Protectors of Golarion (Wrath of the Righteous AP)

Game Master Sensen

Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Moonday, 15th of Rova (IX) 4713
Time of Day: Post-Midnight
Season: Late Summer
Weather: 15° F (-10° C), Dim Stars

4713 Calendar

General Purpose Maps:
The Worldwound

Siege Points: 29 (Victory is Assured)


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female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

Level 7?!? Yay!!!

I'm going to need a little time to think about my feat though... I had been thinking about taking Angelic Blood, to build towards the Angel Wings feat at 11th, but if/since Radiance is building towards letting me use angelic aspect 3/day (for 2 minutes/tier each), maybe I should spend those on something else?

I'll figure it out as quickly as I can.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

Hope you feel better, GM.

Since the tier 2 and level 7 things are happening basically simultaneously, can Verene take mythic dimension door instead of mythic protection from evil for the third mythic spell she can now cast?

Her two 4th-level spells for level 7 will be scrying and dimension door. The utility is too great to overlook. I'll try to have the rest of her changes done by tomorrow.


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 8/8 | Touch of Good 8/8 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 1/2 | Mythic Power 0/7 | Effects: freedom of movement, heroism, ironskin, divine favor, haste, displacement, protection from evil
Worldwound GM wrote:
I'll be generous and say no, you're good.

You are a kind and merciful GM and I love you (in a totally platonic way)!

Much as I would like Selective Channeling, I won't have the Cha for that until retraining is done, so Furious Focus it is. Skills... ugh, I'll deal with that later. It's been an exhausting day.


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

@GM- out of curiosity, would our exposure to the Wardstone energy and/or interactions with our deities allow us to qualify for the planar infusion feat, under the GM discretion clause? Specifically, would it allow me to (potentially) take planar infusion for Heaven? It would be a 3 feat investment (if I go that direction), but at greater infusion I’d be able to use breath of life as an SLA, which would mean that we potentially have an option for raising Meri if she went down.

Maybe I should ask @Everyone (since there may be several legendary items in the works)- is anyone planning on giving their item cleric casting? And, if so, is breath of life (or raise dead) something that you’re considering?


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Hm... I think I'd allow the Planar Infusion (Heaven) for Azira, Merixia, and Verene. Nirvana for Elliot, and Cynosure for Thesius, sure.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 65/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 6/12 left, Lore Master 1/1, Mythic Power 6/7 | Spells 1st - 3/5 2nd - 2/4 | Current buffs: n/a

Long day yesterday. I'll have a post up later, but please don't let that hold things up.

I'll get Thesius updated later as well. He's getting a bonus to most things and his skills will have no lower then a +12 bonus now.


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

Sweet, thanks GM.

Now here's my conundrum (that I'm curious to hear others' thoughts on). My offensive capability seems to be progressing fine, and my defenses are doing alright so far, so I'd like to use my feats largely for thematic/coolness purposes. There's 2 feat chains that I could use for that and I'm having trouble deciding.

Option 1
7- angelic blood (bonus to saves vs evil, largely a feat tax)
9- angelic flesh (resist fire 5 and +2 save vs fire)
11- angel wings (fly 30 [average])

Angelic flesh would make my skin like bronze (literally, it would look like metal), which is kind of badass but also I'm not sure I'm crazy about it, but I could just skip it and only do blood and wings (wings would still be at 11 though because it requires you be at least 10th level). By the time I gain the wings I should already be able to fly during most combats with Angelic Aspect from legendary Radiance, but the feat still feels tempting: they'd be natural not a spell effect, which is super cool and also means I could use them even in an anti-magic field, plus I'd always have them so I could fly during regular overland travel (although, the usefulness of that may be limited by how many other people could do the same).

Option 2
7- planar infusion (+1 fort, +2 diplomacy vs good/intimidate vs evil)
9- improved planar infusion (1/day AoE holy damage)
11- greater planar infusion (2/day breath of life)

Pros- I can channel power directly from Heaven; the AoE could be useful if we have to deal with a bunch of low-level demons, or another demon swarm; breath of life gives us an option for saving Meri if she goes down. Cons- I wouldn't look as cool when angelic aspect isn't active; no option to fly long distances; improved critical would actually be pretty useful (so I could use divine bond for bonuses other than keen) but I'd either have to wait until 13th for it or push BoL back to 13 (if I did wings, I could bump angelic flesh to 13--or just skip it--and take imp crit at 9 and wings at 11).

