Full Name |
Zarah |
Race |
Fighter (cad) 2 | hp 21 | AC 17, T 13, FF 14 | CMD 18 (19 v dirty trick, disarm, steal, trip) | F +5, R +2, W -1 | Spd 30' | Init +4 | Perc -1, SensM -1 | |
Classes/Levels |
When I grow up.... |
Gender |
Female Half-Orc |
Size |
Medium |
Special Abilities |
gatecrasher, orc blood |
Alignment |
CN |
Deity |
Gorum |
Languages |
Common, Hallit, Orc |
Occupation |
Troublemaker |
Strength |
17 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
8 |
Charisma |
12 |
About Zarah Tavern-Breaker
While she lacks many of the usual half-orc traits, (hulking size, darkvision, natural skill with huge bladed weapons) Zarah more than makes up for it in grit and cunning. A second generation half-orc she is a creature of the city and has known time as a slave in Cheliax's colony at Kharijite. Since her escape a couple of years ago, she has brawled her way through a number of taverns all along the Inner Sea leading some to call her Tavern-Breaker.
Zarah stands about 5-and-a-half feet-tall. Her stature, while slight for most orcs, is nonetheless strong and athletic due in no small part to several years of hard labor. She has thick black hair that she often ties into one or two ponytails, and piercing green eyes that betray her innate intelligence.
Zarah Tavern-breaker (PFS)
Female half-orc fighter (cad) 2 (Pathfinder RPG Ultimate Combat 45)
CN Medium humanoid (human, orc)
Init +4; Senses Perception -1
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 21 (2d10+6)
Fort +5, Ref +2, Will -1
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Offense
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Speed 30 ft.
Melee brass knuckles +5 (1d3+3) or
_____ dagger +5 (1d4+3/19-20) or
_____ mwk greatsword +6 (2d6+4/19-20) or
_____ mwk spiked gauntlet +6 (1d4+3) or
_____ unarmed strike +5 (1d3+3 nonlethal)
Ranged javelin +4 (1d6+3) or
_____ throwing axe +4 (1d6+3)
Special Attacks gatecrasher[APG]
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Statistics
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Str 17, Dex 14, Con 14, Int 13, Wis 8, Cha 12
Base Atk +2; CMB +5 (+6 dirty trick, disarm, steal, +7 sunder); CMD 18 (19 vs. dirty trick, disarm, steal, trip)
Feats Combat expertise, Dodge, Power Attack
Traits log roller (forest), reactionary
Skills Acrobatics +7, Bluff +6, Climb +6, Intimidate +8, Sleight of Hand +5; Racial Modifiers +2 Intimidate; ACP -1
Languages Common, Hallit, Orc
SQ half-orc fighter, orc blood
Combat Gear potion of cure light wounds (2); Other Gear masterwork lamellar (leather) armor[UC], brass knuckles[APG], dagger, javelin (2), mwk greatsword, mwk spiked gauntlet, throwing axe, backpack, bedroll, blanket[APG], cold weather outfit, flint and steel, grappling hook, mug/tankard, silk rope (50 ft.), torch (5), trail rations (2), twine (50')[APG], waterskin, whetstone, 379 gp, 8 sp
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Tracked Resources
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Dagger - 0/1
Javelin - 0/2
Potion of cure light wounds - 0/2
Throwing axe - 0/1
Torch - 0/5
Trail rations - 0/2
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Special Abilities
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+2 to Stabilize Add a +2 bonus on rolls to stabilize when dying.
Chain Fighter Zarah is proficient with flails and heavy flails, and treats dire flails and spiked chains as martial weapons. Replaces orc weapon familiarity.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Expertise You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Confirmed Field Agent Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige
Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1). (The Confirmation)
Dodge You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Explore, Report, Cooperate You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it of your Chronicle sheet. (The wounded Wisp, The Confirmation)
Friend of Janira Gavix The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge. (The Confirmation)
Gatecrasher +2 Strength bonus to break objects and on sunder checks. Replaces orc ferocity.
Inside Knowledge As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization’s activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium. (The Consortium Compact)
Lord Avid’s Recommendation Lord Avid is impressed that you managed to complete your mission without using his writ, and he speaks highly of your discretion. You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon off your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos. (The Consortium Compact)
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack (-1/+2) You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Prized Find You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option). (The Wounded Wisp)
Skilled Favoring her human heritage more than her orcish one, Zarah gains one additional skill rank per level. Replaces darkvision.