Ratfolk Caravan Guard

Sandi Twisch's page

89 posts. Organized Play character for Redelia.


Race

ratfolk

Classes/Levels

rogue 2 | HP 15/15 | AC 18, T 15, FF 14 | F+0 R+7, W+2 | Perc +9 (traps +10) | Init +8

About Sandi Twisch

Female Ratfolk rogue 2
CG Small humanoid (ratfolk)
Init +8, Senses darkvision (60 ft.); Perception +9 (trap +10)
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DEFENSE
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size )
hp 15
Fort +0, Ref +7, Will +2

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OFFENSE
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Speed 20 ft.
Melee rapier (mwk small) +7 (1d4/18-20) (+1 to attack during surprise round)
Special Attacks Sneak Attack 1d6

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STATISTICS
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Str 10, Dex 19, Con 10, Int 12, Wis 14, Cha 10,
Base Atk +1; CMB +0; CMD 14
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +9, Acrobatics (Jump) +5, Diplomacy +4, Disable Device +10, Escape Artist +9, Knowledge (Dungeoneering) +6, Perception +9, Perception (Trapfinding) +10, Sense Motive +6, Stealth +13, Use Magic Device +7
Traits Freedom Fighter (Liberty's Edge Faction), Starchild (Desna),
Languages Common, Draconic
SQ darkvision, finesse training, rodent empathy, swarming, tinker, trapfinding,
Combat Gear rations (trail/per day/small) (5), sunrod,
Other Gear rapier (small, mwk), outfit (peasant's/small), studded leather (small,mwk), pouch (belt/small), backpack (small), bedroll (small), waterskin, chalk (1 piece) (10), flint and steel, mess kit, thieves' tools, potion of cure light wounds, potion of darkvision, potion of spider climb
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SPECIAL ABILITIES
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Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.

Starchild (Desna) Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 trait bonus on Survival checks to avoid becoming lost.

Swarming Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Tinker (Ex) Ratfolk gain a +2 racial bonus on Craft (Alchemy), Perception, and Use Magic Device checks.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Chronicles:
The Wounded Wisp