Thoughts?


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 8/8 | Touch of Good 8/8 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 1/2 | Mythic Power 0/7 | Effects: freedom of movement, heroism, ironskin, divine favor, haste, displacement, protection from evil

Level 7

HP: +7

Skills (FCB): +1 Heal, +1 Knowledge (religion), +1 Perception, +1 Sense Motive, +1 Craft (weapons), +1 Knowledge (history)

+1 BAB

Spell slots: +1 1st level, +1 4th level (+1 domain, +1 Wis)

Feat: Furious Focus

Class: Channel energy 4d6

@Azira: As the person in charge of resurrection and thus the one who nobody else can resurrect right now, I'm all for Azira having access to breath of life!


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -
Worldwound GM wrote:
Hm... I think I'd allow the Planar Infusion (Heaven) for Azira, Merixia, and Verene. Nirvana for Elliot, and Cynosure for Thesius, sure.

Verene sees what you did there and she does not appreciate it. (But I do.)

Azira, if it were me I'd go with the Angelic Blood/Angel Wings line. Constant at-will flight is both thematic and very useful/powerful, although I'm not sure we'll ever be able to fly long distances as a party without investing a lot of money in relevant magic items. Breath of life could potentially be very cool once or twice in the campaign. Flight will be cool to have all the time. There are also lots of items that allow us to put breath of life on someone else. Most basic would probably just be buying a scroll that Verene or Thesius could use; more advanced would be a worn item for Merixia that auto-triggers if she falls to negative HP or dies, like the talisman of life's breath, or aegis of recovery.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

That was a great response by Sosial, GM. Really appreciated that one even though it probably took a while to write for you and that it definitely wasn't necessary.

@Azira I agree with Verene here and would probably pick angel blood and angel wings, maybe without the level 9 feat as it isn't a feat tax for the wings. It's probably better, if you wished to have that spell available, to invest in UMD and a sping loaded wrist sheathe with a scroll of breath of life. With her high charisma and being mythic, Azira can probably manage that. There's path abilities that support this, like display of charisma giving a *+20* circumstance bonus to a charisma check for 1 mp as a free action. This essentially allows you to cast any scroll without chance of failure. But if you really want BoL as a spell, there's also things like Divine Source and picking the healing domain. That gives BoL as a SLA once per day at mythic tier 5 (also, notably, Heal at tier 6), or two tiers lower if you pick Mythic Paragon (increases your tier by 2, see Thesius). Tier 4 is probably around level 10 and having both BoL and Heal as SLA's is pretty nice to have if you want to invest in it. Also notable might be mass heal at tier 7. On the flavor side you get to turn into an actual god.

Edit: I realize that Azira's alignment doesn't help this build path as you need to pick law and good at the first two domains and would need to take it twice to get healing. So that's probably too costly, maybe.

Flight, however, is always useful and having it always-on increases your action economy. You never know when an enemy gets the drop on you or Aspect runs out or is dispelled. Also great to have during exploration.

In regards to the other question, Elliot's legendary armor will probably have Cleric as a caster class. It seems thematically by far the best fitting. Though he will probably mostly pick buffing spells and I don't particularly mind if you wish to go cleric on the legendary item as well.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

Okay, I think I've decided on changes for Verene. Her profile is not updated yet.

I thought about Improved Familiar, but in the end, it's a nonsensical choice from a character perspective. Verene loves Thamyris and will only ever replace him if he dies. It's also just quite ghoulish to think about what you're doing to the familiar that you've made into a sentient, thinking person if you dismiss it: according to the FAQ, it again becomes a "normal animal of its type." She'd be Flowers For Algernon-ing him!

I can't believe I've never heard about the teamwork feat Choral Support before. If you take Leadership and you and your cohort take this feat, you can be a blaster wizard or magus even in this campaign, no problem. That doesn't fit Verene's concept, so it's not for me, but it's kind of funny to me how easy it is to change up damage types with this compared to most other methods.

