[dice=Longbow w/ Magic Weapon, less than 30', 1st Shot]1d20+7-2+1;2d8[/dice]
[dice=Longbow w/ Magic Weapon, less than 30', 2nd Shot]1d20+2-2+1;2d8[/dice]
Battle Medicine - Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Assurance (Medicine) - Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
Reach Spell - If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
Deity: Kerkamoth, the Waiting Void:
Also known as the Waiting Void, the unseen Kerkamoth is the primordial inevitable of emptiness, entropy, and stillness. Though many people view decay and entropy as manifestations of chaos, followers of Kerkamoth understand that in an orderly universe, the end of one cycle makes way for the beginning of a new cycle. These worshippers track such transitions and work to properly dispose of those things that have outlived their usefulness, whether it’s cleaning a cluttered closet or demolishing an old building. Yet, Kerkamoth opposes those who destroy with abandon and no greater purpose, which often brings them in conflict with daemons, demons, and proteans. Though they favor areas of emptiness and silence to commune with their patron, worshippers of Kerkamoth recognize that these too cannot last forever, inevitably to be filled with new creations.
Edicts Clean cluttered spaces, embrace moments of silence
Anathema Attempt to preserve something indefinitely, perform an act of wanton and significant destruction
Areas of Concern emptiness, entropy, and stillness
Follower Alignments LN, N
Devotee Benefits Divine Ability Constitution or Wisdom
Divine Font harm or heal
Divine Skill Occultism
Favored Weapon warhammer
Domainsdarkness, decay, destruction, void Cleric Spells 1st: penumbral shroud, 5th: shadow siphon, 6th: disintegrate
Background:
Eddred is a descendant of Vol Ranjani of the Roseguard. Born in Nidal, raised in Cheliax and now a citizen of Ravounel, he is a priest of the relatively obscure monitor god Kerkamoth, the Waiting Void.
A deep and relatively recent desire to learn more about his famous ancestor has convinced Eddred that his master Kerkamoth wants him to travel to Otari. Eddred is certain that he will find something important in the Abomination Vaults. Something that defies the natural order and should have left Golarion long ago.
Botting Instructions:
At low levels, Eddred will generally shoot twice and then cast shield. Or stride and then shoot twice. If the situation seems right, he will use \ray of enfeeblement
He will prioritize healing through medicine or his divine font ability only if someone is seriously injured. Otherwise, that can wait until after battle.
Projected Build:
3rd Level:
Feat: Ancestral Paragon: Domain Initiate (Decay)
Skill Increase: Medicine to Expert
Spells: Spiritual Weapon
6th Level:
Class Feat: Parting Shot (archer archetype)
Skill Feat: Ward Medic
7th Level:
General Feat: Incredible Initiative
Skill Increase: Medicine to Master
Spells: Air Walk, Fly
Note: Now an Expert in bows
8th Level:
Class Feat: Eldritch Archer Dedication
Skill Feat: Advanced First Aid