General Dakovya

Lars Pith's page

59 posts. Alias of Remnar.


Race

| EAC 13 KAC 14 | Fort +0, Ref +2 Will +2 [SP] 5/5 [HP] 9/9|

Classes/Levels

| Resolve: 4/4| Ammo: TSP 9/9 |Spells: 1st 3/3 |

Skills:
Bluff +4, Computers +7, Engineering +3, Life Science +7, Mysticism +4, Perception +4, Phys Sci +7, Pilot +6, Prof: Accountant +4, SoH +6,
|

Gender

Human Technomancer 1| INIT + 2, Senses Perception +4

Strength 12
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 10
Charisma 11

About Lars Pith

Lars Pith
Male Human Technomancer 1

Init +2, Senses Perception +4
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DEFENSE
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EAC13 KAC14
SP5 HP9
Fort +0, Ref +2, Will +2
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OFFENSE
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BAB +0
Speed 30'
Ranged tactical Semi-Auto Pistol +3 (1d6)
Melee Battleglove, Cestus +1 (1d4 +1)

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SKILLS
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Bluff +4
Computers +7
Engineering +3
Life Science +7
Mysticism +4
Perception +4
Physical Science +7
Piloting +6
Profession: Accountant +4
Sleight of Hand +6

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AUGMENTATIONS
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- Pressurized Lungs (Lungs)

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GEAR
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Consumable

Armor
Second Skin
— Infared Sensors

Weapons
Tactical Semi Auto Pistol
— Ammo [30]

Other Gear
- Portable Light, Flashlight

Money 19c
Bulk 0.5 Light 0-6
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STATISTICS
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Str 12, Dex 14, Con 10, Int 16, Wis 10, Cha 11,
Base Atk +0; Grp+1
Feats Weapon Focus (Small Arms)
Languages Common, Shirren, Vesk, Ysoki

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Magic
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Base Spell DC: 13
0th Level: Detect Magic, Token Spell, Psychokinetic Hand, Daze
1st Level: Incompetence (DC 14), Magic Missile

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SPECIAL ABILITIES
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RACIAL TRAITS

SIZE AND TYPE

 Human

Ambitious, creative, and endlessly curious, humans have shown more drive to explore their system and the universe beyond than any of their neighbor races—for better and for worse. They’ve helped usher in a new era of system-wide communication and organization and are admired for their passion and tenacity, but their tendency to shoot first and think about the consequences later can make them a liability for those races otherwise inclined to work with them.

Ability Modifiers +2 to any one ability score
Hit Points 4

Size and Type
Humans are Medium humanoids and have the human subtype.
Bonus Feat
Humans select one extra feat at 1st level.
Skilled
Humans gain an additional skill rank at 1st level and each level thereafter.
THEME & BENEFITS

Grifter (+1 Int)

Though you feel comfortable among all sorts of lowlifes, you rely on your intellect to defraud others. Whether you work the streets alone, in a small group, or as the brains behind a larger organization, you analyze opportunities and unapologetically exploit the system to achieve your ends. As a grifter, you’re an expert in one or two trades, but you also have the knowledge and confidence to convincingly pass as an authority in just about any profession.

Theme Knowledge (1st Level)
You dabble in multiple professions and have the connections and deep knowledge of each occupation’s inner workings, allowing you to exploit colleagues and paying customers alike. When attempting a Culture or Profession check to recall knowledge about commercial organizations or businesses, reduce the DC by 5. You gain a +1 bonus to one Profession skill of your choice at character creation, and you can attempt any Profession skill untrained. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

CLASS FEATURES

Spell Cache (Su) - 1st Level

As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.

If your spell cache is damaged, it is restored to full Hit Points the next time you regain your daily allotment of spell slots. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.