Changed my mind about scrying: I think I'll do arcane eye instead and cast scrying with mythic power for now, if needed, since arcane eye has no save and can move around as the caster wishes, and scrying has level-dependent abilities. We also already have a scroll of dimension door from Nurah, I realized, so I won't take it as one of the two free spells per level. Instead I'll take greater invisibility. Now that Verene is 7th level she'll also try to copy dimension door and sending into her spellbook as soon as possible from the scrolls we already have. I hope there are spellcasters in the upcoming dungeon that she can steal spellbooks and useful scrolls from, because I don't think we have much ability to buy scrolls out here.

Verene changes level 7
HP +5 (now 48: 4 from half 1d6+1, 1 Con)
BAB +0
Will Save +0
Fort Save +0
Ref Save +0
CMB +0
CMD +0

Caster Level +1 (now 7; +11 on caster level checks to overcome demons' spell resistance, from Riftwarden Orphan trait)
Concentration +1 (now +16 - 7 caster level, 7 ability score, 2 trait; +20 when casting defensively or grappled, from Combat Casting)
Cantrips no change
1st-level spells prepared per day +1 (now 7: base 4, 2 ability score bonus spells, and 1 school bonus spell)
2nd-level spells no change
3rd-level spells no change
4th-level spells known +2 (choosing arcane eye, greater invisibility)
4th-level spells prepared per day +1 (now 3: base 1, 1 ability score bonus spell, and 1 school bonus spell)

+1 Feat (choosing Extend Spell)

Skill Upgrades: 13 (2 class, 7 Int, 2 background, 1 human, 1 favored class)
+1 Appraise (now +11: 1 rank, 3 CS, 7 AS)
+1 Craft (armor) (now +11: 1 rank, 3 CS, 7 AS)
+1 Craft (cooking) (now +11: 1 rank, 3 CS, 7 AS)
+1 Diplomacy (now +23/+18: 7 rank, 3 class skill, 7 ability score, 3 familiar, 2 boon, 1 trait)
+1 Knowledge (Arcana) (now +17: 7 rank, 3 CS, 7 AS)
+1 Knowledge (Engineering) (now +12: 2 rank, 3 CS, 7 AS)
+1 Knowledge (History) (now +17: 7 rank, 3 CS, 7 AS)
+1 Knowledge (Planes) (now +17: 7 rank, 3 CS, 7 AS)
+1 Knowledge (Religion) (now +17: 7 rank, 3 CS, 7 AS)
+1 Perception (now +10: 7 rank, 1 AS, 2 Alertness [familiar])
+1 Spellcraft (now +17: 7 rank, 3 CS, 7 AS)
+1 Stealth (now +9: 7 rank, 2 AS)
+1 Use Magic Device (now +14: 7 rank, 7 AS)

Thamyris level 7 changes
HP +3 (now 24; always have half the master's HP total rounded down)
BAB +0
Will Save +0
Fort Save +0
Ref Save +0
Natural armor bonus +1 (now +4)
Intelligence score +1 (now 9)
Thamyris Skill Upgrades
+1 Perception (now +15: 7 [Verene] rank, 3 CS, 2 AS, 3 Skill Focus [Perception])
+1 Stealth (now +21: 7 [Verene] rank, 3 CS, 2 AS, +12 size)

Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.


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Elliot: I appreciate the compliment, Elliot - it's not often I get to put on my counselor hat (I'm not a professional) and give out advice like that in games, so I enjoyed writing it. The fact that it felt right for Sosiel to deliver it made things better.

Verene: There is, in fact, one wizard in the forthcoming battles... unfortunately, it's awhile away. I'll see what I can do to force a bit more in.

I don't have much to say about the mechanical updates, just a request to make sure to update your profiles ASAP, so I can update my unbuffed status line I'm using as a base.


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

@Verene- maybe you have a different mythic ability than the wizard in my other mythic game, but he cannot use scrying for a mythic point because wild arcana specifically requires that the spells you cast with it have a casting time of 1 standard action (or less). Just something to consider (in case you’re about to put yourself in the same situation).

