookywisp," Henry commented, touching his healing wounds. "Hilde has it but... do you have arms? Won't it just fall off she tried to give it to you?"


Male Human (mostly) Ex-cleric and Grumpy Cat

"Er... I have mystic arms. Just put it down on the desk and I'll pick it up later."


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig and Dirtbag feel like they all are be used by something calling itself Spookywisp.
The both feel a bit of shame....


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde looks a little suspiciously at the ball of light. Mystic arms? Despite her misgivings, though, she sets the spyglass down on the desk. "You promised secrets."


Male Human (mostly) Ex-cleric and Grumpy Cat

"Oh, y-y-yes." Spookywisp is so excited that he practically stutters. ""First, this building used to belong to someone named Volluk Azrinae. Second, Volluk was an apprentice to someone else named Belcorra, and even though this Volluk seemed mean and dangerous, Belcorra was much worse! Third, the spooky magic lighthouse can do more than just shine an eerie light, it can also shoot a beam full of ghosts. There you go, that's three secrets for you. You can leave now."


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

"Azrinae...the doll said that name. Interesting. Thank you." I wonder how we can verify what it told us.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig and Dirtbag look ready to smash the stupid named light bulb!
They seem to be counting....


Male Human (mostly) Ex-cleric and Grumpy Cat

Map is updated.

So what next. Do you have anything else to say to Spookywisp? Otherwise there are three doors in this building that you haven't explored, as well as some uninvestigated rooms in the main building.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

The goblin and the crocodile seem to be studying the idiot, liar Spookywisp.
Tindertwig even draws his Dogslicer.

Hunt Prey


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

"Let's go. We have some other rooms to check, and history to research." Scratching at the scabbed-over wound on her neck, the dwarf leaves.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

"Let's do that, then," agrees Eddred, waiting for a more martial companion to take the lead.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig and Dirtbag look at both Hilde and Eddred. The goblin gives a thumbs up. He points to Hilde with a thumbs down. He then points to Eddred with a questioning thumbs up?


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

"We still got a bit more of the big building to look through, but it'd be neat to come back and grab those paintings, if Spookywisp doesn't mind. Take 'em back to town for the museum, I mean."

Whether Spookywisp gives its consent or not, Henry will join Hilde and leave the building, heading towards the Gauntlight proper.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Eddred narrows his eyes at Tindertwig, uncertain what the goblin wants. He tentatively holds up a thumb. Why not? He's a goblin and will do whatever it is anyway!


Male Human (mostly) Ex-cleric and Grumpy Cat

"Oh, you can take the paintings. I just want my shiny."

I'll assume that you go back to the main building and continue your clockwise search of the rooms. By the way you get 70 xp each for dealing with Spookywisp and his quest.

Searching the middle room, Hilde finds some intact bottles in a drawer of the desk. Eddred is swiftly able to identify them as elixirs: a lesser comprehension elixir, a minor elixir of life, and a lesser skeptic’s elixir. The latter basically gives a +1 bonus to Perception checks to spot falsehoods.

While searching, Tindertwig gets bored and leans on a shelf, which suddenly gives way. Behind him a secret door swings open and reveals a set of stairs leading down.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig and Dirtbag both wanted to try eating the Spookywisp; but, they didn't want to upset the party; so they were asking permission...lol.

Tindertwig looks at the new opening. He looks at Dirtbag (who shrugs). They both look at the group.
Wees bees tink'n dat wees founds sumtings.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Where are the stairs down on the main map?


Male Human (mostly) Ex-cleric and Grumpy Cat

They are the stairs in the top middle room. The other stairs on the map go up into nothing, but these go down.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

It seems as though there are two unexplored areas on this level. Shouldn't we check them out first, though?


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

"We'll check it out after the rest of these rooms. Good find, Mister Tindertwig."


Male Human (mostly) Ex-cleric and Grumpy Cat

Since you haven't properly searched the triangular room, I guess that is next.

As you look over the once comfortable room inside the one you just searched, you find two things of interest. While Dirtbag absent-mindedly chews on a pillow a ring of keys falls out. There are are eight keys on the ring. Six of them are iron and have corroded almost entirely, but the two bronze keys look like they may still be working.

At the same time, Henry notices a faint outline at the further end of the eastern wall which turns out to be a secret door.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig also chews on the newly found keys; ditching the lumpy pillow.
Needs sum salts.

He licks the keys. The goblin frowns.
Who bees gitt'ns sum cats-sup?


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

"Those may be useful. I think the only other place we need to explore here is behind the double doors. Is everyone ready?"


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

"The double doors and this secret door, here," Henry said, pointing out the hidden door. "Want me to open it up before we go to those double doors?"

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