GM Valen's PFS 1e 7-10 The Consortium Compact (July 2021) (Inactive)

Game Master Lysle

Slides and Maps



Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

This is a thread for out-of-character discussion.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

character information:
player: Redelia
character: Sandi Twisch
pfs and char #:838-9
class levels: rogue (unchained) 2
faction: Liberty's Edge
no day job or downtime activities
This character is built for pack flanking shenanigans with Twitchy

(GM: I've played this scenario before, but I think only once several years ago.)

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

character information:
player: Klonac
character: Twitchy
pfs and char #292559-4
class levels: rogue (unchained) (knife master) 1
faction: The Exchange
no day job or downtime activities
This character is built for pack flanking shenanigans with Sandi

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

grimdog73's toon here...brinigng in a fresh cleric...standard healbot...will get character full statted up this weekend...

character information:
player: grimdog73
character: Cara Baldaros
pfs and char #125048-22
class levels: cleric 1
faction: Grand lodge
no day job or downtime activities
healbot...but capable in melee...

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

ok...character done

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

"So, what do we all think? I understand what Valsin said about picking the tasks most suitable but if the Society wants Delroya to work for them as a double agent she can't be burned by the Kortos agent. But how to stop a meeting between two people who we have no idea what they look like? We could use the fake oyster angle to put the squeeze on the owner of the Overflowing Oyster and hope he knows who at least one of them is but then that's a witness who knows what we're up to. I'm thinking finding Laszo might be the 'easiest' of the three but looks are deceiving. Sneaking onto a ship as dockworkers? Maybe but sneaking into the Captain's cabin of the Blue Dragon's Bite *and* finding the correct documents? I don't know..."


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Rahnboo's player is bowing out, so we are now down to five players.

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Apologies for the delay in posting but my modem died and my ISP literally has almost no one who could actually get the new one working. Hopefully now that it's working it will keep working but, if my history with them is any indication, this isn't the last of my issues.
You do not know how f#@*&$&$ enraged I am right now.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

on a scale of 1-10, 1 being Dalai Lama passive and 10 being John Wick after they killed his dog, how enraged are you?

and as for the planting stuff, if Cara doesn't know about it, it's fine...

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None
Cara Baldaros wrote:

on a scale of 1-10, 1 being Dalai Lama passive and 10 being John Wick after they killed his dog, how enraged are you?

and as for the planting stuff, if Cara doesn't know about it, it's fine...

North of 11. Sorry for the rant but I wanted everyone to know, if I should disappear, what the likely cause is.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

all good man...just figured a little bit of humour wouldn't hurt...


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
*Arioch wrote:
North of 11. Sorry for the rant but I wanted everyone to know, if I should disappear, what the likely cause is.

Glad you are still with us and the heads up is appreciated.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

i have a thought...would Cara be able to use her Heal check to help taint the food safely...like adding something that makes people sick but not dangerously so? along the lines of exlax in the hot chocolate type of thing...

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

That's a good thought. The Sleight of Hand would be useful in putting whatever you recommend into the food.
I like the general idea of a brawl but we have to make sure we don't get arrested and end up out of action.
The riskiest is probably extorting/threatening the guy to close or we'll tell he's a fraud and suggest he's in danger from local criminal organizations. Problem is, we don't know anyone in said organizations. I'm also hesitant to namedrop the Kortos Consortium but that's another idea.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Is anyone trained in Sleight of Hand?


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Alright, so it looks like we have the makings of a possible plan (which, if attempted, would play out as a skill challenge) as follows:

Phase 1 (Preparation): Acquire something to make the food unpalatable.
Relevant Skills: Diplomacy, Knowledge (local), Heal, or relevant Profession check.

Phase 2 (Enact the plan): Enter the tavern and taint the food.
Relevant Skills: Bluff, Sleight of Hand, Stealth, or relevant Profession check.

How does this sound? Three votes for this plan (or three for another) moves us along.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sounds good to me!

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

Food tainting has my vote.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

make them hurl it is...will make a roll in gameplay...

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Arioch has Sleight of Hand of +8 so I can try that roll. Although the GM gave the option of Stealth which the ratfolk (being size Small) should be much better at than Arioch's +8 SoH.

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Okay so do we want three PCs to try and see who needs an aid to get them over the top?

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sigh... I can't believe I didn't see that perception was an option. I would probably have instead of trying to aid on diplomacy made a primary roll with perception.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Sandi Twisch wrote:
Sigh... I can't believe I didn't see that perception was an option. I would probably have instead of trying to aid on diplomacy made a primary roll with perception.

Given that the die roller produced a 7, your mistake has worked out in your favor! The resulting 16 would have been a failure.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

task failed successfully

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Sandi can take 10 with her Disable Device to lock any of the doors.
Twitchy can take 10 with his Perception and hopefully either Arioch or Cara can assist to get him to a 20 to search the crates for useful items and/or search for secret doors. I'm inclined to look for secret doors first because I hate those kinds of surprises.
Does any PC have Knowledge (Engineering) or Handle Animal?
Do we want to try and topple crates to make difficult terrain? I don't know that we have enough ranged attacks to make it worthwhile.

Liberty's Edge

Female Half-Orc Fighter (cad) 2 | hp 21 | AC 17, T 13, FF 14 | CMD 18 (19 v dirty trick, disarm, steal, trip) | F +5, R +2, W -1 | Spd 30' | Init +4 | Perc -1, SensM -1 | When I grow up....