Thanks, everyone, for the feedback. I think I will go ahead with angel blood/wings, and maybe take the infusion feats after. I also might have Wulfric invest more in UMD so that he could use a BoL scroll by the time we could afford one. And, I do like the divine source ability, so maybe using that to get the heal domain might be a possibility down the line (though, there are so many other great abilities I want too…)

Edit: you have to be tier 6 to take divine source a second time… that definitely makes it less appealing (stupid ‘alignment domains first’ rule, just take beyond morality first and then I won’t have to take any alignment domains ever, grumble, grumble, grumble)

Re-edit: actually… all joking aside, beyond morality would make me immune to smite good and a bunch of evil spells/effects, and it makes divine source way more appealing… I really might take that…


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M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

One thing i never knew about divine source is that it adds the spells you would get from your domains to your spell list. Especially for arcane casters that seems really good. Also potentially flavorful. I.e. maybe a fun way to get back at Iomedae if Verene started granting herself divine spells when Iomdae refuses to.


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

Bahahaha!

@GM- this is a long way off (if at all), but hypothetically if I did take divine source at some point (and didn’t have to just take the good and law domains) would you be open to working with me to create a new domain? The two I like most are community and healing, and I feel like both of those are good fits for how Azira spends her time out of combat, but given how much her battle prowess is sort of a defining characteristic for her it seems like she’d almost have to take something like war… but I don’t really like the war domain- it feels, kind of, too brute force for her, if that makes senses? Would you be at all open to maybe working together on something like an Alacrity or Prowess domain that would still be sort of battle focused with more emphasis on like movement and finesse? I’m not asking you to dive in and work on it now or anything, just curious if that might be a possibility in the future if I do ever take beyond morality and divine source.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

Oh, that's a good point, Azira. I didn't even look at the casting times. Well, I guess I'd better take both arcane eye and scrying as the two free spells known for now, and rely on mythic power if needed for things like greater invisibility.

Lol, Elliot. I seriously considered the Planar Infusion line of feats for like a millisecond when Worldwound GM said they were permissible, just to really mess with Verene later. There's also Healer's Hands and associated upgrades like Signature Skill, which would flavorfully be more like becoming a conduit of pure positive energy, not associated with any god. That's easily skinned as a side effect of Wardstone overflow power. Becoming a Divine Source would definitely have to be something that just happens, flavorfully, rather than something she chooses, just because she would never try to set herself up as a god or be comfortable with people worshipping her. But as the result of a long struggle to be able to personally do the things that divine magic allows but even her improved access to arcane magic does not allow — yes. It makes perfect sense, and I'll be considering it for later. ;)

Most of the above feat lines would make her a slightly less effective pure wizard, though, because they would replace potential arcane discoveries, metamagic feats, Archmage path abilities, and so on. (Instead of using a precious path ability on Harmonious Mage, I'm just going to take the arcane discovery at 9 that removes one of your forbidden schools.) And I haven't yet written in Verene trying to learn mundane healing from her mother or be a volunteer at the hospital parts of various temples into her backstory — though at some point she surely did those things (and was bad at them.)


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

On second thought, creating a new domain feels like a can of worms. I think the better question is, would it be alright if I just took community and healing and not war? (again, hypothetically)


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

Azira should be fully leveled up, and her banner has been updated accordingly.

+1 BAB (and CMD)
+8 hp (6 for 1d10 +2 Cha)

+1 to each of her skills (acrobatics, diplomacy, know:religion), plus perform:dance and know:nobility

+1 smite/day (and +1 smite damage)
dodge bonus from nimble increased to +2

I also realized that I failed to add 1 LoH/day at 6th so I fixed that (1/2 levels +Cha mod, so I have 7/day)

I took angelic blood for my feat, which gives me +2 to save against effect with the evil descriptor (and causes 1 damage to adjacent undead or evil outsiders if I take bleed damage or blood drain).

Per its own description, my page feat turns into leadership. Wulfric can multiclass now (but didn't), and technically I begin gaining followers... so, if you (GM) feel like making anyone out here one of my followers, feel free, but I'm totally onboard with waiting on that until we get back to civilization. (Actually, I'm estimating my leadership score at around a 14 right now, which means I only qualify for 1-2 level followers- hopefully nobody with us right now is that low leveled!)

Oh, and speaking of Wulfric, I leveled him too. He improved all the skills he already had, took skill focus [UMD], and gained gallant inspiration and heroism (and mirror image, but that doesn't help anybody else). More importantly, his inspire courage bonus improved to +2! His banner should be correctly updated too.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

Verene's profile and her status line are fully updated also. GM, did you see my question here?


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Oops, I didn't see that question, Verene. But yeah, that's fine by me.

I'll get my unbuffed status sheet updated shortly, and try to get a post in shortly thereafter.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

Okay, thanks GM!


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 8/8 | Touch of Good 8/8 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 1/2 | Mythic Power 0/7 | Effects: freedom of movement, heroism, ironskin, divine favor, haste, displacement, protection from evil
Worldwound GM wrote:

Merixia, it looks like the total coast for all the retraining will be 900 gp, and 20 days total retraining time if you spend 8 hours a day training - assuming you're going with the archetype.

Merixia can make an offering to Ragathiel with the value equal to the above costs - ideally items taken from dead evil creatures, and rather than needing to spend the days training, she'll have it happen by night - in her dreams, so to speak. If she doesn't get enough sleep, that day won't count for training.

@Fellow Players: Can I use the masterwork chain shirt we found at the ruined chapel as part of my retraining fee?

If so, here's what I had in mind, as per our amazing loot spreadsheet:
-Wand of spiritual weapon, 49/50 charges: Pretty sure it's CL 1st, so with 49/50 charges, it would be worth 735 gp.
-Masterwork chain shirt: 250 gp.

Total 985 gp. It's over by a bit, but I can't see what else we might have that would fit the criteria of "items taken from dead evil creatures".


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

Spiritual weapon is a 2nd-level spell, so the minimum caster level on the wand is 3, and it's worth about 4500 gp. I must have made a mistake when writing it down in the loot sheet originally, as though it were a wand of a L1/CL1 spell. Sorry for the error. Actually, I bet what happened is that we found it with very low charges (7ish I think), and the low value number is what it was worth with that many charges; then I never updated the value after Verene and Elliot topped its charges up again.

Given that it's much more valuable than what is written there, how about making an offering of the chain shirt as you said (250 gp), the masterwork scimitar taken from the incubus leader at the Battle of Keeper's Canyon (315 gp), the masterwork battle axe taken from the treasure pile being kept by the nabasu/ghouls (310 gp), and for the last 25 gp, maybe the scroll of hedging weapons from the Tower of Estrod? That's exactly 900 gp in price, though not in the value we would get if we sold those items instead.

If what is needed is actually 1800 in value... Maybe add the restored phylactery of faithfulness from the Tower of Estrod? It would fetch 500 gp and is kind of thematically appropriate if you squint. Presumably Ragathiel is not destroying these items, but they are poofing away to some other worshipper who needs them more.


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F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 8/8 | Touch of Good 8/8 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 1/2 | Mythic Power 0/7 | Effects: freedom of movement, heroism, ironskin, divine favor, haste, displacement, protection from evil

That’ll teach me to double check my math. Thank you, Verene, numbers are not my strong point.

Sounds good! I think I’ll use one of the bleeding strike scrolls instead, though, since that’s a spell unique to Baphomet. (Plus I have two of them.)


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Those all are valid uses to sacrifice to Ragathiel for her training, definitely.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

Updated my last post slightly to respond to Meri as she posted with a question to us while I was still making mine.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

What about the spell Keep Watch for the night? With it, we can have 4 pc's on constant guard duty while still resting provided we recast it after we need to fight. We have a lot of mythic power leftover from the day and i wouldn't mind chipping in a cast or two provided recastig it does indeed still work towards that full rest, as the spell seems to indicate.


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

I wasn’t going to ask anyone to spend mythic power for it, but I would absolutely accept keep watch if someone wants to cast it on me.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

Please assume elliot casts keep watch on 4 willing pcs including himself so those can be awake for each watch.


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Sounds good to me.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 65/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 6/12 left, Lore Master 1/1, Mythic Power 6/7 | Spells 1st - 3/5 2nd - 2/4 | Current buffs: n/a

Thesius is definitely will to take up each shift if Elliot casts the spell on him.

I need to do something about this not having darkvision. Fortunately options are coming up for that.


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

If they’re willing, Elliot could cast keep watch on all the PCs except me. IC- I probably would have been asleep already when he decided on that. And, OoC- the 1st shift is the least likely time for an attack (since the ghouls would most likely wait for dark and then have to cross all of southbank), so being up for the 2nd and 3rd I’ll most likely be there if/when the fighting starts.