Can't post today. Back tomorrow.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Cara can definitely aid the Perc if needed...only have a sling for ranged, but have the Fire domain ability to shoot a ray doing 1d6+1...

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

I'm sorry, I'm a bit lost what is going on now.

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None
Sandi Twisch wrote:

I'm sorry, I'm a bit lost what is going on now.

The PCs are in the warehouse and we're supposed to delay the Aspis agents coming to the warehouse (likely by killing them). Also coming to the warehouse are Kortos agents, whom we aren't supposed to fight, and our job is to get them to just let us deal with the Aspis agents.

The group has 6 hours to prepare themselves and the warehouse with various options. Sandi locked 4 of the 6 known doors. We've found two secret doors. Cara found a Wand of Cure Moderate Wounds with 5 charges left, Twitchy found 5 Potions of Cure Light Wounds, and Zarah found boxes (Hah!). Depending on how many of which tasks the PCs have tried/done, they still have some time before the agents arrive.
Here's how much time each PC has spent so far:

Time Spent

So, for example, Sandi has spent 1 hour, 20 minutes on re-locking 4 doors so she has 4 hours and 20 minutes left to do whatever she wants.

Liberty's Edge

Female Half-Orc Fighter (cad) 2 | hp 21 | AC 17, T 13, FF 14 | CMD 18 (19 v dirty trick, disarm, steal, trip) | F +5, R +2, W -1 | Spd 30' | Init +4 | Perc -1, SensM -1 | When I grow up....

Zarah is just going to start moving boxes. I'll have something up on the map after work tonight.

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

I'm still hoping we might find something glass to leave a surprise in front of the secret doors. Or maybe make those difficult terrain so we can slow them down and pick them off?

Liberty's Edge

Female Half-Orc Fighter (cad) 2 | hp 21 | AC 17, T 13, FF 14 | CMD 18 (19 v dirty trick, disarm, steal, trip) | F +5, R +2, W -1 | Spd 30' | Init +4 | Perc -1, SensM -1 | When I grow up....
Zarah Tavern-Breaker wrote:
Zarah is just going to start moving boxes. I'll have something up on the map after work tonight.

♪♫ TA-DA! ♪♫

Liberty's Edge

Female Half-Orc Fighter (cad) 2 | hp 21 | AC 17, T 13, FF 14 | CMD 18 (19 v dirty trick, disarm, steal, trip) | F +5, R +2, W -1 | Spd 30' | Init +4 | Perc -1, SensM -1 | When I grow up....

Sorry I couldn't get around to this last night--work. Some of this depends upon which way doors open, the actual size of the crates (does one crate provide cover?), their actual placement on the board, etc....

I am guessing the outer doors open out if not then some crates shoved out to block them would be good. Also the southern opening to the office area (4) is that a door or a window? We should stack the furniture in the room up against it (again if this is a door that opens out we may need to think of something else here.

EDIT

GM Valen from gameplay wrote:

Mea Culpa

Oh. Well then nevermind.... My bad again. I should read more. XD

Um, one last question then, is that southern office opening a door?


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Weekend has turned busy. Expect my next post on Monday.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Hi, everyone,

I'm having a rough time for several reasons right now. For the next few days, it's possible my posts might be really brief, without much character. If this happens, please don't take it amiss; I will return to normal posting as soon as I can.

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None
Sandi Twisch wrote:

Hi, everyone,

I'm having a rough time for several reasons right now. For the next few days, it's possible my posts might be really brief, without much character. If this happens, please don't take it amiss; I will return to normal posting as soon as I can.

I hope things get better for you soon.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

do what you need to do, man...we understand


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Traveling this weekend, so expect an update late tomorrow or Monday.

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Character information:
Player: Shadow Dragon
Character: Arioch
PFS and Character Number: 2369921-5
Class and level: Unchained Rogue 1
Faction: Grand Lodge
Downtime Activity: Sleight of Hand: 1d20 + 8 ⇒ (12) + 8 = 20
I guess the Downtime Activity doesn't count since I don't have a "vanity" (whatever that is) allowing Arioch to use Sleight of Hand.

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

This has been fun! Thanks everyone.

(and a big thank you as always to our GM!)


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Thank you all for a fun run and your patience! I have reported the game. You can find your chronicles
here.

Please let me know of any corrections/revisions that I need to make. Once I have confirmation of receipt of chronicles from everyone or after one week from now (whichever is first), I will mark this campaign inactive.

Thank you all again for having me host your colorful band of Pathfinders. I hope it was obvious that I enjoyed playing off your characters. I look forward to sharing a table with each of you in the future!

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Can anyone educate me on what "vanities" are with respect to Day Time activities?

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

got it ...ty

The Exchange

Male Ratfolk rogue (knifemaster) 2 HP 19/19 Initiative +5 Perception +9

Nice job GM, and a fun game with all of you. I have gotten my chronicle sheet.

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

I have my CS, thanks and thanks for running.
Even though this place was overrun by...

Rats!

Liberty's Edge

ratfolk rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

Sheet looks good.

Thanks again, everyone!

Liberty's Edge

Female Half-Orc Fighter (cad) 2 | hp 21 | AC 17, T 13, FF 14 | CMD 18 (19 v dirty trick, disarm, steal, trip) | F +5, R +2, W -1 | Spd 30' | Init +4 | Perc -1, SensM -1 | When I grow up....

Got it. Thanks for the game everyone!

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