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Seems logical, yeah. The ghouls are definitely going to want to take advantage of their darkvision compared to the largely human crusaders.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

Ok, that sounds good. Qt work so i dont have the time to type it out unfortunately.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 65/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 6/12 left, Lore Master 1/1, Mythic Power 6/7 | Spells 1st - 3/5 2nd - 2/4 | Current buffs: n/a

I think I still need to update my main skill section on my profile, but beyond that I think things are about correct.

I will try to get up another post later, but today it's work and then going to see my new nephew.

My calculations are showing Thesius is up to:

HP 65/65
AC 20
Touch 14

He also has evasion and the ability to disarm magical traps now as well.


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

Wulfric was also going to sleep all evening so he could be up for 2nd + 3rd shift (so he shouldn't be on first watch).

More importantly, if this is happening after midnight, that should be into the second watch, right? By which I really mean while I'm already awake, right?


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Yes, it will be in the second watch - you're all awake.

Understood, Thesius, I'll update my notes.


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 8/8 | Touch of Good 8/8 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 1/2 | Mythic Power 0/7 | Effects: freedom of movement, heroism, ironskin, divine favor, haste, displacement, protection from evil

Merixia healed herself along with everyone else after the chimera fight, as per my tagline.

Was there any visible response to the sacrifice? Like, did Ragathiel whisk the items away to presumably be used elsewhere?

I’ll get an IC post in later tonight.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

I wanted to ask just in case, do we have the spellslots available to us that we gained on levelling to 7 for this fight? Or do those only become available upon resting?

If they are available, instead of casting two Dc 11 puddles of grease Elliot will cast Keen Edge on Merixia's bastard sword and Azira's radiance to double their crit ranges.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

Congrats to you and your family on your new nephew, Thesius!

@Elliot: Verene can certainly cast haste again with Wild Arcana. I'll have a post up for her covering the 5 rounds pre-combat later tonight.

I'll let Worldwound GM answer, but personally I'm operating on the assumption that Verene does not have any spells prepared in her fourth-level slots or her new third-level slot, Elliot. We prepared casters didn't at the Gray Garrison, which was another time when we leveled mid-dungeon and fought again before sleeping and re-preparing spells. However, I'm also assuming we do have additional mythic power already the way we did at the Gray Garrison.


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 8/8 | Touch of Good 8/8 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 1/2 | Mythic Power 0/7 | Effects: freedom of movement, heroism, ironskin, divine favor, haste, displacement, protection from evil

I'm assuming that while we don't have any spells in our shiny new slots yet, Merixia and Verene can cast 4th level spells with Inspired Spell/Wild Arcana. I sure hope that's the case, anyway.

@Elliot: Congrats, you are now paralysis-proof! Go forth and do something more exciting with the MP you were going to use for channel vigor.


M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

Edit: I did a small retcon of Elliot's previous post as thinking about it, in this defensive situation tactics based around flanking individual enemies do not really make sense so he casts displacement on himself rather than shared training. Sorry! The teamwork feats will be there tomorrow.

@Merixia/Verene Sweet, thanks :)

@Merixia Since I have one point left then and Elliot would prioritise you, what sort of buff do you prefer? He could I.E. cast Keen Edge to make your sword Keen but there's also the defensive option of Displacement, which is probably stronger and might allow you attack more often since you're also our main healer and might need to heal yourself less.

Oh, if you're looking for a way to make your own sword an artefact weapon or such I thought that could perhaps be a way to do it, someone casting a weapon altering spell on it using mythic power. Elliot already performed the ritual to rewaken his scimitar in the past and he probably has some knowledge on how to do it - or not and it could be a freak accident. Of course, that'd lose out on it having its own lore so I'd completely understand if you preferred a different option.

@GM the armor values for Elliot are slightly off. The correct unbuffed ones are in his header. Also, he has an arcane pool of 6; it's equal to 1/3rd his level + his int score which at level 7 is 6 instead of 5.


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

I think it makes sense here for Verene to have kept mage armor up, which means she has to re-cast it from the wand every hour in order to preserve the precious mythic power uses, so I will mark six charges off her mage armor wand. 18/50 charges remaining. Starting tomorrow, I think she has enough first-level spells, and the spell lasts long enough now, that she'll prepare and use it normally for the first time.


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F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 8/8 | Touch of Good 8/8 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 1/2 | Mythic Power 0/7 | Effects: freedom of movement, heroism, ironskin, divine favor, haste, displacement, protection from evil

@Elliot: I think I’ll take displacement, please. Didn’t have enough time to cast protection from evil what with three freedom of movement spells, so more defense would be great.


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 2/Trickster 2 | HP 65/65 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +23 | Low-Light Vision | Archaeologist's Luck 6/12 left, Lore Master 1/1, Mythic Power 6/7 | Spells 1st - 3/5 2nd - 2/4 | Current buffs: n/a

Does Merixia still have the ability to use the item for Heroism? If so, Theisus will cast Heroism on Elliot. If not, he'll cast Heroism on Merixia.

Thanks Verene! Think I'll nickname him Stormbringer. We got stuck visiting because of a storm and wound up spending the majority of the time in the hallway because of a tornado warning.


F Tiefling (Hellspawn) Cleric of Ragathiel 7 | Hierophant 2 | HP 65/65 | AC: 19 (11 tch, 18 ff) | CMB +10, CMD +21 | F +8, R +4, W +11 | Init +3 | Perc +14, SM +18 | Destructive Smite 8/8 | Touch of Good 8/8 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 1/2 | Mythic Power 0/7 | Effects: freedom of movement, heroism, ironskin, divine favor, haste, displacement, protection from evil

She does not. The item is 1/day, and I don’t think it will have recharged yet. Thank you for sharing your heroism!


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Wow, I missed that you had a new nephew, Thesius! Congrats!

Merixia: I totally forgot to give you that specific response to the sacrifice, even though I made a mental note to do it beforehand. I'll get one up today. You are also correct that your heroism banner hasn't yet recharged.

Elliot: Verene is correct that you don't have the new spell slots filled at this time, but you do have the new Mythic Power points, and can cast spells of the appropriate level with those lovely mythic path abilities. Also, AC adjusted... and I put the correct value for the Arcane Pool in my unbuffed notes, but not in the buffed notes I was using for the status spoiler I posted. Ah, well.

Verene: Sounds good to me.

Finally, I'm not going to be able to post until Wednesday next week - holidays and whatnot are coming up, so I'm getting busy. I may get a post in on Sunday, and I'll try, but I can't promise anything. Apologies, folks.


female, Aasimar, Paladin 7, Marshal/Champion 2 | HP 73/73| AC 31* (t21*/ff21) | CMD 29 | F +12*, R +14*, W +13* | perception (darkvision 60') +1, sense motive +1 | +12 initiative | panache: 4/4; LoH: 7/7; smite: 3/3; divine bond 1/1; mythic: 7/7 |active effects: freedom of movement, haste

Yes, congrats, Thesius!

GM- enjoy your holiday! My hp are still wrong in the status bar (Azira has 73, Wulfric has 39), and I’m up to 3 smites/day, but it looked like everything else was probably right.


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M M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision. Current buffs/conditions: None?

Grats Thesius! Somehow I also missed that :)

I placed Elliot's two Grease squares on the map. I think that is the best place to put them as they'd cover the entire width of the bridhe and now require a dc 20 acrobatics check to fully jumo across or a dc 11 reflex save. To most of us, even if we have to for some reason rush left to engage the enemy outside of our defensive position, that should still be relatively easy to make. Still, if anyone prefers them elsewhere, let me know!


NG F Human Wizard (Diviner) 7 | Archmageᴹ 2 | HP 48/48 | AC 16 T 12 FF 14 | Prescience 8/8 | Mythic Power 2/7 | CMD 14 | Fort +5 Ref +6 Will +8 (+2 vs. insanity/confusion) | Init +12 (and Forewarned) | Perc +10 (+15 Thamyris) | Conditions: mirror image (3) 7m, see invisibility 7m, mage armor 60m, endure elements 24h | Thamyris: HP 24/24; AC 20 (T 16, FF 18) | Conditions: -

Enjoy your holidays, GM!

I've drawn the walls of fire. They continue in a straight line for another 170 feet off the map in either direction. (If they would have to be at a slight angle to follow the line of the riverbank instead of straight east-west, that's how they are.) Had to look up whether the grease produced by grease is flammable, and it turns out that by default it isn't. Only Augmented Mythic Grease is flammable.

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